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Norda Scripts
76561198033784269đ¨ Creator
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NWeather | Dynamic gmod Weather and Skybox SystemNPCSpawn Framework: Optimized gmod NPC Spawn Editor
đ Osgmod Stats
| Creators Stats | |
|---|---|
| âī¸ Scripts created: | 85 scripts |
| âī¸ Reviews (604) | â â â â â 4.98/5 |
| đ Sales: | 11878 |
| đ Updates released: | 1535 updates |
Users Stats | |
| đ Last login: | 1781219198 |
| đž Joined: | 1432600035 |
Forums Stats | |
| đ Forum Posts: | 175 |
| âŠī¸ Forum Reply: | 81 |
| â¤ī¸ Reactions Given: | 25 |
| đŗ Reactions Received: | 65 |
âī¸ 1535 Updates released
1535 updates published by Norda Scripts
Track the full development history and released improvements from Norda Scripts
v4.4
âī¸ Patch
Fixes the clothing system, since the latest GMod updates, it had only been working on certain Citizen models.
đ Files that have been edited:
zworld/gamemode/shared.lua
zworld/gamemode/vtm/bt_cl.lua
zworld/gamemode/vtm/vtm_cl.lua
zworld/gamemode/cl_home.lua
zworld/gamemode/cl_inventory_system.lua
zworld/gamemode/cl_itemshold.lua
zworld/gamemode/cl_options.lua
đ§ą Improved
Replacement of certain unofficial background music tracks with the official ones from Zworld.
đ Files that have been edited:
zworld/entities/entities/fotrv/cl_init.lua
âī¸ Lua Error fix
[ERROR] bad argument #2 to 'Add' (function expected, got nil)
unknown - gamemodes/zworld/gamemode/sv_network.lua:468
Fixes the clothing system, since the latest GMod updates, it had only been working on certain Citizen models.
đ Files that have been edited:
zworld/gamemode/shared.lua
zworld/gamemode/vtm/bt_cl.lua
zworld/gamemode/vtm/vtm_cl.lua
zworld/gamemode/cl_home.lua
zworld/gamemode/cl_inventory_system.lua
zworld/gamemode/cl_itemshold.lua
zworld/gamemode/cl_options.lua
đ§ą Improved
Replacement of certain unofficial background music tracks with the official ones from Zworld.
đ Files that have been edited:
zworld/entities/entities/fotrv/cl_init.lua
âī¸ Lua Error fix
[ERROR] bad argument #2 to 'Add' (function expected, got nil)
unknown - gamemodes/zworld/gamemode/sv_network.lua:468
v2.8
đ Added
- Added a new "Set Weather FX to 365 Days" button.
- Weather effects can now be applied to all 365 days of the year with a single click.
- Added a calendar shortcut icon for quick access.
đ§ą Improved
- Faster annual weather configuration workflow.
- Reduced repetitive editing when creating year-long weather schedules.
- Added a new "Set Weather FX to 365 Days" button.
- Weather effects can now be applied to all 365 days of the year with a single click.
- Added a calendar shortcut icon for quick access.
đ§ą Improved
- Faster annual weather configuration workflow.
- Reduced repetitive editing when creating year-long weather schedules.
v1.2
âī¸ Patch
Fixed an error that could occur after disabling the addon from the menu, rebooting the server, then re-enabling the addon without restarting again.
âī¸ Lua Error fix
[norda_npcspawn_framework] /sv_norda_npcspawn2.lua:158: attempt to index field 'npct' (a nil value)
Fixed an error that could occur after disabling the addon from the menu, rebooting the server, then re-enabling the addon without restarting again.
âī¸ Lua Error fix
[norda_npcspawn_framework] /sv_norda_npcspawn2.lua:158: attempt to index field 'npct' (a nil value)
v2.9
đ§ą Improved
Added automatic restoration of door and lock states after map cleanup operations.
Integrated the PostCleanupMap hook to reliably detect when cleanup is complete.
âī¸ Patch
Fixed an issue where doors were restored after cleanup without their lock system logic, causing desynchronized or unsecured states.
Added deferred reinitialization to ensure lock mechanics are reapplied once cleanup has fully completed.
âī¸ Lua Error fix
[norda_lock_and_key_system] sv_norda_keys_system.lua:406: attempt to concatenate a nil value
Added automatic restoration of door and lock states after map cleanup operations.
Integrated the PostCleanupMap hook to reliably detect when cleanup is complete.
âī¸ Patch
Fixed an issue where doors were restored after cleanup without their lock system logic, causing desynchronized or unsecured states.
Added deferred reinitialization to ensure lock mechanics are reapplied once cleanup has fully completed.
âī¸ Lua Error fix
[norda_lock_and_key_system] sv_norda_keys_system.lua:406: attempt to concatenate a nil value
v1.5
âī¸ Patch
Updated version label displayed in the interface
đĄ This change prevents confusion when users expect the displayed version to match the current script version.
Updated version label displayed in the interface
đĄ This change prevents confusion when users expect the displayed version to match the current script version.
v2.8
đ§ą Improved
- Changed default behavior of key storage
- Keys are now stored in the keyring SWEP by default (cfg.store_key_in_inventory=0)
- Added clarification in documentation regarding inventory compatibility
đĄ Note:
Servers using an external inventory system must manually set: cfg.store_key_in_inventory=1
- Changed default behavior of key storage
- Keys are now stored in the keyring SWEP by default (cfg.store_key_in_inventory=0)
- Added clarification in documentation regarding inventory compatibility
đĄ Note:
Servers using an external inventory system must manually set: cfg.store_key_in_inventory=1
v6.4
âī¸ Patch
Automatically inserts the owner's id64 into the database during the add-on's initial installation. The script owner no longer needs to enter a server command to add themselves to the database.
Automatically inserts the owner's id64 into the database during the add-on's initial installation. The script owner no longer needs to enter a server command to add themselves to the database.
v3.0
đ Add
Added the Player:SwitchView() meta-function: Allows scripts to switch the camera perspective programmatically. This API was added to facilitate integration with external systems and third-party add-ons that require control over the player's view.
Player:SwitchView() added to the global script API list: API Docs
Added the Player:SwitchView() meta-function: Allows scripts to switch the camera perspective programmatically. This API was added to facilitate integration with external systems and third-party add-ons that require control over the player's view.
Player:SwitchView() added to the global script API list: API Docs
v4.3
âī¸ Patch
Fixed an issue affecting bullet hit detection on NPCs and NextBots that appeared after recent Garry's Mod updates. In some cases, bullet trails could collide incorrectly with shell ejection effects, preventing entities from being detected correctly after the first shot.
You don't have to update everything. Here are the files I edited:
- shared.lua
- vtm/wps_cl.lua
Fixed an issue affecting bullet hit detection on NPCs and NextBots that appeared after recent Garry's Mod updates. In some cases, bullet trails could collide incorrectly with shell ejection effects, preventing entities from being detected correctly after the first shot.
You don't have to update everything. Here are the files I edited:
- shared.lua
- vtm/wps_cl.lua