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Norda Scripts

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📈 Osgmod Stats
Creators Stats
âš—ī¸ Scripts created:85 scripts
â­ī¸ Reviews (604)★★★★★ 4.98/5
🛒 Sales:11857
🚀 Updates released:1533 updates

Users Stats
🕒 Last login:1779462524
💾 Joined:1432600035

Forums Stats
📖 Forum Posts:175
â†Šī¸ Forum Reply:81
â¤ī¸ Reactions Given:25
đŸ“ŗ Reactions Received:65

â­ī¸ 1533 Updates released

1533 updates published by Norda Scripts

Track the full development history and released improvements from Norda Scripts


NPCSpawn Framework: Optimized gmod NPC Spawn Editor v1.2
v1.2
NPCSpawn Framework: Optimized gmod NPC Spawn Editor v1.2 Update #1548 released 1778038124 ago

âœ”ī¸ Patch
Fixed an error that could occur after disabling the addon from the menu, rebooting the server, then re-enabling the addon without restarting again.

âœ”ī¸ Lua Error fix
[norda_npcspawn_framework] /sv_norda_npcspawn2.lua:158: attempt to index field 'npct' (a nil value)
Keys and Locks | gmod Advanced Door Management System v2.9
v2.9
Keys and Locks | gmod Advanced Door Management System v2.9 Update #1547 released 1777622498 ago

🧱 Improved
Added automatic restoration of door and lock states after map cleanup operations.
Integrated the PostCleanupMap hook to reliably detect when cleanup is complete.

âœ”ī¸ Patch
Fixed an issue where doors were restored after cleanup without their lock system logic, causing desynchronized or unsecured states.
Added deferred reinitialization to ensure lock mechanics are reapplied once cleanup has fully completed.

âœ”ī¸ Lua Error fix
[norda_lock_and_key_system] sv_norda_keys_system.lua:406: attempt to concatenate a nil value
Dynamic Map Switching | gmod World Expansion System v1.5
v1.5
Dynamic Map Switching | gmod World Expansion System v1.5 Update #1546 released 1775896762 ago

âœ”ī¸ Patch
Updated version label displayed in the interface

💡 This change prevents confusion when users expect the displayed version to match the current script version.
Keys and Locks | gmod Advanced Door Management System v2.8
v2.8
Keys and Locks | gmod Advanced Door Management System v2.8 Update #1545 released 1775891639 ago

🧱 Improved
- Changed default behavior of key storage
- Keys are now stored in the keyring SWEP by default (cfg.store_key_in_inventory=0)
- Added clarification in documentation regarding inventory compatibility

💡 Note:
Servers using an external inventory system must manually set: cfg.store_key_in_inventory=1
Nor Admin | gmod Administration Suite - Garrys mod addon v6.4
v6.4
Nor Admin | gmod Administration Suite - Garrys mod addon v6.4 Update #1544 released 1774904219 ago

âœ”ī¸ Patch
Automatically inserts the owner's id64 into the database during the add-on's initial installation. The script owner no longer needs to enter a server command to add themselves to the database.
View and Crosshair | gmod Camera and Crosshair Editor v3.0
v3.0
View and Crosshair | gmod Camera and Crosshair Editor v3.0 Update #1543 released 1772661946 ago

🚀 Add
Added the Player:SwitchView() meta-function: Allows scripts to switch the camera perspective programmatically. This API was added to facilitate integration with external systems and third-party add-ons that require control over the player's view.

Player:SwitchView() added to the global script API list: API Docs
Zworld Gamemode | gmod Solo and Multiplayer Framework v4.3
v4.3
Zworld Gamemode | gmod Solo and Multiplayer Framework v4.3 Update #1542 released 1772658457 ago

âœ”ī¸ Patch
Fixed an issue affecting bullet hit detection on NPCs and NextBots that appeared after recent Garry's Mod updates. In some cases, bullet trails could collide incorrectly with shell ejection effects, preventing entities from being detected correctly after the first shot.

You don't have to update everything. Here are the files I edited:
- shared.lua
- vtm/wps_cl.lua
GhostEntity | gmod High Performance Map Decoration System v2.0
v2.0
GhostEntity | gmod High Performance Map Decoration System v2.0 Update #1541 released 1772140469 ago

⚡ Optimization
Refactoring of the synchronization system when players connect.

The amount of data transmitted during join has been reduced by approximately 75%, dividing the initial bandwidth usage by 4.
Optimization of data format and reduction of payloads sent to the client.

Result:
- Faster synchronization time
- Less network load during join
- Reduced impact on servers

🚀 Add
- It is possible to convert props placed on the map with the new mod added to the tool: Props To Ghost. The props must have a model present in the library.

- The SWEP GhostEntity now includes a switch button that allows you to change tools instantly.
This makes it easier to transition between visual decoration and other advanced map building systems

🔗 Tool concerned :
🔗 NPCSpawn Framework
🔗 NPlayerSpawn
🔗 NRestrict
🔗 NSafeZone
🔗 NSoundscape Creator
🔗 GhostEntity
NPlayerSpawn | gmod Player Spawn Editor - Logic Based System v1.6
v1.6
NPlayerSpawn | gmod Player Spawn Editor - Logic Based System v1.6 Update #1540 released 1772140372 ago

🚀 Add
SWEP now includes a button that allows you to switch tools on the fly. The transition is seamless, ideal when structuring player spawn points and associated areas.

🔗 Tool concerned :
🔗 NPCSpawn Framework
🔗 NPlayerSpawn
🔗 NRestrict
🔗 NSafeZone
🔗 NSoundscape Creator
🔗 GhostEntity