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Norda Scripts
76561198033784269đ¨ Creator
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đ Osgmod Stats
| Creators Stats | |
|---|---|
| âī¸ Scripts created: | 85 scripts |
| âī¸ Reviews (603) | â â â â â 4.98/5 |
| đ Sales: | 12003 |
| đ Updates released: | 1532 updates |
Users Stats | |
| đ Last login: | 1777709985 |
| đž Joined: | 1432600035 |
Forums Stats | |
| đ Forum Posts: | 175 |
| âŠī¸ Forum Reply: | 80 |
| â¤ī¸ Reactions Given: | 25 |
| đŗ Reactions Received: | 65 |
âī¸ 1532 Updates released
1532 updates published by Norda Scripts
Track the full development history and released improvements from Norda Scripts
v2.9
đ§ą Improved
Added automatic restoration of door and lock states after map cleanup operations.
Integrated the PostCleanupMap hook to reliably detect when cleanup is complete.
âī¸ Patch
Fixed an issue where doors were restored after cleanup without their lock system logic, causing desynchronized or unsecured states.
Added deferred reinitialization to ensure lock mechanics are reapplied once cleanup has fully completed.
đ§° Lua Error fix
[norda_lock_and_key_system] sv_norda_keys_system.lua:406: attempt to concatenate a nil value
Added automatic restoration of door and lock states after map cleanup operations.
Integrated the PostCleanupMap hook to reliably detect when cleanup is complete.
âī¸ Patch
Fixed an issue where doors were restored after cleanup without their lock system logic, causing desynchronized or unsecured states.
Added deferred reinitialization to ensure lock mechanics are reapplied once cleanup has fully completed.
đ§° Lua Error fix
[norda_lock_and_key_system] sv_norda_keys_system.lua:406: attempt to concatenate a nil value
v1.5
âī¸ Patch
Updated version label displayed in the interface
đĄ This change prevents confusion when users expect the displayed version to match the current script version.
Updated version label displayed in the interface
đĄ This change prevents confusion when users expect the displayed version to match the current script version.
v2.8
đ§ą Improved
- Changed default behavior of key storage
- Keys are now stored in the keyring SWEP by default (cfg.store_key_in_inventory=0)
- Added clarification in documentation regarding inventory compatibility
đĄ Note:
Servers using an external inventory system must manually set: cfg.store_key_in_inventory=1
- Changed default behavior of key storage
- Keys are now stored in the keyring SWEP by default (cfg.store_key_in_inventory=0)
- Added clarification in documentation regarding inventory compatibility
đĄ Note:
Servers using an external inventory system must manually set: cfg.store_key_in_inventory=1
v6.4
âī¸ Patch
Automatically inserts the owner's id64 into the database during the add-on's initial installation. The script owner no longer needs to enter a server command to add themselves to the database.
Automatically inserts the owner's id64 into the database during the add-on's initial installation. The script owner no longer needs to enter a server command to add themselves to the database.
v3.0
đ Added
Added the Player:SwitchView() meta-function: Allows scripts to switch the camera perspective programmatically. This API was added to facilitate integration with external systems and third-party add-ons that require control over the player's view.
Player:SwitchView() added to the global script API list: API Docs
Added the Player:SwitchView() meta-function: Allows scripts to switch the camera perspective programmatically. This API was added to facilitate integration with external systems and third-party add-ons that require control over the player's view.
Player:SwitchView() added to the global script API list: API Docs
v4.3
âī¸ Patch
Fixed an issue affecting bullet hit detection on NPCs and NextBots that appeared after recent Garry's Mod updates. In some cases, bullet trails could collide incorrectly with shell ejection effects, preventing entities from being detected correctly after the first shot.
You don't have to update everything. Here are the files I edited:
- shared.lua
- vtm/wps_cl.lua
Fixed an issue affecting bullet hit detection on NPCs and NextBots that appeared after recent Garry's Mod updates. In some cases, bullet trails could collide incorrectly with shell ejection effects, preventing entities from being detected correctly after the first shot.
You don't have to update everything. Here are the files I edited:
- shared.lua
- vtm/wps_cl.lua
v2.0
⥠Optimization
Refactoring of the synchronization system when players connect.
The amount of data transmitted during join has been reduced by approximately 75%, dividing the initial bandwidth usage by 4.
Optimization of data format and reduction of payloads sent to the client.
Result:
- Faster synchronization time
- Less network load during join
- Reduced impact on servers
đ Added
- It is possible to convert props placed on the map with the new mod added to the tool: Props To Ghost. The props must have a model present in the library.
- The SWEP GhostEntity now includes a switch button that allows you to change tools instantly.
This makes it easier to transition between visual decoration and other advanced map building systems
đ Tool concerned :
đ NPCSpawn Framework
đ NPlayerSpawn
đ NRestrict
đ NSafeZone
đ NSoundscape Creator
đ GhostEntity
Refactoring of the synchronization system when players connect.
The amount of data transmitted during join has been reduced by approximately 75%, dividing the initial bandwidth usage by 4.
Optimization of data format and reduction of payloads sent to the client.
Result:
- Faster synchronization time
- Less network load during join
- Reduced impact on servers
đ Added
- It is possible to convert props placed on the map with the new mod added to the tool: Props To Ghost. The props must have a model present in the library.
- The SWEP GhostEntity now includes a switch button that allows you to change tools instantly.
This makes it easier to transition between visual decoration and other advanced map building systems
đ Tool concerned :
đ NPCSpawn Framework
đ NPlayerSpawn
đ NRestrict
đ NSafeZone
đ NSoundscape Creator
đ GhostEntity
v1.6
đ Added
SWEP now includes a button that allows you to switch tools on the fly. The transition is seamless, ideal when structuring player spawn points and associated areas.
đ Tool concerned :
đ NPCSpawn Framework
đ NPlayerSpawn
đ NRestrict
đ NSafeZone
đ NSoundscape Creator
đ GhostEntity
SWEP now includes a button that allows you to switch tools on the fly. The transition is seamless, ideal when structuring player spawn points and associated areas.
đ Tool concerned :
đ NPCSpawn Framework
đ NPlayerSpawn
đ NRestrict
đ NSafeZone
đ NSoundscape Creator
đ GhostEntity
v1.9
đ Added
Addition of a switch button in SWEP NRestrict.
Allows you to quickly chain restriction configurations with other tools in the suite, without manually navigating through the menu.
đ Tool concerned :
đ NPCSpawn Framework
đ NPlayerSpawn
đ NRestrict
đ NSafeZone
đ NSoundscape Creator
đ GhostEntity
Addition of a switch button in SWEP NRestrict.
Allows you to quickly chain restriction configurations with other tools in the suite, without manually navigating through the menu.
đ Tool concerned :
đ NPCSpawn Framework
đ NPlayerSpawn
đ NRestrict
đ NSafeZone
đ NSoundscape Creator
đ GhostEntity