๐ค Profile
Norda Scripts
76561198033784269๐จ Creator
๐ฌ Message
โ๏ธ You are offline, join to send a private message.
๐ Osgmod Stats
Creators Stats | |
---|---|
โ๏ธ Scripts created: | 79 scripts |
โญ๏ธ 568 Reviews: | โ โ โ โ โ |
๐ช Averages on 568 Reviews: | 4.98/5 |
๐ Sales: | 10946 |
๐ Updates released: | 1305 updates |
Users Stats | |
๐ Commented scripts: | 168 |
โ๏ธ Coffee offered: | 0 |
๐ Last login: | 1734779860 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 169 |
โฉ๏ธ Forum Reply: | 76 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 63 |
โญ๏ธ 1305 Updates released
All updates published by Norda Scripts - page 8
v1.1
โ๏ธ Patch
Patch darkrp_job_rank
Patch darkrp_job_rank
v4.7
๐ Added
Compatibility update with NRank - Gmod's Advanced Customisable Ranking System: This update makes it possible to restrict access to a rank when the required player level is not reached.
Compatibility update with NRank - Gmod's Advanced Customisable Ranking System: This update makes it possible to restrict access to a rank when the required player level is not reached.
v1.6
๐ Added
Compatibility update with NRank - Gmod's Advanced Customisable Ranking System: This update makes it possible to restrict access to a grade when the required reputation is not achieved.
Compatibility update with NRank - Gmod's Advanced Customisable Ranking System: This update makes it possible to restrict access to a grade when the required reputation is not achieved.
v3.0
๐ Added
Compatibility update with NRank - Gmod's Advanced Customisable Ranking System: This update enables player ranks and badges to be displayed in the Scoreboard (Tab Menu), and ranks can also be administered from the admin panel if the user has the authority to do so.
Compatibility update with NRank - Gmod's Advanced Customisable Ranking System: This update enables player ranks and badges to be displayed in the Scoreboard (Tab Menu), and ranks can also be administered from the admin panel if the user has the authority to do so.
v2.6
๐ Added
Compatibility update with NRank - Gmod's Advanced Customisable Ranking System: This update enables players' ranks and badges to be displayed next to their name in the chat. An administrator or a user with the right to promote or demote will be able to do so simply by clicking on the user's badge.
Compatibility update with NRank - Gmod's Advanced Customisable Ranking System: This update enables players' ranks and badges to be displayed next to their name in the chat. An administrator or a user with the right to promote or demote will be able to do so simply by clicking on the user's badge.
v4.3
๐ Added
Compatibility update with NRank - Gmod's Advanced Customisable Ranking System: This update enables player ranks and badges to be displayed in the online user administration menu, and ranks to be administered from the administration panel too.
Compatibility update with NRank - Gmod's Advanced Customisable Ranking System: This update enables player ranks and badges to be displayed in the online user administration menu, and ranks to be administered from the administration panel too.
v6.5
๐ Added
Compatibility update with NRank - Gmod's Advanced Customisable Ranking System: This update enables the character's ranks and badges to be displayed in the information menu, removing the need to display the rank and badge on the HUD for those who like a lighter HUD.
โ๏ธ Lua Error fix
[norda_inventory_system] /cl_norda_inventory_system.lua:2607: attempt to call a nil value
Compatibility update with NRank - Gmod's Advanced Customisable Ranking System: This update enables the character's ranks and badges to be displayed in the information menu, removing the need to display the rank and badge on the HUD for those who like a lighter HUD.
โ๏ธ Lua Error fix
[norda_inventory_system] /cl_norda_inventory_system.lua:2607: attempt to call a nil value
v5.8
๐ Added
Compatibility update with NRank - Gmod's Advanced Customisable Ranking System: This update displays the ranks and badges of each character in the character selection menu.
Compatibility update with NRank - Gmod's Advanced Customisable Ranking System: This update displays the ranks and badges of each character in the character selection menu.
v1.0
Initial version
v2.9
๐งฐ Lua Error fix
[nordahl_npcs_spawn_creator] */cl_init.lua:636: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. DoClick - addons/nordahl_npcs_spawn_creator/lua/entities/npcs_spawn_creator/cl_init.lua:636
3. unknown - lua/vgui/dlabel.lua:237
[nordahl_npcs_spawn_creator] */cl_init.lua:636: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. DoClick - addons/nordahl_npcs_spawn_creator/lua/entities/npcs_spawn_creator/cl_init.lua:636
3. unknown - lua/vgui/dlabel.lua:237
v6.4
โ๏ธ Patch
Corrects a Lua error when NCredit is not installed. My compatible scripts are just optional.
[norda_inventory_system] */cl_norda_inventory_system.lua:2594: attempt to call a nil value
Corrects a Lua error when NCredit is not installed. My compatible scripts are just optional.
[norda_inventory_system] */cl_norda_inventory_system.lua:2594: attempt to call a nil value
v2.2
๐งฑ Improved
Improves compatibility with the DarkRP pocket. Note that it does not take quantity into account.
Inventory scripts that support quantities:
My own Inventory system: Gmod Advanced Inventory System
My own optimized pocket system who can continue to work without gamemode: Gmod Pocket System no Gamemode
Improves compatibility with the DarkRP pocket. Note that it does not take quantity into account.
Inventory scripts that support quantities:
My own Inventory system: Gmod Advanced Inventory System
My own optimized pocket system who can continue to work without gamemode: Gmod Pocket System no Gamemode
v2.8
๐ Added
Use the configuration file to define the list of spawn time choices that you configure for each spawn.
Add in the config file:
cfg.Selectable_spawn_times={0,1,5,10,30,60,120,180,240,300,360,600,900,1200,1800,2400,3000,3600,7200,10800,14400,18000} -- in seconds (Dont delete 0, 0 = Stop button)
Use the configuration file to define the list of spawn time choices that you configure for each spawn.
Add in the config file:
cfg.Selectable_spawn_times={0,1,5,10,30,60,120,180,240,300,360,600,900,1200,1800,2400,3000,3600,7200,10800,14400,18000} -- in seconds (Dont delete 0, 0 = Stop button)
v3.6
๐ Added
Add in the configuration file:
cfg.OwnerSteamID={["YOUR_STEAMID64"]=true,["Another_STEAMID64"]=true,} --If you are the owner and you dont use Admin System put SteamID64 here of your staff.
cfg.Admin_GROUP_ACCESS={superadmin=true,admin=true} -- This system replaces variables for SAM, ServerGuad, ULX, NorAdmin
cfg.delay_unpacking=0 --0 Seconds by default. Try 5 for some administration systems are slow to distribute roles. To optimize the server, I've made sure that only admins receive SACS info when they log in, so as to ignore this process for players and save resources.
โก Optimization
Considerable reduction in the size of client-side source code.
Add in the configuration file:
cfg.OwnerSteamID={["YOUR_STEAMID64"]=true,["Another_STEAMID64"]=true,} --If you are the owner and you dont use Admin System put SteamID64 here of your staff.
cfg.Admin_GROUP_ACCESS={superadmin=true,admin=true} -- This system replaces variables for SAM, ServerGuad, ULX, NorAdmin
cfg.delay_unpacking=0 --0 Seconds by default. Try 5 for some administration systems are slow to distribute roles. To optimize the server, I've made sure that only admins receive SACS info when they log in, so as to ignore this process for players and save resources.
โก Optimization
Considerable reduction in the size of client-side source code.
v2.8
โก Significant optimization
FPS gain.
Removal of a greedy hook.
๐ Added
cfg.Bind_Shortcut=1 --1 = ON, 0 = OFF
FPS gain.
Removal of a greedy hook.
๐ Added
cfg.Bind_Shortcut=1 --1 = ON, 0 = OFF
v4.2
๐ Added
Added position manager shortcut. Allows access from the interface to position management for my other scripts.
Added VIP Session mod, giving VIP status only during the session, allowing you to test or offer your users the possibility of discovering VIP mode on your server without adding an entry in the database. This mode allows users to lose their VIP status automatically when they log off.
๐งฑ Improved
Aesthetic change. Farewell to the white background.
Added position manager shortcut. Allows access from the interface to position management for my other scripts.
Added VIP Session mod, giving VIP status only during the session, allowing you to test or offer your users the possibility of discovering VIP mode on your server without adding an entry in the database. This mode allows users to lose their VIP status automatically when they log off.
๐งฑ Improved
Aesthetic change. Farewell to the white background.
v4.1
๐ Added
Discord Loggin System shortcut button added
lfn]โก Client-side Optimization[/lfn]
New icon system to reduce the size of downloaded resources. Workshop ressource: Before: 339.124 KB, After: 40.826 KB
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
Discord Loggin System shortcut button added
lfn]โก Client-side Optimization[/lfn]
New icon system to reduce the size of downloaded resources. Workshop ressource: Before: 339.124 KB, After: 40.826 KB
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.8
๐งฑ Improved
Improved interface aesthetics
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
Improved interface aesthetics
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.5
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.6
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v5.7
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.6
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.6
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.0
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.2
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.1
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.9
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v3.3
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.4
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.6
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.