โญ๏ธ 1292 Updates released
All updates published by Norda Scripts - page 8
v3.6
Update released of
S.A.C.S Gmod Server map Optimizer version 3.6 1712914739 ago ๐ Added
Add in the configuration file:
cfg.OwnerSteamID={["YOUR_STEAMID64"]=true,["Another_STEAMID64"]=true,} --If you are the owner and you dont use Admin System put SteamID64 here of your staff.
cfg.Admin_GROUP_ACCESS={superadmin=true,admin=true} -- This system replaces variables for SAM, ServerGuad, ULX,
NorAdmin
cfg.delay_unpacking=0 --0 Seconds by default. Try 5 for some administration systems are slow to distribute roles. To optimize the server, I've made sure that only admins receive SACS info when they log in, so as to ignore this process for players and save resources.
โก Optimization
Considerable reduction in the size of client-side source code.
v4.2
Update released of
Nor Admin Mod for GMod - Administration System version 4.2 1711459635 ago ๐ Added
Added position manager shortcut. Allows access from the interface to position management for my other scripts.
Added VIP Session mod, giving VIP status only during the session, allowing you to test or offer your users the possibility of discovering VIP mode on your server without adding an entry in the database. This mode allows users to lose their VIP status automatically when they log off.
๐งฑ Improved
Aesthetic change. Farewell to the white background.
v4.1
Update released of
Nor Admin Mod for GMod - Administration System version 4.1 1711027581 ago ๐ Added
Discord Loggin System shortcut button added
lfn]
โก Client-side Optimization[/lfn]
New icon system to reduce the size of downloaded resources. Workshop ressource: Before: 339.124 KB, After: 40.826 KB
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.8
Update released of
Gmod Discord Logging System version 2.8 1711027298 ago ๐งฑ Improved
Improved interface aesthetics
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.5
Update released of
Gmod ATM + Banker (Banking System) version 2.5 1711027255 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.6
Update released of
Gmod Bodygroup Wardrobes Manager version 1.6 1711027236 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v5.7
Update released of
Gmod Advanced Character Creator System version 5.7 1711027224 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.6
Update released of
Gmod Craft list builder + Crafting Mod version 1.6 1711027206 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.6
Update released of
Gmod CRAFT Workshop Creator version 2.6 1711027201 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.0
Update released of
Gmod Destructible Resource Container System, Mining, Looting version 2.0 1711027164 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.2
Update released of
Gmod Documents Editor system version 1.2 1711027147 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.1
Update released of
Gmod Dynamic Map Switching - World Expansion version 1.1 1711027127 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.9
Update released of
Gmod Fatigue mods + Sleep System version 1.9 1711027112 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v3.3
Update released of
Gmod Loot Furniture Designer version 3.3 1711027094 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.4
Update released of
Gmod Guilds Chest System version 1.4 1711027075 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.6
Update released of
Gmod RP Name + Avatar Editable frame version 1.6 1711027069 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v3.2
Update released of
Gmod Money System + HUD Maker version 3.2 1711027033 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.5
Update released of
Gmod Mana System + HUD Creator version 2.5 1711027024 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v3.1
Update released of
Gmod Hunger Mod + Customizable HUD version 3.1 1711027018 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v3.5
Update released of
Gmod Health Modules + HUD Editor version 3.5 1711027012 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.7
Update released of
Gmod Ammo System + HUDs version 1.7 1711027005 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.9
Update released of
Gmod Stamina System + Editable HUD version 2.9 1711026967 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.7
Update released of
Gmod Thirst Mod + HUD Builder version 2.7 1711026956 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v6.3
Update released of
Gmod Advanced Inventory System version 6.3 1711026937 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.1
Update released of
Gmod Items Shops - NPC Dealer System version 2.1 1711026923 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.2
Update released of
Gmod Items Banks - Individual storage system version 2.2 1711026904 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.7
Update released of
Gmod Items Packs + Spawnmenu included version 1.7 1711026884 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.9
Update released of
Gmod Items Trading and Selling System version 1.9 1711026858 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.5
Update released of
Gmod Job NPC Customizable System version 1.5 1711026841 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.