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Norda Scripts
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π Osgmod Stats
Creators Stats | |
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βοΈ Scripts created: | 79 scripts |
βοΈ 568 Reviews: | β β β β β |
πͺ Averages on 568 Reviews: | 4.98/5 |
π Sales: | 10946 |
π Updates released: | 1305 updates |
Users Stats | |
π Commented scripts: | 168 |
βοΈ Coffee offered: | 0 |
π Last login: | 1734779860 |
πΎ Joined: | 1432600035 |
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π Forum Posts: | 169 |
β©οΈ Forum Reply: | 76 |
β€οΈ Reactions Given: | 25 |
π³ Reactions Received: | 63 |
βοΈ 1305 Updates released
All updates published by Norda Scripts - page 7
v2.8
π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v3
π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v3.2
π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v3.6
π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v1.8
π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v1.8
π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v1.9
π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v1.5
π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v1.8
π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v2.6
π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v2.2
π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v2.9
π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v3.3
π Added
Replacing links and resources. (originahl-scripts.com to osgmod.com)
Replacing links and resources. (originahl-scripts.com to osgmod.com)
v1.2
π§° Lua Error fix
Correction of a minor Lua error related to the translation system.
Correction of a minor Lua error related to the translation system.
v1.7
π Add
Add API:
player:GetRadiation_Immun() -- Returns the player's cumulative radiation protection percentage: rank + job + playermodel. (Server)
player:SetRadiation_Immun(value) -- Allows setting the user's radiation protection rate directly (the values of rank, job, and playermodel are taken into account). (Server)
Add radiation protection level for playermodels from the config file:
cfg.PlayerModels_Rad_Immunity = {
[βmodels/player/alyx.mdlβ] = 50, -- Example 1: User with alyx.mdl has 50% radiation protection
[βmodels/player/rick.mdlβ] = 20, -- Example 2: Rick has 20% radiation protection
[βmodels/player/norda.mdlβ] = 5, -- Example 3: Norda.mdl has 5% radiation protection
}
β‘ Optimization
Workshop size optimisation:
Before: 164 KB
After: 82 KB
Add API:
player:GetRadiation_Immun() -- Returns the player's cumulative radiation protection percentage: rank + job + playermodel. (Server)
player:SetRadiation_Immun(value) -- Allows setting the user's radiation protection rate directly (the values of rank, job, and playermodel are taken into account). (Server)
Add radiation protection level for playermodels from the config file:
cfg.PlayerModels_Rad_Immunity = {
[βmodels/player/alyx.mdlβ] = 50, -- Example 1: User with alyx.mdl has 50% radiation protection
[βmodels/player/rick.mdlβ] = 20, -- Example 2: Rick has 20% radiation protection
[βmodels/player/norda.mdlβ] = 5, -- Example 3: Norda.mdl has 5% radiation protection
}
β‘ Optimization
Workshop size optimisation:
Before: 164 KB
After: 82 KB
v1.1
𧱠Improved
The NLR zone is deactivated for the dead player inside. This not only optimizes the server, but also eliminates the effects during this period.
The NLR zone is deactivated for the dead player inside. This not only optimizes the server, but also eliminates the effects during this period.
v1.0
Initital version
v2.8
π Added
Add 3 variables to the configuration file:
cfg.Chat_color=1 --1 = If you do /me Color the messages of the roleplay command defined by cfg.Rp_cmd_color
cfg.Chat_hide_rp_cmd=0 --0 = If you do /me, it displays /me. 1= You don't want it to display the /me part.
cfg.Rp_cmd_color={
["/me"]=Color(0,200,0),
["/do"]=Color(0,125,0),
["/think"]=Color(150,150,150),
["/roll"]=Color(255,87,51),
["/dice"]=Color(241,196,15),
["/rp"]=Color(0,200,0),
}
π Security
Securing the /rand /dice /roll command
Add 3 variables to the configuration file:
cfg.Chat_color=1 --1 = If you do /me Color the messages of the roleplay command defined by cfg.Rp_cmd_color
cfg.Chat_hide_rp_cmd=0 --0 = If you do /me, it displays /me. 1= You don't want it to display the /me part.
cfg.Rp_cmd_color={
["/me"]=Color(0,200,0),
["/do"]=Color(0,125,0),
["/think"]=Color(150,150,150),
["/roll"]=Color(255,87,51),
["/dice"]=Color(241,196,15),
["/rp"]=Color(0,200,0),
}
π Security
Securing the /rand /dice /roll command
v3.1
𧱠Improved
Display rank prefixes in scoreboard when enabled in NRank - Gmod's Advanced Customisable Ranking System
Display rank prefixes in scoreboard when enabled in NRank - Gmod's Advanced Customisable Ranking System
v2.7
𧱠Improved
Display rank prefixes in chat when enabled in NRank - Gmod's Advanced Customisable Ranking System
Display rank prefixes in chat when enabled in NRank - Gmod's Advanced Customisable Ranking System
v5.9
π Added
Compatibility with new NRank API additions.
β‘ Optimization
The size of workshop resources is greatly reduced.
Compatibility with new NRank API additions.
β‘ Optimization
The size of workshop resources is greatly reduced.
v6.7
π Added
Compatibility with new NRank API additions. (About displaying the Grade/Rank in the information section)
β‘ Optimization
The size of workshop resources is greatly reduced.
Compatibility with new NRank API additions. (About displaying the Grade/Rank in the information section)
β‘ Optimization
The size of workshop resources is greatly reduced.
v4.5
π Added
Compatibility with new NRank API additions.
βοΈ Patch
Fix Lua error: [nor_admin_mod] cl_nor_admin_mod.lua:957: attempt to call method 'GetUserNRankName' (a nil value)
Compatibility with new NRank API additions.
βοΈ Patch
Fix Lua error: [nor_admin_mod] cl_nor_admin_mod.lua:957: attempt to call method 'GetUserNRankName' (a nil value)
v1.3
π Added
Add 3 options:
Add a prefix (Tag). For example, Deputy Chief would be [DC]
Add rank prefix (Tag) to user name (ON/OFF)
Replace full grade names with their prefixes (tag) (ON/OFF)
𧱠Improved
player:GetNRankTag() --To get the tag of Rank Name, example: [DC] for Deputy Chief
Add 3 options:
Add a prefix (Tag). For example, Deputy Chief would be [DC]
Add rank prefix (Tag) to user name (ON/OFF)
Replace full grade names with their prefixes (tag) (ON/OFF)
𧱠Improved
player:GetNRankTag() --To get the tag of Rank Name, example: [DC] for Deputy Chief
v1.0
Initial version
v6.6
π Added
Optimisation Workshop features 234.527 KB > 182.503 KB
𧱠Improved
Clear also the weapon in your hands when the option to remove equipped weapons is activated.
Optimisation Workshop features 234.527 KB > 182.503 KB
𧱠Improved
Clear also the weapon in your hands when the option to remove equipped weapons is activated.
v3.5
βοΈ Lua Error fix
[nordahl_whitelsit_system] nordahl_whitelist_access_cl.lua:697: attempt to concatenate a nil value
[nordahl_whitelsit_system] nordahl_whitelist_access_cl.lua:697: attempt to concatenate a nil value
v3.0
π Added
Add a slideshow effect to the background image.
Add a slideshow effect to the background image.
v1.2
π Added
Added cfg.Alias_MRS in to the configuration file. This avoids Lua errors for MRS compatible addons. Using MRS.GetNWdata.
Set cfg.Alias_MRS to 1 to activate it.
Added cfg.Alias_MRS in to the configuration file. This avoids Lua errors for MRS compatible addons. Using MRS.GetNWdata.
Set cfg.Alias_MRS to 1 to activate it.