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Norda Scripts
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π Osgmod Stats
Creators Stats | |
---|---|
βοΈ Scripts created: | 85 scripts |
βοΈ 591 Reviews: | β β β β β 4.98/5 |
π Sales: | 11420 |
π Updates released: | 1408 updates |
Users Stats | |
π Last login: | 1751138079 |
πΎ Joined: | 1432600035 |
Forums Stats | |
π Forum Posts: | 175 |
β©οΈ Forum Reply: | 80 |
β€οΈ Reactions Given: | 25 |
π³ Reactions Received: | 65 |
βοΈ 1408 Updates released
All updates published by Norda Scripts - page 5
Published Updates by Norda Scripts (Gmod addons) - Page 5

v3.7
π Added
Added mines that explode when stepped on or shot at.
Mine craft added (Grenade + Trap materials + Adhesive tape + Screwdriver)
βοΈ Patch
Patch Viewmodel of the MP5 and Famas
Patch explosion of the propan Gas. Now the player can die from it.
π§± Improved
The default name John is removed, and you can't enter a blank name, to reduce the number of people named John Doe or who don't have a name.
Added mines that explode when stepped on or shot at.
Mine craft added (Grenade + Trap materials + Adhesive tape + Screwdriver)
βοΈ Patch
Patch Viewmodel of the MP5 and Famas
Patch explosion of the propan Gas. Now the player can die from it.
π§± Improved
The default name John is removed, and you can't enter a blank name, to reduce the number of people named John Doe or who don't have a name.

v1.9
π Added
Add mod to Touch to teleport. This mod enables automatic teleportation of the player when he touches the teleportation point. Instead of pressing USE.
Add mod to Touch to teleport. This mod enables automatic teleportation of the player when he touches the teleportation point. Instead of pressing USE.

v3.6
βοΈ Patch
Solves access problem with SAM Admin system.
Optimization of the rights system.
Solves access problem with SAM Admin system.
Optimization of the rights system.

v1.8
βοΈ Patch
Corrects when on some gmod servers fish entities don't spawn on the ground with their texture (pink and black texture glitch).
Corrects when on some gmod servers fish entities don't spawn on the ground with their texture (pink and black texture glitch).

v1.7
π Configuration file
Added selection of currency system in the config file:
-- 0 = Use my Gmod Money System + HUD Maker : Gmod Money System + HUD Maker
-- 1 = DarkRP money
cfg.Money_System=0
Line #25 added in the wiki about it.
Added selection of currency system in the config file:
-- 0 = Use my Gmod Money System + HUD Maker : Gmod Money System + HUD Maker
-- 1 = DarkRP money
cfg.Money_System=0
Line #25 added in the wiki about it.

v1.6
βοΈ Patch
Fix the invisible weapon bug in Gmod, the problem with LookupAttachment(βanim_attachment_rhβ) returning 0 means that the βanim_attachment_rhβ attachment doesn't exist on the model you're using. This is a common problem with some custom playermodels that don't have the same attachment points or that haven't been configured correctly.
Fix the invisible weapon bug in Gmod, the problem with LookupAttachment(βanim_attachment_rhβ) returning 0 means that the βanim_attachment_rhβ attachment doesn't exist on the model you're using. This is a common problem with some custom playermodels that don't have the same attachment points or that haven't been configured correctly.

v5.2
π Added
Add all management shortcuts in the user management menu.
Shortcut button for WJob - Gmod Whitelisting Job System 2
Add all management shortcuts in the user management menu.
Shortcut button for WJob - Gmod Whitelisting Job System 2

v1.0
Initial version

v3.3
π Added
2 stamina display styles added to the HUD (screenshot). One is a semi-circle on the left, the second is a semi-circle on the right. This allows the stamina to be placed around circular avatars on the HUD. As a result, the script now offers 21 different display styles.
2 stamina display styles added to the HUD (screenshot). One is a semi-circle on the left, the second is a semi-circle on the right. This allows the stamina to be placed around circular avatars on the HUD. As a result, the script now offers 21 different display styles.

v1.5
βοΈ Patch
Fixed the issue with the bait shop where it was possible to make purchases with a balance lower than the price.
Fixed the issue with the bait shop where it was possible to make purchases with a balance lower than the price.

v2.1
π§° Lua Error fix
[norda_nrank_system] sv_norda_nrank_mod.lua:520: attempt to call method 'GiveJobyRank' (a nil value)
[norda_nrank_system] sv_norda_nrank_mod.lua:520: attempt to call method 'GiveJobyRank' (a nil value)

v1.9
π Added
New option that lets you choose whether the wardrobes propose the playermodels you've defined or simply the playermodels of the jobs occupied by the user. Easily switchable options. Knowing that each wardrobe can offer unique choices, this option was requested by a customer.
Video : https://youtu.be/7xqFZgMM9E0
New option that lets you choose whether the wardrobes propose the playermodels you've defined or simply the playermodels of the jobs occupied by the user. Easily switchable options. Knowing that each wardrobe can offer unique choices, this option was requested by a customer.
Video : https://youtu.be/7xqFZgMM9E0

v3.4
π§± Improved
If an NPC or Nextbot class is invalid, and does not appear in list.Get, this will not cause a Lua error, and will inform in the console the class of the entity that may be uninstalled, broken or badly coded.
If an NPC or Nextbot class is invalid, and does not appear in list.Get, this will not cause a Lua error, and will inform in the console the class of the entity that may be uninstalled, broken or badly coded.

v6.7
π Added
cfg.Character_change=10 -- 0 = OFF, >0 = ON : Can change the character without disconnect (The number is also the time in seconds to leave a character. By default 10 seconds)
π§± Improved
When DarkRP is replaced by NJob - Gmod Job Creator System and the option is set to cfg.Models_List_System=2 (DarkRP Model Per Job), this also loads the playermodel list for NJob jobs.
β‘ Optimization
Reduce source code size and number of files.
Spawn optimization on NJob. Unlike DarkRP, NJob doesn't need to obtain a job's team ID for each spawn.
cfg.Character_change=10 -- 0 = OFF, >0 = ON : Can change the character without disconnect (The number is also the time in seconds to leave a character. By default 10 seconds)
π§± Improved
When DarkRP is replaced by NJob - Gmod Job Creator System and the option is set to cfg.Models_List_System=2 (DarkRP Model Per Job), this also loads the playermodel list for NJob jobs.
β‘ Optimization
Reduce source code size and number of files.
Spawn optimization on NJob. Unlike DarkRP, NJob doesn't need to obtain a job's team ID for each spawn.

v6.6
π§° Lua Error fix
fix [norda_njob_creator] sv_norda_njob_mod.lua:322: bad argument #1 to 'pairs' (table expected, got string)
fix [norda_njob_creator] sv_norda_njob_mod.lua:322: bad argument #1 to 'pairs' (table expected, got string)

v6.5
π§° Lua Error fix
fix [norda_fishing_system] cl_norda_fishing_system.lua:1422: attempt to index field 'Norda_NFishKits' (a nil value)
fix [norda_fishing_system] cl_norda_fishing_system.lua:1422: attempt to index field 'Norda_NFishKits' (a nil value)

v1.9
βοΈ Patch
Corrects the system for modifying the colors of HUD elements.
Corrects the system for modifying the colors of HUD elements.

v3.6
βοΈ Patch
Patch the engine, maintenance and trunk menus of vehicles.
π File edited
cl_furnitures.lua
Patch the engine, maintenance and trunk menus of vehicles.
π File edited
cl_furnitures.lua

v1.9
β‘ Optimization
Huge optimization of CPU and bandwidth usage.
NJob is more optimized on the Character System than with jobs defined by DarkRP. NJob can effectively replace DarkRP in the Norda Character System
π§± Improved
The notification on NJob no longer appears to say that you've changed jobs by spawned with a character.
Huge optimization of CPU and bandwidth usage.
NJob is more optimized on the Character System than with jobs defined by DarkRP. NJob can effectively replace DarkRP in the Norda Character System
π§± Improved
The notification on NJob no longer appears to say that you've changed jobs by spawned with a character.

v6.4
βοΈ Patch
Patch the job name displayed in the character selection menu.
β‘ Optimization
Job management optimization.
Patch the job name displayed in the character selection menu.
β‘ Optimization
Job management optimization.

v7.3
π Added
Weapons and ammunition are saved when you change jobs.
Weapons and ammunition are saved when you change jobs.

v2.8
π Added
Inflation system added. NPCs in their dialog indicate when inflation is in progress on the server. This makes it very easy to modify all in-game prices according to how the server's economic health is doing, without having to modify every price manually. The multiplier in the configuration file will do the job very easily: cfg.inflation_multiplier
π Configuration file
----- Currency -----
cfg.inflation_multiplier= 2 -- 1 Is the base. To divide by two the prices in game make 0.5. To multiply by 2 just put 2. 2 = 200%
Inflation system added. NPCs in their dialog indicate when inflation is in progress on the server. This makes it very easy to modify all in-game prices according to how the server's economic health is doing, without having to modify every price manually. The multiplier in the configuration file will do the job very easily: cfg.inflation_multiplier
π Configuration file
----- Currency -----
cfg.inflation_multiplier= 2 -- 1 Is the base. To divide by two the prices in game make 0.5. To multiply by 2 just put 2. 2 = 200%

v3.5
π Configuration file
cfg.zworld_lock_map_Button = 0 -- 1 = Lock map buttons, for optimization reasons, it is set on 1 by default. Also for gamemplay reasons, it prevents the game from bypassing generic locks.
The camera effect can now be disabled:
cfg.camera_wobble_sway_effect = 1 --move left/right fast/slow when aiming down sight there is like a wobble/sway effect
β‘ Optimization
Rework and Optimizing the karma system.
Optimization of the alteration system.
βοΈ Patch
Hemorrhage display patch.
π§± Improved
State changes are saved in real time, so you don't have to bypass them by disconnecting. This is taken into account for infection, poisoning, haemorrhage, burning, alkolaemia and shock.
The Karma system has been reworked and is now more optimized and customizable, allowing you to set bonuses and maluses for kills yourself. And also the name of reputation ranks.
π Configuration file
cfg.zworld_lock_map_Button = 0 -- 1 = Lock map buttons, for optimization reasons, it is set on 1 by default. Also for gamemplay reasons, it prevents the game from bypassing generic locks.
The camera effect can now be disabled:
cfg.camera_wobble_sway_effect = 1 --move left/right fast/slow when aiming down sight there is like a wobble/sway effect
β‘ Optimization
Rework and Optimizing the karma system.
Optimization of the alteration system.
βοΈ Patch
Hemorrhage display patch.
π§± Improved
State changes are saved in real time, so you don't have to bypass them by disconnecting. This is taken into account for infection, poisoning, haemorrhage, burning, alkolaemia and shock.
The Karma system has been reworked and is now more optimized and customizable, allowing you to set bonuses and maluses for kills yourself. And also the name of reputation ranks.
π Configuration file
----- Karma System -----
-- Karma kill points --
cfg.karma_kill_superbandit = 50
cfg.karma_kill_bandit = 300
cfg.karma_kill_neutral = -50
cfg.karma_kill_friendly = -250
cfg.karma_kill_hero = -400
-- Set Karma Rank: Names / Limit / Color --
cfg.karma_list={
{"Super Bandit",0,Color(225,0,0)},
{"Bandit",400,Color(200,0,0)},
{"Neutral",500,Color(200,200,200)},
{"Friendly",750,Color(0,175,0)},
{"Hero",1000,Color(0,225,0)},
}

v5.1
π Add
9 role options configurable from the administration menu.
-Physgun: Can carry a player with the Physgun
-Physgun: Can freeze / Unfreeze a player with the Physgun
-Physgun: Cannot kill a player by dropping him from above with the Physgun
-Spawn limit of props
-Spawn limit of npcs
-Spawn limit of ragdolls
-Spawn limit of vehicle
-Spawn limit of entities
-Can spawn SWEPS
Don't forget to reset the roles to show the new options.
π Files edited
cl_nor_admin_mod.lua
sv_nor_admin_mod.lua
nor_admin_mod_config.lua
9 role options configurable from the administration menu.
-Physgun: Can carry a player with the Physgun
-Physgun: Can freeze / Unfreeze a player with the Physgun
-Physgun: Cannot kill a player by dropping him from above with the Physgun
-Spawn limit of props
-Spawn limit of npcs
-Spawn limit of ragdolls
-Spawn limit of vehicle
-Spawn limit of entities
-Can spawn SWEPS
Don't forget to reset the roles to show the new options.
π Files edited
cl_nor_admin_mod.lua
sv_nor_admin_mod.lua
nor_admin_mod_config.lua

v1.4
βοΈ Patch
Fixes the bug that when you throw the hook into the water nothing happens with some playermodels.
π Files edited
cl_norda_fishing_system.lua
Fixes the bug that when you throw the hook into the water nothing happens with some playermodels.
π Files edited
cl_norda_fishing_system.lua

v1.8
π§° Lua Error fix
[norda_teleportation_system] cl_norda_teleportation_system.lua:544: attempt to concatenate field 'radius' (a nil value)
[norda_teleportation_system] cl_norda_teleportation_system.lua:544: attempt to concatenate field 'radius' (a nil value)

v1.8
βοΈ Patch
Lua Error fix: [norda_njob_creator] .../cl_norda_njob_mod.lua:1537: attempt to index local 'v2' (a number value)
Lua Error fix: [norda_njob_creator] .../cl_norda_njob_mod.lua:1537: attempt to index local 'v2' (a number value)

v2.1
π§± Improved
Pressing Use repeatedly during the collect time no longer resets the collect time.
Pressing Use repeatedly during the collect time no longer resets the collect time.

v2.1
βοΈ Patch
Fix black screen in key menu
Fix black screen in key menu