โญ๏ธ 1189 Updates released
All updates published by Norda Scripts - page 5
v1.6
Update released of
Gmod RP Name + Avatar Editable frame version 1.6 1711027069 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v3.2
Update released of
Gmod Money System + HUD Maker version 3.2 1711027033 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.5
Update released of
Gmod Mana System + HUD Creator version 2.5 1711027024 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v3.1
Update released of
Gmod Hunger Mod + Customizable HUD version 3.1 1711027018 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v3.5
Update released of
Gmod Health Modules + HUD Editor version 3.5 1711027012 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.7
Update released of
Gmod Ammo System + HUDs version 1.7 1711027005 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.9
Update released of
Gmod Stamina System + Editable HUD version 2.9 1711026967 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.7
Update released of
Gmod Thirst Mod + HUD Builder version 2.7 1711026956 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v6.3
Update released of
Gmod Advanced Inventory System version 6.3 1711026937 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.1
Update released of
Gmod Items Shops - NPC Dealer System version 2.1 1711026923 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.2
Update released of
Gmod Items Banks - Individual storage system version 2.2 1711026904 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.7
Update released of
Gmod Items Packs + Spawnmenu included version 1.7 1711026884 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.9
Update released of
Gmod Items Trading and Selling System version 1.9 1711026858 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.5
Update released of
Gmod Job NPC Customizable System version 1.5 1711026841 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.5
Update released of
Gmod Karma + Reputation System version 1.5 1711026818 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v4.6
Update released of
Gmod Leveling System version 4.6 1711026787 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.8
Update released of
Gmod Keypads System + Door Lock Manager version 1.8 1711026771 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.7
Update released of
Gmod Key and Lock System + Door Manager version 1.7 1711026752 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.4
Update released of
Gmod Advanced Lockpicking System version 1.4 1711026720 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.6
Update released of
Gmod Pocket System without DarkRP version 1.6 1711026698 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.2
Update released of
Gmod Advanced Player Position Memory version 1.2 1711026679 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.4
Update released of
NCredit - Premium Currency Mod version 1.4 1711026654 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.6
Update released of
Gmod Radioactivity System + Radiation Zone version 1.6 1711026625 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.9
Update released of
Gmod Resources Collecting System version 1.9 1711026596 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.9
Update released of
Gmod Skins Dealer Manager version 2.9 1711026582 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.5
Update released of
Gmod Teleportation Portal version 1.5 1711026551 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.9
Update released of
Gmod Server Title Screen Build version 2.9 1711026537 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.1
Update released of
Gmod Advanced View Creator + Crosshair maker version 2.1 1711026501 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.7
Update released of
Gmod Weapon Menu Creator (Customizable Weapon Selector Mod) version 2.7 1711026480 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.5
Update released of
Gmod Advanced Chat Multi-channel Customizable version 2.5 1711026463 ago โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.