๐ค Profile

Norda Scripts
76561198033784269๐จ Creator
๐ฌ Message
โ๏ธ You are offline, join to send a private message.





๐ Osgmod Stats
Creators Stats | |
---|---|
โ๏ธ Scripts created: | 85 scripts |
โญ๏ธ 591 Reviews: | โ โ โ โ โ 4.98/5 |
๐ Sales: | 11521 |
๐ Updates released: | 1441 updates |
Users Stats | |
๐ Last login: | 1753234198 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 175 |
โฉ๏ธ Forum Reply: | 80 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 65 |
โญ๏ธ 1441 Updates released
All updates published by Norda Scripts - page 46
Published Updates by Norda Scripts (Gmod addons) - Page 46

v1.7
Before the chat_command: '!loot_finder' was accessible to everyone.
A new option allows you to choose if everyone can use it, or if only some ranks can use it. For example, vip, donator, admin, there is no limit.
New in the config file:
+ESPM_CONFIG.loot_finder_for_all=1
Note: 1 by default every one can use the chat command to detect the distance of the spawner of loot, 0 = Only the ULX rank can detect it.
+ESPM_CONFIG.loot_finder_for_ulxrank={"superadmin","admin","vip","donator"}
Note: Add all ranks, can use the command if ESPM_CONFIG.loot_finder_for_all is set on '0'
A new option allows you to choose if everyone can use it, or if only some ranks can use it. For example, vip, donator, admin, there is no limit.
New in the config file:
+ESPM_CONFIG.loot_finder_for_all=1
Note: 1 by default every one can use the chat command to detect the distance of the spawner of loot, 0 = Only the ULX rank can detect it.
+ESPM_CONFIG.loot_finder_for_ulxrank={"superadmin","admin","vip","donator"}
Note: Add all ranks, can use the command if ESPM_CONFIG.loot_finder_for_all is set on '0'

v1.6
-Spawn without panel (for gamemodes dont have spawnmenu): spawn_ent_spawn_point

v1.5.1
โ๏ธ Patched : +Bug after "cleanup" is now fixed Reported by Ripper : /profiles/76561198020566366 Ripper : When the map gets cleaned up, the entities do not spawn. this results in the loot not spawning.

v1.5
+Player Detection System
Configuration file :
+ESPM_CONFIG.DetectionPlayer_Enabled=1 -- By defaut this is disabled put, 0 = Detection system disabled, 1 = Enabled
+ESPM_CONFIG.DetectionPlayer_Distance=2000 -- It is the distance of detection. The loot system only works if there is a player in the area. If there is no one else nothing will spawn.
The system works if players are in the area. If the map is large, there will be loot and npcs only in the areas occupied by the players.
In the system's configuration, the detection parameter will be disabled by default. To activate it simply replace the 0 by a 1 for this value:
ESPM_CONFIG.DetectionPlayer_Enabled=1
If the DetectionPlayer is set to 0, thus disabled, the spawn will occur normally regardless of the presence of the players.
You can also choose the distance, with this value :
ESPM_CONFIG.DetectionPlayer_Distance=2000
This means that if the player is far from the spawn, it won't make loot or npcs. The area will be dead, which is good for your server.
Another point, the system is in a sleep state if there is no player on the server.
Configuration file :
+ESPM_CONFIG.DetectionPlayer_Enabled=1 -- By defaut this is disabled put, 0 = Detection system disabled, 1 = Enabled
+ESPM_CONFIG.DetectionPlayer_Distance=2000 -- It is the distance of detection. The loot system only works if there is a player in the area. If there is no one else nothing will spawn.
The system works if players are in the area. If the map is large, there will be loot and npcs only in the areas occupied by the players.
In the system's configuration, the detection parameter will be disabled by default. To activate it simply replace the 0 by a 1 for this value:
ESPM_CONFIG.DetectionPlayer_Enabled=1
If the DetectionPlayer is set to 0, thus disabled, the spawn will occur normally regardless of the presence of the players.
You can also choose the distance, with this value :
ESPM_CONFIG.DetectionPlayer_Distance=2000
This means that if the player is far from the spawn, it won't make loot or npcs. The area will be dead, which is good for your server.
Another point, the system is in a sleep state if there is no player on the server.

v1.3
+When the points are deleted with the tools, and if persistence is enabled, it will respawn with its list and its settings

v1.2
New in version 1.2 :
+Number of loots per spawn point
+More optimized than placing several point and more faster.
โ๏ธ Patched :
Important Fix :
A single person I had reported a problem to access the management panel of the cube. In this patch I changed the method to use it.
+Number of loots per spawn point
+More optimized than placing several point and more faster.
โ๏ธ Patched :
Important Fix :
A single person I had reported a problem to access the management panel of the cube. In this patch I changed the method to use it.

v1.1
Improvement of all my scripts
All the information is here on my old website : https://zworld.forumactif.com/t2130-improvement-of-my-scripts-update-released
All the information is here on my old website : https://zworld.forumactif.com/t2130-improvement-of-my-scripts-update-released

v1.9
๐ Added :
- Add Debug function
- Improvement of 'ZRA_CONFIG.Vehicle_Pass' in config file
โ๏ธ Patched :
- Patch the Master status
- Add Debug function
- Improvement of 'ZRA_CONFIG.Vehicle_Pass' in config file
โ๏ธ Patched :
- Patch the Master status

v1.8
๐ Added :
New option in the config file:
- ZRA_CONFIG.Vehicle_Pass=1 --when you drive a vehicle you can pass the zone in it.
1= Player can pass the zone with the vehicle,
0=player is teleported out of the zone(the vehicle blocked in the area)
New option in the config file:
- ZRA_CONFIG.Vehicle_Pass=1 --when you drive a vehicle you can pass the zone in it.
1= Player can pass the zone with the vehicle,
0=player is teleported out of the zone(the vehicle blocked in the area)

v1.7.1
โ๏ธ Patched :
- Patched the first error lua find in this script : [ERROR] addons/nordahl_area_restrictor/lua/entities/zworld_zone_restrictor_2nd/init.lua:86: attempt to index global 'ZRA_CONFIG' (a nil value)
- Patched the first error lua find in this script : [ERROR] addons/nordahl_area_restrictor/lua/entities/zworld_zone_restrictor_2nd/init.lua:86: attempt to index global 'ZRA_CONFIG' (a nil value)

v1.7
๐ Added :
Improvement of all my scripts
All the information is here on my old website : https://zworld.forumactif.com/t2130-improvement-of-my-scripts-update-released#6980
Improvement of all my scripts
All the information is here on my old website : https://zworld.forumactif.com/t2130-improvement-of-my-scripts-update-released#6980

v1.6
โ๏ธ Patched :
- Improvement Leak Protection
- Improvement Leak Protection

v1.5
๐ Added :
- Compatibility with ServerGuard Configuration by default : SERVERGUARD_Access_rank={"superadmin","admin"}
- Compatibility with ServerGuard Configuration by default : SERVERGUARD_Access_rank={"superadmin","admin"}

v1.4
๐ Added :
- Add Save Button
- Improvement aestetic
- Add Save Button
- Improvement aestetic

v1.2
๐ Added :
Compatibility with the addons of explosions, creating the problem by passing a velocity to objects.
You can cleanup your map without problem now.
Compatibility with the addons of explosions, creating the problem by passing a velocity to objects.
You can cleanup your map without problem now.

v1.1
๐ Added :
Add double mode:
Mode 1 = "authorization System normal, all that is displayed in the table can pass"
Mode 2 = "authorization System is reversed, all that is displayed in the table can not pass"
Improvement of two commands :
Remembers the last mode to the reassign.
- Deactivate all restricted zones without removing them: 'area_restrictor_disable_all'
- (Re)Activate the zones: 'area_restrictor_enable_all'
Add double mode:
Mode 1 = "authorization System normal, all that is displayed in the table can pass"
Mode 2 = "authorization System is reversed, all that is displayed in the table can not pass"
Improvement of two commands :
Remembers the last mode to the reassign.
- Deactivate all restricted zones without removing them: 'area_restrictor_disable_all'
- (Re)Activate the zones: 'area_restrictor_enable_all'

v2.2
๐ Added :
Improvement of all my scripts
All the information is here on my old website : https://zworld.forumactif.com/t2130-improvement-of-my-scripts-update-released#6980
Improvement of all my scripts
All the information is here on my old website : https://zworld.forumactif.com/t2130-improvement-of-my-scripts-update-released#6980

v2.1
โ๏ธ Patched :
Compatibility with ServerGuard Configuration by default : SERVERGUARD_Access_rank={"superadmin","admin"}
Compatibility with ServerGuard Configuration by default : SERVERGUARD_Access_rank={"superadmin","admin"}

v2.0
๐ Added :
- New interface
- New system of save more optimized than the old version.
- The system fully redone. It is now possible to choose precisely what features in the map can be added to the list of to do at boot time. For example, before in the old version, it was not possible to delete a single door. It was all the doors. Thing possible now.
The script never showed a sign of a problem. Never had a ticket reporting a bug.
Don't forget that you have a support of good quality. Open a ticket if needed. Dont be shy, I answer with simplicity.
- New interface
- New system of save more optimized than the old version.
- The system fully redone. It is now possible to choose precisely what features in the map can be added to the list of to do at boot time. For example, before in the old version, it was not possible to delete a single door. It was all the doors. Thing possible now.
The script never showed a sign of a problem. Never had a ticket reporting a bug.
Don't forget that you have a support of good quality. Open a ticket if needed. Dont be shy, I answer with simplicity.

v1.0
Initial version

v3.5
๐ Added :
- Added command to force spawn all players on the servers
- Added function to force spawn all players on the servers
- Command Added : nord_allplayers_forcespawn
- Added command to force spawn all players on the servers
- Added function to force spawn all players on the servers
- Command Added : nord_allplayers_forcespawn

v3.4
๐ Added :
Improvement of all my scripts
All the information is here on my old website : https://zworld.forumactif.com/t2130-improvement-of-my-scripts-update-released#6980
Improvement of all my scripts
All the information is here on my old website : https://zworld.forumactif.com/t2130-improvement-of-my-scripts-update-released#6980

v3.3
โ๏ธ Patched :
- Improvement Leak Protection
- Improvement Leak Protection

v3.2
โ๏ธ Patched :
- Compatibility with ServerGuard Configuration by default : SERVERGUARD_Access_rank={"superadmin","admin"}
- Compatibility with ServerGuard Configuration by default : SERVERGUARD_Access_rank={"superadmin","admin"}

v3.1
๐ Added :
- Small improvement, when the entity is deleted on the server side. The Panel on the client side if it is open will close itself.
- Small improvement, when the entity is deleted on the server side. The Panel on the client side if it is open will close itself.

v3.0
๐ Added :
- New system completely re-written.
I invite you to look at any images of this script 3.0.
And the video presentation on : Youtube Some people would sell such an update. I'm not from this board there. This is my way of thanking the 455 buyers current. Know that you have actively contributed to the constant improvement of this script.
I thank you again for your contribution and maturity without fail.
This version will be protected by a DRM system.
After the update of the 'whitelist Job System 3.0' it is the turn of the 'player spawn point manager' to upgrade to version 3.0. And as usual it is on the account of my free time and free of charge for you. The novelty is that you no longer have to put several points per trade, it will be possible to meet.
If you have already purchased the script and do not know how to support there's still the reviews and the sharing of information. :)
If there is a problem open a ticket. I'm cool.
๐ Version 2.8
If the cube is invisible he cannot be moved with the physigun.
๐ Version 2.7
New choice in the config file : lua/entities/job_spawn_point/config.lua
Line 18 : JSP_CONFIG.entvisible=1 --1 by default, 0= The 3D model is automatically hidden.
๐ Version 2.6
Before it was necessary to access each entity and clicked on the buttons. Now you can use commands global and save time. Your time. :)
- One command to Show all physique model: nordahl_hide_all_cubemodel (NEW version in 2.6)
- One command to Show all physique model: nordahl_show_all_cubemodel (NEW version in 2.6)
Before it was necessary to go to each one and clicked on the save button(imagine it with 100 spawns). Made with a single command when you have finished. :)
Use this Command: nordahl_make_allspawnpoint_persistent
๐ Version 2.5
Clarification of Spawn Points draw with the AdminEyes The difference just with one screen : Facebook page- Update the Workshop Content to add the new material.
- New Admin commands(No need now to find an spawn to enable it, if you are admin use just this command):
- Enable the admineyes to see all spawnpoint: nordahl_admineyes_enable
- Disable the admineyes to see all spawnpoint: nordahl_admineyes_disable
Demo (Version 2.5) : Youtube๐ Version 2.3
โ๏ธ Patched :
(DarkRP)Some addon broke the function player:getJobTable() and become nil
I made an fix to avoid this problem. If you dont have this problem or dont use the DarkRP this update is not for you.
Enjoy! :)
๐ Version 2.2
- Add new languages flags in the clientside option.
Add languages in the script:
- Greek
- Portuguese
- Polish
- Italian
- Bulgarian
- Czech
- Estonian
- Finnish
- Latvian
- Norwegian
- Romanian
- Swedish
- Turkish
- Japanese
- Korean
Languages available since the begining : French, English, German, Spanish, Russian
Enjoy! ^^
๐ Version 2.1
Add language Greek
- New system completely re-written.
I invite you to look at any images of this script 3.0.
And the video presentation on : Youtube Some people would sell such an update. I'm not from this board there. This is my way of thanking the 455 buyers current. Know that you have actively contributed to the constant improvement of this script.
I thank you again for your contribution and maturity without fail.
This version will be protected by a DRM system.
After the update of the 'whitelist Job System 3.0' it is the turn of the 'player spawn point manager' to upgrade to version 3.0. And as usual it is on the account of my free time and free of charge for you. The novelty is that you no longer have to put several points per trade, it will be possible to meet.
If you have already purchased the script and do not know how to support there's still the reviews and the sharing of information. :)
If there is a problem open a ticket. I'm cool.
๐ Version 2.8
If the cube is invisible he cannot be moved with the physigun.
๐ Version 2.7
New choice in the config file : lua/entities/job_spawn_point/config.lua
Line 18 : JSP_CONFIG.entvisible=1 --1 by default, 0= The 3D model is automatically hidden.
๐ Version 2.6
Before it was necessary to access each entity and clicked on the buttons. Now you can use commands global and save time. Your time. :)
- One command to Show all physique model: nordahl_hide_all_cubemodel (NEW version in 2.6)
- One command to Show all physique model: nordahl_show_all_cubemodel (NEW version in 2.6)
Before it was necessary to go to each one and clicked on the save button(imagine it with 100 spawns). Made with a single command when you have finished. :)
Use this Command: nordahl_make_allspawnpoint_persistent
๐ Version 2.5
Clarification of Spawn Points draw with the AdminEyes The difference just with one screen : Facebook page- Update the Workshop Content to add the new material.
- New Admin commands(No need now to find an spawn to enable it, if you are admin use just this command):
- Enable the admineyes to see all spawnpoint: nordahl_admineyes_enable
- Disable the admineyes to see all spawnpoint: nordahl_admineyes_disable
Demo (Version 2.5) : Youtube๐ Version 2.3
โ๏ธ Patched :
(DarkRP)Some addon broke the function player:getJobTable() and become nil
I made an fix to avoid this problem. If you dont have this problem or dont use the DarkRP this update is not for you.
Enjoy! :)
๐ Version 2.2
- Add new languages flags in the clientside option.
Add languages in the script:
- Greek
- Portuguese
- Polish
- Italian
- Bulgarian
- Czech
- Estonian
- Finnish
- Latvian
- Norwegian
- Romanian
- Swedish
- Turkish
- Japanese
- Korean
Languages available since the begining : French, English, German, Spanish, Russian
Enjoy! ^^
๐ Version 2.1
Add language Greek

v2.0
๐ Added :
- The spawn Points can not be deleted if they are persistent.
- New skin logo, skin, banner.
- Duplicate button allow to made an copy of spawn with the same setting.
- Translation of all new feater in 5 languages and some fix. Script is now fully translated.
- You can use the cleanup button of Gmod without wast your spawns.
- You can place special spawn for the vip/donator rank.
๐ Version 1.6
๐ Added :
- Huge gain in fps when the administrators using the admineye.
๐ Version 1.5
๐ Added :
- New file config.lua Easier to edited : lua/entities/job_spawn_point/config.lua
- New system of right.
๐ Version 1.4
๐ Added :
- Adapt categories name with the news categorie for all my scripts.
- New organization of the names of folders and categories.
- Fixed an error in lua "<" is related to the API.
๐ Version 1.3
- Value "All Job is added"
- The explosions that attribute a velocity ignores my entity.
๐ Version 1.2
Add Config editable in shared.lua:
NordJSP.JSP_ENABLE_DARKRP_JOB="1" --If you have DarkRP server use the value "1"
NordJSP.JSP_ENABLE_TEAM_GROUP="1" --Want keep team spawn
- Add name of Team Group you want use : NordJSP.JSP_TEAM_GROUP={"Unassigned","Team 1",}
- Want use spawn of ULX Group? Keep this value on 1.
NordJSP.JSP_ENABLE_ULX_GROUP="1"
--Add ULX Group here : NordJSP.JSP_ULX_GROUP={"admin","superadmin","user"}
--Disable Spawn System of DarkRP set with command 'setspawn' forgot all problem you know with this command. Value is put on "1" to disable it.
NordJSP.DISABLE_setspawn="1"
๐ Version 1.1
๐ Changed :
- Interface Improvement : Wrench button to set the language.
- Translation : Translate some word
- Some Set:
Replace value "???" by "Unasigned"
Set the default value for Unasigned group, make it compatible with simple base of gmod. If Group is not set the spawn become a simple spawn.
โ๏ธ Patched :
Fix Error if the game dont use the sandbox (Now compatible with every gamemode)
- The spawn Points can not be deleted if they are persistent.
- New skin logo, skin, banner.
- Duplicate button allow to made an copy of spawn with the same setting.
- Translation of all new feater in 5 languages and some fix. Script is now fully translated.
- You can use the cleanup button of Gmod without wast your spawns.
- You can place special spawn for the vip/donator rank.
๐ Version 1.6
๐ Added :
- Huge gain in fps when the administrators using the admineye.
๐ Version 1.5
๐ Added :
- New file config.lua Easier to edited : lua/entities/job_spawn_point/config.lua
- New system of right.
๐ Version 1.4
๐ Added :
- Adapt categories name with the news categorie for all my scripts.
- New organization of the names of folders and categories.
- Fixed an error in lua "<" is related to the API.
๐ Version 1.3
- Value "All Job is added"
- The explosions that attribute a velocity ignores my entity.
๐ Version 1.2
Add Config editable in shared.lua:
NordJSP.JSP_ENABLE_DARKRP_JOB="1" --If you have DarkRP server use the value "1"
NordJSP.JSP_ENABLE_TEAM_GROUP="1" --Want keep team spawn
- Add name of Team Group you want use : NordJSP.JSP_TEAM_GROUP={"Unassigned","Team 1",}
- Want use spawn of ULX Group? Keep this value on 1.
NordJSP.JSP_ENABLE_ULX_GROUP="1"
--Add ULX Group here : NordJSP.JSP_ULX_GROUP={"admin","superadmin","user"}
--Disable Spawn System of DarkRP set with command 'setspawn' forgot all problem you know with this command. Value is put on "1" to disable it.
NordJSP.DISABLE_setspawn="1"
๐ Version 1.1
๐ Changed :
- Interface Improvement : Wrench button to set the language.
- Translation : Translate some word
- Some Set:
Replace value "???" by "Unasigned"
Set the default value for Unasigned group, make it compatible with simple base of gmod. If Group is not set the spawn become a simple spawn.
โ๏ธ Patched :
Fix Error if the game dont use the sandbox (Now compatible with every gamemode)