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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
Creators Stats | |
---|---|
โ๏ธ Scripts created: | 81 scripts |
โญ๏ธ 576 Reviews: | โ โ โ โ โ |
๐ช Averages on 576 Reviews: | 4.98/5 |
๐ Sales: | 11221 |
๐ Updates released: | 1376 updates |
Users Stats | |
๐ Commented scripts: | 170 |
โ๏ธ Coffee offered: | 0 |
๐ Last login: | 1744996500 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 173 |
โฉ๏ธ Forum Reply: | 79 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 65 |
โญ๏ธ 1376 Updates released
All updates published by Norda Scripts - page 43

v2.4
โ๏ธ Patched :
Fix lua error minor client side. When the command is not sent completely.
Fix lua error minor client side. When the command is not sent completely.

v2.1
โ๏ธ Patched :
- The link pointed to the wrong server activation are replaced for the version 2.0.
- The link pointed to the wrong server activation are replaced for the version 2.0.

v2.8
๐ฎ Removed :
- Removed the GlobalString's system (It was ugly and not a good idea)
๐ Added :
- New system of data management
- Very important Optimisation.
- This is possible now to create more than 9 jobs agenda without any lost of performance.
- System to find an agenda in writing the name.
- System to remove quickly a Agenda
- All is in real time. No need reboot when you edit something.
- Removed the GlobalString's system (It was ugly and not a good idea)
๐ Added :
- New system of data management
- Very important Optimisation.
- This is possible now to create more than 9 jobs agenda without any lost of performance.
- System to find an agenda in writing the name.
- System to remove quickly a Agenda
- All is in real time. No need reboot when you edit something.

v2.4
๐ Added :
Add the entities since the context_menu
Video: https://youtu.be/rxpeE4_ATkQ
Add the entities since the context_menu
Video: https://youtu.be/rxpeE4_ATkQ

v4.1
๐ Added :
Add the delete function that the person has through c menu. (Suggestion of Frosty in the discussion)
Some screens : On my Facebook page
Add the delete function that the person has through c menu. (Suggestion of Frosty in the discussion)
Some screens : On my Facebook page

v1.6
๐ Added :
All link use now the https protocol.
All link use now the https protocol.

v2.7
๐ Added :
All link use now the https protocol
All link use now the https protocol

v2.3
๐ Added :
All link use now the https protocol
All link use now the https protocol

v2.6
๐ Added :
All link use now the https protocol
All link use now the https protocol

v4.0
๐ Added :
All link use now the https protocol
All link use now the https protocol

v2.6
๐ Added :
All link use now the https protocol
All link use now the https protocol

v2.8
+All link use now the https protocol

v2.5
+All link use now the https protocol

v2.3
๐
Changed :
All link use now the https protocol
All link use now the https protocol

v2.8
+New Activation System
+All link use now the https protocol
+All link use now the https protocol

v3.6
๐ Added :
- New Activation System
- All link use now the https protocol
- New Activation System
- All link use now the https protocol

v1.1
๐ Added :
New Activation System
All link use now the https protocol
New Activation System
All link use now the https protocol

v2.0
๐ Added :
- New Activation System
- All link use now the https protocol
- New Activation System
- All link use now the https protocol

v1.8
+New Activation System
+All link use now the https protocol
+All link use now the https protocol

v1.7
Before the chat_command: '!loot_finder' was accessible to everyone.
A new option allows you to choose if everyone can use it, or if only some ranks can use it. For example, vip, donator, admin, there is no limit.
New in the config file:
+ESPM_CONFIG.loot_finder_for_all=1
Note: 1 by default every one can use the chat command to detect the distance of the spawner of loot, 0 = Only the ULX rank can detect it.
+ESPM_CONFIG.loot_finder_for_ulxrank={"superadmin","admin","vip","donator"}
Note: Add all ranks, can use the command if ESPM_CONFIG.loot_finder_for_all is set on '0'
A new option allows you to choose if everyone can use it, or if only some ranks can use it. For example, vip, donator, admin, there is no limit.
New in the config file:
+ESPM_CONFIG.loot_finder_for_all=1
Note: 1 by default every one can use the chat command to detect the distance of the spawner of loot, 0 = Only the ULX rank can detect it.
+ESPM_CONFIG.loot_finder_for_ulxrank={"superadmin","admin","vip","donator"}
Note: Add all ranks, can use the command if ESPM_CONFIG.loot_finder_for_all is set on '0'

v1.6
-Spawn without panel (for gamemodes dont have spawnmenu): spawn_ent_spawn_point

v1.5.1
โ๏ธ Patched : +Bug after "cleanup" is now fixed Reported by Ripper : /profiles/76561198020566366 Ripper : When the map gets cleaned up, the entities do not spawn. this results in the loot not spawning.

v1.5
+Player Detection System
Configuration file :
+ESPM_CONFIG.DetectionPlayer_Enabled=1 -- By defaut this is disabled put, 0 = Detection system disabled, 1 = Enabled
+ESPM_CONFIG.DetectionPlayer_Distance=2000 -- It is the distance of detection. The loot system only works if there is a player in the area. If there is no one else nothing will spawn.
The system works if players are in the area. If the map is large, there will be loot and npcs only in the areas occupied by the players.
In the system's configuration, the detection parameter will be disabled by default. To activate it simply replace the 0 by a 1 for this value:
ESPM_CONFIG.DetectionPlayer_Enabled=1
If the DetectionPlayer is set to 0, thus disabled, the spawn will occur normally regardless of the presence of the players.
You can also choose the distance, with this value :
ESPM_CONFIG.DetectionPlayer_Distance=2000
This means that if the player is far from the spawn, it won't make loot or npcs. The area will be dead, which is good for your server.
Another point, the system is in a sleep state if there is no player on the server.
Configuration file :
+ESPM_CONFIG.DetectionPlayer_Enabled=1 -- By defaut this is disabled put, 0 = Detection system disabled, 1 = Enabled
+ESPM_CONFIG.DetectionPlayer_Distance=2000 -- It is the distance of detection. The loot system only works if there is a player in the area. If there is no one else nothing will spawn.
The system works if players are in the area. If the map is large, there will be loot and npcs only in the areas occupied by the players.
In the system's configuration, the detection parameter will be disabled by default. To activate it simply replace the 0 by a 1 for this value:
ESPM_CONFIG.DetectionPlayer_Enabled=1
If the DetectionPlayer is set to 0, thus disabled, the spawn will occur normally regardless of the presence of the players.
You can also choose the distance, with this value :
ESPM_CONFIG.DetectionPlayer_Distance=2000
This means that if the player is far from the spawn, it won't make loot or npcs. The area will be dead, which is good for your server.
Another point, the system is in a sleep state if there is no player on the server.

v1.3
+When the points are deleted with the tools, and if persistence is enabled, it will respawn with its list and its settings

v1.2
New in version 1.2 :
+Number of loots per spawn point
+More optimized than placing several point and more faster.
โ๏ธ Patched :
Important Fix :
A single person I had reported a problem to access the management panel of the cube. In this patch I changed the method to use it.
+Number of loots per spawn point
+More optimized than placing several point and more faster.
โ๏ธ Patched :
Important Fix :
A single person I had reported a problem to access the management panel of the cube. In this patch I changed the method to use it.

v1.1
Improvement of all my scripts
All the information is here on my old website : https://zworld.forumactif.com/t2130-improvement-of-my-scripts-update-released
All the information is here on my old website : https://zworld.forumactif.com/t2130-improvement-of-my-scripts-update-released

v1.9
๐ Added :
- Add Debug function
- Improvement of 'ZRA_CONFIG.Vehicle_Pass' in config file
โ๏ธ Patched :
- Patch the Master status
- Add Debug function
- Improvement of 'ZRA_CONFIG.Vehicle_Pass' in config file
โ๏ธ Patched :
- Patch the Master status

v1.8
๐ Added :
New option in the config file:
- ZRA_CONFIG.Vehicle_Pass=1 --when you drive a vehicle you can pass the zone in it.
1= Player can pass the zone with the vehicle,
0=player is teleported out of the zone(the vehicle blocked in the area)
New option in the config file:
- ZRA_CONFIG.Vehicle_Pass=1 --when you drive a vehicle you can pass the zone in it.
1= Player can pass the zone with the vehicle,
0=player is teleported out of the zone(the vehicle blocked in the area)