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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
Creators Stats | |
---|---|
โ๏ธ Scripts created: | 84 scripts |
โญ๏ธ 592 Reviews: | โ โ โ โ โ 4.98/5 |
๐ Sales: | 11728 |
๐ Updates released: | 1505 updates |
Users Stats | |
๐ Last login: | 1757840527 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 177 |
โฉ๏ธ Forum Reply: | 80 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 65 |
โญ๏ธ 1505 Updates released
All updates published by Norda Scripts - page 4
Published Updates by Norda Scripts (Gmod addons) - Page 4

v1.3
โ๏ธ Patch
Corrects the reporting method used to announce spawn protection.
Corrects when protection deactivates immediately after receiving protection.
Prevents duplicate zones.
Corrects the reporting method used to announce spawn protection.
Corrects when protection deactivates immediately after receiving protection.
Prevents duplicate zones.

v4.4
๐งฑ Improved
Bottom edge adjustment. To avoid overlapping when setting a background image.
Bottom edge adjustment. To avoid overlapping when setting a background image.

v4.3
๐งฑ Improved
Refactoring of the screen display system: Dynamic deletion of cfg.Screen entries whose enabled=0, via a secure reverse path. (Prevents corrupt iterations caused by direct loop deletion).
โ Removed
cfg.Hide_jobs_list deleted (default value useless, replaced by direct logic via enabled=0).
Refactoring of the screen display system: Dynamic deletion of cfg.Screen entries whose enabled=0, via a secure reverse path. (Prevents corrupt iterations caused by direct loop deletion).
โ Removed
cfg.Hide_jobs_list deleted (default value useless, replaced by direct logic via enabled=0).

v5.9
๐ Security
Major security update
Major security update

v5.8
๐งฑ Improved
1. Temporary ban option added per role:
It is now possible to allow a role to ban temporarily without granting it permanent ban power. Handy for keeping a certain amount of control while leaving a bit of leeway.
2. Separate ban and unban permissions:
The powers to ban and unban are now managed separately. This means you can allow a role to ban without giving it the right to unban. No more inquisitive admins reopening doors without supervision.
1. Temporary ban option added per role:
It is now possible to allow a role to ban temporarily without granting it permanent ban power. Handy for keeping a certain amount of control while leaving a bit of leeway.
2. Separate ban and unban permissions:
The powers to ban and unban are now managed separately. This means you can allow a role to ban without giving it the right to unban. No more inquisitive admins reopening doors without supervision.

v3.3
๐งฑ Improved
Improved UI.
Version tag used added.
โ๏ธ Patch
Prevention with Dark UI addon conflicts. Who to rewrite color_white and color_black.
Improved UI.
Version tag used added.
โ๏ธ Patch
Prevention with Dark UI addon conflicts. Who to rewrite color_white and color_black.

v2.6
๐งฑ Improved
Aesthetic enhancement
โ๏ธ Patch
Version tag used added
Aesthetic enhancement
โ๏ธ Patch
Version tag used added

v1.1
โก Optimization
The ESP management system's transmission hook for zones is completely suppressed when set to OFF. This means that admins and players receive no information when they connect to the server.
The ESP management system's transmission hook for zones is completely suppressed when set to OFF. This means that admins and players receive no information when they connect to the server.

v1.2
โ๏ธ Patch
Patch conflict with NRestrict
Patch conflict with NRestrict

v1.2
โ๏ธ Patch
Patch conflict with NSafezone
Patch conflict with NSafezone

v1.0
Initial version

v4.2
๐ Added
- Implemented "playermodels" table in shared.lua for dynamic player model configuration.
Line 107 Added in the wiki (English + French): โฐ 107. How do I replace the Survivor / Playermodel list in Zworld?
โ๏ธ Patch
- Added post-water immersion visual feedback on HUD.
- Lua Error fix: gamemodes/zworld/gamemode/cl_hud_and_render.lua:119: attempt to call global 'mr' (a nil value)
- Implemented "playermodels" table in shared.lua for dynamic player model configuration.
Line 107 Added in the wiki (English + French): โฐ 107. How do I replace the Survivor / Playermodel list in Zworld?
โ๏ธ Patch
- Added post-water immersion visual feedback on HUD.
- Lua Error fix: gamemodes/zworld/gamemode/cl_hud_and_render.lua:119: attempt to call global 'mr' (a nil value)

v1.8
๐ Added
- Support for administrator roles for NWeather via cfg.Admin_GROUP_ACCESS, allowing specified ranks you need (e.g. superadmin, admin) to access the control panel.
- Added list of SteamID64 owners with cfg.OwnersSteamID64, allowing access to be granted to users without an external permissions system.
cfg.OwnersSteamID64 = {
["user_steamid64_here"] = true
}
cfg.Admin_GROUP_ACCESS = {
["superadmin"] = true,
["admin"] = true
}
- Support for administrator roles for NWeather via cfg.Admin_GROUP_ACCESS, allowing specified ranks you need (e.g. superadmin, admin) to access the control panel.
- Added list of SteamID64 owners with cfg.OwnersSteamID64, allowing access to be granted to users without an external permissions system.
cfg.OwnersSteamID64 = {
["user_steamid64_here"] = true
}
cfg.Admin_GROUP_ACCESS = {
["superadmin"] = true,
["admin"] = true
}

v3.6
๐งฑ Improved
- Implementation of a hierarchical configuration system for stamina, which takes into account role- and job-specific settings (or categories) where available, with automatic fallback to the default global configuration.
- Complete deactivation of the stamina system (regeneration, jump limits and sprint) when the stamina_system parameter is deactivated (value 0), guaranteeing consistent behavior for all users concerned. For example, you want staff to be unaffected by the various stamina limits.
โก Optimization
- Reduce redundant checks by centralizing parameter retrieval, thus improving code readability and performance.
- Implementation of a hierarchical configuration system for stamina, which takes into account role- and job-specific settings (or categories) where available, with automatic fallback to the default global configuration.
- Complete deactivation of the stamina system (regeneration, jump limits and sprint) when the stamina_system parameter is deactivated (value 0), guaranteeing consistent behavior for all users concerned. For example, you want staff to be unaffected by the various stamina limits.
โก Optimization
- Reduce redundant checks by centralizing parameter retrieval, thus improving code readability and performance.

v3.5
๐งฑ Improved
Logical correction: deactivating the stamina variable now deactivates all stamina-related restrictions (fatigue, sprint, jump, regeneration), in line with the original intention.
โ๏ธ Patch
Staff behavior corrected: a member with stamina disabled will no longer be affected by fatigue or blocked at 0 stamina.
โก Optimization
Enhanced stability: various inconsistencies in configuration variables detected and corrected.
Major optimization: significant reduction in the number of conditions evaluated in stamina-related interactions (sprint, jump, restricted actions).
Logical correction: deactivating the stamina variable now deactivates all stamina-related restrictions (fatigue, sprint, jump, regeneration), in line with the original intention.
โ๏ธ Patch
Staff behavior corrected: a member with stamina disabled will no longer be affected by fatigue or blocked at 0 stamina.
โก Optimization
Enhanced stability: various inconsistencies in configuration variables detected and corrected.
Major optimization: significant reduction in the number of conditions evaluated in stamina-related interactions (sprint, jump, restricted actions).

v3.0
โก Optimization
-- 1 = Click to view recipe (avoids loading all images at once), useful for large recipes
-- 0 = Show all images when workbench opens
cfg.RecipeCollapsed = 0
-- 1 = Click to view recipe (avoids loading all images at once), useful for large recipes
-- 0 = Show all images when workbench opens
cfg.RecipeCollapsed = 0

v1.1
๐ Added
Added the option of writing an expulsion message instead of displaying the reasons. Each Restricted Zone can have a unique message. Blank fields = OFF.
Added the option of writing an expulsion message instead of displaying the reasons. Each Restricted Zone can have a unique message. Blank fields = OFF.

v1.0
Initial version

v1.7
๐ Added
A new setting has been added to define the start time for each reboot. For example, if you want it to be 6am after a server start or reboot, you set the option to 6. In server clock configuration. Don't forget to reset the settings to display the option in the menu.
Question 39 about it added in the wiki.
A new setting has been added to define the start time for each reboot. For example, if you want it to be 6am after a server start or reboot, you set the option to 6. In server clock configuration. Don't forget to reset the settings to display the option in the menu.
Question 39 about it added in the wiki.

v1.1
๐งฑ Improved
Securing the tick on the client side. Unpredictable prediction: The timer logic is now executed locally via an encapsulated loop and a dynamically generated (random) identifier, preventing any standard detection or override by external scripts. This greatly complicates client-side bypass actions.
Securing the tick on the client side. Unpredictable prediction: The timer logic is now executed locally via an encapsulated loop and a dynamically generated (random) identifier, preventing any standard detection or override by external scripts. This greatly complicates client-side bypass actions.

v1.1
๐งฑ Improved
When a playlist is deleted, the zones assigned to it automatically switch OFF.
When a playlist is deleted, the zones assigned to it automatically switch OFF.

v1.0
Initial version

v8.1
๐ Added
Adds a small button to open the clientside menu for music volume settings generated by NSoundScape Creator: Advanced, Optimized GMod Soundscape Addon. This eliminates the need to type the command into the console, and lets the player know that they have a choice and can reduce the volume of the soundscape.
โ๏ธ Patch
// Use a Key to open the inventory
cfg.KEY={
[KEY_L]=true,
}
Opening the inventory using this method may be blocked by other binds from other addons. The update resolves this conflict.
โก Optimization
Slightly optimized rendering.
Adds a small button to open the clientside menu for music volume settings generated by NSoundScape Creator: Advanced, Optimized GMod Soundscape Addon. This eliminates the need to type the command into the console, and lets the player know that they have a choice and can reduce the volume of the soundscape.
โ๏ธ Patch
// Use a Key to open the inventory
cfg.KEY={
[KEY_L]=true,
}
Opening the inventory using this method may be blocked by other binds from other addons. The update resolves this conflict.
โก Optimization
Slightly optimized rendering.

v1.0
Initial version

v5.7
๐ Added
Set Character RP Name: You can rename the RP names of characters connected to the server directly from the administration menu.
Set Character RP Name: You can rename the RP names of characters connected to the server directly from the administration menu.

v8.0
๐งฐ Lua Error Fix
[norda_inventory_system] */sv_norda_inventory_system.lua:470: attempt to perform arithmetic on field 'inventory_off' (a nil value)
[norda_inventory_system] */sv_norda_inventory_system.lua:470: attempt to perform arithmetic on field 'inventory_off' (a nil value)

v1.6
๐ Added
๐ง New public API for custom HUDs
Several API functions have been added to enable developers to retrieve real-time weather data and integrate it into their own custom HUDs:
NWeather_GetSeason() -- Returns the season ID, its name (in English) and a Material representing the season icon.
NWeather_GetWeather() -- Returns the current weather ID, its name, and the corresponding weather icon.
NWeather_GetMoonphase() -- Returns the current moon phase ID and name.
NWeather_GetTime() -- Returns the current time in numerical form + the time formatted for display (e.g. โ08:01 AMโ).
NWeather_GetDate() -- Returns a text string with the complete date (e.g. โ27, January 2025โ).
NWeather_GetTemperature() -- Returns the current temperature in ยฐC in raw, formatted form (ex: -3, โ-3ยฐCโ).
NWeather_API (console command) -- Displays all above API returns in console for debugging or quick integration.
๐ Documentation update
A section detailing the operation of each API function has been added to the official documentation.
Lines 34 to 40 of the script wiki deal specifically with the use of these functions, the values returned and their integration into a custom HUD. You can use the API keyword to quickly display the relevant lines.
๐ง New public API for custom HUDs
Several API functions have been added to enable developers to retrieve real-time weather data and integrate it into their own custom HUDs:
NWeather_GetSeason() -- Returns the season ID, its name (in English) and a Material representing the season icon.
NWeather_GetWeather() -- Returns the current weather ID, its name, and the corresponding weather icon.
NWeather_GetMoonphase() -- Returns the current moon phase ID and name.
NWeather_GetTime() -- Returns the current time in numerical form + the time formatted for display (e.g. โ08:01 AMโ).
NWeather_GetDate() -- Returns a text string with the complete date (e.g. โ27, January 2025โ).
NWeather_GetTemperature() -- Returns the current temperature in ยฐC in raw, formatted form (ex: -3, โ-3ยฐCโ).
NWeather_API (console command) -- Displays all above API returns in console for debugging or quick integration.
๐ Documentation update
A section detailing the operation of each API function has been added to the official documentation.
Lines 34 to 40 of the script wiki deal specifically with the use of these functions, the values returned and their integration into a custom HUD. You can use the API keyword to quickly display the relevant lines.

v4.5
โ๏ธ Patch Lua Error
[nordahl_store_builder] sv_store_builder.lua:22: attempt to call method 'IsSuperAdmin' (a nil value)
[nordahl_store_builder] sv_store_builder.lua:22: attempt to call method 'IsSuperAdmin' (a nil value)

v2.3
๐งฑ Improved
Grade doubling is now possible: it is now possible to create several grades with the same name (duplicate grades). Previously, this operation was blocked to avoid conflicts.
๐ Added
Possibility of customizing a Grade's unique id from the management interface.
Grade doubling is now possible: it is now possible to create several grades with the same name (duplicate grades). Previously, this operation was blocked to avoid conflicts.
๐ Added
Possibility of customizing a Grade's unique id from the management interface.

v1.8
โก Optimization
90% performance optimization of the depth-of-field system.
๐งฑ Improved
The depth-field system detects materials with transparent parts.
90% performance optimization of the depth-of-field system.
๐งฑ Improved
The depth-field system detects materials with transparent parts.