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Norda Scripts
76561198033784269π¨ Creator
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π Osgmod Stats
Creators Stats | |
---|---|
βοΈ Scripts created: | 81 scripts |
βοΈ 583 Reviews: | β β β β β |
πͺ Averages on 583 Reviews: | 4.98/5 |
π Sales: | 11295 |
π Updates released: | 1388 updates |
Users Stats | |
π Commented scripts: | 170 |
βοΈ Coffee offered: | 0 |
π Last login: | 1746990029 |
πΎ Joined: | 1432600035 |
Forums Stats | |
π Forum Posts: | 173 |
β©οΈ Forum Reply: | 80 |
β€οΈ Reactions Given: | 25 |
π³ Reactions Received: | 65 |
βοΈ 1388 Updates released
All updates published by Norda Scripts - page 36

v2.4
π Added :
For those who have problems with the configuration of their maps and wish to move cubes through walls, I have added a command that allows you to teleport the last point touched with the physgun to your position.
In video : Teleport a point outside a closed room
Command added : tp_last_touched_point
For those who have problems with the configuration of their maps and wish to move cubes through walls, I have added a command that allows you to teleport the last point touched with the physgun to your position.
In video : Teleport a point outside a closed room
Command added : tp_last_touched_point

v2.2
The update 2.2 of this addon - Gmod Scoreboard Editor - allow to hide the DarkRP jobs name of the users from the scoreboard. For those who want to put forward the anti meta gaming.
π Added :
In the config file added the possibility to Hide the DarkRP job name of the users from the tabmenu. This is useful if you want a Roleplay without meta-gaming elements.
In the config file find :
cfg.Hide_jobs_list = 0 //0 = Show jobs name in the scoreboard, 1 = Hide DarkRP jobs in the scoreboard
π Added :
In the config file added the possibility to Hide the DarkRP job name of the users from the tabmenu. This is useful if you want a Roleplay without meta-gaming elements.
In the config file find :
cfg.Hide_jobs_list = 0 //0 = Show jobs name in the scoreboard, 1 = Hide DarkRP jobs in the scoreboard

v3.0
π Added :
In the config file added the possibility to Hide the DarkRP job list if you do not want users on your server to select jobs from the f4 menu. This is useful if access to the jobs is only given by an Npcs or Admin via a Gmod Admin menu
In the config gile find :
cfg.Hide_jobs_list = 0 //0 = Draw all jobs, 1 = Hide list of DarkRP jobs
Check the id in the list in cfg.Screen, "jobs"= when the users open the first time the panel F4, the jobs list is selected. By exemple for the Home of the F4 panel replace the value by "home"
cfg.First_Button_Actived = "jobs"
In the config file added the possibility to Hide the DarkRP job list if you do not want users on your server to select jobs from the f4 menu. This is useful if access to the jobs is only given by an Npcs or Admin via a Gmod Admin menu
In the config gile find :
cfg.Hide_jobs_list = 0 //0 = Draw all jobs, 1 = Hide list of DarkRP jobs
Check the id in the list in cfg.Screen, "jobs"= when the users open the first time the panel F4, the jobs list is selected. By exemple for the Home of the F4 panel replace the value by "home"
cfg.First_Button_Actived = "jobs"

v2.9
π Added :
Add Two variable in the config file :
cfg.Admin_master_volume = 0 // 1= The level of the volume selected by the launcher (Admin) is also applied for everyone, 0= Users is free to choose the volume he want (by default = 0)
cfg.User_cant_disable = 0 // 1= Users cant disable, 0= Users is free to disable (by default = 0)
π§± Improved :
Reduction of the file size on the client side from 66kb to 50kb
Add Two variable in the config file :
cfg.Admin_master_volume = 0 // 1= The level of the volume selected by the launcher (Admin) is also applied for everyone, 0= Users is free to choose the volume he want (by default = 0)
cfg.User_cant_disable = 0 // 1= Users cant disable, 0= Users is free to disable (by default = 0)
π§± Improved :
Reduction of the file size on the client side from 66kb to 50kb

v1.8
π§± Improved :
Important update In the storage method
Optimisation server side
Important update In the storage method
Optimisation server side

v2.8
π Added :
Add link of tutorials in the panel, accessible by a simple button.
Replace the link of Workshop Ressource
Add link of tutorials in the panel, accessible by a simple button.
Replace the link of Workshop Ressource

v2.4
βοΈ Patched :
During the last update I accidentally forgot the materials folder. Even if the resource pack on the workshop fixes this problem I prefer to fix it here.
Corrected the transparency of the banner
During the last update I accidentally forgot the materials folder. Even if the resource pack on the workshop fixes this problem I prefer to fix it here.
Corrected the transparency of the banner

v1.7
π Configuration modification :
Edit mode is enabled by default. It will be disabled by default.
βοΈ Patched :
Patch the error Lua when the user is not admin.
Edit mode is enabled by default. It will be disabled by default.
βοΈ Patched :
Patch the error Lua when the user is not admin.

v1.6
π Added :
-----Gmod Collision Group and physics MECANICS-----
cfg.Physics_of_model = SOLID_VPHYSICS -- Set default Physics, see the list here https://wiki.facepunch.com/gmod/Enums/SOLID
cfg.Merchand_CollisionGroup = COLLISION_GROUP_NPC -- Set default CollisionGroup, see list of collision group : https://wiki.facepunch.com/gmod/Enums/COLLISION_GROUP

v1.5
π§± Improved :
Replaces the display of the entity's class name with the entity's PrintName.
Example :
cfg.item_names={
weapon_357 = "HL2 Magnum",
weapon_ar2 = "HL2 Rifle Gun",
item_healthkit = "HL2 Med Kit",
}
Replaces the display of the entity's class name with the entity's PrintName.
Example :
cfg.item_names={
weapon_357 = "HL2 Magnum",
weapon_ar2 = "HL2 Rifle Gun",
item_healthkit = "HL2 Med Kit",
}

v2.0
π§± Improved :
Add variable in configuration file :
Optimisation of file size on the client side.
Add variable in configuration file :
cfg.COLLISION_GROUP = COLLISION_GROUP_DEBRIS -- Collision between NPCs is disabled at spawn time to avoid collisions. At spawn time the npcs will spawn with this default collision. Before reverting to their original collision type after 3 seconds (See variable below to change this delay, Set on 3 by default).
cfg.DELAY_APPLY_COLLISION = 3 -- (By default 3 seconds) If you have a custom collision type for your specific NPCS. Then it will find its collision group after 3 seconds. If you have a system that applies a special collision to your NPCS then it will have to be assigned after its 3 seconds.
Optimisation of file size on the client side.

v1.4
π Added :
Replaces missing textures when entity creators have not given an image to their creation in the GMod workshop.
βοΈ Patched :
Fixe conflict with DEATH LOOT MANAGER
Replaces missing textures when entity creators have not given an image to their creation in the GMod workshop.
βοΈ Patched :
Fixe conflict with DEATH LOOT MANAGER

v1.3
π§± Improved :
Modification of file names
Modification of file names

v1.2
π Added :
Add the workshopid for the ressources - Servers Content only
Add the workshopid for the ressources - Servers Content only

v1.1
π§± Improved :
Optimisation of the icons size
Optimisation of the icons size

v2.9
π§± Improved :
Improved the job selection menu, added a scroll for long job descriptions.
Small optimisation.
Improved the job selection menu, added a scroll for long job descriptions.
Small optimisation.

v2.3
βοΈ Patched :
Patch the Lua Error on the news Panel.
Patch the Lua Error on the news Panel.

v1.3
π§± Improved :
Other addons that create ranks are also recognized
Other addons that create ranks are also recognized

v1.2
βοΈ Patched :
Patch the error clientside when you delete a access.
Patch the error clientside when you delete a access.

v1.2
π Added :
Added variable in the config file to reduce the minimum size of the Gmod Chat:
cfg.chat_minimal_wide=850
cfg.chat_minimal_tall=400
*Question 10 added in the wiki about it
Added variable in the config file to reduce the minimum size of the Gmod Chat:
cfg.chat_minimal_wide=850
cfg.chat_minimal_tall=400
*Question 10 added in the wiki about it

v1.1
βοΈ Patched :
Fixed small translation error.
Fixed small translation error.

v1.0
Initial version

v2.8
βοΈ Patched :
Patch the error of the last update
Patch the error of the last update

v2.7
π Added :
Add variable to show all folders.
cfg.music_match=0 --Show only audio folders containing the word music in its name. 0 = Show all sound folder
Reskin
π§± Improved :
Reduce the size file
Add variable to show all folders.
cfg.music_match=0 --Show only audio folders containing the word music in its name. 0 = Show all sound folder
Reskin
π§± Improved :
Reduce the size file

v2.7
π Added :
Add variable to customise the fonts : cfg.custom_fonts = "Trebuchet24"
π§± Improved :
Slight reduction in file size on the client side
π Added in the wiki of F4 Menu :
Add Question / Answer about : How to customize fonts?
Add variable to customise the fonts : cfg.custom_fonts = "Trebuchet24"
π§± Improved :
Slight reduction in file size on the client side
π Added in the wiki of F4 Menu :
Add Question / Answer about : How to customize fonts?

v3.0
π§± Improved :
For thoose who feel the minimum time (20 minutes) is too much.
I add 5 minutes clean cooldown.
For thoose who feel the minimum time (20 minutes) is too much.
I add 5 minutes clean cooldown.

v2.2
βοΈ Patched :
Remove the text "Label" in middle of the screen when a link is open.
Remove the text "Label" in middle of the screen when a link is open.

v2.1
π§± Improved :
Replacing Global functions that can be overridden by other scripts that use the same names, with Local functions. Reducing the risk of conflict. Local functions is more optimized.
Replacing Global functions that can be overridden by other scripts that use the same names, with Local functions. Reducing the risk of conflict. Local functions is more optimized.

v3.6
π§± Improved :
Optimisations of the code
βοΈ Patched :
After cleanup the cubic safezone is disabled (when persistence is enabled)
After a cleanup the previous variables are not kept when the spherical safezone respawns. (when persistence is enabled)
Optimisations of the code
βοΈ Patched :
After cleanup the cubic safezone is disabled (when persistence is enabled)
After a cleanup the previous variables are not kept when the spherical safezone respawns. (when persistence is enabled)