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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
Creators Stats | |
---|---|
โ๏ธ Scripts created: | 78 scripts |
โญ๏ธ 569 Reviews: | โ โ โ โ โ |
๐ช Averages on 569 Reviews: | 4.98/5 |
๐ Sales: | 11001 |
๐ Updates released: | 1317 updates |
Users Stats | |
๐ Commented scripts: | 168 |
โ๏ธ Coffee offered: | 0 |
๐ Last login: | 1737622576 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 171 |
โฉ๏ธ Forum Reply: | 76 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 64 |
โญ๏ธ 1317 Updates released
All updates published by Norda Scripts - page 33
v1.1
๐ Added :
Upload the ressources on the workshop
Add Workshop id for the contents (option of download can be disabled in the configuration file)
Upload the ressources on the workshop
Add Workshop id for the contents (option of download can be disabled in the configuration file)
v1.4
๐งฑ Improved :
The management menu becomes a simple server ranking for non-admin users.
๐ Added :
Add Compatibility with Gmod admins System and other admin mods.
The management menu becomes a simple server ranking for non-admin users.
๐ Added :
Add Compatibility with Gmod admins System and other admin mods.
v2.1
๐ Added :
Add variable Money_Lost_when_die : The user loses a percentage of the money he has in his inventory.
In the config file :
cfg.Money_Lost_when_die=50 -- 50% is amount of money lost when the user die. 0 = OFF
Add variable Money_Lost_when_die : The user loses a percentage of the money he has in his inventory.
In the config file :
cfg.Money_Lost_when_die=50 -- 50% is amount of money lost when the user die. 0 = OFF
v2.0
๐ Added :
Uses its own database. Players will get their money back when they log in and come back to play on your server. Even without DarkRP installed.
If DarkRP is not installed the following variables have been rewritten to allow the scripts that depend on them to run anyway.
player:getMoney()
player:addMoney(money_amount)
player:setMoney(money_amount)
player:getCredit()
player:addCredit(credit_amount)
player:setCredit(credit_amount)
Question number 14 added in tutorial about this update.
Uses its own database. Players will get their money back when they log in and come back to play on your server. Even without DarkRP installed.
If DarkRP is not installed the following variables have been rewritten to allow the scripts that depend on them to run anyway.
player:getMoney()
player:addMoney(money_amount)
player:setMoney(money_amount)
player:getCredit()
player:addCredit(credit_amount)
player:setCredit(credit_amount)
Question number 14 added in tutorial about this update.
v1.3
๐งฑ Improved :
Add level Minimum
Add level Maximum
Impossible to have a level outside the range of the minimum and maximum level
Add level Minimum
Add level Maximum
Impossible to have a level outside the range of the minimum and maximum level
v1.2
๐ Added :
Set Manual XP per level
Set Manual XP per level
v1.1
๐ Added :
Displays the position in the players ranking.
Displays the position in the players ranking.
v2.3
๐ Added :
Scoreboard displaying the level of the players via a leveling system. Work also on DarkRP or without gamemodes.
Added a variable to hide the job categories in the scoreboard. In the config file find : cfg.Hide_Categorie_listing = 0
Scoreboard displaying the level of the players via a leveling system. Work also on DarkRP or without gamemodes.
Added a variable to hide the job categories in the scoreboard. In the config file find : cfg.Hide_Categorie_listing = 0
v1.3
๐ Added :
Added variable Enable_Chat_Command in the config file To allow the use or not of chat commands from the chat.
cfg.Enable_Chat_Command = 1
1: To activate
0: To Disable
๐งฑ Improved :
Optimization of the configuration file size.
Added variable Enable_Chat_Command in the config file To allow the use or not of chat commands from the chat.
cfg.Enable_Chat_Command = 1
1: To activate
0: To Disable
๐งฑ Improved :
Optimization of the configuration file size.
v1.9
๐งฑ Improved :
Some DarkRP configurations store the money variable as a string. This update brings compatibility to that.
Some DarkRP configurations store the money variable as a string. This update brings compatibility to that.
v3.1
๐ Huge optimisation :
Reduce the size file to 194kb to 104kb clientside
Add variable cfg.Download_with_a_command in config file : cfg.Download_with_a_command = 0
cfg.Download_with_a_command = 0
Before version 3.1 all the content of the table was downloaded by all the staff members.
0 = Download automatic when the admins join (some time useless to keep it).
1 = Allows to start the download only when requested by the user with the command: dl_sacs
Reduce the size file to 194kb to 104kb clientside
Add variable cfg.Download_with_a_command in config file : cfg.Download_with_a_command = 0
cfg.Download_with_a_command = 0
Before version 3.1 all the content of the table was downloaded by all the staff members.
0 = Download automatic when the admins join (some time useless to keep it).
1 = Allows to start the download only when requested by the user with the command: dl_sacs
v2.4
๐ Added :
For those who have problems with the configuration of their maps and wish to move cubes through walls, I have added a command that allows you to teleport the last point touched with the physgun to your position.
In video : Teleport a point outside a closed room
Command added : tp_last_touched_point
For those who have problems with the configuration of their maps and wish to move cubes through walls, I have added a command that allows you to teleport the last point touched with the physgun to your position.
In video : Teleport a point outside a closed room
Command added : tp_last_touched_point
v2.2
The update 2.2 of this addon - Gmod Scoreboard Editor - allow to hide the DarkRP jobs name of the users from the scoreboard. For those who want to put forward the anti meta gaming.
๐ Added :
In the config file added the possibility to Hide the DarkRP job name of the users from the tabmenu. This is useful if you want a Roleplay without meta-gaming elements.
In the config file find :
cfg.Hide_jobs_list = 0 //0 = Show jobs name in the scoreboard, 1 = Hide DarkRP jobs in the scoreboard
๐ Added :
In the config file added the possibility to Hide the DarkRP job name of the users from the tabmenu. This is useful if you want a Roleplay without meta-gaming elements.
In the config file find :
cfg.Hide_jobs_list = 0 //0 = Show jobs name in the scoreboard, 1 = Hide DarkRP jobs in the scoreboard
v3.0
๐ Added :
In the config file added the possibility to Hide the DarkRP job list if you do not want users on your server to select jobs from the f4 menu. This is useful if access to the jobs is only given by an Npcs or Admin via a Gmod Admin menu
In the config gile find :
cfg.Hide_jobs_list = 0 //0 = Draw all jobs, 1 = Hide list of DarkRP jobs
Check the id in the list in cfg.Screen, "jobs"= when the users open the first time the panel F4, the jobs list is selected. By exemple for the Home of the F4 panel replace the value by "home"
cfg.First_Button_Actived = "jobs"
In the config file added the possibility to Hide the DarkRP job list if you do not want users on your server to select jobs from the f4 menu. This is useful if access to the jobs is only given by an Npcs or Admin via a Gmod Admin menu
In the config gile find :
cfg.Hide_jobs_list = 0 //0 = Draw all jobs, 1 = Hide list of DarkRP jobs
Check the id in the list in cfg.Screen, "jobs"= when the users open the first time the panel F4, the jobs list is selected. By exemple for the Home of the F4 panel replace the value by "home"
cfg.First_Button_Actived = "jobs"
v2.9
๐ Added :
Add Two variable in the config file :
cfg.Admin_master_volume = 0 // 1= The level of the volume selected by the launcher (Admin) is also applied for everyone, 0= Users is free to choose the volume he want (by default = 0)
cfg.User_cant_disable = 0 // 1= Users cant disable, 0= Users is free to disable (by default = 0)
๐งฑ Improved :
Reduction of the file size on the client side from 66kb to 50kb
Add Two variable in the config file :
cfg.Admin_master_volume = 0 // 1= The level of the volume selected by the launcher (Admin) is also applied for everyone, 0= Users is free to choose the volume he want (by default = 0)
cfg.User_cant_disable = 0 // 1= Users cant disable, 0= Users is free to disable (by default = 0)
๐งฑ Improved :
Reduction of the file size on the client side from 66kb to 50kb
v1.8
๐งฑ Improved :
Important update In the storage method
Optimisation server side
Important update In the storage method
Optimisation server side
v2.8
๐ Added :
Add link of tutorials in the panel, accessible by a simple button.
Replace the link of Workshop Ressource
Add link of tutorials in the panel, accessible by a simple button.
Replace the link of Workshop Ressource
v2.4
โ๏ธ Patched :
During the last update I accidentally forgot the materials folder. Even if the resource pack on the workshop fixes this problem I prefer to fix it here.
Corrected the transparency of the banner
During the last update I accidentally forgot the materials folder. Even if the resource pack on the workshop fixes this problem I prefer to fix it here.
Corrected the transparency of the banner
v1.7
๐ Configuration modification :
Edit mode is enabled by default. It will be disabled by default.
โ๏ธ Patched :
Patch the error Lua when the user is not admin.
Edit mode is enabled by default. It will be disabled by default.
โ๏ธ Patched :
Patch the error Lua when the user is not admin.
v1.6
๐ Added :
-----Gmod Collision Group and physics MECANICS-----
cfg.Physics_of_model = SOLID_VPHYSICS -- Set default Physics, see the list here https://wiki.facepunch.com/gmod/Enums/SOLID
cfg.Merchand_CollisionGroup = COLLISION_GROUP_NPC -- Set default CollisionGroup, see list of collision group : https://wiki.facepunch.com/gmod/Enums/COLLISION_GROUP
v1.5
๐งฑ Improved :
Replaces the display of the entity's class name with the entity's PrintName.
Example :
cfg.item_names={
weapon_357 = "HL2 Magnum",
weapon_ar2 = "HL2 Rifle Gun",
item_healthkit = "HL2 Med Kit",
}
Replaces the display of the entity's class name with the entity's PrintName.
Example :
cfg.item_names={
weapon_357 = "HL2 Magnum",
weapon_ar2 = "HL2 Rifle Gun",
item_healthkit = "HL2 Med Kit",
}
v2.0
๐งฑ Improved :
Add variable in configuration file :
Optimisation of file size on the client side.
Add variable in configuration file :
cfg.COLLISION_GROUP = COLLISION_GROUP_DEBRIS -- Collision between NPCs is disabled at spawn time to avoid collisions. At spawn time the npcs will spawn with this default collision. Before reverting to their original collision type after 3 seconds (See variable below to change this delay, Set on 3 by default).
cfg.DELAY_APPLY_COLLISION = 3 -- (By default 3 seconds) If you have a custom collision type for your specific NPCS. Then it will find its collision group after 3 seconds. If you have a system that applies a special collision to your NPCS then it will have to be assigned after its 3 seconds.
Optimisation of file size on the client side.
v1.4
๐ Added :
Replaces missing textures when entity creators have not given an image to their creation in the GMod workshop.
โ๏ธ Patched :
Fixe conflict with DEATH LOOT MANAGER
Replaces missing textures when entity creators have not given an image to their creation in the GMod workshop.
โ๏ธ Patched :
Fixe conflict with DEATH LOOT MANAGER
v1.3
๐งฑ Improved :
Modification of file names
Modification of file names
v1.2
๐ Added :
Add the workshopid for the ressources - Servers Content only
Add the workshopid for the ressources - Servers Content only
v1.1
๐งฑ Improved :
Optimisation of the icons size
Optimisation of the icons size
v2.9
๐งฑ Improved :
Improved the job selection menu, added a scroll for long job descriptions.
Small optimisation.
Improved the job selection menu, added a scroll for long job descriptions.
Small optimisation.