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Norda Scripts
76561198033784269π¨ Creator
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π Osgmod Stats
| Creators Stats | |
|---|---|
| βοΈ Scripts created: | 85 scripts |
| βοΈ Reviews (603) | β β β β β 4.98/5 |
| π Sales: | 11962 |
| π Updates released: | 1528 updates |
Users Stats | |
| π Last login: | 1773732778 |
| πΎ Joined: | 1432600035 |
Forums Stats | |
| π Forum Posts: | 175 |
| β©οΈ Forum Reply: | 80 |
| β€οΈ Reactions Given: | 25 |
| π³ Reactions Received: | 65 |
βοΈ 1528 Updates released
All updates published by Norda Scripts - page 3
Published Updates by Norda Scripts (Gmod addons) - Page 3
v2.3
π Added
Added an additional HUD bar style (version without icons)
Added an additional HUD bar style (version without icons)
v3.1
βοΈ Patch
When you disable tabs in the dealer inventory menu and make a purchase without selecting a tab: [norda_items_dealers] .../cl_items_dealers.lua:686: attempt to call upvalue βstat3β (a nil value)
π§± Improved
You can now select the priority tab from the configuration file. This is the first tab that will open when the store is first opened. Example: inventory.
When you disable tabs in the dealer inventory menu and make a purchase without selecting a tab: [norda_items_dealers] .../cl_items_dealers.lua:686: attempt to call upvalue βstat3β (a nil value)
π§± Improved
You can now select the priority tab from the configuration file. This is the first tab that will open when the store is first opened. Example: inventory.
v3.0
π Added
Allows you to manage quantities using the new slider as well as the arrow keys on the keyboard.
π§± Improved
Better manages the quantities of stackable items in the inventory. Uses the new Gmod inventory system API: player:CanAddItem(ent,class,qt)
β‘ Optimization
Replaces the use of CurTime.
βοΈ Patch
Corrects the calculation of the resale price.
Allows you to manage quantities using the new slider as well as the arrow keys on the keyboard.
π§± Improved
Better manages the quantities of stackable items in the inventory. Uses the new Gmod inventory system API: player:CanAddItem(ent,class,qt)
β‘ Optimization
Replaces the use of CurTime.
βοΈ Patch
Corrects the calculation of the resale price.
v8.4
π Added
Add the new inventory system API: player:CanAddItem(ent,class,qt) -- Clientside + Serverside
Add the new inventory system API: player:CanAddItem(ent,class,qt) -- Clientside + Serverside
v1.6
π§° Lua Error fix
[norda_nrestrict] .../cl_norda_nrestrict.lua:1069: attempt to index upvalue 'client' (a nil value)
[norda_nrestrict] .../cl_norda_nrestrict.lua:1069: attempt to index upvalue 'client' (a nil value)
v1.5
π§° Lua Error fix
[norda_nrestrict] .../cl_norda_nrestrict.lua:1063: attempt to index upvalue 'client' (a nil value)
[norda_nrestrict] .../cl_norda_nrestrict.lua:1063: attempt to index upvalue 'client' (a nil value)
v1.5
π§± Improved
Icons of scripts updated.
Old links replaced by new ones.
Icons of scripts updated.
Old links replaced by new ones.
v1.6
π§° Lua Error fix
[norda_safezone2] .../cl_norda_nsafezone.lua:1047: Tried to use a NULentity!
[norda_safezone2] .../cl_norda_nsafezone.lua:1047: Tried to use a NULentity!
v1.8
π Added
Added the player:MemSpawn() API to force respawn at the memorized position.
Added the memspawn_test command to test the API.
Added a variable in the modules menu that allows you to add a delay to repositioning at the memorized position.
β‘ Optimization
Code size optimization
Added the player:MemSpawn() API to force respawn at the memorized position.
Added the memspawn_test command to test the API.
Added a variable in the modules menu that allows you to add a delay to repositioning at the memorized position.
β‘ Optimization
Code size optimization
v7.1
β‘ Optimization
Optimization of spawn system management.
βοΈ Patch
Fixes when the weapon is invisible in hand at spawn after character selection.
Optimization of spawn system management.
βοΈ Patch
Fixes when the weapon is invisible in hand at spawn after character selection.
v6.2
π§± Improved
- Added compatibility with Norda Character System for respawning.
- When you have Norda Deathscreen System and respawn while the Deathscreen menu is open, it closes automatically. The player reappears at the location where they died and can resume the game without waiting.
- Added compatibility with Norda Character System for respawning.
- When you have Norda Deathscreen System and respawn while the Deathscreen menu is open, it closes automatically. The player reappears at the location where they died and can resume the game without waiting.
v2.9
β‘ Optimization
Optimization of bone management when changing playermodels. Added a check to prevent camera errors when the target bone cannot be found, with automatic reselection of the corresponding bone on the new model.
Optimization of bone management when changing playermodels. Added a check to prevent camera errors when the target bone cannot be found, with automatic reselection of the corresponding bone on the new model.
v2.3
π§± Improved
+ Alignment of the hook system with significant modifications to the door locking systems via the Norda keys system.
+ Alignment of the hook system with significant modifications to the door locking systems via the Norda keys system.
v2.1
π§± Improved
+ Alignment of the hook system with significant modifications to the door locking systems via the Norda key system.
+ Similarly, double doors are viewed as a single system.
+ Improved management of Area Portals with double doors.
+ Alignment of the hook system with significant modifications to the door locking systems via the Norda key system.
+ Similarly, double doors are viewed as a single system.
+ Improved management of Area Portals with double doors.
v2.6
βοΈ Patch
Patch when a lock is removed from a door in the database and it does not unlock immediately.
β‘ Optimization
Centralization when there are two linked doors. This allows one entry to be removed from the backup for double doors. The two doors are viewed as a single system.
Patch when a lock is removed from a door in the database and it does not unlock immediately.
β‘ Optimization
Centralization when there are two linked doors. This allows one entry to be removed from the backup for double doors. The two doors are viewed as a single system.
v2.7
π§± Improved
The menu is automatically removed if the player is resurrected. For the revive addons.
The respawn command now uses the Norda Character system when installed, replacing the Deathscreen system instead of running both simultaneously.
β‘ Optimization
Optimization of idle script.
Removal of variable cfg.DScreenDeletionOnResuscitation.
The menu is automatically removed if the player is resurrected. For the revive addons.
The respawn command now uses the Norda Character system when installed, replacing the Deathscreen system instead of running both simultaneously.
β‘ Optimization
Optimization of idle script.
Removal of variable cfg.DScreenDeletionOnResuscitation.
v1.9
β‘ Optimization
Automatic detection of areas without skyboxes to limit rain and snow generation, thereby reducing CPU/GPU impact.
Automatic detection of areas without skyboxes to limit rain and snow generation, thereby reducing CPU/GPU impact.
v2.9
βοΈ Patch
Fixed when purchased items are not transferred to the inventory.
Fixed when free items are still checked for money, causing an error when there is no monetary system.
Fixed when purchased items are not transferred to the inventory.
Fixed when free items are still checked for money, causing an error when there is no monetary system.
v2.8
π Added Compatibility with features
It is possible to log who changed jobs with Gmod Discord Logging System.
It is possible to log who changed jobs with Gmod Discord Logging System.
v1.5
π Added Compatibility with features
It is possible to log on a Discord channel, player additions to the whitelist, whitelist renewals, and whitelist deletions with Gmod Discord Logging System.
It is possible to log on a Discord channel, player additions to the whitelist, whitelist renewals, and whitelist deletions with Gmod Discord Logging System.
v3.2
π Added
Compatibility with features WJob - Gmod Whitelisting Job System 2
It is possible to log on a Discord channel, player additions to the whitelist, whitelist renewals, and whitelist deletions.
Compatibility with features NJob - Standalone Gmod Job System with Jobs Creator and Jobs Editor
It is possible to log who changed jobs.
β οΈDon't forget to reset the Discord logging system for major additions. (You will find the command in question 15 of the script.)
Compatibility with features WJob - Gmod Whitelisting Job System 2
It is possible to log on a Discord channel, player additions to the whitelist, whitelist renewals, and whitelist deletions.
Compatibility with features NJob - Standalone Gmod Job System with Jobs Creator and Jobs Editor
It is possible to log who changed jobs.
β οΈDon't forget to reset the Discord logging system for major additions. (You will find the command in question 15 of the script.)
v2.8
π Added
Adds the Crossair option, which allows the crosshair to be hidden when the user right-clicks (IN_ATTACK2) to hide the crosshair, for example when aiming.
Adds the Crossair option, which allows the crosshair to be hidden when the user right-clicks (IN_ATTACK2) to hide the crosshair, for example when aiming.
v2.7
π― Added
Added an option to disable the crosshair when the user is in a vehicle.
Added granular control of the crosshair depending on the camera mode:
- Enable crosshair in camera mode 1
- Enable crosshair in camera mode 2
- Enable crosshair in camera mode 3
- Enable crosshair in camera mode 4
- Enable crosshair in camera mode 5
βοΈ Patch
Fixes a Lua error when the script launches before the player is initialized.
β‘ Optimization
Reduces the size of variable names sent to the client to minimize network footprint.
Added an option to disable the crosshair when the user is in a vehicle.
Added granular control of the crosshair depending on the camera mode:
- Enable crosshair in camera mode 1
- Enable crosshair in camera mode 2
- Enable crosshair in camera mode 3
- Enable crosshair in camera mode 4
- Enable crosshair in camera mode 5
βοΈ Patch
Fixes a Lua error when the script launches before the player is initialized.
β‘ Optimization
Reduces the size of variable names sent to the client to minimize network footprint.
v1.9
π§± Improved
Protection against global material conflicts (some add-ons modify the Material(βpp/motionblurβ) material, for example)
Protection against global material conflicts (some add-ons modify the Material(βpp/motionblurβ) material, for example)
v8.3
π§± Improved
Massive objects without physical properties can be stored in the inventory.
Corrects when large objects were also considered too far away.
Massive objects without physical properties can be stored in the inventory.
Corrects when large objects were also considered too far away.
v3.8
βοΈ Patch
Fixes when the money system is not seen by other addons that use the DarkRP API.
Fixes when the money system is not seen by other addons that use the DarkRP API.
v2.1
π Configuration file
Added the ability to disable the ChatCommand /report. (it Remove the hook PlayerSay)
β‘ Optimization
Reduction in code size.
π§° Lua Error fix
[nordahl_report_tickets_system] .../ticket_system_sv.lua:106: bad argument #1 to 'pairs' (table expected, got nil)
[nordahl_report_tickets_system] .../ticket_system_cl.lua:1325: attempt to perform arithmetic on a nil value
Added the ability to disable the ChatCommand /report. (it Remove the hook PlayerSay)
β‘ Optimization
Reduction in code size.
π§° Lua Error fix
[nordahl_report_tickets_system] .../ticket_system_sv.lua:106: bad argument #1 to 'pairs' (table expected, got nil)
[nordahl_report_tickets_system] .../ticket_system_cl.lua:1325: attempt to perform arithmetic on a nil value
v2.0
π§± Improved
- Add a blur effect to the background when the menu is open.
- Optimization of the backup method.
βοΈ Patch
Patch conflict with the DarkUI skin from the workshop.
Fixes the Lua error when the wardrobe is in busy job skin display mode and the user has no job (Unassigned Job).
- Add a blur effect to the background when the menu is open.
- Optimization of the backup method.
βοΈ Patch
Patch conflict with the DarkUI skin from the workshop.
Fixes the Lua error when the wardrobe is in busy job skin display mode and the user has no job (Unassigned Job).
v2.7
π§± Improved
The order in which playermodels are added is respected in the Gmod wardrobe system and in the Norda F4 menu.
βοΈ Patch
When selecting a job skin in the wardrobe, the selected skin was not applied, creating a discrepancy in NJob.
π Security
Some details regarding security have been verified and edited.
The order in which playermodels are added is respected in the Gmod wardrobe system and in the Norda F4 menu.
βοΈ Patch
When selecting a job skin in the wardrobe, the selected skin was not applied, creating a discrepancy in NJob.
π Security
Some details regarding security have been verified and edited.
v2.6
π Added
CustomCheckFailMsg management added: When the player doesn't match the conditions you've defined, instead of saying βYou can't have this jobβ, you can define the reason in real time for denying access to the job, without rebooting.
Example:
CustomCheckFailMsg = "You do not have the required rank: First Class"
Wiki updated about this.
CustomCheckFailMsg management added: When the player doesn't match the conditions you've defined, instead of saying βYou can't have this jobβ, you can define the reason in real time for denying access to the job, without rebooting.
Example:
CustomCheckFailMsg = "You do not have the required rank: First Class"
Wiki updated about this.