βοΈ 1189 Updates released
All updates published by Norda Scripts - page 3
v2.6
Update released of
Gmod Mana System + HUD Creator version 2.6 1717807516 ago π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v2.8
Update released of
Gmod Thirst Mod + HUD Builder version 2.8 1717807511 ago π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v3
Update released of
Gmod Stamina System + Editable HUD version 3 1717807503 ago π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v3.2
Update released of
Gmod Hunger Mod + Customizable HUD version 3.2 1717807497 ago π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v3.6
Update released of
Gmod Health Modules + HUD Editor version 3.6 1717807488 ago π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v1.8
Update released of
Gmod Ammo System + HUDs version 1.8 1717807477 ago π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v1.8
Update released of
Gmod Key and Lock System + Door Manager version 1.8 1717807088 ago π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v1.9
Update released of
Gmod Keypads System + Door Lock Manager version 1.9 1717807079 ago π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v1.5
Update released of
Gmod Advanced Lockpicking System version 1.5 1717807073 ago π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v1.8
Update released of
Gmod Radioactivity System + Radiation Zone version 1.8 1717806922 ago π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v2.6
Update released of
Gmod ATM + Banker (Banking System) version 2.6 1717806783 ago π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v2.2
Update released of
Gmod Advanced View Creator + Crosshair maker version 2.2 1717806679 ago π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v2.9
Update released of
Gmod Weapon Menu Creator (Customizable Weapon Selector Mod) version 2.9 1717806562 ago π Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
𧱠Improved
Major aesthetic improvements and code optimization.
v1.7
Update released of
Gmod Radioactivity System + Radiation Zone version 1.7 1717456849 ago π Add
Add API:
player:GetRadiation_Immun() -- Returns the player's cumulative radiation protection percentage: rank + job + playermodel. (Server)
player:SetRadiation_Immun(value) -- Allows setting the user's radiation protection rate directly (the values of rank, job, and playermodel are taken into account). (Server)
Add radiation protection level for playermodels from the config file:
cfg.PlayerModels_Rad_Immunity = {
[βmodels/player/alyx.mdlβ] = 50, -- Example 1: User with alyx.mdl has 50% radiation protection
[βmodels/player/rick.mdlβ] = 20, -- Example 2: Rick has 20% radiation protection
[βmodels/player/norda.mdlβ] = 5, -- Example 3: Norda.mdl has 5% radiation protection
}
β‘ Optimization
Workshop size optimisation:
Before: 164 KB
After: 82 KB
v2.8
Update released of
Gmod Advanced Chat Multi-channel Customizable version 2.8 1715689600 ago π Added
Add 3 variables to the configuration file:
cfg.Chat_color=1 --1 = If you do /me Color the messages of the roleplay command defined by cfg.Rp_cmd_color
cfg.Chat_hide_rp_cmd=0 --0 = If you do /me, it displays /me. 1= You don't want it to display the /me part.
cfg.Rp_cmd_color={
["/me"]=Color(0,200,0),
["/do"]=Color(0,125,0),
["/think"]=Color(150,150,150),
["/roll"]=Color(255,87,51),
["/dice"]=Color(241,196,15),
["/rp"]=Color(0,200,0),
}
π Security
Securing the /rand /dice /roll command