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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
Creators Stats | |
---|---|
โ๏ธ Scripts created: | 81 scripts |
โญ๏ธ 576 Reviews: | โ โ โ โ โ |
๐ช Averages on 576 Reviews: | 4.98/5 |
๐ Sales: | 11221 |
๐ Updates released: | 1376 updates |
Users Stats | |
๐ Commented scripts: | 170 |
โ๏ธ Coffee offered: | 0 |
๐ Last login: | 1745164391 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 173 |
โฉ๏ธ Forum Reply: | 79 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 65 |
โญ๏ธ 1376 Updates released
All updates published by Norda Scripts - page 27

v1.8
โ๏ธ Patched :
We are not supposed to drop the weapons with the right click of the "Hands" tool. This causes a duplication of ammunition. This has been corrected.
We are not supposed to drop the weapons with the right click of the "Hands" tool. This causes a duplication of ammunition. This has been corrected.

v3.1
Very important to reset the modules to avoid error. With the new buttons to do this.
๐งฑ Improved :
Big optimization. Optimization by reducing the number of interactions between variables by deleting and merging the variables that could. For example, to deactivate the AFK mode, it will be enough to set the time to 0. Instead of using a boolean variable to activate and deactivate it. It will be enough to enter a number which will be the time in minutes to activate it. This makes it even easier to configure because you will have less to do from the configuration file. Because many of the variables that had to be changed manually end up in the interface.
๐ฎ Removed :
Deleting variables in the configuration file:
cfg.delay_to_become_afk
cfg.delay_playtime_to_earn_xp
cfg.XP_amount_earn_with_playtime
cfg.XP_loose_when_die
cfg.XP_earn_when_kill
cfg.XP_earn_when_faction
๐ฎ Removed :
Deleting buttons ON / OFF from the interface:
xp_doubled
xp_tripled
xp_quadrupled
mod_doubled=XP multiplied by 2 for everyone
mod_tripled=XP multiplied by 3 for everyone
mod_quadrupled=XP multiplied 4 for everyone
๐ Added :
Added new variable inmodules panel : all buttons of multiplier of XP is replaced by one called xp_multiplier. xp_multiplier : Added a numeric variable instead that just allows you to write your experience mltiplier yourself. It's more flexible. You can then put for example x1.2 to increase the exp gain by +20%. Your players will be warned in the chat about this advantage. You can always configure it if it concerns the whole server or only some jobs or ranks (VIP, etc.).
Added a button to reset old settings, new modifications may create Lua errors on old saves. Reset buttons can bring new missing variables.
And will also allow you to easily reset your settings whenever you feel like it.
Screen 1
Screen 2
Screen 3
๐งฑ Improved :
Big optimization. Optimization by reducing the number of interactions between variables by deleting and merging the variables that could. For example, to deactivate the AFK mode, it will be enough to set the time to 0. Instead of using a boolean variable to activate and deactivate it. It will be enough to enter a number which will be the time in minutes to activate it. This makes it even easier to configure because you will have less to do from the configuration file. Because many of the variables that had to be changed manually end up in the interface.
๐ฎ Removed :
Deleting variables in the configuration file:
cfg.delay_to_become_afk
cfg.delay_playtime_to_earn_xp
cfg.XP_amount_earn_with_playtime
cfg.XP_loose_when_die
cfg.XP_earn_when_kill
cfg.XP_earn_when_faction
๐ฎ Removed :
Deleting buttons ON / OFF from the interface:
xp_doubled
xp_tripled
xp_quadrupled
mod_doubled=XP multiplied by 2 for everyone
mod_tripled=XP multiplied by 3 for everyone
mod_quadrupled=XP multiplied 4 for everyone
๐ Added :
Added new variable inmodules panel : all buttons of multiplier of XP is replaced by one called xp_multiplier. xp_multiplier : Added a numeric variable instead that just allows you to write your experience mltiplier yourself. It's more flexible. You can then put for example x1.2 to increase the exp gain by +20%. Your players will be warned in the chat about this advantage. You can always configure it if it concerns the whole server or only some jobs or ranks (VIP, etc.).
Added a button to reset old settings, new modifications may create Lua errors on old saves. Reset buttons can bring new missing variables.
And will also allow you to easily reset your settings whenever you feel like it.
Screen 1
Screen 2
Screen 3

v1.7
โ๏ธ Patched :
You can add empty weapons to your inventory without it disappearing. The fact that the weapon displays the number of ammunition and when it is at 0 it is no longer counted as non-existent. So not deleted.
You can add empty weapons to your inventory without it disappearing. The fact that the weapon displays the number of ammunition and when it is at 0 it is no longer counted as non-existent. So not deleted.

v1.1
๐ Added :
Added in the config file the variable : cfg.Entity_TP
-----ITEM Teleportation-----
cfg.Entity_TP=1 --0 = OFF, 1 = ON if entity touche the TP he is teleported.
Added in the config file the variable : cfg.Entity_TP
-----ITEM Teleportation-----
cfg.Entity_TP=1 --0 = OFF, 1 = ON if entity touche the TP he is teleported.

v2.5
๐ Added:
Add Shortcut to open the panel of Teleportation Portal addon for Gmod without command.
Add Shortcut to open the panel of Teleportation Portal addon for Gmod without command.

v1.6
๐ Added :
Added a new option in the STYLE tab that allows to replace the icons of the objects by their 3D model.
ON = Spawn Icon
OFF = Image of the Model
don't forget to reset the style to make the new variable appear in the table. See the screen
Added a new option in the STYLE tab that allows to replace the icons of the objects by their 3D model.
ON = Spawn Icon
OFF = Image of the Model
don't forget to reset the style to make the new variable appear in the table. See the screen

v2.1
โ๏ธ Patched :
Patch the glitch when players run backwards to avoid using stamina.
Patch the glitch when players run backwards to avoid using stamina.

v1.5
๐ Added :
+ Added coordinates indicating the X Y Z position of the player. Can be disabled.
+ Added variable: cfg.Items_Use_Functions which allows to add uses to objects from the inventory. For example: Eat, Drink, Heal, Fill the empty water bottle when you are ready to use it...
+ Added coordinates indicating the X Y Z position of the player. Can be disabled.
+ Added variable: cfg.Items_Use_Functions which allows to add uses to objects from the inventory. For example: Eat, Drink, Heal, Fill the empty water bottle when you are ready to use it...

v2.1
โ๏ธ Patched :
Fixes the collision problem
Fixes the collision problem

v2.0
๐ Added :
Added variable in config file : cfg.Inventory_DirectStore Which allows you to disable the display of direct storage in the inventory when it is not installed.
Added variable in config file : cfg.Inventory_DirectStore Which allows you to disable the display of direct storage in the inventory when it is not installed.

v1.9
๐ Added :
We can directly store items from the furniture inventory in the player's inventory from the interface without spawn anything in game (Optimization +++ Because interacting with objects that don't physically exist allows the engine not to manage them).
โ๏ธ Patched :
Patched when the counters of the stacked objects were not working.
We can directly store items from the furniture inventory in the player's inventory from the interface without spawn anything in game (Optimization +++ Because interacting with objects that don't physically exist allows the engine not to manage them).
โ๏ธ Patched :
Patched when the counters of the stacked objects were not working.

v1.4
๐ Added :
Added a new item drop system that allows you to choose the quantity. Drop a lot of items at once in one entity that won't burden your server.
Screenshot of the Gmod intuitive drop system
Added an item description system that allows you to give a story to an item, to share useful information about its use in your project. For example what craft it could be used for.
Screenshot of the Gmod description system
Added two new gameplay options:
Allow deletion of equipped weapons upon death of the user with a simple ON | OFF switch
Enable ammo deletion on user death with a simple switch ON | OFF the player will respawn with his weapons but without his ammo.
Added a new item drop system that allows you to choose the quantity. Drop a lot of items at once in one entity that won't burden your server.
Screenshot of the Gmod intuitive drop system
Added an item description system that allows you to give a story to an item, to share useful information about its use in your project. For example what craft it could be used for.
Screenshot of the Gmod description system
Added two new gameplay options:
Allow deletion of equipped weapons upon death of the user with a simple ON | OFF switch
Enable ammo deletion on user death with a simple switch ON | OFF the player will respawn with his weapons but without his ammo.

v2.8
๐งฑ Improved :
Displays the unoccupied slots of the inventory compared to the settings of the inventory system.
Displays the unoccupied slots of the inventory compared to the settings of the inventory system.

v3.0
โ๏ธ Patched Lua Error :
[nordahl_loot_ent_spawn_editor] addons/nordahl_loot_ent_spawn_editor/lua/entities/ent_spawn_point/cl_init.lua:781: attempt to index global 'cfg' (a nil value)
1. unknown - addons/nordahl_loot_ent_spawn_editor/lua/entities/ent_spawn_point/cl_init.lua:781
[nordahl_loot_ent_spawn_editor] addons/nordahl_loot_ent_spawn_editor/lua/entities/ent_spawn_point/cl_init.lua:781: attempt to index global 'cfg' (a nil value)
1. unknown - addons/nordahl_loot_ent_spawn_editor/lua/entities/ent_spawn_point/cl_init.lua:781

v2.4
๐ Added:
Add Shortcut to open the panel Gmod Advanced Inventory System
Add Shortcut to open the panel Gmod Advanced Inventory System

v2.4
โ๏ธ Patched :
Fixed when some spawnable money cannot be collected
Fixed when some spawnable money cannot be collected

v2.3
โ๏ธ Patched :
Patched when it say -Character System - is not installed
Patched when it say -Character System - is not installed

v2.7
๐งฑ Improved :
When deleting the character, the character stats generated by the independent scripts will be deleted too, this concerns my systems of : Life, Armor, Hunger, Thirst, Stamina, Mana, Level, Exp, Money, Inventory.
โ๏ธ Patched :
Fixed Lua error when creating the character linked to the inventory.
When deleting the character, the character stats generated by the independent scripts will be deleted too, this concerns my systems of : Life, Armor, Hunger, Thirst, Stamina, Mana, Level, Exp, Money, Inventory.
โ๏ธ Patched :
Fixed Lua error when creating the character linked to the inventory.

v1.3
๐งฑ Improved :
Improvement of the shortcut Bind system.
Optimization of the size of the icons
โ๏ธ Patched :
When you bind a device that has already been binded in a shortcut, the previous busy bind is removed.
Improvement of the shortcut Bind system.
Optimization of the size of the icons
โ๏ธ Patched :
When you bind a device that has already been binded in a shortcut, the previous busy bind is removed.

v1.2
๐ Added :
Add Compatibility with Gmod Character Creator System Each created character has its own inventory. The inventory is displayed from the character selection menu.
Add Compatibility with Gmod Character Creator System Each created character has its own inventory. The inventory is displayed from the character selection menu.

v2.6
๐ Added :
Compatibility with Gmod Advanced Inventory System
Add when each created character has its own inventory. The inventory is displayed from the character selection menu.
Compatibility with Gmod Advanced Inventory System
Add when each created character has its own inventory. The inventory is displayed from the character selection menu.

v2.9
๐งฑ Improved :
If you gain more xp needed for the level up then the excess xp is redistributed for the next level.
Example before : You have 50 xp points and you need to reach 100 to level up to level 2. If you pick up 1000 experience points then you go up to level 2 and you start over at 0% to be able to reach level 3.
Now: You have 50 points of xp and you need to reach 100 to get to level 2. If you collect 1000 experience points then you go directly to level 8 and the remaining exp points are redistributed to the next level.
If you gain more xp needed for the level up then the excess xp is redistributed for the next level.
Example before : You have 50 xp points and you need to reach 100 to level up to level 2. If you pick up 1000 experience points then you go up to level 2 and you start over at 0% to be able to reach level 3.
Now: You have 50 points of xp and you need to reach 100 to get to level 2. If you collect 1000 experience points then you go directly to level 8 and the remaining exp points are redistributed to the next level.

v1.2
๐ Added :
Collecting resources can now give experience points if you set it up that way.
Wiki Product was updated about it.
Collecting resources can now give experience points if you set it up that way.
Wiki Product was updated about it.

v1.3
๐ Added :
Added the possibility to give XP when a resource entity is destroyed.
Wiki updated about this new feature : Question 23.
Added the possibility to give XP when a resource entity is destroyed.
Wiki updated about this new feature : Question 23.

v1.5
๐ Added :
Added variable to customize the icons of your weapons in the selection menu.
๐งฑ Improved :
Added in the wiki the question to help set this up. (Wiki line 21)
Added variable to customize the icons of your weapons in the selection menu.
----- Weapons Custom Image -----
cfg.Swep_Custom_IMG={
weapon_crowbar =Material("ngui/norda_huds/mod_wepmenu2.png","smooth"),
}
๐งฑ Improved :
Added in the wiki the question to help set this up. (Wiki line 21)

v1.1
โ๏ธ Patched :
Icons Errors
Icons Errors

v2.3
โ๏ธ Patched :
Some new variable buttons do not work but work by command for example to customize the currency on the HUD. Sorry for this oversight.
Some new variable buttons do not work but work by command for example to customize the currency on the HUD. Sorry for this oversight.