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Norda Scripts
76561198033784269π¨ Creator
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π Osgmod Stats
Creators Stats | |
---|---|
βοΈ Scripts created: | 79 scripts |
βοΈ 568 Reviews: | β β β β β |
πͺ Averages on 568 Reviews: | 4.98/5 |
π Sales: | 10951 |
π Updates released: | 1306 updates |
Users Stats | |
π Commented scripts: | 168 |
βοΈ Coffee offered: | 0 |
π Last login: | 1734949850 |
πΎ Joined: | 1432600035 |
Forums Stats | |
π Forum Posts: | 169 |
β©οΈ Forum Reply: | 76 |
β€οΈ Reactions Given: | 25 |
π³ Reactions Received: | 63 |
βοΈ 1306 Updates released
All updates published by Norda Scripts - page 26
v2.8
π Added :
New, more modern style.
Automated backup system. No more forgetting to click the save button.
Added a reset button at the top right of the management panel.
Improvement of DColorMixer of Garry's Mod. Which allows you to copy and paste the complete RGBA code and insert it in other DColorMixer to better respect the graphic charter of your game on your server. And also to work faster.
β οΈ Don't forget to click on the new blue Reset Setting button that appears at the top right of the administration panel. To delete the old style save to load the new updated variables. π
New, more modern style.
Automated backup system. No more forgetting to click the save button.
Added a reset button at the top right of the management panel.
Improvement of DColorMixer of Garry's Mod. Which allows you to copy and paste the complete RGBA code and insert it in other DColorMixer to better respect the graphic charter of your game on your server. And also to work faster.
β οΈ Don't forget to click on the new blue Reset Setting button that appears at the top right of the administration panel. To delete the old style save to load the new updated variables. π
v2.5
βοΈ Patched :
The save systems of some Gmod scripts for optimization reasons only launched if the player disconnects from the server, the problem patch when the player changes character it does not save his character in progress.
This patch update takes into account the saving of :
1. Gmod Leveling System
2. Gmod Money System
3. Gmod Health Modules
4. Gmod Stamina System
5. Gmod Hunger Mod
6. Gmod Thirst Mod
7. Gmod Mana System
The save systems of some Gmod scripts for optimization reasons only launched if the player disconnects from the server, the problem patch when the player changes character it does not save his character in progress.
This patch update takes into account the saving of :
1. Gmod Leveling System
2. Gmod Money System
3. Gmod Health Modules
4. Gmod Stamina System
5. Gmod Hunger Mod
6. Gmod Thirst Mod
7. Gmod Mana System
v2.7
π Added :
Added a function that will be used for the Character System that I made that will stop the playtime, the xp gain per presence in game and the AFK system. When the player goes back to the character screen they have created to select another character.
Added a function that will be used for the Character System that I made that will stop the playtime, the xp gain per presence in game and the AFK system. When the player goes back to the character screen they have created to select another character.
v1.8
𧱠Improved :
Optimisation of the mana system.
Optimisation of mana recharge items for customisation.
Optimisation of the mana system.
Optimisation of mana recharge items for customisation.
v2.2
π Added :
Add in the config file the variables that will allow you to disable buttons in the deathscreen easily:
βοΈ Patched :
Corrects when you die and the Deathscreen is not displayed. You see the ragdoll and you can't do anything else. This was a conflict with titlescreen.
𧱠Improved :
CompatibilitΓ© avec les addons Gmod Character Creator System et Gmod Title Screen.
Add in the config file the variables that will allow you to disable buttons in the deathscreen easily:
cfg.Press_to_Change_Character=1 // You must have GMod Character System installed : /gmod-scripts/3931/gmod-character-creator-system
cfg.Press_to_Return_Titlescreen=1 // You must have GMod Title screen installed : /gmod-scripts/3929/gmod-server-title-screen-build
cfg.Press_to_Respawn=1 // Respawn in a new position
cfg.Press_to_Wakeup=1 // Respawn where you are dead
βοΈ Patched :
Corrects when you die and the Deathscreen is not displayed. You see the ragdoll and you can't do anything else. This was a conflict with titlescreen.
𧱠Improved :
CompatibilitΓ© avec les addons Gmod Character Creator System et Gmod Title Screen.
v1.9
𧱠Improved:
Compatibility with Gmod Death Screen and Gmod Character Creator System addons.
Compatibility with Gmod Death Screen and Gmod Character Creator System addons.
v2.4
Add in the config file the variables:
cfg.Users_Can_Change_Color=1
cfg.Show_the_Inventory=1
Users_Can_Change_Color allows your users to change the colour of their character or block it from being displayed in the character creation menu.
Show_the_Inventory allows you to show the character's inventory or hide it.
𧱠Improved:
Compatibility with Gmod Death Screen and Gmod Title Screen addons.
cfg.Users_Can_Change_Color=1
cfg.Show_the_Inventory=1
Users_Can_Change_Color allows your users to change the colour of their character or block it from being displayed in the character creation menu.
Show_the_Inventory allows you to show the character's inventory or hide it.
𧱠Improved:
Compatibility with Gmod Death Screen and Gmod Title Screen addons.
v2.3
𧱠Improved :
Improvement of optimisation.
Like in MMORPGs, Spawn NPCs are despawned depending on the presence of players in an area. If you set the respawn to 10 minutes, if the npc is not dead it will spawn quickly when there are players in the area (which you will have set the distance so that they don't spawn in front of the players to look ugly). If the players leave the area, the npcs generated by the spawn point disappear. They will then respawn later with all their life points.
If they die then they will have to wait 10 minutes before they can respawn automatically.
Improvement of optimisation.
Like in MMORPGs, Spawn NPCs are despawned depending on the presence of players in an area. If you set the respawn to 10 minutes, if the npc is not dead it will spawn quickly when there are players in the area (which you will have set the distance so that they don't spawn in front of the players to look ugly). If the players leave the area, the npcs generated by the spawn point disappear. They will then respawn later with all their life points.
If they die then they will have to wait 10 minutes before they can respawn automatically.
v2.2
𧱠Improved :
Adds the DetectionPlayer_Timeheck variable to the configuration file, which separates the checking time from the respawn time.
Previously, if an npc spawned every 5 minutes, it would not be removed until the next 5 minutes.
Configuration file :
cfg.DetectionPlayer_Timeheck=2 -- sets the time in seconds to check for the existence of players in the point area that will remove NPCs in areas where there are no players on your server and spawning them where there are players. To optimise it you can set a high value.
Adds the DetectionPlayer_Timeheck variable to the configuration file, which separates the checking time from the respawn time.
Previously, if an npc spawned every 5 minutes, it would not be removed until the next 5 minutes.
Configuration file :
cfg.DetectionPlayer_Timeheck=2 -- sets the time in seconds to check for the existence of players in the point area that will remove NPCs in areas where there are no players on your server and spawning them where there are players. To optimise it you can set a high value.
v1.8
𧱠Improved :
The name of the items is now displayed. If the name is nil, you will see the class name of the stored entity.
The name of the items is now displayed. If the name is nil, you will see the class name of the stored entity.
v1.7
βοΈ Patched :
Fixes a conflict in the backup.
Corrects when in some rare cases ATMs do not spawn.
Fixes a conflict in the backup.
Corrects when in some rare cases ATMs do not spawn.
v2.3
𧱠Improved :
Compatibility with DarkRP. When the steam player nickname is displayed instead of the roleplay name.
cfg.allowrpnames allow to enable and disable it.
Compatibility with DarkRP. When the steam player nickname is displayed instead of the roleplay name.
cfg.allowrpnames allow to enable and disable it.
v1.7
𧱠Improved :
Takes into account the maximum pocket limit of the darkrp
Takes into account the maximum pocket limit of the darkrp
v1.1
π Added :
In config file add variable to store directly in the DarkRP pocket system.
cfg.DarkRP_Pocket=0 --0 = Like when you press use on item, 1 = Store directly in the Darkrp pocket
In config file add variable to store directly in the DarkRP pocket system.
cfg.DarkRP_Pocket=0 --0 = Like when you press use on item, 1 = Store directly in the Darkrp pocket
v2.2
π Added :
Added new shortcut buttons for opening panels for my new scripts without knowing the commands for:
Gmod Resources Collecting System
Destructible Resource Container System, Mining, Looting
Gmod Loot Furniture Designer
Added new shortcut buttons for opening panels for my new scripts without knowing the commands for:
Gmod Resources Collecting System
Destructible Resource Container System, Mining, Looting
Gmod Loot Furniture Designer
v1.6
π Added :
Added a variable to store directly in the DarkRP pocket system.
cfg.DarkRP_Pocket=0 --0 = OFF, 1 = Show the menu Store in DarkRP Pocket
Added a variable to store directly in the DarkRP pocket system.
cfg.DarkRP_Pocket=0 --0 = OFF, 1 = Show the menu Store in DarkRP Pocket
v1.2
βοΈ Patched :
Fix the red error model caused by the client-side effect.
π Added :
Add variable to disable smoke: cfg.Smoke_FX=1 --0 = OFF, ON = 1.
Fix the red error model caused by the client-side effect.
π Added :
Add variable to disable smoke: cfg.Smoke_FX=1 --0 = OFF, ON = 1.
v1.1
𧱠Improved :
The entity's models are taken into account
The entity's models are taken into account
v2.2
βοΈ Patched :
Patch this Lua Error related to "ULibPlayerKicked" :
[nordahl_discord_logs_system] bad argument #3 to 'Add' (function expected, got nil)
1. Add - lua/includes/modules/hook.lua:31
2. unknown - addons/nordahl_discord_logs_system/lua/autorun/nordahl_sv/discord_log_system_sv.lua:402
3. act_hk - addons/nordahl_discord_logs_system/lua/autorun/nordahl_sv/discord_log_system_sv.lua:413
4. unknown - addons/nordahl_discord_logs_system/lua/autorun/nordahl_sv/discord_log_system_sv.lua:471
5. include - [C]:-1
6. unknown - addons/nordahl_discord_logs_system/lua/autorun/nordahl_discord_log_system_init.lua:20
Patch this Lua Error related to "ULibPlayerKicked" :
[nordahl_discord_logs_system] bad argument #3 to 'Add' (function expected, got nil)
1. Add - lua/includes/modules/hook.lua:31
2. unknown - addons/nordahl_discord_logs_system/lua/autorun/nordahl_sv/discord_log_system_sv.lua:402
3. act_hk - addons/nordahl_discord_logs_system/lua/autorun/nordahl_sv/discord_log_system_sv.lua:413
4. unknown - addons/nordahl_discord_logs_system/lua/autorun/nordahl_sv/discord_log_system_sv.lua:471
5. include - [C]:-1
6. unknown - addons/nordahl_discord_logs_system/lua/autorun/nordahl_discord_log_system_init.lua:20
v2.1
𧱠Improved :
Change the function cfg.hudmoney_save for it work also with ULX admin system.
Change the function cfg.hudmoney_save for it work also with ULX admin system.
v2.0
𧱠Improved :
HUD Styles was improved
π Added :
When the server restarts or changes map, players lose their progress. This has been improved. Another option to choose the save method has been added.
Add cfg.Save_Methods in the config file :
/* -----Save Methods-----
1 = Money is Save only when user disconnect (It will optimize your database. You need a stable server.).
2 = Money is Save every time the money is edited (Secure, if the server crash the user dont lost money).
*/
cfg.Save_Methods=1 // (by default = 1)
βοΈ Patched :
Sometime the payday and reward system was stopped. The pay and reward system timer was now fixed.
HUD Styles was improved
π Added :
When the server restarts or changes map, players lose their progress. This has been improved. Another option to choose the save method has been added.
Add cfg.Save_Methods in the config file :
/* -----Save Methods-----
1 = Money is Save only when user disconnect (It will optimize your database. You need a stable server.).
2 = Money is Save every time the money is edited (Secure, if the server crash the user dont lost money).
*/
cfg.Save_Methods=1 // (by default = 1)
βοΈ Patched :
Sometime the payday and reward system was stopped. The pay and reward system timer was now fixed.
v1.0
Initial version
v1.5
π Added :
Added a persistence button to block furniture from being deleted by other systems. It is enabled by default. You just have to switch it to OFF to be able to delete furniture on your map.
Added a button to convert props on the map equal to the model of the selected entity into movable furniture.
Replaced some sliders with a manual add menu.
Added a persistence button to block furniture from being deleted by other systems. It is enabled by default. You just have to switch it to OFF to be able to delete furniture on your map.
Added a button to convert props on the map equal to the model of the selected entity into movable furniture.
Replaced some sliders with a manual add menu.
v1.4
βοΈ Patched :
Corrects model persistence after a reboot. (When a grey cube appears instead of the furniture model)
Corrects model persistence after a reboot. (When a grey cube appears instead of the furniture model)
v1.3
π Added :
Added when the user looks at the container he will be informed that it is searchable by a message that will be displayed smoothly. "Press USE to search"
Add Variable cfg.Hide_Press_Use in configuration file. 0 = keep active this. 1 = Disable the message on the HUD.
Added when the user looks at the container he will be informed that it is searchable by a message that will be displayed smoothly. "Press USE to search"
Add Variable cfg.Hide_Press_Use in configuration file. 0 = keep active this. 1 = Disable the message on the HUD.
v1.2
𧱠Improved :
When the setting of a type of lootable furniture is deleted, all those already placed are deleted.
When the setting of a type of lootable furniture is deleted, all those already placed are deleted.
v1.1
π Added :
Add the workshop ressources pack
Add the workshop ressources pack
v1.4
𧱠Improved :
Suppression of head wobble at rest with viewing mode 1
Suppression of head wobble at rest with viewing mode 1