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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
Creators Stats | |
---|---|
โ๏ธ Scripts created: | 85 scripts |
โญ๏ธ 591 Reviews: | โ โ โ โ โ 4.98/5 |
๐ Sales: | 11419 |
๐ Updates released: | 1408 updates |
Users Stats | |
๐ Last login: | 1751120236 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 175 |
โฉ๏ธ Forum Reply: | 80 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 65 |
โญ๏ธ 1408 Updates released
All updates published by Norda Scripts - page 24
Published Updates by Norda Scripts (Gmod addons) - Page 24

v2.4
๐ Added :
Add variables for the inventory system in configuration file :
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the Stamina items that can be stored in my inventory system.
โ๏ธ Patched :
Patched drink sound when the Stamina items are stored in the inventory.
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 items per inventory slot
cfg.Inventory_items_Categorie = "Foods" -- The Foods category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(66,165,245) -- Colors of the Stamina items in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the Stamina items that can be stored in my inventory system.
โ๏ธ Patched :
Patched drink sound when the Stamina items are stored in the inventory.

v2.5
๐ Added :
Add variables for the inventory system in configuration file :
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the foods items that can be stored in my inventory system.
โ๏ธ Patched :
Patched eat sound when the foods items are take in the inventory.
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 Foods products per inventory slot
cfg.Inventory_items_Categorie = "Foods" -- The Foods category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(66,165,245) -- Colors of the Foods in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the foods items that can be stored in my inventory system.
โ๏ธ Patched :
Patched eat sound when the foods items are take in the inventory.

v2.1
๐ Added :
Add variables for the inventory system in configuration file :
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the drink items that can be stored in my inventory system.
โ๏ธ Patched :
Patched drink sound when the drinking items are stored in the inventory.
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 drinking items per inventory slot
cfg.Inventory_items_Categorie = "Foods" -- The Foods category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(66,165,245) -- Colors of the drinking items in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the drink items that can be stored in my inventory system.
โ๏ธ Patched :
Patched drink sound when the drinking items are stored in the inventory.

v2.0
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the magic items that can be stored in my inventory system.
๐ Added :
Add variables for the inventory system in configuration file :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the magic items that can be stored in my inventory system.
๐ Added :
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 items per inventory slot
cfg.Inventory_items_Categorie = "Foods" -- The Foods category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(66,165,245) -- Colors of the magic items in the inventory and of the effect when it is stored

v3.6
๐งฑ Improved:
More translations on some untranslated words reported
More translations on some untranslated words reported

v1.7
๐งฑ Improved :
Replacement of the links of the ranking on the site by the opening of the ranking of the server.
โ๏ธ Patched :
Patch Lua error - cl_management_system.lua:2045: attempt to index global 'z0' (a nil value)
This error appeared when you open the "F2" panel and click on the gear on the top right of the panel
Replacement of the links of the ranking on the site by the opening of the ranking of the server.
โ๏ธ Patched :
Patch Lua error - cl_management_system.lua:2045: attempt to index global 'z0' (a nil value)
This error appeared when you open the "F2" panel and click on the gear on the top right of the panel

v1.2
๐งฑ Improved :
Respect the maximum limit of the pocket system (version +1.2 minimum) and the inventory system (version +3.2 minimum).
The maximum values of the storages are displayed at the top of the interface. To keep the user informed about the capacity of his inventory.
Respect the maximum limit of the pocket system (version +1.2 minimum) and the inventory system (version +3.2 minimum).
The maximum values of the storages are displayed at the top of the interface. To keep the user informed about the capacity of his inventory.

v3.2
๐ Added :
Adding the API player:GetItems() Which allows to return the table of items stored in the inventory. This API is necessary to for the script items bank system and is more easily used in other scripts. Updated Wiki on how to return the items table.
Adding the API player:GetItems() Which allows to return the table of items stored in the inventory. This API is necessary to for the script items bank system and is more easily used in other scripts. Updated Wiki on how to return the items table.

v1.2
๐ Added :
Adding the API player:GetPocketItems() Which allows to return the table of objects in the pocket. This API is necessary to respect the limitation of objects with the object bank system and is more easily used in other scripts. Updated Wiki on how to return the object table.
Adding the API player:GetPocketItems() Which allows to return the table of objects in the pocket. This API is necessary to respect the limitation of objects with the object bank system and is more easily used in other scripts. Updated Wiki on how to return the object table.

v2.5
๐งฑ Improved :
- Modification applied in real time: When you modify the icons of the buttons from the interface the modification is taken into account in real time without reboot. This allows you to quickly see if you made a mistake in the image path without rebooting between each configuration attempt.
- Improved readability of the customization menu of the title screen buttons.
- Modification applied in real time: When you modify the icons of the buttons from the interface the modification is taken into account in real time without reboot. This allows you to quickly see if you made a mistake in the image path without rebooting between each configuration attempt.
- Improved readability of the customization menu of the title screen buttons.

v1.4
๐งฑ Optimisation :
Reduction of the number of files for the same job.
๐ Added :
Changement in ammunition variables in config gile. The variable "Ammo" is renamed by "qt" in cfg.Ammo_List. This makes the ammunition compatible with the inventory system and the stacking system. Also this allows to see the number of ammunition and not the number of box.
Reduction of the number of files for the same job.
๐ Added :
Changement in ammunition variables in config gile. The variable "Ammo" is renamed by "qt" in cfg.Ammo_List. This makes the ammunition compatible with the inventory system and the stacking system. Also this allows to see the number of ammunition and not the number of box.

v2.6
๐ Added :
Added the possibility if GetMaxHealth and GetMaxHealth can be overide or not. For those who have the maximums defined by the jobs. Information about added in the script wiki.
Added the possibility if GetMaxHealth and GetMaxHealth can be overide or not. For those who have the maximums defined by the jobs. Information about added in the script wiki.

v2.4
๐ Added :
- Added a reset button for ranks job settings.
๐งฑ Improved :
- You can disable the hunger system by darkrp job and by rank from the interface
- Added a reset button for ranks job settings.
๐งฑ Improved :
- You can disable the hunger system by darkrp job and by rank from the interface

v2
๐ Added :
- Added a reset button for ranks job options.
๐งฑ Improved :
- You can disable the thirst system by rank and by job.
- Added a reset button for ranks job options.
๐งฑ Improved :
- You can disable the thirst system by rank and by job.

v2.3
๐ Added :
- Added a reset button for ranks job settings.
๐งฑ Improved :
- You can disable the stamina system individually and without rebooting the server directly from the interface in the section of the rank or job concerned.
- One less Lua file for the same work.
- Added a reset button for ranks job settings.
๐งฑ Improved :
- You can disable the stamina system individually and without rebooting the server directly from the interface in the section of the rank or job concerned.
- One less Lua file for the same work.

v1.1
๐งฑ Improved :
Reduction of the config file size and some minor optimizations
Reduction of the config file size and some minor optimizations

v2.0
๐งฑ Improved :
The system now takes into account the IconOverride variable of sweps without 3D Model. This solves the problem of displaying the inventory icons and the pocket.
The system now takes into account the IconOverride variable of sweps without 3D Model. This solves the problem of displaying the inventory icons and the pocket.

v3.5
๐งฑ Improved :
Added some translation.
Added some translation.

v1.0
Initial version

v3.1
๐ Added :
Added an additional reset button to reset the inventory contents of the whole database.
Added an additional reset button to reset the inventory contents of the whole database.

v2.42
โ๏ธ Patched :
Patch conflict with escape menu.
Patch conflict with escape menu.

v1.9
๐ Added :
Starting with this version, players who buy a skin will be remembered. When they return to the store, they will see on the product that it has already been purchased. They can then choose and change the skin without paying again.
๐งฑ Improved :
Optimization related to the reduction of the size of the files and deletion of a lua file which became useless.
Starting with this version, players who buy a skin will be remembered. When they return to the store, they will see on the product that it has already been purchased. They can then choose and change the skin without paying again.
๐งฑ Improved :
Optimization related to the reduction of the size of the files and deletion of a lua file which became useless.

v3.4
๐ Added :
Sometimes you use a deathmenu that doesn't work simply because this system handles the death of the player. In this update you will be able to disable this management by changing a simple variable.
Add in config file : cfg.PlayerDeath_management
cfg.PlayerDeath_management = 1 -- 1 = ON (Enabled by default). 0 = Disable management of PlayerDeath, PlayerSilentDeath and PlayerDeathThink
Sometimes you use a deathmenu that doesn't work simply because this system handles the death of the player. In this update you will be able to disable this management by changing a simple variable.
Add in config file : cfg.PlayerDeath_management
cfg.PlayerDeath_management = 1 -- 1 = ON (Enabled by default). 0 = Disable management of PlayerDeath, PlayerSilentDeath and PlayerDeathThink

v3.0
โ๏ธ Patched :
This only concerns jobs without predefined table weapons. Those who do not use it in a DarkRP you are not concerned but this update.
Fixes Lua error when inventory is used in DarkRP gamemode on custom jobs where weapons table was not created. By creating an empty table if it does not exist.
Reported Lua error that has been corrected :
[norda_inventory_system] cl_norda_inventory_system.lua:2209: bad argument #1 to pairs (table expected, got nil)
This only concerns jobs without predefined table weapons. Those who do not use it in a DarkRP you are not concerned but this update.
Fixes Lua error when inventory is used in DarkRP gamemode on custom jobs where weapons table was not created. By creating an empty table if it does not exist.
Reported Lua error that has been corrected :
[norda_inventory_system] cl_norda_inventory_system.lua:2209: bad argument #1 to pairs (table expected, got nil)

v1.6
๐งฑ Improved :
When you are flat on the ground, if the creatures come at you, you will be caught.
When you are flat on the ground, if the creatures come at you, you will be caught.

v1.5
โ๏ธ Patched :
Patch the access of the skin dealer
Patch the access of the skin dealer

v1.4
โ๏ธ Patched :
The vehicles are maintained in the state after a restart. The vehicles are maintained in the state after a restart. Minus the wear points at each reboot.
๐งฑ Improved :
Ranks are listed in order of importance in the administration panel.
The vehicles are maintained in the state after a restart. The vehicles are maintained in the state after a restart. Minus the wear points at each reboot.
๐งฑ Improved :
Ranks are listed in order of importance in the administration panel.

v3.0
๐งฑ Improved :
This update Improve and optimize the access system.
Addition in the configuration file:
----- Administration -----
cfg.OwnersSteamID64 = {["{{user_steamid64}}"]=true} --If you are the owner and you dont use Admin System put your Steam ID64 here.
cfg.Admin_GROUP_ACCESS = {["superadmin"]=true,["admin"]=true}
๐ Optimization of file size:
You will notice that there are fewer Lua files.
โ๏ธ Patched :
The news and banner areas you edit fro the escape menu will be the same as those displayed on the script: Gmod Server Title Screen Build
This update Improve and optimize the access system.
Addition in the configuration file:
----- Administration -----
cfg.OwnersSteamID64 = {["{{user_steamid64}}"]=true} --If you are the owner and you dont use Admin System put your Steam ID64 here.
cfg.Admin_GROUP_ACCESS = {["superadmin"]=true,["admin"]=true}
๐ Optimization of file size:
You will notice that there are fewer Lua files.
โ๏ธ Patched :
The news and banner areas you edit fro the escape menu will be the same as those displayed on the script: Gmod Server Title Screen Build

v2.4
๐ Optimization of file size:
Code size reduction and deletion of a Lua file.
โ๏ธ Patched :
Patch compatibility with news written from the escape menu.
๐งฑ Improved :
Improvement and optimization of the administration system.
Addition in the configuration file:
----- Administration -----
cfg.OwnersSteamID64 = {["{{user_steamid64}}"]=true} --If you are the owner and you dont use Admin System put your Steam ID64 here.
cfg.Admin_GROUP_ACCESS = {["superadmin"]=true,["admin"]=true}
Enhanced functionality related to the variable cfg.banners_of_escape_menu= 1
-----Banners and News of Escape Menu-----
-- 0 = Show demo text
-- 1 = News banner edited from the escape menu
-- -1 = Disable all (New in 2.4)
cfg.banners_of_escape_menu = 0 // This is the news banner and text box of Gmod Escape Menu Editor
Code size reduction and deletion of a Lua file.
โ๏ธ Patched :
Patch compatibility with news written from the escape menu.
๐งฑ Improved :
Improvement and optimization of the administration system.
Addition in the configuration file:
----- Administration -----
cfg.OwnersSteamID64 = {["{{user_steamid64}}"]=true} --If you are the owner and you dont use Admin System put your Steam ID64 here.
cfg.Admin_GROUP_ACCESS = {["superadmin"]=true,["admin"]=true}
Enhanced functionality related to the variable cfg.banners_of_escape_menu= 1
-----Banners and News of Escape Menu-----
-- 0 = Show demo text
-- 1 = News banner edited from the escape menu
-- -1 = Disable all (New in 2.4)
cfg.banners_of_escape_menu = 0 // This is the news banner and text box of Gmod Escape Menu Editor