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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
Creators Stats | |
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โ๏ธ Scripts created: | 79 scripts |
โญ๏ธ 568 Reviews: | โ โ โ โ โ |
๐ช Averages on 568 Reviews: | 4.98/5 |
๐ Sales: | 10950 |
๐ Updates released: | 1306 updates |
Users Stats | |
๐ Commented scripts: | 168 |
โ๏ธ Coffee offered: | 0 |
๐ Last login: | 1734919614 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 169 |
โฉ๏ธ Forum Reply: | 76 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 63 |
โญ๏ธ 1306 Updates released
All updates published by Norda Scripts - page 24
v3.5
๐งฑ Improved :
The basic user rank has been automatically added. Don't forget to reset the jobs and ranks from the reset button to restore the new configuration.
The basic user rank has been automatically added. Don't forget to reset the jobs and ranks from the reset button to restore the new configuration.
v3.0
๐ Added :
Added compatibility with the new pocket system.
Character saves take into account the pocket and its contents regardless of the other characters your users have created.
Added compatibility with the new pocket system.
Character saves take into account the pocket and its contents regardless of the other characters your users have created.
v3.4
โ๏ธ Patched :
Patched when you try to change the experience, level or reset stats of a user from the management interface it no longer applies to you.
Patched when you try to change the experience, level or reset stats of a user from the management interface it no longer applies to you.
v1.0
Initial version
v2.9
โ๏ธ Patched :
Patched the conflict with (De/Re)generation systems. (Stamina, Hunger, Thirst, ect)
Patched the conflict with (De/Re)generation systems. (Stamina, Hunger, Thirst, ect)
v2.8
๐งฑ Improved :
Improvement of the posture system. Before, you had to print the list in the console and manually insert the posture index in a text field so that the merchant takes a default posture. Now it's easier. Click on a button, the list of postures is displayed with their name and click on the one you want. It's done.
Improvement of the posture system. Before, you had to print the list in the console and manually insert the posture index in a text field so that the merchant takes a default posture. Now it's easier. Click on a button, the list of postures is displayed with their name and click on the one you want. It's done.
v3.3
๐งฑ Improved :
Optimization of the exp gain system by presence on the gmod server.
The exp gain stops when the player is dead and afk.
โ๏ธ Patched :
Patched the Lua error:
[norda_leveling_system] addons/norda_leveling_system/lua/autorun/nordahl_sv/sv_norda_leveling_system.lua:599: Tried to use a NULL entity!
1. Team - [C]:-1
2. Lvl_Options_Check - addons/norda_leveling_system/lua/autorun/nordahl_sv/sv_norda_leveling_system.lua:599
3. unknown - addons/norda_leveling_system/lua/autorun/nordahl_sv/sv_norda_leveling_system.lua:199
Timer Failed! [leveling_system_mod_playtime76561198291750854][@addons/norda_leveling_system/lua/autorun/nordahl_sv/sv_norda_leveling_system.lua (line 198)]
Optimization of the exp gain system by presence on the gmod server.
The exp gain stops when the player is dead and afk.
โ๏ธ Patched :
Patched the Lua error:
[norda_leveling_system] addons/norda_leveling_system/lua/autorun/nordahl_sv/sv_norda_leveling_system.lua:599: Tried to use a NULL entity!
1. Team - [C]:-1
2. Lvl_Options_Check - addons/norda_leveling_system/lua/autorun/nordahl_sv/sv_norda_leveling_system.lua:599
3. unknown - addons/norda_leveling_system/lua/autorun/nordahl_sv/sv_norda_leveling_system.lua:199
Timer Failed! [leveling_system_mod_playtime76561198291750854][@addons/norda_leveling_system/lua/autorun/nordahl_sv/sv_norda_leveling_system.lua (line 198)]
v1.4
๐ Added :
Added a posture table that you can assign to the skin dealer. When he spawning at his position he will be in the selected posture.
โ๏ธ Patched :
Corrects at the same time the T Position of the dealer NPCs that have custom animations or posture that do not match the default animation of its entities.
๐งฑ Improved :
Optimization of file size. There is one less Lua file on the client side.
Added a posture table that you can assign to the skin dealer. When he spawning at his position he will be in the selected posture.
โ๏ธ Patched :
Corrects at the same time the T Position of the dealer NPCs that have custom animations or posture that do not match the default animation of its entities.
๐งฑ Improved :
Optimization of file size. There is one less Lua file on the client side.
v1.9
๐ Added :
Added Customisable Sound System for Multi Channel Chat system.
Variable added in config file:
๐ฎ Removed :
Removed the variable : cfg.sound from the config file
Added Customisable Sound System for Multi Channel Chat system.
Variable added in config file:
cfg.s_receive_chat1 = "friends/message.wav" // Sound Chat for messagere receive in Global chat Channel
cfg.s_receive_chat2 = "friends/message.wav" // Sound Zone for messagere receive in Zone chat Channel
cfg.s_receive_chat3 = "friends/message.wav" // Sound Whipser for messagere receive in Whisper chat Channel
cfg.s_receive_chat4 = "friends/message.wav" // Sound Team for messagere receive in Team chat Channel
cfg.s_receive_chat5 = "friends/message.wav" // Sound Private for messagere receive in Private chat Channel
cfg.s_receive_chat6 = "friends/message.wav" // Sound Staff for messagere receive in Staff chat Channel
cfg.s_receive_chat7 = "friends/message.wav" // Sound VIP for messagere receive in VIP chat Channel
cfg.s_receive_chat7 = "friends/message.wav" // Sound System for messagere receive in System chat Channel
cfg.s_chat_categorie ="common/talk.wav" // Sound when the user click on the button to change the channel
cfg.s_chat_open = "ambient/machines/keyboard5_clicks.wav" // Sound when chat is opened
cfg.s_chat_close = "ambient/machines/keyboard4_clicks.wav" // Sound when chat is closed
cfg.s_press = "ambient/machines/keyboard2_clicks.wav" // Sound when we click on buttons in the chat panel
๐ฎ Removed :
Removed the variable : cfg.sound from the config file
v2.1
๐งฑ Improved :
Until now when all the spaces in the inventory are filled you can't store extra items. In this update. The items will stack on top of each other as long as their stacking limit is lower.
โ๏ธ Patched :
Correction of the drop distance of the objects.
Until now when all the spaces in the inventory are filled you can't store extra items. In this update. The items will stack on top of each other as long as their stacking limit is lower.
โ๏ธ Patched :
Correction of the drop distance of the objects.
v2.0
๐ Added :
A limit is set on the distance to pick up objects and drop them. It is no longer possible to drop beyond a realistic distance. Both from the inventory when you want to drop or with the swep: Hands (left click for fart right click for drop).
A limit is set on the distance to pick up objects and drop them. It is no longer possible to drop beyond a realistic distance. Both from the inventory when you want to drop or with the swep: Hands (left click for fart right click for drop).
v3.22
โ๏ธ Patched :
Patched XP Given by Player when they are killed by another players
Patched XP Given by Player when they are killed by another players
v3.21
โ๏ธ Patched :
Patched XP Given by NPC when they are killed by players
Patched XP Given by NPC when they are killed by players
v3.2
โ๏ธ Patched :
Patched of game time system with XP reward per game time played
Patched of game time system with XP reward per game time played
v1.9
โ๏ธ Patched :
Fixed when a weapon cannot be stored in the inventory.
Fixed when a weapon cannot be stored in the inventory.
v2.5
๐ Added :
Added button to hide the F4 menu when you don't need it.
Variable added in the configuration file:
cfg.Hide_F4_button=0 // 0 = Draw, 1 = Hide F4 Button
Added button to hide the F4 menu when you don't need it.
Variable added in the configuration file:
cfg.Hide_F4_button=0 // 0 = Draw, 1 = Hide F4 Button
v2.9
๐ Added :
Added Gmod Settings button in the Escape Menu. (Which you can delete in the configuration file).
Add command nord_call_console to call console. This allows to force the display to change the Gmod settings.
Added Gmod Settings button in the Escape Menu. (Which you can delete in the configuration file).
Add command nord_call_console to call console. This allows to force the display to change the Gmod settings.
v1.8
โ๏ธ Patched :
We are not supposed to drop the weapons with the right click of the "Hands" tool. This causes a duplication of ammunition. This has been corrected.
We are not supposed to drop the weapons with the right click of the "Hands" tool. This causes a duplication of ammunition. This has been corrected.
v3.1
Very important to reset the modules to avoid error. With the new buttons to do this.
๐งฑ Improved :
Big optimization. Optimization by reducing the number of interactions between variables by deleting and merging the variables that could. For example, to deactivate the AFK mode, it will be enough to set the time to 0. Instead of using a boolean variable to activate and deactivate it. It will be enough to enter a number which will be the time in minutes to activate it. This makes it even easier to configure because you will have less to do from the configuration file. Because many of the variables that had to be changed manually end up in the interface.
๐ฎ Removed :
Deleting variables in the configuration file:
cfg.delay_to_become_afk
cfg.delay_playtime_to_earn_xp
cfg.XP_amount_earn_with_playtime
cfg.XP_loose_when_die
cfg.XP_earn_when_kill
cfg.XP_earn_when_faction
๐ฎ Removed :
Deleting buttons ON / OFF from the interface:
xp_doubled
xp_tripled
xp_quadrupled
mod_doubled=XP multiplied by 2 for everyone
mod_tripled=XP multiplied by 3 for everyone
mod_quadrupled=XP multiplied 4 for everyone
๐ Added :
Added new variable inmodules panel : all buttons of multiplier of XP is replaced by one called xp_multiplier. xp_multiplier : Added a numeric variable instead that just allows you to write your experience mltiplier yourself. It's more flexible. You can then put for example x1.2 to increase the exp gain by +20%. Your players will be warned in the chat about this advantage. You can always configure it if it concerns the whole server or only some jobs or ranks (VIP, etc.).
Added a button to reset old settings, new modifications may create Lua errors on old saves. Reset buttons can bring new missing variables.
And will also allow you to easily reset your settings whenever you feel like it.
Screen 1
Screen 2
Screen 3
๐งฑ Improved :
Big optimization. Optimization by reducing the number of interactions between variables by deleting and merging the variables that could. For example, to deactivate the AFK mode, it will be enough to set the time to 0. Instead of using a boolean variable to activate and deactivate it. It will be enough to enter a number which will be the time in minutes to activate it. This makes it even easier to configure because you will have less to do from the configuration file. Because many of the variables that had to be changed manually end up in the interface.
๐ฎ Removed :
Deleting variables in the configuration file:
cfg.delay_to_become_afk
cfg.delay_playtime_to_earn_xp
cfg.XP_amount_earn_with_playtime
cfg.XP_loose_when_die
cfg.XP_earn_when_kill
cfg.XP_earn_when_faction
๐ฎ Removed :
Deleting buttons ON / OFF from the interface:
xp_doubled
xp_tripled
xp_quadrupled
mod_doubled=XP multiplied by 2 for everyone
mod_tripled=XP multiplied by 3 for everyone
mod_quadrupled=XP multiplied 4 for everyone
๐ Added :
Added new variable inmodules panel : all buttons of multiplier of XP is replaced by one called xp_multiplier. xp_multiplier : Added a numeric variable instead that just allows you to write your experience mltiplier yourself. It's more flexible. You can then put for example x1.2 to increase the exp gain by +20%. Your players will be warned in the chat about this advantage. You can always configure it if it concerns the whole server or only some jobs or ranks (VIP, etc.).
Added a button to reset old settings, new modifications may create Lua errors on old saves. Reset buttons can bring new missing variables.
And will also allow you to easily reset your settings whenever you feel like it.
Screen 1
Screen 2
Screen 3
v1.7
โ๏ธ Patched :
You can add empty weapons to your inventory without it disappearing. The fact that the weapon displays the number of ammunition and when it is at 0 it is no longer counted as non-existent. So not deleted.
You can add empty weapons to your inventory without it disappearing. The fact that the weapon displays the number of ammunition and when it is at 0 it is no longer counted as non-existent. So not deleted.
v1.1
๐ Added :
Added in the config file the variable : cfg.Entity_TP
-----ITEM Teleportation-----
cfg.Entity_TP=1 --0 = OFF, 1 = ON if entity touche the TP he is teleported.
Added in the config file the variable : cfg.Entity_TP
-----ITEM Teleportation-----
cfg.Entity_TP=1 --0 = OFF, 1 = ON if entity touche the TP he is teleported.
v2.5
๐ Added:
Add Shortcut to open the panel of Teleportation Portal addon for Gmod without command.
Add Shortcut to open the panel of Teleportation Portal addon for Gmod without command.
v1.6
๐ Added :
Added a new option in the STYLE tab that allows to replace the icons of the objects by their 3D model.
ON = Spawn Icon
OFF = Image of the Model
don't forget to reset the style to make the new variable appear in the table. See the screen
Added a new option in the STYLE tab that allows to replace the icons of the objects by their 3D model.
ON = Spawn Icon
OFF = Image of the Model
don't forget to reset the style to make the new variable appear in the table. See the screen
v2.1
โ๏ธ Patched :
Patch the glitch when players run backwards to avoid using stamina.
Patch the glitch when players run backwards to avoid using stamina.
v1.5
๐ Added :
+ Added coordinates indicating the X Y Z position of the player. Can be disabled.
+ Added variable: cfg.Items_Use_Functions which allows to add uses to objects from the inventory. For example: Eat, Drink, Heal, Fill the empty water bottle when you are ready to use it...
+ Added coordinates indicating the X Y Z position of the player. Can be disabled.
+ Added variable: cfg.Items_Use_Functions which allows to add uses to objects from the inventory. For example: Eat, Drink, Heal, Fill the empty water bottle when you are ready to use it...
v2.1
โ๏ธ Patched :
Fixes the collision problem
Fixes the collision problem
v2.0
๐ Added :
Added variable in config file : cfg.Inventory_DirectStore Which allows you to disable the display of direct storage in the inventory when it is not installed.
Added variable in config file : cfg.Inventory_DirectStore Which allows you to disable the display of direct storage in the inventory when it is not installed.
v1.9
๐ Added :
We can directly store items from the furniture inventory in the player's inventory from the interface without spawn anything in game (Optimization +++ Because interacting with objects that don't physically exist allows the engine not to manage them).
โ๏ธ Patched :
Patched when the counters of the stacked objects were not working.
We can directly store items from the furniture inventory in the player's inventory from the interface without spawn anything in game (Optimization +++ Because interacting with objects that don't physically exist allows the engine not to manage them).
โ๏ธ Patched :
Patched when the counters of the stacked objects were not working.