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Norda Scripts
76561198033784269π¨ Creator
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π Osgmod Stats
Creators Stats | |
---|---|
βοΈ Scripts created: | 78 scripts |
βοΈ 569 Reviews: | β β β β β |
πͺ Averages on 569 Reviews: | 4.98/5 |
π Sales: | 11001 |
π Updates released: | 1317 updates |
Users Stats | |
π Commented scripts: | 168 |
βοΈ Coffee offered: | 0 |
π Last login: | 1737579388 |
πΎ Joined: | 1432600035 |
Forums Stats | |
π Forum Posts: | 171 |
β©οΈ Forum Reply: | 76 |
β€οΈ Reactions Given: | 25 |
π³ Reactions Received: | 64 |
βοΈ 1317 Updates released
All updates published by Norda Scripts - page 23
v2.6
π Added :
Added the norda_inventory concommand to open the inventory from a simple command. Allowing to associate this command to a bind.
This update is not important if you already use the existing systems. It was requested by a user.
Added the norda_inventory concommand to open the inventory from a simple command. Allowing to associate this command to a bind.
This update is not important if you already use the existing systems. It was requested by a user.
v3.1
βοΈ Patched :
Removal of the button "Administrate the store" from the wallet.
Removal of the button "Administrate the store" from the wallet.
v3.2
𧱠Improved:
Compatibility Improvement with : Gmod Advanced Inventory System
The character's age and gender is displayed in the character's stats window in the inventory.
Compatibility Improvement with : Gmod Advanced Inventory System
The character's age and gender is displayed in the character's stats window in the inventory.
v2.5
𧱠Improved :
The darkrp job of the player is displayed in the stats window in the inventory.
The darkrp job of the player is displayed in the stats window in the inventory.
v2.3
βοΈ Patched :
Patch the Lua Error when cfg.MaxHealth_define_per_lvl or cfg.MaxArmor_define_per_lvl is set on 0
Patch the Lua Error when cfg.MaxHealth_define_per_lvl or cfg.MaxArmor_define_per_lvl is set on 0
v2.5
βοΈ Patched :
Fixes conflict with DarkRP money
Use cfg.Only_DarkRP_money = 0 to overide the darkrp money.
This concerns only those who use DarkRP.
𧱠Improved :
If your wallet is limited to a defined maximum amount and you have reached the maximum. In this case, the money you are trying to collect will no longer disappear and you will be informed in the server language that your wallet is full.
π Added :
Adding translations in config file
Fixes conflict with DarkRP money
Use cfg.Only_DarkRP_money = 0 to overide the darkrp money.
This concerns only those who use DarkRP.
𧱠Improved :
If your wallet is limited to a defined maximum amount and you have reached the maximum. In this case, the money you are trying to collect will no longer disappear and you will be informed in the server language that your wallet is full.
π Added :
Adding translations in config file
v1.8
π Added :
Compatibility with BSMod Punch SWEP + Kick & KillMoves
Compatibility with BSMod Punch SWEP + Kick & KillMoves
v2.4
π Added :
Compatibility with BSMod Punch SWEP + Kick & KillMoves
Compatibility with BSMod Punch SWEP + Kick & KillMoves
v1.7
𧱠Improved :
Improves compatibility with scripts that do not have a predefined slot. They will have slot 1 by default
Improves compatibility with scripts that do not have a predefined slot. They will have slot 1 by default
v2.2
π Added :
Add in config file the variable hooks_defer_serverside: cfg.hooks_defer_serverside = 0
0 = OFF by default
1 = ON Enable optimisation serverside
Will allow to defer the info of the server addons which will be transmitted to the player at the connection. To smooth the amount of data sent.
Add in config file the variable hooks_defer_serverside: cfg.hooks_defer_serverside = 0
0 = OFF by default
1 = ON Enable optimisation serverside
Will allow to defer the info of the server addons which will be transmitted to the player at the connection. To smooth the amount of data sent.
v3.1
βοΈ Patched :
Improves compatibility with the DeathScreen and TitleScreen
Patch this Lua Error when you try to respawn from the DeathScreen:
[norda_character_creator_system] lua/includes/extensions/client/panel.lua:580: Tried to use a NULL Panel!
1. GetChildren - [C]:-1
2. Clear - lua/includes/extensions/client/panel.lua:580
3. character_menu3_reload - addons/norda_character_creator_system/lua/autorun/nordahl_cl/cl_character_creator.lua:957
4. func - addons/norda_inventory_system/lua/autorun/nordahl_cl/cl_norda_inventory_system.lua:2634
5. unknown - lua/includes/extensions/net.lua:33
Improves compatibility with the DeathScreen and TitleScreen
Patch this Lua Error when you try to respawn from the DeathScreen:
[norda_character_creator_system] lua/includes/extensions/client/panel.lua:580: Tried to use a NULL Panel!
1. GetChildren - [C]:-1
2. Clear - lua/includes/extensions/client/panel.lua:580
3. character_menu3_reload - addons/norda_character_creator_system/lua/autorun/nordahl_cl/cl_character_creator.lua:957
4. func - addons/norda_inventory_system/lua/autorun/nordahl_cl/cl_norda_inventory_system.lua:2634
5. unknown - lua/includes/extensions/net.lua:33
v2.1
βοΈ Patched :
Patch the conflict with the DeathScreen.
Patch the conflict with the DeathScreen.
v2.4
𧱠Optimization :
RΓ©duction du nombre de calculs des processus de contrΓ΄le
βοΈ Patched :
When players kill the NPC, and leave the optimization range, then the timer which should be 10 minutes for example does not work. Players can trigger the appearance of an NPC by simply leaving the optimization area and returning inside.
RΓ©duction du nombre de calculs des processus de contrΓ΄le
βοΈ Patched :
When players kill the NPC, and leave the optimization range, then the timer which should be 10 minutes for example does not work. Players can trigger the appearance of an NPC by simply leaving the optimization area and returning inside.
v1.1
𧱠Improved :
The access restriction system has been improved. You can choose if the user remains informed about the reason of his restriction (lvl, rank, job, job category)
π Added :
Add variable in config fil about activation of the restriction message: by default is activated (1)
cfg.Restriction_msg = 1 // 0 = No message printed when restricted, 1 = The player will know about the reason of his restriction.
The access restriction system has been improved. You can choose if the user remains informed about the reason of his restriction (lvl, rank, job, job category)
π Added :
Add variable in config fil about activation of the restriction message: by default is activated (1)
cfg.Restriction_msg = 1 // 0 = No message printed when restricted, 1 = The player will know about the reason of his restriction.
v2.3
βοΈ Patched :
The entity deletion problem related to persistence is solved
The entity deletion problem related to persistence is solved
v1.5
βοΈ Patched :
Corrects a conflict by replacing a global function with a local one. With Collecting Resources system.
Corrects a conflict by replacing a global function with a local one. With Collecting Resources system.
v1.4
βοΈ Patched :
Corrects a conflict by replacing a global function with a local one. With destructible loot system.
Corrects a conflict by replacing a global function with a local one. With destructible loot system.
v2.6
π Added :
Add Shortcut of the new script: Gmod Items Packs + Spawnmenu included
Addo Shortcut of the new script: Gmod CRAFT Workshop Creator
βοΈ Patched:
Patch shortcut button for Gmod Character Creator System
Workshop Materials updated.
Add Shortcut of the new script: Gmod Items Packs + Spawnmenu included
Addo Shortcut of the new script: Gmod CRAFT Workshop Creator
βοΈ Patched:
Patch shortcut button for Gmod Character Creator System
Workshop Materials updated.
v2.0
π Optimization:
Defer initialization on the client side to optimize the arrival of the user. Without all hooks being launched at the same time. The asynchronization of the hooks on the client side is taken into account.
π Added:
Add in config file the variable cfg.hooks_defer_clientside:
0 = OFF = Risk of Lua errors with GMod Scripts that initialize clients without waiting for the client to be initialized on the server side)
1 = ON = Defer initialization on the client side to optimize the arrival of the user. Without all hooks being launched at the same time. Also corrects Lua errors in scripts that initialize the client side before the server side. The server side optimization module could extrapolate this problem before this update.
Defer initialization on the client side to optimize the arrival of the user. Without all hooks being launched at the same time. The asynchronization of the hooks on the client side is taken into account.
π Added:
Add in config file the variable cfg.hooks_defer_clientside:
0 = OFF = Risk of Lua errors with GMod Scripts that initialize clients without waiting for the client to be initialized on the server side)
1 = ON = Defer initialization on the client side to optimize the arrival of the user. Without all hooks being launched at the same time. Also corrects Lua errors in scripts that initialize the client side before the server side. The server side optimization module could extrapolate this problem before this update.
v1.0
Initial version
v2.3
𧱠Improved :
If there are entities in your inventory that no longer exist on the server following the uninstallation of an addon. You will be able to remove it from your inventory.
βοΈ Patched :
Fixes the Lua error when an addon is deleted and its no longer existing entity is dropped from the inventory.
If there are entities in your inventory that no longer exist on the server following the uninstallation of an addon. You will be able to remove it from your inventory.
βοΈ Patched :
Fixes the Lua error when an addon is deleted and its no longer existing entity is dropped from the inventory.
v1.1
βοΈ Patched :
Correction concerning the compatibility with my inventory system and my pocket system.
Correction concerning the compatibility with my inventory system and my pocket system.
v2.3
𧱠Improved :
Sometimes users get confused between ON and OFF since both options are displayed and it is the background button that indicates the chosen mode. This update makes the interface more intuitive. It will be more obvious when the switch is on and off. The unselected choice will not be displayed.
Sometimes users get confused between ON and OFF since both options are displayed and it is the background button that indicates the chosen mode. This update makes the interface more intuitive. It will be more obvious when the switch is on and off. The unselected choice will not be displayed.
v1.8
𧱠Improved :
Compatibility with Second Ranks Systems
Compatibility with Second Ranks Systems
v1.6
βοΈ Patched :
Patch the Lua error when you have no equipment.
Patch the Lua error when you have no equipment.
v1.8
βοΈ Patched :
Another patch of compatibility for SharpeYe.
Another patch of compatibility for SharpeYe.
v1.7
βοΈ Patched :
Corrects the addition of an empty field when adding a skin. This causes an error and the skin cannot be deleted. This fix corrects the error but also prevents the addition of empty fields as skins. Thanks Garryschool for this report.
Corrects the addition of an empty field when adding a skin. This causes an error and the skin cannot be deleted. This fix corrects the error but also prevents the addition of empty fields as skins. Thanks Garryschool for this report.
v1.7
βοΈ Compatibility :
Patch the Lua Error of SharpeYe caused at the swich of the first person view to the third person view.
[SharpeYe] lua/includes/extensions/math.lua:52: bad argument #1 to 'max' (number expected, got nil)
1. max - [C]:-1
2. Clamp - lua/includes/extensions/math.lua:52
3. ApplyMotion - lua/cl_sharpeye_motion.lua:186
4. fn - lua/cl_sharpeye_motion.lua:278
5. unknown - addons/ulib/lua/ulib/shared/hook.lua:109 (x2892)
Patch the Lua Error of SharpeYe caused at the swich of the first person view to the third person view.
[SharpeYe] lua/includes/extensions/math.lua:52: bad argument #1 to 'max' (number expected, got nil)
1. max - [C]:-1
2. Clamp - lua/includes/extensions/math.lua:52
3. ApplyMotion - lua/cl_sharpeye_motion.lua:186
4. fn - lua/cl_sharpeye_motion.lua:278
5. unknown - addons/ulib/lua/ulib/shared/hook.lua:109 (x2892)
v1.4
π Added :
Add the USE function to the spawned entity from the Gmod spawnmenu to open the destructible lootbox control panel.
𧱠Improved :
Optimization of the file size which allows to delete 2 folders and 3 Lua files.
Add the USE function to the spawned entity from the Gmod spawnmenu to open the destructible lootbox control panel.
𧱠Improved :
Optimization of the file size which allows to delete 2 folders and 3 Lua files.