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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
Creators Stats | |
---|---|
โ๏ธ Scripts created: | 85 scripts |
โญ๏ธ 591 Reviews: | โ โ โ โ โ 4.98/5 |
๐ Sales: | 11419 |
๐ Updates released: | 1408 updates |
Users Stats | |
๐ Last login: | 1751103890 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 175 |
โฉ๏ธ Forum Reply: | 80 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 65 |
โญ๏ธ 1408 Updates released
All updates published by Norda Scripts - page 23
Published Updates by Norda Scripts (Gmod addons) - Page 23

v1.21
โ๏ธ Patched :
Patch a Lua error from version 1.2.
Patch a Lua error from version 1.2.

v3.9
๐งฑ Improved :
If you forget the StackMax variable in the item whitelist configuration then the stackmax will default to 1 for the item.
If you forget the StackMax variable in the item whitelist configuration then the stackmax will default to 1 for the item.

v1.3
๐งฑ Improved :
This update You can now see the name of objects when you hover over them. Both from the inventory and the trade window. The item pack icons no longer display a grey cube when 3D mode is activated.
This update You can now see the name of objects when you hover over them. Both from the inventory and the trade window. The item pack icons no longer display a grey cube when 3D mode is activated.

v3.1
โ๏ธ Patched:
Patch Lua Error cl_escape_menu.lua:61: attempt to index field 'OwnerSteamID' (a nil value)
Patch Lua Error cl_escape_menu.lua:61: attempt to index field 'OwnerSteamID' (a nil value)

v1.2
๐งฑ Improved:
You know among my systems the principle of spawn entities on the ground and add them to an NPC by detection which allows you not to have to write the class names manually, it avoids syntax errors resulting sometimes to errors which do not have place to exist and those which ignore what is a class to be able to work with more intuitive tools. So by detection there were no more syntax errors to deal with. And it goes faster.
In this update I'm doing even better, I'm adding a new API that allows you to no longer spawn entities on the ground to detect them, but to open the spawnmenu of the item pack. The menu opens and you just have to click on the items in the list. They will be added in the menu of the script opened in the background.
You know among my systems the principle of spawn entities on the ground and add them to an NPC by detection which allows you not to have to write the class names manually, it avoids syntax errors resulting sometimes to errors which do not have place to exist and those which ignore what is a class to be able to work with more intuitive tools. So by detection there were no more syntax errors to deal with. And it goes faster.
In this update I'm doing even better, I'm adding a new API that allows you to no longer spawn entities on the ground to detect them, but to open the spawnmenu of the item pack. The menu opens and you just have to click on the items in the list. They will be added in the menu of the script opened in the background.

v1.6
โ๏ธ Patched:
Patch a confmict with the skin dealer
Patch a confmict with the skin dealer

v1.1
๐ Added:
+ 1 new items added in materials entities: Adhesive tape,
+ 1 new category created: Electronic component. For your craft ideas and other uses.
+ 11 new items added in electronics entities: ,Fuse , Car battery, Circuit, Resistance, Magnetic coil, Chip, Processor, Cable, Condenser, Light bulb, LED.
+ 1 Category Weapons added. These are weapons already on your server and spawnable. This allows you to still have a spawnmenu if you disable the sandbox gamemode.
+ 1 new items added in materials entities: Adhesive tape,
+ 1 new category created: Electronic component. For your craft ideas and other uses.
+ 11 new items added in electronics entities: ,Fuse , Car battery, Circuit, Resistance, Magnetic coil, Chip, Processor, Cable, Condenser, Light bulb, LED.
+ 1 Category Weapons added. These are weapons already on your server and spawnable. This allows you to still have a spawnmenu if you disable the sandbox gamemode.

v3.8
โ๏ธ Patched:
Corrige quand certaines armes spawn invisible. With the new chat command: /drop
Corrige quand certaines armes spawn invisible. With the new chat command: /drop

v3.8
โ๏ธ Patched :
If you don't have the inventory system installed then this patch is for you. It fixes a Lua error preventing the chat: /selection and /character commands from being used.
Lua error patched: sv_character_creator_db.lua:387: attempt to call field 'nord_inv_plyinit' (a nil value)
If you don't have the inventory system installed then this patch is for you. It fixes a Lua error preventing the chat: /selection and /character commands from being used.
Lua error patched: sv_character_creator_db.lua:387: attempt to call field 'nord_inv_plyinit' (a nil value)

v2.7
๐ Added:
- You have the possibility to block the entity drop to the floor from the furniture. Some servers may want to optimise their server as much as possible by blocking this feature. This is allowed by the variable: cfg.Drop_Lock in the configuration file.
cfg.Drop_Lock = 0
-- 0 = User can drop on the ground.
-- 1 = User can not drop the loot from a furniture.
๐งฑ Improved:
- If you have enabled 3D icon mode then the 2D icons in my Entities Pack will no longer display a grey cube for 2D models.
- You have the possibility to block the entity drop to the floor from the furniture. Some servers may want to optimise their server as much as possible by blocking this feature. This is allowed by the variable: cfg.Drop_Lock in the configuration file.
cfg.Drop_Lock = 0
-- 0 = User can drop on the ground.
-- 1 = User can not drop the loot from a furniture.
๐งฑ Improved:
- If you have enabled 3D icon mode then the 2D icons in my Entities Pack will no longer display a grey cube for 2D models.

v1.8
๐งฑ Improved:
You will be able to activate the images of the 3D models without having problems with the 2D models in the panel of management.
You will be able to activate the images of the 3D models without having problems with the 2D models in the panel of management.

v1.6
๐งฑ Improved:
The icons of the entity created from: Gmod Items Packs, are compatible for the entity which do not have a 3D model. The icon will no longer be a grey cube but directly the image of the 2D entity.
The icons of the entity created from: Gmod Items Packs, are compatible for the entity which do not have a 3D model. The icon will no longer be a grey cube but directly the image of the 2D entity.

v2.7
โ๏ธ Patched:
Lua Error : attempt to call global 'printmsg' (a nil value)
Lua Error : attempt to call global 'printmsg' (a nil value)

v3.7
This is a major update: In some word: Optimisation, Aesthetics. Compatibility. Additional features. Improved ergonomics.
๐ Added :
-Description is items is added to the left-click menu.
-The class of an object can be copied to the clipboard from the inventory. This helps in the configuration and development of a server. No need to open the gmod spawnmenu to do this. If you have the objects in the inventory.
-You can now drop your weapons stored in your inventory.
-Dropped weapons are no longer picked up automatically. You have to press USE to pick them up. This ensures that nothing is accidentally picked up. You remain in control of what you do.
-Added the /drop /dropweap command to the inventory system. This allows you to drop the weapon in hand with the ammunition in the magazine in memory. This compensates for the /drop of DarkRP which is problematic. Moreover the object generated by the command /drop of DarkRP does not return the name of class of the weapon but an object which has for name of class: spawned_weapon. This creates many problems with many addons, including mine.
๐งฑ Improved :
-Significant improvements to the aesthetics and animations of objects in the interface.
-Right-clicking on an object no longer opens its description as its description is added to the left-click menu.
The right click allows you to directly drop all the objects in the slot with a single click.
-Removal of the scroll menu when clicking on an object.
-No need to click on an object to see its name displayed. When you hover over it the name of the item appears at the top of the inventory.
-The name of the categories is displayed when you change it at the top of the inventory.
๐ Added :
-Description is items is added to the left-click menu.
-The class of an object can be copied to the clipboard from the inventory. This helps in the configuration and development of a server. No need to open the gmod spawnmenu to do this. If you have the objects in the inventory.
-You can now drop your weapons stored in your inventory.
-Dropped weapons are no longer picked up automatically. You have to press USE to pick them up. This ensures that nothing is accidentally picked up. You remain in control of what you do.
-Added the /drop /dropweap command to the inventory system. This allows you to drop the weapon in hand with the ammunition in the magazine in memory. This compensates for the /drop of DarkRP which is problematic. Moreover the object generated by the command /drop of DarkRP does not return the name of class of the weapon but an object which has for name of class: spawned_weapon. This creates many problems with many addons, including mine.
๐งฑ Improved :
-Significant improvements to the aesthetics and animations of objects in the interface.
-Right-clicking on an object no longer opens its description as its description is added to the left-click menu.
The right click allows you to directly drop all the objects in the slot with a single click.
-Removal of the scroll menu when clicking on an object.
-No need to click on an object to see its name displayed. When you hover over it the name of the item appears at the top of the inventory.
-The name of the categories is displayed when you change it at the top of the inventory.

v1.5
โ๏ธ Patched :
Fixes the background texture error on some servers. If you don't have this problem you can ignore it.
Fixes the background texture error on some servers. If you don't have this problem you can ignore it.

v1.4
๐งฑ Improved :
No more problems with missing textures with this update. Missing icons are automatically generated using the 3D model of the object. If you prefer custom icons, this is still possible. If you create your own icons, they will take priority.
No more problems with missing textures with this update. Missing icons are automatically generated using the 3D model of the object. If you prefer custom icons, this is still possible. If you create your own icons, they will take priority.

v1.9
๐งฑ Improved :
Better system for items icons.
If the icons do not exist then it will be the icons of the 3D objects. If the objects do not have a 3D model then it will be the default 2D icons. This makes it possible to answer different methods quickly and to avoid having missing textures in place of the icons. You can always override them if you want to make your own icons.
Better system for items icons.
If the icons do not exist then it will be the icons of the 3D objects. If the objects do not have a 3D model then it will be the default 2D icons. This makes it possible to answer different methods quickly and to avoid having missing textures in place of the icons. You can always override them if you want to make your own icons.

v3.6
โ๏ธ Patched :
Corrects the Lua error if an object cannot be stored because it would not be in the whitelist: sv_norda_inventory_system.lua:405: attempt to index local 'p' (a nil value)
๐งฑ Improved :
Optimisation of the Swep code: Hand Inventory
Corrects the Lua error if an object cannot be stored because it would not be in the whitelist: sv_norda_inventory_system.lua:405: attempt to index local 'p' (a nil value)
๐งฑ Improved :
Optimisation of the Swep code: Hand Inventory

v3.5
๐งฑ Improved :
When the option is set to Icon in 3D model. 2D objects that do not have a model will display the original 2D object icons.
When the option is set to Icon in 3D model. 2D objects that do not have a model will display the original 2D object icons.

v2.6
๐งฑ Improved :
Upgrade of the functionality linked to the variable: Show_Icon.
Before Show_Icon on 0 only displayed 3D models. So 2D objects were displayed instead as a big cube. This has been solved. You can mix the two. 3D models will have 3D icons and non-model objects will have their 2D icons.
cfg.Show_Icon=0 --0 = Show 3D model and 2D icons when there is no 3D model, 1 = Show entity icon
Upgrade of the functionality linked to the variable: Show_Icon.
Before Show_Icon on 0 only displayed 3D models. So 2D objects were displayed instead as a big cube. This has been solved. You can mix the two. 3D models will have 3D icons and non-model objects will have their 2D icons.
cfg.Show_Icon=0 --0 = Show 3D model and 2D icons when there is no 3D model, 1 = Show entity icon

v3.4
๐งฑ Improved :
When you try to store a blacklisted item the player will be notified.
When you try to store a blacklisted item the player will be notified.

v2.5
๐งฑ Improved :
Improvement of the blacklist system. Items blacklisted in the inventory system can no longer be stored from a cupboard into the inventory.
Improvement of the blacklist system. Items blacklisted in the inventory system can no longer be stored from a cupboard into the inventory.

v1.3
โ๏ธ Patched :
Fixed Lua error if you use it without inventory system or pocket system.
Fixed Lua error if you use it without inventory system or pocket system.

v3.3
๐งฑ Improved :
if Gmod Health Modules + HUD Editor is not installed the health and armour bar is still displayed in the stats section of the inventory.
If everything in the progress section is disabled then the progress section is removed from the inventory.
if Gmod Health Modules + HUD Editor is not installed the health and armour bar is still displayed in the stats section of the inventory.
If everything in the progress section is disabled then the progress section is removed from the inventory.

v3.9
โ๏ธ Patched :
Fixes the system where the exp gain is blocked by the presence time, when the player is afk.
๐งฑ Improved :
Optimisation of the AFK system.
Fixes the system where the exp gain is blocked by the presence time, when the player is afk.
๐งฑ Improved :
Optimisation of the AFK system.

v3.7
๐ Added :
Add in config file : cfg.Save_Job_PModel
cfg.Save_Job_PModel = 0 -- 1 = Saves the playermodel of the new job on the character after the job change. 0 = OFF.
Don't forget to force the change of playermodel when you change jobs if you use the DarkRP gamemode. The other gamemode is the team model.
Add in config file : cfg.Save_Job_PModel
cfg.Save_Job_PModel = 0 -- 1 = Saves the playermodel of the new job on the character after the job change. 0 = OFF.
Don't forget to force the change of playermodel when you change jobs if you use the DarkRP gamemode. The other gamemode is the team model.

v3.8
๐ Added :
Add variables for the inventory system in configuration file :
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the Stamina items that can be stored in my inventory system.
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 items per inventory slot
cfg.Inventory_items_Categorie = "Misc" -- The Misc category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(255,255,255) -- Colors of the Leveling items in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the Stamina items that can be stored in my inventory system.

v1.9
๐ Added :
Possibility to see all persistent objects related to the gameplay in the F2 menu classified by category and displaying the distance. You can teleport to one of them or delete it directly from the F2 menu. This concerns all the categories.
Possibility to see all persistent objects related to the gameplay in the F2 menu classified by category and displaying the distance. You can teleport to one of them or delete it directly from the F2 menu. This concerns all the categories.

v1.8
โ๏ธ Patched :
Patch Lua [ERROR] /cl_init.lua:486: attempt to concatenate field 'karmarep' (a nil value)
This error apparently happens when one player aims at another.
Patch Lua [ERROR] /cl_init.lua:486: attempt to concatenate field 'karmarep' (a nil value)
This error apparently happens when one player aims at another.

v2.7
๐ Added :
Add variables for the inventory system in configuration file :
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the dribk items that can be stored in my inventory system.
โ๏ธ Patched :
Patched the heal sound when the Medicals items are stored in the inventory.
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 Medicals items per inventory slot
cfg.Inventory_items_Categorie = "Medicals" -- The Medicals category exists by default. Edit if you changed it.
cfg.Inventory_items_Colors = Color(234,49,9) -- Colors of the Medicals Items in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the dribk items that can be stored in my inventory system.
โ๏ธ Patched :
Patched the heal sound when the Medicals items are stored in the inventory.