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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
| Creators Stats | |
|---|---|
| โ๏ธ Scripts created: | 84 scripts |
| โญ๏ธ Reviews (602) | โ โ โ โ โ 4.98/5 |
| ๐ Sales: | 11868 |
| ๐ Updates released: | 1514 updates |
Users Stats | |
| ๐ Last login: | 1769327337 |
| ๐พ Joined: | 1432600035 |
Forums Stats | |
| ๐ Forum Posts: | 175 |
| โฉ๏ธ Forum Reply: | 80 |
| โค๏ธ Reactions Given: | 25 |
| ๐ณ Reactions Received: | 65 |
โญ๏ธ 1514 Updates released
All updates published by Norda Scripts - page 22
Published Updates by Norda Scripts (Gmod addons) - Page 22
v1.1
โ๏ธ Patch Lua Error:
[norda_guild_chest_system] .../cl_guild_chest.lua:1648: attempt to index upvalue 'model' (a nil value)
[norda_guild_chest_system] .../cl_guild_chest.lua:1648: attempt to index upvalue 'model' (a nil value)
v2.4
โ๏ธ Patch Lua Error:
[norda_skins_dealer] .../cl_skins_dealer.lua:1287: attempt to index upvalue 'model' (a nil value)
[norda_skins_dealer] .../cl_skins_dealer.lua:1287: attempt to index upvalue 'model' (a nil value)
v2.3
โ๏ธ Patch:
Patch this Lua error reported: [norda_atm_banker_system] */cl_norda_atm_banker.lua:425: attempt to index global 'model' (a nil value)
๐ Added:
The system for animating the banker's model is more intuitive. It is no longer necessary to print the list in the console using the animation button. Now the list is displayed and all you have to do is select it.
Patch this Lua error reported: [norda_atm_banker_system] */cl_norda_atm_banker.lua:425: attempt to index global 'model' (a nil value)
๐ Added:
The system for animating the banker's model is more intuitive. It is no longer necessary to print the list in the console using the animation button. Now the list is displayed and all you have to do is select it.
v1.6
โ๏ธ Patch:
Corrects this Lua error: [norda_items_dealers] */cl_items_dealers.lua:1548: attempt to call method 'GetSequenceList' (a nil value)
This happens when when you want to modify the model's animation and you have chosen an image avatar instead of the model.
Corrects this Lua error: [norda_items_dealers] */cl_items_dealers.lua:1548: attempt to call method 'GetSequenceList' (a nil value)
This happens when when you want to modify the model's animation and you have chosen an image avatar instead of the model.
v3.1
๐ Added:
+Added a random locking system after each reboot with which you can choose the chance between 0% and 100%.
+Add Compatibility with the new addon: Gmod Key and Lock System v 1.3+, which allows you to lock and assign a type of lock for a specific type of key from the list of keys available.
+Added a button for deleting furniture in a category from the database without deleting its configuration.
+Added a random locking system after each reboot with which you can choose the chance between 0% and 100%.
+Add Compatibility with the new addon: Gmod Key and Lock System v 1.3+, which allows you to lock and assign a type of lock for a specific type of key from the list of keys available.
+Added a button for deleting furniture in a category from the database without deleting its configuration.
v1.3
๐งฑ Improved:
You can add locks to the furniture with Gmod Loot Furniture Designer
โ๏ธ Compatibility:
Compatibility with the new script Gmod Lockpicking System
Compatibility with Gmod Loot Furniture Designer
You can add locks to the furniture with Gmod Loot Furniture Designer
โ๏ธ Compatibility:
Compatibility with the new script Gmod Lockpicking System
Compatibility with Gmod Loot Furniture Designer
v1.5
๐ Added:
Added a new material (The Paper Clip Entity) for crafting basic hooks for lockpicking or anything else you can think of.
Added a new material (The Paper Clip Entity) for crafting basic hooks for lockpicking or anything else you can think of.
v1.6
โ๏ธ Patched:
Patch the Lua error when swapping an equipped weapon. Causing a duplication of this one.
Patch the Lua error when swapping an equipped weapon. Causing a duplication of this one.
v2.2
๐งฑ Improved:
Security update. Reduced risk of conflict. I forgot to add a local function. Reduced risk of conflict. One function was global.
Security update. Reduced risk of conflict. I forgot to add a local function. Reduced risk of conflict. One function was global.
v1.2
โ๏ธ Patched:
Patched Lua error: [norda_crafting_menu_editor] addons/norda_crafting_menu_editor/lua/autorun/nordahl_cl/cl_norda_crafting_menu_editor.lua:437 : attempt to index local 'v0' (a nil value)
Patched Lua error: [norda_crafting_menu_editor] addons/norda_crafting_menu_editor/lua/autorun/nordahl_cl/cl_norda_crafting_menu_editor.lua:437 : attempt to index local 'v0' (a nil value)
v1.1
๐ Added:
Addition of a close entity detection system for adding ingredients to the list of craft products. Items Packs + Spawnmenu is not required for it.
Addition of a close entity detection system for adding ingredients to the list of craft products. Items Packs + Spawnmenu is not required for it.
v1.6
โ๏ธ Patched:
Fixes the tent storage glitch that doesn't work on some gamemodes.
Fixes the tent storage glitch that doesn't work on some gamemodes.
v2.2
โ๏ธ Patched :
Patch Lua Error: [norda_atm_banker_system] lua/includes/extensions/net.lua:116: bad argument #1 to 'pairs' (table expected, got nil)
Patch Lua Error: [norda_atm_banker_system] lua/includes/extensions/net.lua:116: bad argument #1 to 'pairs' (table expected, got nil)
v1.5
โ๏ธ Patched:
Patch the Lua error when a font is missing.
Patch when the mouse pointer does not disappear after closing the interface.
Patch the Lua error when a font is missing.
Patch when the mouse pointer does not disappear after closing the interface.
v1.2
โ๏ธ Patched :
Patch the database display.
Patch the database display.
v4.5
๐ Added:
Supports Karma backup when the Karma system is installed.
Supports Karma backup when the Karma system is installed.
v2.8
๐ Added :
Addition of a client-side language selection menu in the F1 client-side menu.
Lua Files edited for this update:
zworld/gamemode/configuration/language.lua
zworld/gamemode/cl_init.lua
Addition of a client-side language selection menu in the F1 client-side menu.
Lua Files edited for this update:
zworld/gamemode/configuration/language.lua
zworld/gamemode/cl_init.lua
v2.3
๐ Added :
Added variable cfg.memorize_lastskin Which allows you to respawn with the last skin you bought. After a disconnection, death or job change (in DarkRP).
cfg.memorize_lastskin = 0 --1 = The user respawns with the last purchase used. 0 = OFF You don't need it with my Character System, just keep it OFF.
It will be set to 0 by default.
Line 26 added in the wiki about it.
Added variable cfg.memorize_lastskin Which allows you to respawn with the last skin you bought. After a disconnection, death or job change (in DarkRP).
cfg.memorize_lastskin = 0 --1 = The user respawns with the last purchase used. 0 = OFF You don't need it with my Character System, just keep it OFF.
It will be set to 0 by default.
Line 26 added in the wiki about it.
v4.4
๐ Added :
Added variable cfg.Remove_Char_Afterdeath that automatically deletes the character when it dies. Like in DayZ, for example. If you die, you lose your character. It will be deactivated by default.
cfg.Remove_Char_Afterdeath = 0 -- 1 = The character is deleted on death. 0 = The user does not lose their character on death.
Added the line 24 in the wiki about this new feature.
Added variable cfg.Remove_Char_Afterdeath that automatically deletes the character when it dies. Like in DayZ, for example. If you die, you lose your character. It will be deactivated by default.
cfg.Remove_Char_Afterdeath = 0 -- 1 = The character is deleted on death. 0 = The user does not lose their character on death.
Added the line 24 in the wiki about this new feature.
v3.2
๐ Added :
Added the shortcut button for the guild chest system.
โ๏ธ Patched :
Corrects the thirst system shortcut button.
Added the shortcut button for the guild chest system.
โ๏ธ Patched :
Corrects the thirst system shortcut button.
v4.3
๐ Added :
Added API to return the character's unique id.
player:GetCharacterID()
๐งฑ Improved :
Optimizing server-side code.
Added API to return the character's unique id.
player:GetCharacterID()
๐งฑ Improved :
Optimizing server-side code.
v2.7
๐ Added:
Added variable to disable automatic spawn of boss. 1 = ON by default, 0 = OFF
cfg.boss_spawn = 1
Added variable to disable automatic spawn of boss. 1 = ON by default, 0 = OFF
cfg.boss_spawn = 1
v1.0
Initial Version
v5.0
๐งฑ Improved :
Compatibility with Gmod Crafting Menu Editor
๐ Added:
Craft button added from inventory.
Now you can add items to the craft menu from the inventory.
Compatibility with Gmod Crafting Menu Editor
๐ Added:
Craft button added from inventory.
Now you can add items to the craft menu from the inventory.
v3.1
Add a shortcut button for manage my new script without command: Gmod Crafting Menu Editor
v1.4
โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Fatigue System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Fatigue System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.