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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
Creators Stats | |
---|---|
โ๏ธ Scripts created: | 79 scripts |
โญ๏ธ 568 Reviews: | โ โ โ โ โ |
๐ช Averages on 568 Reviews: | 4.98/5 |
๐ Sales: | 10950 |
๐ Updates released: | 1306 updates |
Users Stats | |
๐ Commented scripts: | 168 |
โ๏ธ Coffee offered: | 0 |
๐ Last login: | 1734919614 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 169 |
โฉ๏ธ Forum Reply: | 76 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 63 |
โญ๏ธ 1306 Updates released
All updates published by Norda Scripts - page 21
v2.42
โ๏ธ Patched :
Patch conflict with escape menu.
Patch conflict with escape menu.
v1.9
๐ Added :
Starting with this version, players who buy a skin will be remembered. When they return to the store, they will see on the product that it has already been purchased. They can then choose and change the skin without paying again.
๐งฑ Improved :
Optimization related to the reduction of the size of the files and deletion of a lua file which became useless.
Starting with this version, players who buy a skin will be remembered. When they return to the store, they will see on the product that it has already been purchased. They can then choose and change the skin without paying again.
๐งฑ Improved :
Optimization related to the reduction of the size of the files and deletion of a lua file which became useless.
v3.4
๐ Added :
Sometimes you use a deathmenu that doesn't work simply because this system handles the death of the player. In this update you will be able to disable this management by changing a simple variable.
Add in config file : cfg.PlayerDeath_management
cfg.PlayerDeath_management = 1 -- 1 = ON (Enabled by default). 0 = Disable management of PlayerDeath, PlayerSilentDeath and PlayerDeathThink
Sometimes you use a deathmenu that doesn't work simply because this system handles the death of the player. In this update you will be able to disable this management by changing a simple variable.
Add in config file : cfg.PlayerDeath_management
cfg.PlayerDeath_management = 1 -- 1 = ON (Enabled by default). 0 = Disable management of PlayerDeath, PlayerSilentDeath and PlayerDeathThink
v3.0
โ๏ธ Patched :
This only concerns jobs without predefined table weapons. Those who do not use it in a DarkRP you are not concerned but this update.
Fixes Lua error when inventory is used in DarkRP gamemode on custom jobs where weapons table was not created. By creating an empty table if it does not exist.
Reported Lua error that has been corrected :
[norda_inventory_system] cl_norda_inventory_system.lua:2209: bad argument #1 to pairs (table expected, got nil)
This only concerns jobs without predefined table weapons. Those who do not use it in a DarkRP you are not concerned but this update.
Fixes Lua error when inventory is used in DarkRP gamemode on custom jobs where weapons table was not created. By creating an empty table if it does not exist.
Reported Lua error that has been corrected :
[norda_inventory_system] cl_norda_inventory_system.lua:2209: bad argument #1 to pairs (table expected, got nil)
v1.6
๐งฑ Improved :
When you are flat on the ground, if the creatures come at you, you will be caught.
When you are flat on the ground, if the creatures come at you, you will be caught.
v1.5
โ๏ธ Patched :
Patch the access of the skin dealer
Patch the access of the skin dealer
v1.4
โ๏ธ Patched :
The vehicles are maintained in the state after a restart. The vehicles are maintained in the state after a restart. Minus the wear points at each reboot.
๐งฑ Improved :
Ranks are listed in order of importance in the administration panel.
The vehicles are maintained in the state after a restart. The vehicles are maintained in the state after a restart. Minus the wear points at each reboot.
๐งฑ Improved :
Ranks are listed in order of importance in the administration panel.
v3.0
๐งฑ Improved :
This update Improve and optimize the access system.
Addition in the configuration file:
----- Administration -----
cfg.OwnersSteamID64 = {["{{user_steamid64}}"]=true} --If you are the owner and you dont use Admin System put your Steam ID64 here.
cfg.Admin_GROUP_ACCESS = {["superadmin"]=true,["admin"]=true}
๐ Optimization of file size:
You will notice that there are fewer Lua files.
โ๏ธ Patched :
The news and banner areas you edit fro the escape menu will be the same as those displayed on the script: Gmod Server Title Screen Build
This update Improve and optimize the access system.
Addition in the configuration file:
----- Administration -----
cfg.OwnersSteamID64 = {["{{user_steamid64}}"]=true} --If you are the owner and you dont use Admin System put your Steam ID64 here.
cfg.Admin_GROUP_ACCESS = {["superadmin"]=true,["admin"]=true}
๐ Optimization of file size:
You will notice that there are fewer Lua files.
โ๏ธ Patched :
The news and banner areas you edit fro the escape menu will be the same as those displayed on the script: Gmod Server Title Screen Build
v2.4
๐ Optimization of file size:
Code size reduction and deletion of a Lua file.
โ๏ธ Patched :
Patch compatibility with news written from the escape menu.
๐งฑ Improved :
Improvement and optimization of the administration system.
Addition in the configuration file:
----- Administration -----
cfg.OwnersSteamID64 = {["{{user_steamid64}}"]=true} --If you are the owner and you dont use Admin System put your Steam ID64 here.
cfg.Admin_GROUP_ACCESS = {["superadmin"]=true,["admin"]=true}
Enhanced functionality related to the variable cfg.banners_of_escape_menu= 1
-----Banners and News of Escape Menu-----
-- 0 = Show demo text
-- 1 = News banner edited from the escape menu
-- -1 = Disable all (New in 2.4)
cfg.banners_of_escape_menu = 0 // This is the news banner and text box of Gmod Escape Menu Editor
Code size reduction and deletion of a Lua file.
โ๏ธ Patched :
Patch compatibility with news written from the escape menu.
๐งฑ Improved :
Improvement and optimization of the administration system.
Addition in the configuration file:
----- Administration -----
cfg.OwnersSteamID64 = {["{{user_steamid64}}"]=true} --If you are the owner and you dont use Admin System put your Steam ID64 here.
cfg.Admin_GROUP_ACCESS = {["superadmin"]=true,["admin"]=true}
Enhanced functionality related to the variable cfg.banners_of_escape_menu= 1
-----Banners and News of Escape Menu-----
-- 0 = Show demo text
-- 1 = News banner edited from the escape menu
-- -1 = Disable all (New in 2.4)
cfg.banners_of_escape_menu = 0 // This is the news banner and text box of Gmod Escape Menu Editor
v1.3
v1.2
๐งฑ Improved :
The content of the zw_cmd command is displayed in its entirety in the server console.
The content of the zw_cmd command is displayed in its entirety in the server console.
v1.1
The script owner is automatically added to the staff. You will have to reinitialize the database because it is at the time of the creation of the user account at its first connection that it is effective.
v1.0
Initial version
v2.9
โ๏ธ Patched :
Patch when Ammunition is not saved if save_ammos is ON.
Patch when Ammunition is not saved if save_ammos is ON.
v1.3
โ๏ธ Patched :
Patch the activation message.
If you don't have any worries, you can ignore this update, it is a correction of the folder names.
Patch the activation message.
If you don't have any worries, you can ignore this update, it is a correction of the folder names.
v1.8
โ๏ธ Patched :
Patch the activation message.
If you don't have any worries, you can ignore this update, it is a correction of the folder names.
Patch the activation message.
If you don't have any worries, you can ignore this update, it is a correction of the folder names.
v1.3
โ๏ธ Patched :
Patch the activation message.
If you don't have any worries, you can ignore this update, it is a correction of the folder names.
Patch the activation message.
If you don't have any worries, you can ignore this update, it is a correction of the folder names.
v2.4
โ๏ธ Patched :
Patch the activation message.
If you don't have any worries, you can ignore this update, it is a correction of the folder names.
Patch the activation message.
If you don't have any worries, you can ignore this update, it is a correction of the folder names.
v1.7
โ๏ธ Patched :
Patch the activation message.
If you don't have any worries, you can ignore this update, it is a correction of the folder names.
Patch the activation message.
If you don't have any worries, you can ignore this update, it is a correction of the folder names.
v1.5
โ๏ธ Patched :
Patch the activation message.
If you don't have any worries, you can ignore this update, it is a correction of the folder names.
Patch the activation message.
If you don't have any worries, you can ignore this update, it is a correction of the folder names.
v1.2
โ๏ธ Patched :
Fixes a important conflict with the furniture system. If you dont have Gmod Loot Furniture Designer it is not imperative for you.
Fixes a important conflict with the furniture system. If you dont have Gmod Loot Furniture Designer it is not imperative for you.
v2.2
๐ Added :
Show the color of the rows that you have configured in the messages.
cfg.notification_color_rank = 0 --Enable the color rank in notification on the HUD
Add in the config file the variable: cfg.notification_color_rank. 1 = Enable row color in HUD notifications 0= OFF
Show the color of the rows that you have configured in the messages.
cfg.notification_color_rank = 0 --Enable the color rank in notification on the HUD
Add in the config file the variable: cfg.notification_color_rank. 1 = Enable row color in HUD notifications 0= OFF
v1.2
๐ Added :
Automated currency support displayed with my : Gmod Money System
You don't have to do anything, the currency display in the trade menu will show the currency you have displayed on your HUD with my script.
Variable added in the config file fi you dont want use mu Gmod Money System
You don't have to have my Gmod Money System. If you don't have it, edit the variables below manually.
cfg.money_cur = "$"
cfg.money_icon = Material("ngui/norda_huds/money.png")
Question added on this new feature in the wiki of this script. (Question 13)
Automated currency support displayed with my : Gmod Money System
You don't have to do anything, the currency display in the trade menu will show the currency you have displayed on your HUD with my script.
Variable added in the config file fi you dont want use mu Gmod Money System
You don't have to have my Gmod Money System. If you don't have it, edit the variables below manually.
cfg.money_cur = "$"
cfg.money_icon = Material("ngui/norda_huds/money.png")
Question added on this new feature in the wiki of this script. (Question 13)
v1.9
๐ Added :
Added system to automatically close the weapon selection menu when the selection is not made.
Add in the config file the variable: cfg.Automatic_closing
cfg.Automatic_closing = 2 -- Automatic closing time of the weapon menu in second (here is 2 seconds by default)
๐งฑ Improved :
Optimization of the file size. The file is slightly smaller than before the update.
Added system to automatically close the weapon selection menu when the selection is not made.
Add in the config file the variable: cfg.Automatic_closing
cfg.Automatic_closing = 2 -- Automatic closing time of the weapon menu in second (here is 2 seconds by default)
๐งฑ Improved :
Optimization of the file size. The file is slightly smaller than before the update.
v3.3
๐ Added :
cfg.Respawn_Timer = 5 -- 5 = 5 seconds
cfg.Force_Respawn=1 -- 0 = Do nothing automatically after death
cfg.Respawn_Timer = 5 -- 5 = 5 seconds
cfg.Force_Respawn=1 -- 0 = Do nothing automatically after death
v2.3
๐ Added :
Add in config file the variable Force_Respawn: cfg.Force_Respawn = 1
0 = OFF Do nothing after death
1 = ON The user respawn
Documentation updated about this add.
Add in config file the variable Force_Respawn: cfg.Force_Respawn = 1
0 = OFF Do nothing after death
1 = ON The user respawn
Documentation updated about this add.
v2.6
๐ Added :
Chat command to drop the money : /dropmoney amount
Example to drop 5$ in the chat : /dropmoney 5
Add in the config file the possibility to define the entity class name of the money you drop:
cfg.MoneyClassDropped = "cash_5"
Chat command to drop the money : /dropmoney amount
Example to drop 5$ in the chat : /dropmoney 5
Add in the config file the possibility to define the entity class name of the money you drop:
cfg.MoneyClassDropped = "cash_5"
v2.5
๐งฑ Improved :
You can open the interface from the second point.
Optimization of the checking system. Reduce the CPU use of 50%.
Users in their character menu or titlescreen do not receive the music of the zone.
โ๏ธ Patched :
Patch Lua Error : When player spawns into zone =
[nordahl_music_of_zone] addons/nordahl_music_of_zone/lua/entities/nordahl_zone_music/cl_init.lua:1677: attempt to index global 'no_winde1' (a nil value)
You can open the interface from the second point.
Optimization of the checking system. Reduce the CPU use of 50%.
Users in their character menu or titlescreen do not receive the music of the zone.
โ๏ธ Patched :
Patch Lua Error : When player spawns into zone =
[nordahl_music_of_zone] addons/nordahl_music_of_zone/lua/entities/nordahl_zone_music/cl_init.lua:1677: attempt to index global 'no_winde1' (a nil value)
v2.8
โ๏ธ Patch conflict with Two music areas system V 2.5: Lua Error Patched
[nordahl_ambiance_share_manager] addons/nordahl_ambiance_share_manager/lua/autorun/nordahl_cl/nordahl_music_system_cl.lua:1337: attempt to index global 'no_winde1' (a nil value)
1. unknown - addons/nordahl_ambiance_share_manager/lua/autorun/nordahl_cl/nordahl_music_system_cl.lua:1337
๐งฑ Improved:
Optimisation of file size.
[nordahl_ambiance_share_manager] addons/nordahl_ambiance_share_manager/lua/autorun/nordahl_cl/nordahl_music_system_cl.lua:1337: attempt to index global 'no_winde1' (a nil value)
1. unknown - addons/nordahl_ambiance_share_manager/lua/autorun/nordahl_cl/nordahl_music_system_cl.lua:1337
๐งฑ Improved:
Optimisation of file size.