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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
Creators Stats | |
---|---|
โ๏ธ Scripts created: | 79 scripts |
โญ๏ธ 568 Reviews: | โ โ โ โ โ |
๐ช Averages on 568 Reviews: | 4.98/5 |
๐ Sales: | 10950 |
๐ Updates released: | 1306 updates |
Users Stats | |
๐ Commented scripts: | 168 |
โ๏ธ Coffee offered: | 0 |
๐ Last login: | 1734919614 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 169 |
โฉ๏ธ Forum Reply: | 76 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 63 |
โญ๏ธ 1306 Updates released
All updates published by Norda Scripts - page 20
v3.4
๐งฑ Improved :
When you try to store a blacklisted item the player will be notified.
When you try to store a blacklisted item the player will be notified.
v2.5
๐งฑ Improved :
Improvement of the blacklist system. Items blacklisted in the inventory system can no longer be stored from a cupboard into the inventory.
Improvement of the blacklist system. Items blacklisted in the inventory system can no longer be stored from a cupboard into the inventory.
v1.3
โ๏ธ Patched :
Fixed Lua error if you use it without inventory system or pocket system.
Fixed Lua error if you use it without inventory system or pocket system.
v3.3
๐งฑ Improved :
if Gmod Health Modules + HUD Editor is not installed the health and armour bar is still displayed in the stats section of the inventory.
If everything in the progress section is disabled then the progress section is removed from the inventory.
if Gmod Health Modules + HUD Editor is not installed the health and armour bar is still displayed in the stats section of the inventory.
If everything in the progress section is disabled then the progress section is removed from the inventory.
v3.9
โ๏ธ Patched :
Fixes the system where the exp gain is blocked by the presence time, when the player is afk.
๐งฑ Improved :
Optimisation of the AFK system.
Fixes the system where the exp gain is blocked by the presence time, when the player is afk.
๐งฑ Improved :
Optimisation of the AFK system.
v3.7
๐ Added :
Add in config file : cfg.Save_Job_PModel
cfg.Save_Job_PModel = 0 -- 1 = Saves the playermodel of the new job on the character after the job change. 0 = OFF.
Don't forget to force the change of playermodel when you change jobs if you use the DarkRP gamemode. The other gamemode is the team model.
Add in config file : cfg.Save_Job_PModel
cfg.Save_Job_PModel = 0 -- 1 = Saves the playermodel of the new job on the character after the job change. 0 = OFF.
Don't forget to force the change of playermodel when you change jobs if you use the DarkRP gamemode. The other gamemode is the team model.
v3.8
๐ Added :
Add variables for the inventory system in configuration file :
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the Stamina items that can be stored in my inventory system.
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 items per inventory slot
cfg.Inventory_items_Categorie = "Misc" -- The Misc category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(255,255,255) -- Colors of the Leveling items in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the Stamina items that can be stored in my inventory system.
v1.9
๐ Added :
Possibility to see all persistent objects related to the gameplay in the F2 menu classified by category and displaying the distance. You can teleport to one of them or delete it directly from the F2 menu. This concerns all the categories.
Possibility to see all persistent objects related to the gameplay in the F2 menu classified by category and displaying the distance. You can teleport to one of them or delete it directly from the F2 menu. This concerns all the categories.
v1.8
โ๏ธ Patched :
Patch Lua [ERROR] /cl_init.lua:486: attempt to concatenate field 'karmarep' (a nil value)
This error apparently happens when one player aims at another.
Patch Lua [ERROR] /cl_init.lua:486: attempt to concatenate field 'karmarep' (a nil value)
This error apparently happens when one player aims at another.
v2.7
๐ Added :
Add variables for the inventory system in configuration file :
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the dribk items that can be stored in my inventory system.
โ๏ธ Patched :
Patched the heal sound when the Medicals items are stored in the inventory.
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 Medicals items per inventory slot
cfg.Inventory_items_Categorie = "Medicals" -- The Medicals category exists by default. Edit if you changed it.
cfg.Inventory_items_Colors = Color(234,49,9) -- Colors of the Medicals Items in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the dribk items that can be stored in my inventory system.
โ๏ธ Patched :
Patched the heal sound when the Medicals items are stored in the inventory.
v2.4
๐ Added :
Add variables for the inventory system in configuration file :
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the Stamina items that can be stored in my inventory system.
โ๏ธ Patched :
Patched drink sound when the Stamina items are stored in the inventory.
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 items per inventory slot
cfg.Inventory_items_Categorie = "Foods" -- The Foods category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(66,165,245) -- Colors of the Stamina items in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the Stamina items that can be stored in my inventory system.
โ๏ธ Patched :
Patched drink sound when the Stamina items are stored in the inventory.
v2.5
๐ Added :
Add variables for the inventory system in configuration file :
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the foods items that can be stored in my inventory system.
โ๏ธ Patched :
Patched eat sound when the foods items are take in the inventory.
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 Foods products per inventory slot
cfg.Inventory_items_Categorie = "Foods" -- The Foods category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(66,165,245) -- Colors of the Foods in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the foods items that can be stored in my inventory system.
โ๏ธ Patched :
Patched eat sound when the foods items are take in the inventory.
v2.1
๐ Added :
Add variables for the inventory system in configuration file :
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the drink items that can be stored in my inventory system.
โ๏ธ Patched :
Patched drink sound when the drinking items are stored in the inventory.
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 drinking items per inventory slot
cfg.Inventory_items_Categorie = "Foods" -- The Foods category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(66,165,245) -- Colors of the drinking items in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the drink items that can be stored in my inventory system.
โ๏ธ Patched :
Patched drink sound when the drinking items are stored in the inventory.
v2.0
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the magic items that can be stored in my inventory system.
๐ Added :
Add variables for the inventory system in configuration file :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the magic items that can be stored in my inventory system.
๐ Added :
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 items per inventory slot
cfg.Inventory_items_Categorie = "Foods" -- The Foods category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(66,165,245) -- Colors of the magic items in the inventory and of the effect when it is stored
v3.6
๐งฑ Improved:
More translations on some untranslated words reported
More translations on some untranslated words reported
v1.7
๐งฑ Improved :
Replacement of the links of the ranking on the site by the opening of the ranking of the server.
โ๏ธ Patched :
Patch Lua error - cl_management_system.lua:2045: attempt to index global 'z0' (a nil value)
This error appeared when you open the "F2" panel and click on the gear on the top right of the panel
Replacement of the links of the ranking on the site by the opening of the ranking of the server.
โ๏ธ Patched :
Patch Lua error - cl_management_system.lua:2045: attempt to index global 'z0' (a nil value)
This error appeared when you open the "F2" panel and click on the gear on the top right of the panel
v1.2
๐งฑ Improved :
Respect the maximum limit of the pocket system (version +1.2 minimum) and the inventory system (version +3.2 minimum).
The maximum values of the storages are displayed at the top of the interface. To keep the user informed about the capacity of his inventory.
Respect the maximum limit of the pocket system (version +1.2 minimum) and the inventory system (version +3.2 minimum).
The maximum values of the storages are displayed at the top of the interface. To keep the user informed about the capacity of his inventory.
v3.2
๐ Added :
Adding the API player:GetItems() Which allows to return the table of items stored in the inventory. This API is necessary to for the script items bank system and is more easily used in other scripts. Updated Wiki on how to return the items table.
Adding the API player:GetItems() Which allows to return the table of items stored in the inventory. This API is necessary to for the script items bank system and is more easily used in other scripts. Updated Wiki on how to return the items table.
v1.2
๐ Added :
Adding the API player:GetPocketItems() Which allows to return the table of objects in the pocket. This API is necessary to respect the limitation of objects with the object bank system and is more easily used in other scripts. Updated Wiki on how to return the object table.
Adding the API player:GetPocketItems() Which allows to return the table of objects in the pocket. This API is necessary to respect the limitation of objects with the object bank system and is more easily used in other scripts. Updated Wiki on how to return the object table.
v2.5
๐งฑ Improved :
- Modification applied in real time: When you modify the icons of the buttons from the interface the modification is taken into account in real time without reboot. This allows you to quickly see if you made a mistake in the image path without rebooting between each configuration attempt.
- Improved readability of the customization menu of the title screen buttons.
- Modification applied in real time: When you modify the icons of the buttons from the interface the modification is taken into account in real time without reboot. This allows you to quickly see if you made a mistake in the image path without rebooting between each configuration attempt.
- Improved readability of the customization menu of the title screen buttons.
v1.4
๐งฑ Optimisation :
Reduction of the number of files for the same job.
๐ Added :
Changement in ammunition variables in config gile. The variable "Ammo" is renamed by "qt" in cfg.Ammo_List. This makes the ammunition compatible with the inventory system and the stacking system. Also this allows to see the number of ammunition and not the number of box.
Reduction of the number of files for the same job.
๐ Added :
Changement in ammunition variables in config gile. The variable "Ammo" is renamed by "qt" in cfg.Ammo_List. This makes the ammunition compatible with the inventory system and the stacking system. Also this allows to see the number of ammunition and not the number of box.
v2.6
๐ Added :
Added the possibility if GetMaxHealth and GetMaxHealth can be overide or not. For those who have the maximums defined by the jobs. Information about added in the script wiki.
Added the possibility if GetMaxHealth and GetMaxHealth can be overide or not. For those who have the maximums defined by the jobs. Information about added in the script wiki.
v2.4
๐ Added :
- Added a reset button for ranks job settings.
๐งฑ Improved :
- You can disable the hunger system by darkrp job and by rank from the interface
- Added a reset button for ranks job settings.
๐งฑ Improved :
- You can disable the hunger system by darkrp job and by rank from the interface
v2
๐ Added :
- Added a reset button for ranks job options.
๐งฑ Improved :
- You can disable the thirst system by rank and by job.
- Added a reset button for ranks job options.
๐งฑ Improved :
- You can disable the thirst system by rank and by job.
v2.3
๐ Added :
- Added a reset button for ranks job settings.
๐งฑ Improved :
- You can disable the stamina system individually and without rebooting the server directly from the interface in the section of the rank or job concerned.
- One less Lua file for the same work.
- Added a reset button for ranks job settings.
๐งฑ Improved :
- You can disable the stamina system individually and without rebooting the server directly from the interface in the section of the rank or job concerned.
- One less Lua file for the same work.
v1.1
๐งฑ Improved :
Reduction of the config file size and some minor optimizations
Reduction of the config file size and some minor optimizations
v2.0
๐งฑ Improved :
The system now takes into account the IconOverride variable of sweps without 3D Model. This solves the problem of displaying the inventory icons and the pocket.
The system now takes into account the IconOverride variable of sweps without 3D Model. This solves the problem of displaying the inventory icons and the pocket.
v3.5
๐งฑ Improved :
Added some translation.
Added some translation.
v1.0
Initial version
v3.1
๐ Added :
Added an additional reset button to reset the inventory contents of the whole database.
Added an additional reset button to reset the inventory contents of the whole database.