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Norda Scripts
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๐ Osgmod Stats
Creators Stats | |
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โ๏ธ Scripts created: | 79 scripts |
โญ๏ธ 568 Reviews: | โ โ โ โ โ |
๐ช Averages on 568 Reviews: | 4.98/5 |
๐ Sales: | 10946 |
๐ Updates released: | 1305 updates |
Users Stats | |
๐ Commented scripts: | 168 |
โ๏ธ Coffee offered: | 0 |
๐ Last login: | 1734779860 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 169 |
โฉ๏ธ Forum Reply: | 76 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 63 |
โญ๏ธ 1305 Updates released
All updates published by Norda Scripts - page 2
v7.3
๐ Added
Weapons and ammunition are saved when you change jobs.
Weapons and ammunition are saved when you change jobs.
v2.8
๐ Added
Inflation system added. NPCs in their dialog indicate when inflation is in progress on the server. This makes it very easy to modify all in-game prices according to how the server's economic health is doing, without having to modify every price manually. The multiplier in the configuration file will do the job very easily: cfg.inflation_multiplier
๐ Configuration file
----- Currency -----
cfg.inflation_multiplier= 2 -- 1 Is the base. To divide by two the prices in game make 0.5. To multiply by 2 just put 2. 2 = 200%
Inflation system added. NPCs in their dialog indicate when inflation is in progress on the server. This makes it very easy to modify all in-game prices according to how the server's economic health is doing, without having to modify every price manually. The multiplier in the configuration file will do the job very easily: cfg.inflation_multiplier
๐ Configuration file
----- Currency -----
cfg.inflation_multiplier= 2 -- 1 Is the base. To divide by two the prices in game make 0.5. To multiply by 2 just put 2. 2 = 200%
v3.5
๐ Configuration file
cfg.zworld_lock_map_Button = 0 -- 1 = Lock map buttons, for optimization reasons, it is set on 1 by default. Also for gamemplay reasons, it prevents the game from bypassing generic locks.
The camera effect can now be disabled:
cfg.camera_wobble_sway_effect = 1 --move left/right fast/slow when aiming down sight there is like a wobble/sway effect
โก Optimization
Rework and Optimizing the karma system.
Optimization of the alteration system.
โ๏ธ Patch
Hemorrhage display patch.
๐งฑ Improved
State changes are saved in real time, so you don't have to bypass them by disconnecting. This is taken into account for infection, poisoning, haemorrhage, burning, alkolaemia and shock.
The Karma system has been reworked and is now more optimized and customizable, allowing you to set bonuses and maluses for kills yourself. And also the name of reputation ranks.
๐ Configuration file
cfg.zworld_lock_map_Button = 0 -- 1 = Lock map buttons, for optimization reasons, it is set on 1 by default. Also for gamemplay reasons, it prevents the game from bypassing generic locks.
The camera effect can now be disabled:
cfg.camera_wobble_sway_effect = 1 --move left/right fast/slow when aiming down sight there is like a wobble/sway effect
โก Optimization
Rework and Optimizing the karma system.
Optimization of the alteration system.
โ๏ธ Patch
Hemorrhage display patch.
๐งฑ Improved
State changes are saved in real time, so you don't have to bypass them by disconnecting. This is taken into account for infection, poisoning, haemorrhage, burning, alkolaemia and shock.
The Karma system has been reworked and is now more optimized and customizable, allowing you to set bonuses and maluses for kills yourself. And also the name of reputation ranks.
๐ Configuration file
----- Karma System -----
-- Karma kill points --
cfg.karma_kill_superbandit = 50
cfg.karma_kill_bandit = 300
cfg.karma_kill_neutral = -50
cfg.karma_kill_friendly = -250
cfg.karma_kill_hero = -400
-- Set Karma Rank: Names / Limit / Color --
cfg.karma_list={
{"Super Bandit",0,Color(225,0,0)},
{"Bandit",400,Color(200,0,0)},
{"Neutral",500,Color(200,200,200)},
{"Friendly",750,Color(0,175,0)},
{"Hero",1000,Color(0,225,0)},
}
v5.1
๐ Add
9 role options configurable from the administration menu.
-Physgun: Can carry a player with the Physgun
-Physgun: Can freeze / Unfreeze a player with the Physgun
-Physgun: Cannot kill a player by dropping him from above with the Physgun
-Spawn limit of props
-Spawn limit of npcs
-Spawn limit of ragdolls
-Spawn limit of vehicle
-Spawn limit of entities
-Can spawn SWEPS
Don't forget to reset the roles to show the new options.
๐ Files edited
cl_nor_admin_mod.lua
sv_nor_admin_mod.lua
nor_admin_mod_config.lua
9 role options configurable from the administration menu.
-Physgun: Can carry a player with the Physgun
-Physgun: Can freeze / Unfreeze a player with the Physgun
-Physgun: Cannot kill a player by dropping him from above with the Physgun
-Spawn limit of props
-Spawn limit of npcs
-Spawn limit of ragdolls
-Spawn limit of vehicle
-Spawn limit of entities
-Can spawn SWEPS
Don't forget to reset the roles to show the new options.
๐ Files edited
cl_nor_admin_mod.lua
sv_nor_admin_mod.lua
nor_admin_mod_config.lua
v1.4
โ๏ธ Patch
Fixes the bug that when you throw the hook into the water nothing happens with some playermodels.
๐ Files edited
cl_norda_fishing_system.lua
Fixes the bug that when you throw the hook into the water nothing happens with some playermodels.
๐ Files edited
cl_norda_fishing_system.lua
v1.8
๐งฐ Lua Error fix
[norda_teleportation_system] cl_norda_teleportation_system.lua:544: attempt to concatenate field 'radius' (a nil value)
[norda_teleportation_system] cl_norda_teleportation_system.lua:544: attempt to concatenate field 'radius' (a nil value)
v1.8
โ๏ธ Patch
Lua Error fix: [norda_njob_creator] .../cl_norda_njob_mod.lua:1537: attempt to index local 'v2' (a number value)
Lua Error fix: [norda_njob_creator] .../cl_norda_njob_mod.lua:1537: attempt to index local 'v2' (a number value)
v2.1
๐งฑ Improved
Pressing Use repeatedly during the collect time no longer resets the collect time.
Pressing Use repeatedly during the collect time no longer resets the collect time.
v2.1
โ๏ธ Patch
Fix black screen in key menu
Fix black screen in key menu
v1.7
๐ Added
Add an option to force a player to teleport, so that as soon as he enters the teleporter's radius, the transition is triggered without having to press USE. Possibility of choosing the radius per teleporter.
Add an option to force a player to teleport, so that as soon as he enters the teleporter's radius, the transition is triggered without having to press USE. Possibility of choosing the radius per teleporter.
v3.2
๐ Added
Adds a variable to the HUD management menu to make the stamina bar disappear when the HUD is at its maximum.
Don't forget to reset the HUD from the menu to see the option displayed.
Adds a variable to the HUD management menu to make the stamina bar disappear when the HUD is at its maximum.
Don't forget to reset the HUD from the menu to see the option displayed.
v2.0
๐ Added
2 powerful options added to ranks settings. You'll need to reset the ranks to use them.
Option #1: "Get Grade: Get this Grade if you get this job. Empty = OFF or Job Name or Job Categorie",
Option #2: "Get Job: Get the Job if you get this Grade. Empty = OFF or Job Name",
Screenshot of NRank panel options location
Add API:
player:GiveJobyRank(Rank_Name)
2 powerful options added to ranks settings. You'll need to reset the ranks to use them.
Option #1: "Get Grade: Get this Grade if you get this job. Empty = OFF or Job Name or Job Categorie",
Option #2: "Get Job: Get the Job if you get this Grade. Empty = OFF or Job Name",
Screenshot of NRank panel options location
Add API:
player:GiveJobyRank(Rank_Name)
v3.7
๐งฑ Improved
Replaces player:SetArmor to correct malfunctions.
โ๏ธ Patch
Fix Lua Error when you set cfg.MaxHealth_Mod=-1 (Ignore the overide of GetMaxHealth.) and cfg.MaxArmor_define_per_lvl=2 (Max armor is equal Max Health)
Replaces player:SetArmor to correct malfunctions.
โ๏ธ Patch
Fix Lua Error when you set cfg.MaxHealth_Mod=-1 (Ignore the overide of GetMaxHealth.) and cfg.MaxArmor_define_per_lvl=2 (Max armor is equal Max Health)
v1.3
๐ Added
Added the ability to set bait wear when a fish pecks at the bait.
cfg.bait_wear=10 --Each time the fish bites, 10% of the bait's durability is removed.
โ๏ธ Patch
Patched when, from the admin menu, you set a player's max fishing level manually higher than the max level you have set in the config file (cfg.Lvl_Max=20) .
๐งฐ Lua Error fix
Fixed Lua Error: SDClr - [C]:-1 radientd - */cl_norda_fishing_system.lua:42
๐ Files edited
nordahl_cl/cl_norda_fishing_system.lua
nordahl_sv/sv_norda_fishing_system.lua
norda_fishing_system_config.lua
Added the ability to set bait wear when a fish pecks at the bait.
cfg.bait_wear=10 --Each time the fish bites, 10% of the bait's durability is removed.
โ๏ธ Patch
Patched when, from the admin menu, you set a player's max fishing level manually higher than the max level you have set in the config file (cfg.Lvl_Max=20) .
๐งฐ Lua Error fix
Fixed Lua Error: SDClr - [C]:-1 radientd - */cl_norda_fishing_system.lua:42
๐ Files edited
nordahl_cl/cl_norda_fishing_system.lua
nordahl_sv/sv_norda_fishing_system.lua
norda_fishing_system_config.lua
v1.2
๐ Added
Added a variable to customize the warning sound when a fish passes near the bait.
cfg.fish_detection_sound="nfish/warn.mp3"
Reduces fish abundance to normal levels:
cfg.fish_checking_time=5
cfg.fish_checking_rate=50
โ๏ธ Patch
Server-side Lua error when stamina script is not installed and stamina usage is enabled in the module.
Added a variable to customize the warning sound when a fish passes near the bait.
cfg.fish_detection_sound="nfish/warn.mp3"
Reduces fish abundance to normal levels:
cfg.fish_checking_time=5
cfg.fish_checking_rate=50
โ๏ธ Patch
Server-side Lua error when stamina script is not installed and stamina usage is enabled in the module.
v1.1
๐ Added
To monetize a Gmod server with NFish, NPCs buy back fish at a higher price from VIP members of your server. This option was added in version 1.1.
To define the VIP groups concerned by the advantage of buying back fish, use the cfg.VIP_GROUP variable in the configuration file:
cfg.VIP_GROUP={vip=2,superadmin=2}
The number is the multiplier.
To monetize a Gmod server with NFish, NPCs buy back fish at a higher price from VIP members of your server. This option was added in version 1.1.
To define the VIP groups concerned by the advantage of buying back fish, use the cfg.VIP_GROUP variable in the configuration file:
cfg.VIP_GROUP={vip=2,superadmin=2}
The number is the multiplier.
v3.0
โ๏ธ Patch
Fixes the realtime refresh problem.
Fixes the realtime refresh problem.
v1.0
Initial version
v7.2
๐งฑ Improved
Major aesthetic update.
๐ Added
Add tabs to the information menu: Status / Information / Progress
Displays Lockpicking skill progress information.
Displays information on fishing skill progress.
Add variables to the configuration file for displaying information in the inventory:
cfg.Script_LockPick = 1 -- Show Lockpick system + Skill Progress
cfg.Script_NJob = 1 -- Show NJob - Job Creator and Editor
cfg.Script_NFish = 1 -- Show NFish - Fishing game system + Skill Progress
โก Optimization
Reduce code size.
Major aesthetic update.
๐ Added
Add tabs to the information menu: Status / Information / Progress
Displays Lockpicking skill progress information.
Displays information on fishing skill progress.
Add variables to the configuration file for displaying information in the inventory:
cfg.Script_LockPick = 1 -- Show Lockpick system + Skill Progress
cfg.Script_NJob = 1 -- Show NJob - Job Creator and Editor
cfg.Script_NFish = 1 -- Show NFish - Fishing game system + Skill Progress
โก Optimization
Reduce code size.
v3.3
โก Optimization
Optimization of server- and client-side code size.
Optimization of server-side functions.
โ๏ธ Patch
Fixes a bug that altered the timer when moving away from a zone during a cycle.
๐งฑ Improved
Interface reskin
The NPC delete button also resets the timer for the point's next spawn.
Optimization of server- and client-side code size.
Optimization of server-side functions.
โ๏ธ Patch
Fixes a bug that altered the timer when moving away from a zone during a cycle.
๐งฑ Improved
Interface reskin
The NPC delete button also resets the timer for the point's next spawn.
v1.7
๐ Add
add player:isArrested() --return false. This avoids Lua errors with certain scripts created by default for DarkRP.
add player:isArrested() --return false. This avoids Lua errors with certain scripts created by default for DarkRP.
v1.2
๐ Add
Add GM.Config variable
Add GM.Config variable
v7.1
โ๏ธ Patch
Fixed weapon duplication glitch.
๐ Add
Add API to save all inventory system (+ weapons equiped + ammos): player:NInv_Save_All()
Fixed weapon duplication glitch.
๐ Add
Add API to save all inventory system (+ weapons equiped + ammos): player:NInv_Save_All()
v1.3
โ๏ธ Patch
Patch the Lua error when entering a map switch zone when it's not finished being configured.
[norda_dynamic_map_switching] addons / norda_dynamic_map_switching / lua / autorun / nordahl_sv /sv_norda_dynamic_map_switching.lua: 206 : bad argument #1 to '__add' (Vector expected, got string)
Patch the Lua error when entering a map switch zone when it's not finished being configured.
[norda_dynamic_map_switching] addons / norda_dynamic_map_switching / lua / autorun / nordahl_sv /sv_norda_dynamic_map_switching.lua: 206 : bad argument #1 to '__add' (Vector expected, got string)
v7.0
โ๏ธ Patch
Fix when spamming the inventory button sometimes only the character is displayed and the information window.
Fix when spamming the inventory button sometimes only the character is displayed and the information window.
v1.6
๐งฑ Improved
Custom checks and added variables are checked before being added to the database. This ensures that if a Lua error occurs in your synthaxis, it is ignored. The menu will close and a message will tell you that you have made an error when setting up the Custom Check.
Custom checks and added variables are checked before being added to the database. This ensures that if a Lua error occurs in your synthaxis, it is ignored. The menu will close and a message will tell you that you have made an error when setting up the Custom Check.
v2.7
โ๏ธ Patch
Players can no longer switch to the admin menu even if they couldn't make any changes.
Players can no longer switch to the admin menu even if they couldn't make any changes.
v1.5
โ Removed
Suppression of the stress function in the duplication system
Suppression of the stress function in the duplication system