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Norda Scripts
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π Osgmod Stats
Creators Stats | |
---|---|
βοΈ Scripts created: | 84 scripts |
βοΈ 592 Reviews: | β β β β β 4.98/5 |
π Sales: | 11728 |
π Updates released: | 1505 updates |
Users Stats | |
π Last login: | 1757855205 |
πΎ Joined: | 1432600035 |
Forums Stats | |
π Forum Posts: | 177 |
β©οΈ Forum Reply: | 80 |
β€οΈ Reactions Given: | 25 |
π³ Reactions Received: | 65 |
βοΈ 1505 Updates released
All updates published by Norda Scripts - page 2
Published Updates by Norda Scripts (Gmod addons) - Page 2

v3.3
βοΈ Patch
Fixes a conflict with NChat Gmod Chat System
Lua Error Fixed: [nordahl_discord_logs_system] .../discord_log_system_sv.lua:311: attempt to concatenate local 'nchat' (a nil value)
Fixes a conflict with NChat Gmod Chat System
Lua Error Fixed: [nordahl_discord_logs_system] .../discord_log_system_sv.lua:311: attempt to concatenate local 'nchat' (a nil value)

v1.4
π§° Lua Error fix
[norda_ndesc_rpdescription] .../sv_norda_rp_descriptions_system.lua:281: attempt to index local 'tab' (a boolean value)
[norda_ndesc_rpdescription] .../sv_norda_rp_descriptions_system.lua:281: attempt to index local 'tab' (a boolean value)

v6.3
π Added
Font customization: cfg.Custom_Fonts="Trebuchet24"
New buttons in the administration menu (customizable according to your needs):
cfg.DarkRP_SetJob : Enable/disable the "Set Job" button for DarkRP (1 = enabled, 0 = disabled)
Player attribute management:
cfg.NCharacter=1 -- https://osgmod.com/gmod-scripts/3931/gmod-character-creator-system
cfg.NLevel=1 -- https://osgmod.com/gmod-scripts/3919/gmod-leveling-system
cfg.NHealth=1 -- https://osgmod.com/gmod-scripts/3921/gmod-health-modules-hud-editor
cfg.NStam=1 -- https://osgmod.com/gmod-scripts/3922/gmod-stamina-system-customisable-hud
cfg.NHunger=1 -- https://osgmod.com/gmod-scripts/3923/gmod-hunger-mod-customizable-hud
cfg.NThirst=1 -- https://osgmod.com/gmod-scripts/3924/gmod-thirst-mod-hud-builder
cfg.NMana=1 -- https://osgmod.com/gmod-scripts/3925/gmod-mana-system-hud-creator
cfg.NSleep=1 -- https://osgmod.com/gmod-scripts/3951/gmod-fatigue-sleep-system
cfg.NMoney=1 -- https://osgmod.com/gmod-scripts/3927/gmod-money-system-hud-maker
cfg.NCredit=1 -- https://osgmod.com/gmod-scripts/3960/ncredit-premium-currency-mod
cfg.NJob=1 -- https://osgmod.com/gmod-scripts/3963/njob-gmod-jobs-creator-editor
cfg.NRank=1 -- https://osgmod.com/gmod-scripts/3961/nrank-advanced-customizable-ranking-system
cfg.WJob=1 -- https://osgmod.com/gmod-scripts/3965/wjob-gmod-whitelisting-job-system-2
π‘ Tip: All of these buttons can be disabled to simplify the admin menu according to your server configuration.
Font customization: cfg.Custom_Fonts="Trebuchet24"
New buttons in the administration menu (customizable according to your needs):
cfg.DarkRP_SetJob : Enable/disable the "Set Job" button for DarkRP (1 = enabled, 0 = disabled)
Player attribute management:
cfg.NCharacter=1 -- https://osgmod.com/gmod-scripts/3931/gmod-character-creator-system
cfg.NLevel=1 -- https://osgmod.com/gmod-scripts/3919/gmod-leveling-system
cfg.NHealth=1 -- https://osgmod.com/gmod-scripts/3921/gmod-health-modules-hud-editor
cfg.NStam=1 -- https://osgmod.com/gmod-scripts/3922/gmod-stamina-system-customisable-hud
cfg.NHunger=1 -- https://osgmod.com/gmod-scripts/3923/gmod-hunger-mod-customizable-hud
cfg.NThirst=1 -- https://osgmod.com/gmod-scripts/3924/gmod-thirst-mod-hud-builder
cfg.NMana=1 -- https://osgmod.com/gmod-scripts/3925/gmod-mana-system-hud-creator
cfg.NSleep=1 -- https://osgmod.com/gmod-scripts/3951/gmod-fatigue-sleep-system
cfg.NMoney=1 -- https://osgmod.com/gmod-scripts/3927/gmod-money-system-hud-maker
cfg.NCredit=1 -- https://osgmod.com/gmod-scripts/3960/ncredit-premium-currency-mod
cfg.NJob=1 -- https://osgmod.com/gmod-scripts/3963/njob-gmod-jobs-creator-editor
cfg.NRank=1 -- https://osgmod.com/gmod-scripts/3961/nrank-advanced-customizable-ranking-system
cfg.WJob=1 -- https://osgmod.com/gmod-scripts/3965/wjob-gmod-whitelisting-job-system-2
π‘ Tip: All of these buttons can be disabled to simplify the admin menu according to your server configuration.

v3.3
π§± Improved
Correction of an inconsistency between the display and the action: previously, the message βPress any key to continueβ required clicking on the Continue button. Now, pressing any key allows you to continue as indicated.
Correction of an inconsistency between the display and the action: previously, the message βPress any key to continueβ required clicking on the Continue button. Now, pressing any key allows you to continue as indicated.

v1.5
βοΈ Patch
Fixes the issue of weapon impacts on ghost entities.
Fixes the issue of weapon impacts on ghost entities.

v1.4
β‘ Optimization
Optimization of tables in the model downloaded by the client.
Optimization of icon generation in the tool's Reload menu.
Optimization of tables in the model downloaded by the client.
Optimization of icon generation in the tool's Reload menu.

v2.0
π Added
Added an option to enable or disable automatic deletion of the env_tonemap_controller entity.
βοΈ Patch
Fixed an issue where systematic deletion of server-side tone mapping caused unexpected lighting changes and glare effects for some clients.
Important note: to see this new option, you need to reset the NWeather settings.
Added an option to enable or disable automatic deletion of the env_tonemap_controller entity.
βοΈ Patch
Fixed an issue where systematic deletion of server-side tone mapping caused unexpected lighting changes and glare effects for some clients.
Important note: to see this new option, you need to reset the NWeather settings.

v2.3
π Added
Added an additional HUD bar style (version without icons)
Added an additional HUD bar style (version without icons)

v3.1
βοΈ Patch
When you disable tabs in the dealer inventory menu and make a purchase without selecting a tab: [norda_items_dealers] .../cl_items_dealers.lua:686: attempt to call upvalue βstat3β (a nil value)
π§± Improved
You can now select the priority tab from the configuration file. This is the first tab that will open when the store is first opened. Example: inventory.
When you disable tabs in the dealer inventory menu and make a purchase without selecting a tab: [norda_items_dealers] .../cl_items_dealers.lua:686: attempt to call upvalue βstat3β (a nil value)
π§± Improved
You can now select the priority tab from the configuration file. This is the first tab that will open when the store is first opened. Example: inventory.

v3.0
π Added
Allows you to manage quantities using the new slider as well as the arrow keys on the keyboard.
π§± Improved
Better manages the quantities of stackable items in the inventory. Uses the new Gmod inventory system API: player:CanAddItem(ent,class,qt)
β‘ Optimization
Replaces the use of CurTime.
βοΈ Patch
Corrects the calculation of the resale price.
Allows you to manage quantities using the new slider as well as the arrow keys on the keyboard.
π§± Improved
Better manages the quantities of stackable items in the inventory. Uses the new Gmod inventory system API: player:CanAddItem(ent,class,qt)
β‘ Optimization
Replaces the use of CurTime.
βοΈ Patch
Corrects the calculation of the resale price.

v8.4
π Added
Add the new inventory system API: player:CanAddItem(ent,class,qt) -- Clientside + Serverside
Add the new inventory system API: player:CanAddItem(ent,class,qt) -- Clientside + Serverside

v1.6
π§° Lua Error fix
[norda_nrestrict] .../cl_norda_nrestrict.lua:1069: attempt to index upvalue 'client' (a nil value)
[norda_nrestrict] .../cl_norda_nrestrict.lua:1069: attempt to index upvalue 'client' (a nil value)

v1.5
π§° Lua Error fix
[norda_nrestrict] .../cl_norda_nrestrict.lua:1063: attempt to index upvalue 'client' (a nil value)
[norda_nrestrict] .../cl_norda_nrestrict.lua:1063: attempt to index upvalue 'client' (a nil value)

v1.5
π§± Improved
Icons of scripts updated.
Old links replaced by new ones.
Icons of scripts updated.
Old links replaced by new ones.

v1.6
π§° Lua Error fix
[norda_safezone2] .../cl_norda_nsafezone.lua:1047: Tried to use a NULentity!
[norda_safezone2] .../cl_norda_nsafezone.lua:1047: Tried to use a NULentity!

v1.8
π Added
Added the player:MemSpawn() API to force respawn at the memorized position.
Added the memspawn_test command to test the API.
Added a variable in the modules menu that allows you to add a delay to repositioning at the memorized position.
β‘ Optimization
Code size optimization
Added the player:MemSpawn() API to force respawn at the memorized position.
Added the memspawn_test command to test the API.
Added a variable in the modules menu that allows you to add a delay to repositioning at the memorized position.
β‘ Optimization
Code size optimization

v7.1
β‘ Optimization
Optimization of spawn system management.
βοΈ Patch
Fixes when the weapon is invisible in hand at spawn after character selection.
Optimization of spawn system management.
βοΈ Patch
Fixes when the weapon is invisible in hand at spawn after character selection.

v6.2
π§± Improved
- Added compatibility with Norda Character System for respawning.
- When you have Norda Deathscreen System and respawn while the Deathscreen menu is open, it closes automatically. The player reappears at the location where they died and can resume the game without waiting.
- Added compatibility with Norda Character System for respawning.
- When you have Norda Deathscreen System and respawn while the Deathscreen menu is open, it closes automatically. The player reappears at the location where they died and can resume the game without waiting.

v2.9
β‘ Optimization
Optimization of bone management when changing playermodels. Added a check to prevent camera errors when the target bone cannot be found, with automatic reselection of the corresponding bone on the new model.
Optimization of bone management when changing playermodels. Added a check to prevent camera errors when the target bone cannot be found, with automatic reselection of the corresponding bone on the new model.

v2.3
π§± Improved
+ Alignment of the hook system with significant modifications to the door locking systems via the Norda keys system.
+ Alignment of the hook system with significant modifications to the door locking systems via the Norda keys system.

v2.1
π§± Improved
+ Alignment of the hook system with significant modifications to the door locking systems via the Norda key system.
+ Similarly, double doors are viewed as a single system.
+ Improved management of Area Portals with double doors.
+ Alignment of the hook system with significant modifications to the door locking systems via the Norda key system.
+ Similarly, double doors are viewed as a single system.
+ Improved management of Area Portals with double doors.

v2.6
βοΈ Patch
Patch when a lock is removed from a door in the database and it does not unlock immediately.
β‘ Optimization
Centralization when there are two linked doors. This allows one entry to be removed from the backup for double doors. The two doors are viewed as a single system.
Patch when a lock is removed from a door in the database and it does not unlock immediately.
β‘ Optimization
Centralization when there are two linked doors. This allows one entry to be removed from the backup for double doors. The two doors are viewed as a single system.

v2.7
π§± Improved
The menu is automatically removed if the player is resurrected. For the revive addons.
The respawn command now uses the Norda Character system when installed, replacing the Deathscreen system instead of running both simultaneously.
β‘ Optimization
Optimization of idle script.
Removal of variable cfg.DScreenDeletionOnResuscitation.
The menu is automatically removed if the player is resurrected. For the revive addons.
The respawn command now uses the Norda Character system when installed, replacing the Deathscreen system instead of running both simultaneously.
β‘ Optimization
Optimization of idle script.
Removal of variable cfg.DScreenDeletionOnResuscitation.

v1.9
β‘ Optimization
Automatic detection of areas without skyboxes to limit rain and snow generation, thereby reducing CPU/GPU impact.
Automatic detection of areas without skyboxes to limit rain and snow generation, thereby reducing CPU/GPU impact.

v2.9
βοΈ Patch
Fixed when purchased items are not transferred to the inventory.
Fixed when free items are still checked for money, causing an error when there is no monetary system.
Fixed when purchased items are not transferred to the inventory.
Fixed when free items are still checked for money, causing an error when there is no monetary system.

v2.8
π Added Compatibility with features
It is possible to log who changed jobs with Gmod Discord Logging System.
It is possible to log who changed jobs with Gmod Discord Logging System.

v1.5
π Added Compatibility with features
It is possible to log on a Discord channel, player additions to the whitelist, whitelist renewals, and whitelist deletions with Gmod Discord Logging System.
It is possible to log on a Discord channel, player additions to the whitelist, whitelist renewals, and whitelist deletions with Gmod Discord Logging System.

v3.2
π Added
Compatibility with features WJob - Gmod Whitelisting Job System 2
It is possible to log on a Discord channel, player additions to the whitelist, whitelist renewals, and whitelist deletions.
Compatibility with features NJob - Standalone Gmod Job System with Jobs Creator and Jobs Editor
It is possible to log who changed jobs.
β οΈDon't forget to reset the Discord logging system for major additions. (You will find the command in question 15 of the script.)
Compatibility with features WJob - Gmod Whitelisting Job System 2
It is possible to log on a Discord channel, player additions to the whitelist, whitelist renewals, and whitelist deletions.
Compatibility with features NJob - Standalone Gmod Job System with Jobs Creator and Jobs Editor
It is possible to log who changed jobs.
β οΈDon't forget to reset the Discord logging system for major additions. (You will find the command in question 15 of the script.)

v2.8
π Added
Adds the Crossair option, which allows the crosshair to be hidden when the user right-clicks (IN_ATTACK2) to hide the crosshair, for example when aiming.
Adds the Crossair option, which allows the crosshair to be hidden when the user right-clicks (IN_ATTACK2) to hide the crosshair, for example when aiming.

v2.7
π― Added
Added an option to disable the crosshair when the user is in a vehicle.
Added granular control of the crosshair depending on the camera mode:
- Enable crosshair in camera mode 1
- Enable crosshair in camera mode 2
- Enable crosshair in camera mode 3
- Enable crosshair in camera mode 4
- Enable crosshair in camera mode 5
βοΈ Patch
Fixes a Lua error when the script launches before the player is initialized.
β‘ Optimization
Reduces the size of variable names sent to the client to minimize network footprint.
Added an option to disable the crosshair when the user is in a vehicle.
Added granular control of the crosshair depending on the camera mode:
- Enable crosshair in camera mode 1
- Enable crosshair in camera mode 2
- Enable crosshair in camera mode 3
- Enable crosshair in camera mode 4
- Enable crosshair in camera mode 5
βοΈ Patch
Fixes a Lua error when the script launches before the player is initialized.
β‘ Optimization
Reduces the size of variable names sent to the client to minimize network footprint.