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Norda Scripts
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๐ Osgmod Stats
Creators Stats | |
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โ๏ธ Scripts created: | 78 scripts |
โญ๏ธ 569 Reviews: | โ โ โ โ โ |
๐ช Averages on 569 Reviews: | 4.98/5 |
๐ Sales: | 11001 |
๐ Updates released: | 1317 updates |
Users Stats | |
๐ Commented scripts: | 168 |
โ๏ธ Coffee offered: | 0 |
๐ Last login: | 1737510187 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 171 |
โฉ๏ธ Forum Reply: | 76 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 64 |
โญ๏ธ 1317 Updates released
All updates published by Norda Scripts - page 2
v1.0
Initial version
v3.3
๐ Added
2 stamina display styles added to the HUD (screenshot). One is a semi-circle on the left, the second is a semi-circle on the right. This allows the stamina to be placed around circular avatars on the HUD. As a result, the script now offers 21 different display styles.
2 stamina display styles added to the HUD (screenshot). One is a semi-circle on the left, the second is a semi-circle on the right. This allows the stamina to be placed around circular avatars on the HUD. As a result, the script now offers 21 different display styles.
v1.5
โ๏ธ Patch
Fixed the issue with the bait shop where it was possible to make purchases with a balance lower than the price.
Fixed the issue with the bait shop where it was possible to make purchases with a balance lower than the price.
v2.1
๐งฐ Lua Error fix
[norda_nrank_system] sv_norda_nrank_mod.lua:520: attempt to call method 'GiveJobyRank' (a nil value)
[norda_nrank_system] sv_norda_nrank_mod.lua:520: attempt to call method 'GiveJobyRank' (a nil value)
v1.9
๐ Added
New option that lets you choose whether the wardrobes propose the playermodels you've defined or simply the playermodels of the jobs occupied by the user. Easily switchable options. Knowing that each wardrobe can offer unique choices, this option was requested by a customer.
Video : https://youtu.be/7xqFZgMM9E0
New option that lets you choose whether the wardrobes propose the playermodels you've defined or simply the playermodels of the jobs occupied by the user. Easily switchable options. Knowing that each wardrobe can offer unique choices, this option was requested by a customer.
Video : https://youtu.be/7xqFZgMM9E0
v3.4
๐งฑ Improved
If an NPC or Nextbot class is invalid, and does not appear in list.Get, this will not cause a Lua error, and will inform in the console the class of the entity that may be uninstalled, broken or badly coded.
If an NPC or Nextbot class is invalid, and does not appear in list.Get, this will not cause a Lua error, and will inform in the console the class of the entity that may be uninstalled, broken or badly coded.
v6.7
๐ Added
cfg.Character_change=10 -- 0 = OFF, >0 = ON : Can change the character without disconnect (The number is also the time in seconds to leave a character. By default 10 seconds)
๐งฑ Improved
When DarkRP is replaced by NJob - Gmod Job Creator System and the option is set to cfg.Models_List_System=2 (DarkRP Model Per Job), this also loads the playermodel list for NJob jobs.
โก Optimization
Reduce source code size and number of files.
Spawn optimization on NJob. Unlike DarkRP, NJob doesn't need to obtain a job's team ID for each spawn.
cfg.Character_change=10 -- 0 = OFF, >0 = ON : Can change the character without disconnect (The number is also the time in seconds to leave a character. By default 10 seconds)
๐งฑ Improved
When DarkRP is replaced by NJob - Gmod Job Creator System and the option is set to cfg.Models_List_System=2 (DarkRP Model Per Job), this also loads the playermodel list for NJob jobs.
โก Optimization
Reduce source code size and number of files.
Spawn optimization on NJob. Unlike DarkRP, NJob doesn't need to obtain a job's team ID for each spawn.
v6.6
๐งฐ Lua Error fix
fix [norda_njob_creator] sv_norda_njob_mod.lua:322: bad argument #1 to 'pairs' (table expected, got string)
fix [norda_njob_creator] sv_norda_njob_mod.lua:322: bad argument #1 to 'pairs' (table expected, got string)
v6.5
๐งฐ Lua Error fix
fix [norda_fishing_system] cl_norda_fishing_system.lua:1422: attempt to index field 'Norda_NFishKits' (a nil value)
fix [norda_fishing_system] cl_norda_fishing_system.lua:1422: attempt to index field 'Norda_NFishKits' (a nil value)
v1.9
โ๏ธ Patch
Corrects the system for modifying the colors of HUD elements.
Corrects the system for modifying the colors of HUD elements.
v3.6
โ๏ธ Patch
Patch the engine, maintenance and trunk menus of vehicles.
๐ File edited
cl_furnitures.lua
Patch the engine, maintenance and trunk menus of vehicles.
๐ File edited
cl_furnitures.lua
v1.9
โก Optimization
Huge optimization of CPU and bandwidth usage.
NJob is more optimized on the Character System than with jobs defined by DarkRP. NJob can effectively replace DarkRP in the Norda Character System
๐งฑ Improved
The notification on NJob no longer appears to say that you've changed jobs by spawned with a character.
Huge optimization of CPU and bandwidth usage.
NJob is more optimized on the Character System than with jobs defined by DarkRP. NJob can effectively replace DarkRP in the Norda Character System
๐งฑ Improved
The notification on NJob no longer appears to say that you've changed jobs by spawned with a character.
v6.4
โ๏ธ Patch
Patch the job name displayed in the character selection menu.
โก Optimization
Job management optimization.
Patch the job name displayed in the character selection menu.
โก Optimization
Job management optimization.
v7.3
๐ Added
Weapons and ammunition are saved when you change jobs.
Weapons and ammunition are saved when you change jobs.
v2.8
๐ Added
Inflation system added. NPCs in their dialog indicate when inflation is in progress on the server. This makes it very easy to modify all in-game prices according to how the server's economic health is doing, without having to modify every price manually. The multiplier in the configuration file will do the job very easily: cfg.inflation_multiplier
๐ Configuration file
----- Currency -----
cfg.inflation_multiplier= 2 -- 1 Is the base. To divide by two the prices in game make 0.5. To multiply by 2 just put 2. 2 = 200%
Inflation system added. NPCs in their dialog indicate when inflation is in progress on the server. This makes it very easy to modify all in-game prices according to how the server's economic health is doing, without having to modify every price manually. The multiplier in the configuration file will do the job very easily: cfg.inflation_multiplier
๐ Configuration file
----- Currency -----
cfg.inflation_multiplier= 2 -- 1 Is the base. To divide by two the prices in game make 0.5. To multiply by 2 just put 2. 2 = 200%
v3.5
๐ Configuration file
cfg.zworld_lock_map_Button = 0 -- 1 = Lock map buttons, for optimization reasons, it is set on 1 by default. Also for gamemplay reasons, it prevents the game from bypassing generic locks.
The camera effect can now be disabled:
cfg.camera_wobble_sway_effect = 1 --move left/right fast/slow when aiming down sight there is like a wobble/sway effect
โก Optimization
Rework and Optimizing the karma system.
Optimization of the alteration system.
โ๏ธ Patch
Hemorrhage display patch.
๐งฑ Improved
State changes are saved in real time, so you don't have to bypass them by disconnecting. This is taken into account for infection, poisoning, haemorrhage, burning, alkolaemia and shock.
The Karma system has been reworked and is now more optimized and customizable, allowing you to set bonuses and maluses for kills yourself. And also the name of reputation ranks.
๐ Configuration file
cfg.zworld_lock_map_Button = 0 -- 1 = Lock map buttons, for optimization reasons, it is set on 1 by default. Also for gamemplay reasons, it prevents the game from bypassing generic locks.
The camera effect can now be disabled:
cfg.camera_wobble_sway_effect = 1 --move left/right fast/slow when aiming down sight there is like a wobble/sway effect
โก Optimization
Rework and Optimizing the karma system.
Optimization of the alteration system.
โ๏ธ Patch
Hemorrhage display patch.
๐งฑ Improved
State changes are saved in real time, so you don't have to bypass them by disconnecting. This is taken into account for infection, poisoning, haemorrhage, burning, alkolaemia and shock.
The Karma system has been reworked and is now more optimized and customizable, allowing you to set bonuses and maluses for kills yourself. And also the name of reputation ranks.
๐ Configuration file
----- Karma System -----
-- Karma kill points --
cfg.karma_kill_superbandit = 50
cfg.karma_kill_bandit = 300
cfg.karma_kill_neutral = -50
cfg.karma_kill_friendly = -250
cfg.karma_kill_hero = -400
-- Set Karma Rank: Names / Limit / Color --
cfg.karma_list={
{"Super Bandit",0,Color(225,0,0)},
{"Bandit",400,Color(200,0,0)},
{"Neutral",500,Color(200,200,200)},
{"Friendly",750,Color(0,175,0)},
{"Hero",1000,Color(0,225,0)},
}
v5.1
๐ Add
9 role options configurable from the administration menu.
-Physgun: Can carry a player with the Physgun
-Physgun: Can freeze / Unfreeze a player with the Physgun
-Physgun: Cannot kill a player by dropping him from above with the Physgun
-Spawn limit of props
-Spawn limit of npcs
-Spawn limit of ragdolls
-Spawn limit of vehicle
-Spawn limit of entities
-Can spawn SWEPS
Don't forget to reset the roles to show the new options.
๐ Files edited
cl_nor_admin_mod.lua
sv_nor_admin_mod.lua
nor_admin_mod_config.lua
9 role options configurable from the administration menu.
-Physgun: Can carry a player with the Physgun
-Physgun: Can freeze / Unfreeze a player with the Physgun
-Physgun: Cannot kill a player by dropping him from above with the Physgun
-Spawn limit of props
-Spawn limit of npcs
-Spawn limit of ragdolls
-Spawn limit of vehicle
-Spawn limit of entities
-Can spawn SWEPS
Don't forget to reset the roles to show the new options.
๐ Files edited
cl_nor_admin_mod.lua
sv_nor_admin_mod.lua
nor_admin_mod_config.lua
v1.4
โ๏ธ Patch
Fixes the bug that when you throw the hook into the water nothing happens with some playermodels.
๐ Files edited
cl_norda_fishing_system.lua
Fixes the bug that when you throw the hook into the water nothing happens with some playermodels.
๐ Files edited
cl_norda_fishing_system.lua
v1.8
๐งฐ Lua Error fix
[norda_teleportation_system] cl_norda_teleportation_system.lua:544: attempt to concatenate field 'radius' (a nil value)
[norda_teleportation_system] cl_norda_teleportation_system.lua:544: attempt to concatenate field 'radius' (a nil value)
v1.8
โ๏ธ Patch
Lua Error fix: [norda_njob_creator] .../cl_norda_njob_mod.lua:1537: attempt to index local 'v2' (a number value)
Lua Error fix: [norda_njob_creator] .../cl_norda_njob_mod.lua:1537: attempt to index local 'v2' (a number value)
v2.1
๐งฑ Improved
Pressing Use repeatedly during the collect time no longer resets the collect time.
Pressing Use repeatedly during the collect time no longer resets the collect time.
v2.1
โ๏ธ Patch
Fix black screen in key menu
Fix black screen in key menu
v1.7
๐ Added
Add an option to force a player to teleport, so that as soon as he enters the teleporter's radius, the transition is triggered without having to press USE. Possibility of choosing the radius per teleporter.
Add an option to force a player to teleport, so that as soon as he enters the teleporter's radius, the transition is triggered without having to press USE. Possibility of choosing the radius per teleporter.
v3.2
๐ Added
Adds a variable to the HUD management menu to make the stamina bar disappear when the HUD is at its maximum.
Don't forget to reset the HUD from the menu to see the option displayed.
Adds a variable to the HUD management menu to make the stamina bar disappear when the HUD is at its maximum.
Don't forget to reset the HUD from the menu to see the option displayed.
v2.0
๐ Added
2 powerful options added to ranks settings. You'll need to reset the ranks to use them.
Option #1: "Get Grade: Get this Grade if you get this job. Empty = OFF or Job Name or Job Categorie",
Option #2: "Get Job: Get the Job if you get this Grade. Empty = OFF or Job Name",
Screenshot of NRank panel options location
Add API:
player:GiveJobyRank(Rank_Name)
2 powerful options added to ranks settings. You'll need to reset the ranks to use them.
Option #1: "Get Grade: Get this Grade if you get this job. Empty = OFF or Job Name or Job Categorie",
Option #2: "Get Job: Get the Job if you get this Grade. Empty = OFF or Job Name",
Screenshot of NRank panel options location
Add API:
player:GiveJobyRank(Rank_Name)
v3.7
๐งฑ Improved
Replaces player:SetArmor to correct malfunctions.
โ๏ธ Patch
Fix Lua Error when you set cfg.MaxHealth_Mod=-1 (Ignore the overide of GetMaxHealth.) and cfg.MaxArmor_define_per_lvl=2 (Max armor is equal Max Health)
Replaces player:SetArmor to correct malfunctions.
โ๏ธ Patch
Fix Lua Error when you set cfg.MaxHealth_Mod=-1 (Ignore the overide of GetMaxHealth.) and cfg.MaxArmor_define_per_lvl=2 (Max armor is equal Max Health)
v1.3
๐ Added
Added the ability to set bait wear when a fish pecks at the bait.
cfg.bait_wear=10 --Each time the fish bites, 10% of the bait's durability is removed.
โ๏ธ Patch
Patched when, from the admin menu, you set a player's max fishing level manually higher than the max level you have set in the config file (cfg.Lvl_Max=20) .
๐งฐ Lua Error fix
Fixed Lua Error: SDClr - [C]:-1 radientd - */cl_norda_fishing_system.lua:42
๐ Files edited
nordahl_cl/cl_norda_fishing_system.lua
nordahl_sv/sv_norda_fishing_system.lua
norda_fishing_system_config.lua
Added the ability to set bait wear when a fish pecks at the bait.
cfg.bait_wear=10 --Each time the fish bites, 10% of the bait's durability is removed.
โ๏ธ Patch
Patched when, from the admin menu, you set a player's max fishing level manually higher than the max level you have set in the config file (cfg.Lvl_Max=20) .
๐งฐ Lua Error fix
Fixed Lua Error: SDClr - [C]:-1 radientd - */cl_norda_fishing_system.lua:42
๐ Files edited
nordahl_cl/cl_norda_fishing_system.lua
nordahl_sv/sv_norda_fishing_system.lua
norda_fishing_system_config.lua
v1.2
๐ Added
Added a variable to customize the warning sound when a fish passes near the bait.
cfg.fish_detection_sound="nfish/warn.mp3"
Reduces fish abundance to normal levels:
cfg.fish_checking_time=5
cfg.fish_checking_rate=50
โ๏ธ Patch
Server-side Lua error when stamina script is not installed and stamina usage is enabled in the module.
Added a variable to customize the warning sound when a fish passes near the bait.
cfg.fish_detection_sound="nfish/warn.mp3"
Reduces fish abundance to normal levels:
cfg.fish_checking_time=5
cfg.fish_checking_rate=50
โ๏ธ Patch
Server-side Lua error when stamina script is not installed and stamina usage is enabled in the module.
v1.1
๐ Added
To monetize a Gmod server with NFish, NPCs buy back fish at a higher price from VIP members of your server. This option was added in version 1.1.
To define the VIP groups concerned by the advantage of buying back fish, use the cfg.VIP_GROUP variable in the configuration file:
cfg.VIP_GROUP={vip=2,superadmin=2}
The number is the multiplier.
To monetize a Gmod server with NFish, NPCs buy back fish at a higher price from VIP members of your server. This option was added in version 1.1.
To define the VIP groups concerned by the advantage of buying back fish, use the cfg.VIP_GROUP variable in the configuration file:
cfg.VIP_GROUP={vip=2,superadmin=2}
The number is the multiplier.