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Norda Scripts
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-- Empty --π Osgmod Stats
Creators Stats | |
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βοΈ Scripts created: | 77 scripts |
βοΈ 567 Reviews: | β β β β β |
πͺ Averages on 567 Reviews: | 4.98/5 |
π Sales: | 10913 |
π Updates released: | 1297 updates |
Users Stats | |
π Commented scripts: | 168 |
βοΈ Coffee offered: | 0 |
π Last login: | 1734093065 |
πΎ Joined: | 1432600035 |
Forums Stats | |
π Forum Posts: | 169 |
β©οΈ Forum Reply: | 76 |
β€οΈ Reactions Given: | 25 |
π³ Reactions Received: | 63 |
βοΈ 1297 Updates released
All updates published by Norda Scripts - page 2
v2.1
βοΈ Patch
Fix black screen in key menu
Fix black screen in key menu
v1.7
π Added
Add an option to force a player to teleport, so that as soon as he enters the teleporter's radius, the transition is triggered without having to press USE. Possibility of choosing the radius per teleporter.
Add an option to force a player to teleport, so that as soon as he enters the teleporter's radius, the transition is triggered without having to press USE. Possibility of choosing the radius per teleporter.
v3.2
π Added
Adds a variable to the HUD management menu to make the stamina bar disappear when the HUD is at its maximum.
Don't forget to reset the HUD from the menu to see the option displayed.
Adds a variable to the HUD management menu to make the stamina bar disappear when the HUD is at its maximum.
Don't forget to reset the HUD from the menu to see the option displayed.
v2.0
π Added
2 powerful options added to ranks settings. You'll need to reset the ranks to use them.
Option #1: "Get Grade: Get this Grade if you get this job. Empty = OFF or Job Name or Job Categorie",
Option #2: "Get Job: Get the Job if you get this Grade. Empty = OFF or Job Name",
Screenshot of NRank panel options location
Add API:
player:GiveJobyRank(Rank_Name)
2 powerful options added to ranks settings. You'll need to reset the ranks to use them.
Option #1: "Get Grade: Get this Grade if you get this job. Empty = OFF or Job Name or Job Categorie",
Option #2: "Get Job: Get the Job if you get this Grade. Empty = OFF or Job Name",
Screenshot of NRank panel options location
Add API:
player:GiveJobyRank(Rank_Name)
v3.7
𧱠Improved
Replaces player:SetArmor to correct malfunctions.
βοΈ Patch
Fix Lua Error when you set cfg.MaxHealth_Mod=-1 (Ignore the overide of GetMaxHealth.) and cfg.MaxArmor_define_per_lvl=2 (Max armor is equal Max Health)
Replaces player:SetArmor to correct malfunctions.
βοΈ Patch
Fix Lua Error when you set cfg.MaxHealth_Mod=-1 (Ignore the overide of GetMaxHealth.) and cfg.MaxArmor_define_per_lvl=2 (Max armor is equal Max Health)
v1.3
π Added
Added the ability to set bait wear when a fish pecks at the bait.
cfg.bait_wear=10 --Each time the fish bites, 10% of the bait's durability is removed.
βοΈ Patch
Patched when, from the admin menu, you set a player's max fishing level manually higher than the max level you have set in the config file (cfg.Lvl_Max=20) .
π§° Lua Error fix
Fixed Lua Error: SDClr - [C]:-1 radientd - */cl_norda_fishing_system.lua:42
π Files edited
nordahl_cl/cl_norda_fishing_system.lua
nordahl_sv/sv_norda_fishing_system.lua
norda_fishing_system_config.lua
Added the ability to set bait wear when a fish pecks at the bait.
cfg.bait_wear=10 --Each time the fish bites, 10% of the bait's durability is removed.
βοΈ Patch
Patched when, from the admin menu, you set a player's max fishing level manually higher than the max level you have set in the config file (cfg.Lvl_Max=20) .
π§° Lua Error fix
Fixed Lua Error: SDClr - [C]:-1 radientd - */cl_norda_fishing_system.lua:42
π Files edited
nordahl_cl/cl_norda_fishing_system.lua
nordahl_sv/sv_norda_fishing_system.lua
norda_fishing_system_config.lua
v1.2
π Added
Added a variable to customize the warning sound when a fish passes near the bait.
cfg.fish_detection_sound="nfish/warn.mp3"
Reduces fish abundance to normal levels:
cfg.fish_checking_time=5
cfg.fish_checking_rate=50
βοΈ Patch
Server-side Lua error when stamina script is not installed and stamina usage is enabled in the module.
Added a variable to customize the warning sound when a fish passes near the bait.
cfg.fish_detection_sound="nfish/warn.mp3"
Reduces fish abundance to normal levels:
cfg.fish_checking_time=5
cfg.fish_checking_rate=50
βοΈ Patch
Server-side Lua error when stamina script is not installed and stamina usage is enabled in the module.
v1.1
π Added
To monetize a Gmod server with NFish, NPCs buy back fish at a higher price from VIP members of your server. This option was added in version 1.1.
To define the VIP groups concerned by the advantage of buying back fish, use the cfg.VIP_GROUP variable in the configuration file:
cfg.VIP_GROUP={vip=2,superadmin=2}
The number is the multiplier.
To monetize a Gmod server with NFish, NPCs buy back fish at a higher price from VIP members of your server. This option was added in version 1.1.
To define the VIP groups concerned by the advantage of buying back fish, use the cfg.VIP_GROUP variable in the configuration file:
cfg.VIP_GROUP={vip=2,superadmin=2}
The number is the multiplier.
v3.0
βοΈ Patch
Fixes the realtime refresh problem.
Fixes the realtime refresh problem.
v1.0
Initial version
v7.2
𧱠Improved
Major aesthetic update.
π Added
Add tabs to the information menu: Status / Information / Progress
Displays Lockpicking skill progress information.
Displays information on fishing skill progress.
Add variables to the configuration file for displaying information in the inventory:
cfg.Script_LockPick = 1 -- Show Lockpick system + Skill Progress
cfg.Script_NJob = 1 -- Show NJob - Job Creator and Editor
cfg.Script_NFish = 1 -- Show NFish - Fishing game system + Skill Progress
β‘ Optimization
Reduce code size.
Major aesthetic update.
π Added
Add tabs to the information menu: Status / Information / Progress
Displays Lockpicking skill progress information.
Displays information on fishing skill progress.
Add variables to the configuration file for displaying information in the inventory:
cfg.Script_LockPick = 1 -- Show Lockpick system + Skill Progress
cfg.Script_NJob = 1 -- Show NJob - Job Creator and Editor
cfg.Script_NFish = 1 -- Show NFish - Fishing game system + Skill Progress
β‘ Optimization
Reduce code size.
v3.3
β‘ Optimization
Optimization of server- and client-side code size.
Optimization of server-side functions.
βοΈ Patch
Fixes a bug that altered the timer when moving away from a zone during a cycle.
𧱠Improved
Interface reskin
The NPC delete button also resets the timer for the point's next spawn.
Optimization of server- and client-side code size.
Optimization of server-side functions.
βοΈ Patch
Fixes a bug that altered the timer when moving away from a zone during a cycle.
𧱠Improved
Interface reskin
The NPC delete button also resets the timer for the point's next spawn.
v1.7
π Add
add player:isArrested() --return false. This avoids Lua errors with certain scripts created by default for DarkRP.
add player:isArrested() --return false. This avoids Lua errors with certain scripts created by default for DarkRP.
v1.2
π Add
Add GM.Config variable
Add GM.Config variable
v7.1
βοΈ Patch
Fixed weapon duplication glitch.
π Add
Add API to save all inventory system (+ weapons equiped + ammos): player:NInv_Save_All()
Fixed weapon duplication glitch.
π Add
Add API to save all inventory system (+ weapons equiped + ammos): player:NInv_Save_All()
v1.3
βοΈ Patch
Patch the Lua error when entering a map switch zone when it's not finished being configured.
[norda_dynamic_map_switching] addons / norda_dynamic_map_switching / lua / autorun / nordahl_sv /sv_norda_dynamic_map_switching.lua: 206 : bad argument #1 to '__add' (Vector expected, got string)
Patch the Lua error when entering a map switch zone when it's not finished being configured.
[norda_dynamic_map_switching] addons / norda_dynamic_map_switching / lua / autorun / nordahl_sv /sv_norda_dynamic_map_switching.lua: 206 : bad argument #1 to '__add' (Vector expected, got string)
v7.0
βοΈ Patch
Fix when spamming the inventory button sometimes only the character is displayed and the information window.
Fix when spamming the inventory button sometimes only the character is displayed and the information window.
v1.6
𧱠Improved
Custom checks and added variables are checked before being added to the database. This ensures that if a Lua error occurs in your synthaxis, it is ignored. The menu will close and a message will tell you that you have made an error when setting up the Custom Check.
Custom checks and added variables are checked before being added to the database. This ensures that if a Lua error occurs in your synthaxis, it is ignored. The menu will close and a message will tell you that you have made an error when setting up the Custom Check.
v2.7
βοΈ Patch
Players can no longer switch to the admin menu even if they couldn't make any changes.
Players can no longer switch to the admin menu even if they couldn't make any changes.
v1.5
β Removed
Suppression of the stress function in the duplication system
Suppression of the stress function in the duplication system
v1.4
π Added
You can now duplicate a created job by right-clicking on it and clicking on Duplicate.
β‘ Optimization
Reduces bandwidth usage by 2 per connection.
You can now duplicate a created job by right-clicking on it and clicking on Duplicate.
β‘ Optimization
Reduces bandwidth usage by 2 per connection.
v3.2
βοΈ Patch
Corrects the spawn point duplication system.
Fix timer change when playing with this command: nord_npcspawn_enable_all
Corrects the spawn point duplication system.
Fix timer change when playing with this command: nord_npcspawn_enable_all
v2.6
π Added
Added command to eliminate duplicated merchands in the same position : norda_debug_eliminate_3947_duplicates
Added command to eliminate duplicated merchands in the same position : norda_debug_eliminate_3947_duplicates
v1.2
π Added
Add meta function DarkRP Alias: player:getJobTable()
Add Global:
- GetJobTable(id)
- GetJobTableByName(job_name)
𧱠Improved
Small adjustment to the job expiry system.
Add meta function DarkRP Alias: player:getJobTable()
Add Global:
- GetJobTable(id)
- GetJobTableByName(job_name)
𧱠Improved
Small adjustment to the job expiry system.
v1.1
π Added
Client Performance Improvements
We have disabled several client-side hooks to improve the overall performance of Garry's Mod. Each deactivation can be commented on in the init.lua and cl_init.lua files.
Loading and Menus:
OnGamemodeLoaded: Disabled to reduce initial loading time.
CreateMenuBar: Disabled to reduce memory usage related to unused user interfaces.
Spawn Icons and Tools:
SpawniconGenerated: Disabled to reduce the time and resources needed to generate spawn icons.
AddToolMenuCategories: Disabled to minimize memory used by unnecessary tool menu categories.
PostReloadToolsMenu: Disabled to reduce resources used for reloading tool menus.
Graphical Rendering:
RenderScene: Disabled to improve overall graphical performance.
RenderSuperDoF: Disabled to reduce GPU load related to Depth of Field.
RenderStereoscopy: Disabled to improve performance on setups not requiring stereoscopic rendering.
RenderScreenspaceEffects: Disabled various screen space effects (RenderToyTown, RenderBokeh, RenderBloom, RenderTexturize, RenderColorModify, RenderMaterialOverlay, RenderMotionBlur, RenderSharpen, RenderSobel) for a significant FPS increase.
Updates and Commands:
Tick: Disabled to reduce CPU load from frequent updates.
Think: Various hooks (NotificationThink, DOFThink, DragNDropThink) disabled to optimize performance.
User Input:
GUIMouseReleased: Disabled to reduce input processing time.
GUIMousePressed: Disabled to optimize performance related to user interactions.
VGUIMousePressed: Disabled to minimize processing of unused GUI inputs.
HUD and Interface:
HUDPaint: Disabled to improve UI rendering performance.
PopulateMenuBar: Disabled to reduce CPU load when populating menus.
PopulateToolMenu: Disabled to optimize performance by reducing unnecessary operations on tool menus.
Additional Visual Effects:
RenderScreenspaceEffects (RenderToyTown, RenderBokeh, RenderBloom, RenderTexturize, RenderColorModify, RenderMaterialOverlay, RenderMotionBlur, RenderSharpen, RenderSobel): All disabled to reduce GPU load and improve FPS.
Network Variables and Other Features:
EntityNetworkedVarChanged: Disabled to improve network performance.
PreDrawHalos: Disabled to optimize halo rendering around entities.
To comment to disable the modification, add the appropriate comments (--) in the init.lua and cl_init.lua files.
Example:
Client Performance Improvements
We have disabled several client-side hooks to improve the overall performance of Garry's Mod. Each deactivation can be commented on in the init.lua and cl_init.lua files.
Loading and Menus:
OnGamemodeLoaded: Disabled to reduce initial loading time.
CreateMenuBar: Disabled to reduce memory usage related to unused user interfaces.
Spawn Icons and Tools:
SpawniconGenerated: Disabled to reduce the time and resources needed to generate spawn icons.
AddToolMenuCategories: Disabled to minimize memory used by unnecessary tool menu categories.
PostReloadToolsMenu: Disabled to reduce resources used for reloading tool menus.
Graphical Rendering:
RenderScene: Disabled to improve overall graphical performance.
RenderSuperDoF: Disabled to reduce GPU load related to Depth of Field.
RenderStereoscopy: Disabled to improve performance on setups not requiring stereoscopic rendering.
RenderScreenspaceEffects: Disabled various screen space effects (RenderToyTown, RenderBokeh, RenderBloom, RenderTexturize, RenderColorModify, RenderMaterialOverlay, RenderMotionBlur, RenderSharpen, RenderSobel) for a significant FPS increase.
Updates and Commands:
Tick: Disabled to reduce CPU load from frequent updates.
Think: Various hooks (NotificationThink, DOFThink, DragNDropThink) disabled to optimize performance.
User Input:
GUIMouseReleased: Disabled to reduce input processing time.
GUIMousePressed: Disabled to optimize performance related to user interactions.
VGUIMousePressed: Disabled to minimize processing of unused GUI inputs.
HUD and Interface:
HUDPaint: Disabled to improve UI rendering performance.
PopulateMenuBar: Disabled to reduce CPU load when populating menus.
PopulateToolMenu: Disabled to optimize performance by reducing unnecessary operations on tool menus.
Additional Visual Effects:
RenderScreenspaceEffects (RenderToyTown, RenderBokeh, RenderBloom, RenderTexturize, RenderColorModify, RenderMaterialOverlay, RenderMotionBlur, RenderSharpen, RenderSobel): All disabled to reduce GPU load and improve FPS.
Network Variables and Other Features:
EntityNetworkedVarChanged: Disabled to improve network performance.
PreDrawHalos: Disabled to optimize halo rendering around entities.
To comment to disable the modification, add the appropriate comments (--) in the init.lua and cl_init.lua files.
Example:
-- hook.Remove("OnGamemodeLoaded", "YourHookFunctionName")
-- hook.Remove("CreateMenuBar", "YourHookFunctionName")
-- hook.Remove("RenderScene", "YourHookFunctionName")
-- etc.
v1.8
π Added
Added command to eliminate duplicate entries: norda_debug_eliminate_duplicates
Added command to eliminate duplicate entries: norda_debug_eliminate_duplicates
v2.5
π Added
This update makes it possible to choose whether an NPC can only buy or only resell (or both).
This update makes it possible to choose whether an NPC can only buy or only resell (or both).