โญ๏ธ 1293 Updates released
All updates published by Norda Scripts - page 19
v1.2
Update released of
Gmod Items Packs + Spawnmenu included version 1.2 1678444049 ago ๐งฑ Improved:
You know among my systems the principle of spawn entities on the ground and add them to an NPC by detection which allows you not to have to write the class names manually, it avoids syntax errors resulting sometimes to errors which do not have place to exist and those which ignore what is a class to be able to work with more intuitive tools. So by detection there were no more syntax errors to deal with. And it goes faster.
In this update I'm doing even better, I'm adding a new API that allows you to no longer spawn entities on the ground to detect them, but to open the spawnmenu of the item pack. The menu opens and you just have to click on the items in the list. They will be added in the menu of the script opened in the background.
v1.1
Update released of
Gmod Items Packs + Spawnmenu included version 1.1 1678380072 ago ๐ Added:
+ 1 new items added in materials entities: Adhesive tape,
+ 1 new category created: Electronic component. For your craft ideas and other uses.
+ 11 new items added in electronics entities: ,Fuse , Car battery, Circuit, Resistance, Magnetic coil, Chip, Processor, Cable, Condenser, Light bulb, LED.
+ 1 Category Weapons added. These are weapons already on your server and spawnable. This allows you to still have a spawnmenu if you disable the sandbox gamemode.
v3.8
Update released of
Gmod Advanced Character Creator System version 3.8 1678290557 ago โ๏ธ Patched :
If you don't have the inventory system installed then this patch is for you. It fixes a Lua error preventing the chat: /selection and /character commands from being used.
Lua error patched: sv_character_creator_db.lua:387: attempt to call field 'nord_inv_plyinit' (a nil value)
v2.7
Update released of
Gmod Loot Furniture Designer version 2.7 1678286539 ago ๐ Added:
- You have the possibility to block the entity drop to the floor from the furniture. Some servers may want to optimise their server as much as possible by blocking this feature. This is allowed by the variable: cfg.Drop_Lock in the configuration file.
cfg.Drop_Lock = 0
-- 0 = User can drop on the ground.
-- 1 = User can not drop the loot from a furniture.
๐งฑ Improved:
- If you have enabled 3D icon mode then the 2D icons in my Entities Pack will no longer display a grey cube for 2D models.
v3.7
Update released of
Gmod Advanced Inventory System version 3.7 1678221805 ago This is a major update: In some word: Optimisation, Aesthetics. Compatibility. Additional features. Improved ergonomics.
๐ Added :
-Description is items is added to the left-click menu.
-The class of an object can be copied to the clipboard from the inventory. This helps in the configuration and development of a server. No need to open the gmod spawnmenu to do this. If you have the objects in the inventory.
-You can now drop your weapons stored in your inventory.
-Dropped weapons are no longer picked up automatically. You have to press USE to pick them up. This ensures that nothing is accidentally picked up. You remain in control of what you do.
-Added the /drop /dropweap command to the inventory system. This allows you to drop the weapon in hand with the ammunition in the magazine in memory. This compensates for the /drop of DarkRP which is problematic. Moreover the object generated by the command /drop of DarkRP does not return the name of class of the weapon but an object which has for name of class: spawned_weapon. This creates many problems with many addons, including mine.
๐งฑ Improved :
-Significant improvements to the aesthetics and animations of objects in the interface.
-Right-clicking on an object no longer opens its description as its description is added to the left-click menu.
The right click allows you to directly drop all the objects in the slot with a single click.
-Removal of the scroll menu when clicking on an object.
-No need to click on an object to see its name displayed. When you hover over it the name of the item appears at the top of the inventory.
-The name of the categories is displayed when you change it at the top of the inventory.
v1.9
Update released of
Gmod CRAFT Workshop Creator version 1.9 1678098125 ago ๐งฑ Improved :
Better system for items icons.
If the icons do not exist then it will be the icons of the 3D objects. If the objects do not have a 3D model then it will be the default 2D icons. This makes it possible to answer different methods quickly and to avoid having missing textures in place of the icons. You can always override them if you want to make your own icons.
v3.6
Update released of
Gmod Advanced Inventory System version 3.6 1677967273 ago โ๏ธ Patched :
Corrects the Lua error if an object cannot be stored because it would not be in the whitelist: sv_norda_inventory_system.lua:405: attempt to index local 'p' (a nil value)
๐งฑ Improved :
Optimisation of the Swep code: Hand Inventory
v2.6
Update released of
Gmod Loot Furniture Designer version 2.6 1677881853 ago ๐งฑ Improved :
Upgrade of the functionality linked to the variable: Show_Icon.
Before Show_Icon on 0 only displayed 3D models. So 2D objects were displayed instead as a big cube. This has been solved. You can mix the two. 3D models will have 3D icons and non-model objects will have their 2D icons.
cfg.Show_Icon=0 --0 = Show 3D model and 2D icons when there is no 3D model, 1 = Show entity icon
v3.3
Update released of
Gmod Advanced Inventory System version 3.3 1677872836 ago ๐งฑ Improved :
if Gmod Health Modules + HUD Editor is not installed the health and armour bar is still displayed in the stats section of the inventory.
If everything in the progress section is disabled then the progress section is removed from the inventory.
v3.7
Update released of
Gmod Advanced Character Creator System version 3.7 1677774847 ago ๐ Added :
Add in config file : cfg.Save_Job_PModel
cfg.Save_Job_PModel = 0 -- 1 = Saves the playermodel of the new job on the character after the job change. 0 = OFF.
Don't forget to force the change of playermodel when you change jobs if you use the DarkRP gamemode. The other gamemode is the team model.
v3.8
Update released of
Gmod Leveling System version 3.8 1677771498 ago ๐ Added :
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 items per inventory slot
cfg.Inventory_items_Categorie = "Misc" -- The Misc category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(255,255,255) -- Colors of the Leveling items in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the Stamina items that can be stored in my inventory system.
v2.7
Update released of
Gmod Health Modules + HUD Editor version 2.7 1677684483 ago ๐ Added :
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 Medicals items per inventory slot
cfg.Inventory_items_Categorie = "Medicals" -- The Medicals category exists by default. Edit if you changed it.
cfg.Inventory_items_Colors = Color(234,49,9) -- Colors of the Medicals Items in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the dribk items that can be stored in my inventory system.
โ๏ธ Patched :
Patched the heal sound when the Medicals items are stored in the inventory.
v2.4
Update released of
Gmod Stamina System + Editable HUD version 2.4 1677684463 ago ๐ Added :
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 items per inventory slot
cfg.Inventory_items_Categorie = "Foods" -- The Foods category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(66,165,245) -- Colors of the Stamina items in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the Stamina items that can be stored in my inventory system.
โ๏ธ Patched :
Patched drink sound when the Stamina items are stored in the inventory.
v2.5
Update released of
Gmod Hunger Mod + Customizable HUD version 2.5 1677684381 ago ๐ Added :
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 Foods products per inventory slot
cfg.Inventory_items_Categorie = "Foods" -- The Foods category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(66,165,245) -- Colors of the Foods in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the foods items that can be stored in my inventory system.
โ๏ธ Patched :
Patched eat sound when the foods items are take in the inventory.
v2.1
Update released of
Gmod Thirst Mod + HUD Builder version 2.1 1677684010 ago ๐ Added :
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist = 1 -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 drinking items per inventory slot
cfg.Inventory_items_Categorie = "Foods" -- The Foods category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(66,165,245) -- Colors of the drinking items in the inventory and of the effect when it is stored
๐งฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the drink items that can be stored in my inventory system.
โ๏ธ Patched :
Patched drink sound when the drinking items are stored in the inventory.