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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
Creators Stats | |
---|---|
โ๏ธ Scripts created: | 85 scripts |
โญ๏ธ 591 Reviews: | โ โ โ โ โ 4.98/5 |
๐ Sales: | 11425 |
๐ Updates released: | 1408 updates |
Users Stats | |
๐ Last login: | 1751416505 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 175 |
โฉ๏ธ Forum Reply: | 80 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 65 |
โญ๏ธ 1408 Updates released
All updates published by Norda Scripts - page 19
Published Updates by Norda Scripts (Gmod addons) - Page 19

v1.5
โ๏ธ Patched:
Patch the Lua error when a font is missing.
Patch when the mouse pointer does not disappear after closing the interface.
Patch the Lua error when a font is missing.
Patch when the mouse pointer does not disappear after closing the interface.

v1.2
โ๏ธ Patched :
Patch the database display.
Patch the database display.

v4.5
๐ Added:
Supports Karma backup when the Karma system is installed.
Supports Karma backup when the Karma system is installed.

v2.8
๐ Added :
Addition of a client-side language selection menu in the F1 client-side menu.
Lua Files edited for this update:
zworld/gamemode/configuration/language.lua
zworld/gamemode/cl_init.lua
Addition of a client-side language selection menu in the F1 client-side menu.
Lua Files edited for this update:
zworld/gamemode/configuration/language.lua
zworld/gamemode/cl_init.lua

v2.3
๐ Added :
Added variable cfg.memorize_lastskin Which allows you to respawn with the last skin you bought. After a disconnection, death or job change (in DarkRP).
cfg.memorize_lastskin = 0 --1 = The user respawns with the last purchase used. 0 = OFF You don't need it with my Character System, just keep it OFF.
It will be set to 0 by default.
Line 26 added in the wiki about it.
Added variable cfg.memorize_lastskin Which allows you to respawn with the last skin you bought. After a disconnection, death or job change (in DarkRP).
cfg.memorize_lastskin = 0 --1 = The user respawns with the last purchase used. 0 = OFF You don't need it with my Character System, just keep it OFF.
It will be set to 0 by default.
Line 26 added in the wiki about it.

v4.4
๐ Added :
Added variable cfg.Remove_Char_Afterdeath that automatically deletes the character when it dies. Like in DayZ, for example. If you die, you lose your character. It will be deactivated by default.
cfg.Remove_Char_Afterdeath = 0 -- 1 = The character is deleted on death. 0 = The user does not lose their character on death.
Added the line 24 in the wiki about this new feature.
Added variable cfg.Remove_Char_Afterdeath that automatically deletes the character when it dies. Like in DayZ, for example. If you die, you lose your character. It will be deactivated by default.
cfg.Remove_Char_Afterdeath = 0 -- 1 = The character is deleted on death. 0 = The user does not lose their character on death.
Added the line 24 in the wiki about this new feature.

v3.2
๐ Added :
Added the shortcut button for the guild chest system.
โ๏ธ Patched :
Corrects the thirst system shortcut button.
Added the shortcut button for the guild chest system.
โ๏ธ Patched :
Corrects the thirst system shortcut button.

v4.3
๐ Added :
Added API to return the character's unique id.
player:GetCharacterID()
๐งฑ Improved :
Optimizing server-side code.
Added API to return the character's unique id.
player:GetCharacterID()
๐งฑ Improved :
Optimizing server-side code.

v2.7
๐ Added:
Added variable to disable automatic spawn of boss. 1 = ON by default, 0 = OFF
cfg.boss_spawn = 1
Added variable to disable automatic spawn of boss. 1 = ON by default, 0 = OFF
cfg.boss_spawn = 1

v1.0
Initial Version

v5.0
๐งฑ Improved :
Compatibility with Gmod Crafting Menu Editor
๐ Added:
Craft button added from inventory.
Now you can add items to the craft menu from the inventory.
Compatibility with Gmod Crafting Menu Editor
๐ Added:
Craft button added from inventory.
Now you can add items to the craft menu from the inventory.

v3.1
Add a shortcut button for manage my new script without command: Gmod Crafting Menu Editor

v1.4
โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Fatigue System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Fatigue System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.

v2.1
๐ Huge optimisation:
Source code optimization. Deletes 6 files and 3 folders.
๐งฑ Improved :
Improved safety. You can no longer invest without being near an ATM or banker.
Source code optimization. Deletes 6 files and 3 folders.
๐งฑ Improved :
Improved safety. You can no longer invest without being near an ATM or banker.

v1.4
๐ Added:
+ 1 new category created: Chemistry. For your craft ideas and other uses.
+ 13 Items added in Chemestry Categorie who can be used and renamed for crafts in alchemy, potions and chemistry.
+ Workshop updated.
New Items List: Florence Flask, Volumetric Flasks, Erlenmeyer Flask, Ballon flask, Red Fluid, Orange Fluid, Blue Fluid, Pink Fluid, Green Fluid, Violet Fluid, Black Fluid, Yellow Fluid, White Fluid.
+ 1 new category created: Chemistry. For your craft ideas and other uses.
+ 13 Items added in Chemestry Categorie who can be used and renamed for crafts in alchemy, potions and chemistry.
+ Workshop updated.
New Items List: Florence Flask, Volumetric Flasks, Erlenmeyer Flask, Ballon flask, Red Fluid, Orange Fluid, Blue Fluid, Pink Fluid, Green Fluid, Violet Fluid, Black Fluid, Yellow Fluid, White Fluid.

v1.4
๐งฑ Improved :
Now also works on maps where the doors are prop_dynamic. By example with : rp_arcarea74_v2et
Now also works on maps where the doors are prop_dynamic. By example with : rp_arcarea74_v2et

v2.6
โ๏ธ Patched:
New problems have arisen following the GMod update. All server commands no longer generate a nil when issued from the console, but a NULL at the player's location. As a result, !player no longer filters, since player==NULL.
This update fixes all functionality related to the command: zw_cmd
This meant that zcoins distributed from your online stores, for example, could no longer function properly.
Where to set a rank from the server console.
New problems have arisen following the GMod update. All server commands no longer generate a nil when issued from the console, but a NULL at the player's location. As a result, !player no longer filters, since player==NULL.
This update fixes all functionality related to the command: zw_cmd
This meant that zcoins distributed from your online stores, for example, could no longer function properly.
Where to set a rank from the server console.

v2.5
โ๏ธ Patched the Lua Error:
[ERROR] */zworld_setting_server.lua:32: attempt to call method 'SteamID64' (a nil value)
File edited:
๐ zworld/gamemode/sv_management_system.lua
[ERROR] */zworld_setting_server.lua:32: attempt to call method 'SteamID64' (a nil value)
File edited:
๐ zworld/gamemode/sv_management_system.lua

v1.8
๐ Added:
+Add cfg.items_cat_color in the config file:
cfg.items_cat_color = 1 -- Color of the object categories you have configured with the (Norda Inventory System) will be applied to the object list in the object bank.
cfg.items_cat_color = 0 -- OFF
+Add cfg.mode_item_image in the config file:
cfg.mode_item_image = 1 -- 3D Items Icon
cfg.mode_item_image = 0 -- Image of Spawnmenu for the items
๐งฑ Improved :
The object icon system has been improved. It takes into account more entity types. So 3D objects are now taken into account.
+Add cfg.items_cat_color in the config file:
cfg.items_cat_color = 1 -- Color of the object categories you have configured with the (Norda Inventory System) will be applied to the object list in the object bank.
cfg.items_cat_color = 0 -- OFF
+Add cfg.mode_item_image in the config file:
cfg.mode_item_image = 1 -- 3D Items Icon
cfg.mode_item_image = 0 -- Image of Spawnmenu for the items
๐งฑ Improved :
The object icon system has been improved. It takes into account more entity types. So 3D objects are now taken into account.

v2.1
โ๏ธ Patched :
Fix this Lua Error:
[norda_craft_workshop_creator] */cl_norda_craft_workbench_creator.lua:342: attempt to index local 'cfg2' (a nil value)
1. additm_cl - */cl_norda_craft_workbench_creator.lua:342
Fix this Lua Error:
[norda_craft_workshop_creator] */cl_norda_craft_workbench_creator.lua:342: attempt to index local 'cfg2' (a nil value)
1. additm_cl - */cl_norda_craft_workbench_creator.lua:342

v2.2
โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Mana System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Mana System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.

v2.3
โ๏ธ Patched & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Thirst System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Thirst System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.

v2.7
โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Hunger System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Hunger System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.

v2.6
โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Stamina System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Stamina System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.

v2.9
โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Health System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Health System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.

v4.2
โ๏ธ Patched & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in XP and Leveling System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in XP and Leveling System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.

v3.9
โ๏ธ Patched:
This update fixes the problem when you can't apply a model different from the base money. This means that cfg.Credit_Model will be dissociated from cfg.Money_Model. In order to assign another money to another type of money such as Credits.
If you use custom models for credits on your server, this update is for you. If you've disabled it because you don't need it, you can ignore it.
This update fixes the problem when you can't apply a model different from the base money. This means that cfg.Credit_Model will be dissociated from cfg.Money_Model. In order to assign another money to another type of money such as Credits.
If you use custom models for credits on your server, this update is for you. If you've disabled it because you don't need it, you can ignore it.

v1.1
โ๏ธ Patched:
Correction of an aesthetic detail. When you open the Admin menu and then the editor mode, the button text turns white. it's a problem if the button has a white background.
Correction of an aesthetic detail. When you open the Admin menu and then the editor mode, the button text turns white. it's a problem if the button has a white background.

v1.5
๐ฎ Removed:
Following an update, the function CheckWPMDL to generate weapons icons no longer works. Delete the local function: CheckWPMDL .
โ๏ธ Patched:
Weapon icons are generated correctly.
Following an update, the function CheckWPMDL to generate weapons icons no longer works. Delete the local function: CheckWPMDL .
โ๏ธ Patched:
Weapon icons are generated correctly.