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Norda Scripts

76561198033784269

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๐Ÿ“ˆ Website Stats

Creators Stats

โš—๏ธ Scripts created:77 scripts
โญ๏ธ 567 Reviews:โ˜…โ˜…โ˜…โ˜…โ˜…
๐Ÿ’ช Averages on 567 Reviews:4.98/5
๐Ÿ›’ Sales:10689
๐Ÿš€ Updates released:1293 updates

Users Stats

๐Ÿ“– Commented scripts:161
โ˜•๏ธ Coffee offered:0
๐Ÿ•’ Last login:1732241861
๐Ÿ’พ Joined:1432600035

Forums Stats

๐Ÿ“– Forum Posts:167
โ†ฉ๏ธ Forum Reply:76
โค๏ธ Reactions Given:25
๐Ÿ“ณ Reactions Received:62

โญ๏ธ 1293 Updates released

All updates published by Norda Scripts - page 19


Gmod Escape Menu Editor v3.1
v3.1
Update released of Gmod Escape Menu Editor version 3.1 1678517823 ago
โœ”๏ธ Patched:
Patch Lua Error cl_escape_menu.lua:61: attempt to index field 'OwnerSteamID' (a nil value)
Gmod Items Packs + Spawnmenu included v1.2
v1.2
Update released of Gmod Items Packs + Spawnmenu included version 1.2 1678444049 ago
๐Ÿงฑ Improved:
You know among my systems the principle of spawn entities on the ground and add them to an NPC by detection which allows you not to have to write the class names manually, it avoids syntax errors resulting sometimes to errors which do not have place to exist and those which ignore what is a class to be able to work with more intuitive tools. So by detection there were no more syntax errors to deal with. And it goes faster.

In this update I'm doing even better, I'm adding a new API that allows you to no longer spawn entities on the ground to detect them, but to open the spawnmenu of the item pack. The menu opens and you just have to click on the items in the list. They will be added in the menu of the script opened in the background.
Gmod Items Banks - Individual storage system v1.6
v1.6
Update released of Gmod Items Banks - Individual storage system version 1.6 1678394113 ago
โœ”๏ธ Patched:
Patch a confmict with the skin dealer
Gmod Items Packs + Spawnmenu included v1.1
v1.1
Update released of Gmod Items Packs + Spawnmenu included version 1.1 1678380072 ago
๐Ÿš€ Added:
+ 1 new items added in materials entities: Adhesive tape,
+ 1 new category created: Electronic component. For your craft ideas and other uses.
+ 11 new items added in electronics entities: ,Fuse , Car battery, Circuit, Resistance, Magnetic coil, Chip, Processor, Cable, Condenser, Light bulb, LED.
+ 1 Category Weapons added. These are weapons already on your server and spawnable. This allows you to still have a spawnmenu if you disable the sandbox gamemode.
Gmod Advanced Inventory System v3.8
v3.8
Update released of Gmod Advanced Inventory System version 3.8 1678312922 ago
โœ”๏ธ Patched:
Corrige quand certaines armes spawn invisible. With the new chat command: /drop
Gmod Advanced Character Creator System v3.8
v3.8
Update released of Gmod Advanced Character Creator System version 3.8 1678290557 ago
โœ”๏ธ Patched :
If you don't have the inventory system installed then this patch is for you. It fixes a Lua error preventing the chat: /selection and /character commands from being used.
Lua error patched: sv_character_creator_db.lua:387: attempt to call field 'nord_inv_plyinit' (a nil value)
Gmod Loot Furniture Designer v2.7
v2.7
Update released of Gmod Loot Furniture Designer version 2.7 1678286539 ago
๐Ÿš€ Added:
- You have the possibility to block the entity drop to the floor from the furniture. Some servers may want to optimise their server as much as possible by blocking this feature. This is allowed by the variable: cfg.Drop_Lock in the configuration file.

cfg.Drop_Lock = 0
-- 0 = User can drop on the ground.
-- 1 = User can not drop the loot from a furniture.

๐Ÿงฑ Improved:
- If you have enabled 3D icon mode then the 2D icons in my Entities Pack will no longer display a grey cube for 2D models.
Gmod Destructible Resource Container System, Mining, Looting v1.8
v1.8
Update released of Gmod Destructible Resource Container System, Mining, Looting version 1.8 1678286199 ago
๐Ÿงฑ Improved:
You will be able to activate the images of the 3D models without having problems with the 2D models in the panel of management.
Gmod Resources Collecting System v1.6
v1.6
Update released of Gmod Resources Collecting System version 1.6 1678286169 ago
๐Ÿงฑ Improved:
The icons of the entity created from: Gmod Items Packs, are compatible for the entity which do not have a 3D model. The icon will no longer be a grey cube but directly the image of the 2D entity.
Nor Admin Mod for GMod - Administration System v2.7
v2.7
Update released of Nor Admin Mod for GMod - Administration System version 2.7 1678270316 ago
โœ”๏ธ Patched:
Lua Error : attempt to call global 'printmsg' (a nil value)
Gmod Advanced Inventory System v3.7
v3.7
Update released of Gmod Advanced Inventory System version 3.7 1678221805 ago
This is a major update: In some word: Optimisation, Aesthetics. Compatibility. Additional features. Improved ergonomics.

๐Ÿš€ Added :
-Description is items is added to the left-click menu.

-The class of an object can be copied to the clipboard from the inventory. This helps in the configuration and development of a server. No need to open the gmod spawnmenu to do this. If you have the objects in the inventory.

-You can now drop your weapons stored in your inventory.

-Dropped weapons are no longer picked up automatically. You have to press USE to pick them up. This ensures that nothing is accidentally picked up. You remain in control of what you do.

-Added the /drop /dropweap command to the inventory system. This allows you to drop the weapon in hand with the ammunition in the magazine in memory. This compensates for the /drop of DarkRP which is problematic. Moreover the object generated by the command /drop of DarkRP does not return the name of class of the weapon but an object which has for name of class: spawned_weapon. This creates many problems with many addons, including mine.

๐Ÿงฑ Improved :
-Significant improvements to the aesthetics and animations of objects in the interface.

-Right-clicking on an object no longer opens its description as its description is added to the left-click menu.
The right click allows you to directly drop all the objects in the slot with a single click.

-Removal of the scroll menu when clicking on an object.

-No need to click on an object to see its name displayed. When you hover over it the name of the item appears at the top of the inventory.

-The name of the categories is displayed when you change it at the top of the inventory.
Gmod Items Banks - Individual storage system v1.5
v1.5
Update released of Gmod Items Banks - Individual storage system version 1.5 1678181971 ago
โœ”๏ธ Patched :
Fixes the background texture error on some servers. If you don't have this problem you can ignore it.
Gmod Items Banks - Individual storage system v1.4
v1.4
Update released of Gmod Items Banks - Individual storage system version 1.4 1678098312 ago
๐Ÿงฑ Improved :
No more problems with missing textures with this update. Missing icons are automatically generated using the 3D model of the object. If you prefer custom icons, this is still possible. If you create your own icons, they will take priority.
Gmod CRAFT Workshop Creator v1.9
v1.9
Update released of Gmod CRAFT Workshop Creator version 1.9 1678098125 ago
๐Ÿงฑ Improved :
Better system for items icons.
If the icons do not exist then it will be the icons of the 3D objects. If the objects do not have a 3D model then it will be the default 2D icons. This makes it possible to answer different methods quickly and to avoid having missing textures in place of the icons. You can always override them if you want to make your own icons.
Gmod Advanced Inventory System v3.6
v3.6
Update released of Gmod Advanced Inventory System version 3.6 1677967273 ago
โœ”๏ธ Patched :
Corrects the Lua error if an object cannot be stored because it would not be in the whitelist: sv_norda_inventory_system.lua:405: attempt to index local 'p' (a nil value)

๐Ÿงฑ Improved :
Optimisation of the Swep code: Hand Inventory
Gmod Advanced Inventory System v3.5
v3.5
Update released of Gmod Advanced Inventory System version 3.5 1677882513 ago
๐Ÿงฑ Improved :
When the option is set to Icon in 3D model. 2D objects that do not have a model will display the original 2D object icons.
Gmod Loot Furniture Designer v2.6
v2.6
Update released of Gmod Loot Furniture Designer version 2.6 1677881853 ago
๐Ÿงฑ Improved :
Upgrade of the functionality linked to the variable: Show_Icon.

Before Show_Icon on 0 only displayed 3D models. So 2D objects were displayed instead as a big cube. This has been solved. You can mix the two. 3D models will have 3D icons and non-model objects will have their 2D icons.

cfg.Show_Icon=0 --0 = Show 3D model and 2D icons when there is no 3D model, 1 = Show entity icon
Gmod Advanced Inventory System v3.4
v3.4
Update released of Gmod Advanced Inventory System version 3.4 1677878402 ago
๐Ÿงฑ Improved :
When you try to store a blacklisted item the player will be notified.
Gmod Loot Furniture Designer v2.5
v2.5
Update released of Gmod Loot Furniture Designer version 2.5 1677878351 ago
๐Ÿงฑ Improved :
Improvement of the blacklist system. Items blacklisted in the inventory system can no longer be stored from a cupboard into the inventory.
Gmod Items Banks - Individual storage system v1.3
v1.3
Update released of Gmod Items Banks - Individual storage system version 1.3 1677875336 ago
โœ”๏ธ Patched :
Fixed Lua error if you use it without inventory system or pocket system.
Gmod Advanced Inventory System v3.3
v3.3
Update released of Gmod Advanced Inventory System version 3.3 1677872836 ago
๐Ÿงฑ Improved :
if Gmod Health Modules + HUD Editor is not installed the health and armour bar is still displayed in the stats section of the inventory.
If everything in the progress section is disabled then the progress section is removed from the inventory.
Gmod Leveling System v3.9
v3.9
Update released of Gmod Leveling System version 3.9 1677852469 ago
โœ”๏ธ Patched :
Fixes the system where the exp gain is blocked by the presence time, when the player is afk.

๐Ÿงฑ Improved :
Optimisation of the AFK system.
Gmod Advanced Character Creator System v3.7
v3.7
Update released of Gmod Advanced Character Creator System version 3.7 1677774847 ago
๐Ÿš€ Added :
Add in config file : cfg.Save_Job_PModel

cfg.Save_Job_PModel = 0 -- 1 = Saves the playermodel of the new job on the character after the job change. 0 = OFF.

Don't forget to force the change of playermodel when you change jobs if you use the DarkRP gamemode. The other gamemode is the team model.
Gmod Leveling System v3.8
v3.8
Update released of Gmod Leveling System version 3.8 1677771498 ago
๐Ÿš€ Added :
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist		= 1  -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 items per inventory slot
cfg.Inventory_items_Categorie = "Misc" -- The Misc category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(255,255,255) -- Colors of the Leveling items in the inventory and of the effect when it is stored


๐Ÿงฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)
Less Lua file (so be careful not to just Upload if you don't want to have useless files).
Automatically add to the Whitelist the Stamina items that can be stored in my inventory system.
Zworld Gamemode, Single Multiplayer & Server, Gmod v1.9
v1.9
Update released of Zworld Gamemode, Single Multiplayer & Server, Gmod version 1.9 1677763262 ago
๐Ÿš€ Added :
Possibility to see all persistent objects related to the gameplay in the F2 menu classified by category and displaying the distance. You can teleport to one of them or delete it directly from the F2 menu. This concerns all the categories.
Zworld Gamemode, Single Multiplayer & Server, Gmod v1.8
v1.8
Update released of Zworld Gamemode, Single Multiplayer & Server, Gmod version 1.8 1677686998 ago
โœ”๏ธ Patched :
Patch Lua [ERROR] /cl_init.lua:486: attempt to concatenate field 'karmarep' (a nil value)

This error apparently happens when one player aims at another.
Gmod Health Modules + HUD Editor v2.7
v2.7
Update released of Gmod Health Modules + HUD Editor version 2.7 1677684483 ago
๐Ÿš€ Added :
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist		= 1  -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 Medicals items per inventory slot
cfg.Inventory_items_Categorie = "Medicals" -- The Medicals category exists by default. Edit if you changed it.
cfg.Inventory_items_Colors = Color(234,49,9) -- Colors of the Medicals Items in the inventory and of the effect when it is stored


๐Ÿงฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)

Less Lua file (so be careful not to just Upload if you don't want to have useless files).

Automatically add to the Whitelist the dribk items that can be stored in my inventory system.

โœ”๏ธ Patched :
Patched the heal sound when the Medicals items are stored in the inventory.
Gmod Stamina System + Editable HUD v2.4
v2.4
Update released of Gmod Stamina System + Editable HUD version 2.4 1677684463 ago
๐Ÿš€ Added :
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist		= 1  -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 items per inventory slot
cfg.Inventory_items_Categorie = "Foods" -- The Foods category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(66,165,245) -- Colors of the Stamina items in the inventory and of the effect when it is stored


๐Ÿงฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)

Less Lua file (so be careful not to just Upload if you don't want to have useless files).

Automatically add to the Whitelist the Stamina items that can be stored in my inventory system.

โœ”๏ธ Patched :
Patched drink sound when the Stamina items are stored in the inventory.
Gmod Hunger Mod + Customizable HUD v2.5
v2.5
Update released of Gmod Hunger Mod + Customizable HUD version 2.5 1677684381 ago
๐Ÿš€ Added :
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist		= 1  -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 Foods products per inventory slot
cfg.Inventory_items_Categorie = "Foods" -- The Foods category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(66,165,245) -- Colors of the Foods in the inventory and of the effect when it is stored


๐Ÿงฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)

Less Lua file (so be careful not to just Upload if you don't want to have useless files).

Automatically add to the Whitelist the foods items that can be stored in my inventory system.

โœ”๏ธ Patched :
Patched eat sound when the foods items are take in the inventory.
Gmod Thirst Mod + HUD Builder v2.1
v2.1
Update released of Gmod Thirst Mod + HUD Builder version 2.1 1677684010 ago
๐Ÿš€ Added :
Add variables for the inventory system in configuration file :
cfg.Inventory_autowhitelist		= 1  -- 1=Add automatically to the whitelist the buttons, 0=OFF
cfg.Inventory_StackMax = 5 -- You can store 5 drinking items per inventory slot
cfg.Inventory_items_Categorie = "Foods" -- The Foods category exists by default. If you change this please create the category in the inventory configuration.
cfg.Inventory_items_Colors = Color(66,165,245) -- Colors of the drinking items in the inventory and of the effect when it is stored


๐Ÿงฑ Improved :
Overall optimization of the script. Less material, and replacement of upgrade icons, also smaller in size (Workshop content will also be updated)

Less Lua file (so be careful not to just Upload if you don't want to have useless files).

Automatically add to the Whitelist the drink items that can be stored in my inventory system.

โœ”๏ธ Patched :
Patched drink sound when the drinking items are stored in the inventory.