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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
Creators Stats | |
---|---|
โ๏ธ Scripts created: | 78 scripts |
โญ๏ธ 569 Reviews: | โ โ โ โ โ |
๐ช Averages on 569 Reviews: | 4.98/5 |
๐ Sales: | 11001 |
๐ Updates released: | 1317 updates |
Users Stats | |
๐ Commented scripts: | 168 |
โ๏ธ Coffee offered: | 0 |
๐ Last login: | 1737576270 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 171 |
โฉ๏ธ Forum Reply: | 76 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 64 |
โญ๏ธ 1317 Updates released
All updates published by Norda Scripts - page 19
v1.5
๐งฑ Improved:
Removal of the "Save All" button. Saving is automatic after modification of a Bodygroup Wardrobes. This avoids forgetting to save.
Removal of the "Save All" button. Saving is automatic after modification of a Bodygroup Wardrobes. This avoids forgetting to save.
v2.9
๐งฑ Improved:
Fixes a performance problem when you put 200 weapons in the cabinet the creation of automatic missing icons requires a lot of resources. This process is now smoother.
Fixes a performance problem when you put 200 weapons in the cabinet the creation of automatic missing icons requires a lot of resources. This process is now smoother.
v1.2
๐ Added:
The currency of my Gmod Money System is automatically adopted in the interfaces of the items dealer.
โ๏ธ Patched:
Patch the Lua error related to the displayed currency
The currency of my Gmod Money System is automatically adopted in the interfaces of the items dealer.
โ๏ธ Patched:
Patch the Lua error related to the displayed currency
v1.1
๐ Added:
The keys of the key system are automatically whitelisted in the Gmod Inventory System.
The key category is added to the Items Pack System.
The keys of the key system are automatically whitelisted in the Gmod Inventory System.
The key category is added to the Items Pack System.
v4.2
๐ Added:
Addition of the key category in the inventory. When you store keys the keys will be stored in the key compartment. And not in MISC.
๐งฑ Improved:
Optimization. The weapon file and its contents no longer exist.
Addition of the key category in the inventory. When you store keys the keys will be stored in the key compartment. And not in MISC.
๐งฑ Improved:
Optimization. The weapon file and its contents no longer exist.
v1.7
๐งฑ Improved :
Link with Items Pack System for bonus features that make life easier. It simplifies adding items to the merchant without the need to spawn items and weapons nearby.
Link with Items Pack System for bonus features that make life easier. It simplifies adding items to the merchant without the need to spawn items and weapons nearby.
v1.9
๐งฑ Improved :
Link with Items Pack System for bonus features that make life easier. It simplifies adding items to the merchant without the need to spawn items and weapons nearby.
Link with Items Pack System for bonus features that make life easier. It simplifies adding items to the merchant without the need to spawn items and weapons nearby.
v2.8
๐งฑ Improved :
Link with Items Pack System for bonus features that make life easier. It simplifies adding items to the merchant without the need to spawn items and weapons nearby.
Link with Items Pack System for bonus features that make life easier. It simplifies adding items to the merchant without the need to spawn items and weapons nearby.
v1.1
๐งฑ Improved :
Link with Items Pack System for bonus features that make life easier. It simplifies adding items to the merchant without the need to spawn items and weapons nearby.
Link with Items Pack System for bonus features that make life easier. It simplifies adding items to the merchant without the need to spawn items and weapons nearby.
v1.3
๐งฑ Improved:
Major improvement and compability with my all other scripts: Furnitures System, Collecting ressources System, Destructible Ressource System, Items Dealer.
It simplifies the addition of items in my different systems.
Major improvement and compability with my all other scripts: Furnitures System, Collecting ressources System, Destructible Ressource System, Items Dealer.
It simplifies the addition of items in my different systems.
v1.0
Initial version
v2.1
โ๏ธ Patched:
+ Imgur Deathscreen red message.
+ The shortcut stored in the inventory leads to a misunderstanding. They are removed from the sleeping bag since they should not be stored in the inventory but in the backpack.
๐ Added :
+ Addition of variables allowing you to customize the image of your deathscreeen.
+ You can change the link of your maps collection on the workshop. Be careful not to insert broken addons.
Variable added is: workshop_button_download_map
๐งฑ Improved:
+ Some translation added.
+ When the spectator mode is activated you cannot open the inventory. This avoids to make the mouse disappear. By some means the mouse disappears, the inventory button will make it appear again during the spectator mode user.
+ Imgur Deathscreen red message.
+ The shortcut stored in the inventory leads to a misunderstanding. They are removed from the sleeping bag since they should not be stored in the inventory but in the backpack.
๐ Added :
+ Addition of variables allowing you to customize the image of your deathscreeen.
-- Zworld Death Screen Images link
cfg.deathsceen_image_link = "https://i.imgur.com/FtxTZe4.jpg"
cfg.deathsceen_image_color_alpha = 175 -- 0 = Invisible (Minimum) > 255 = More visible (Maxi)
+ You can change the link of your maps collection on the workshop. Be careful not to insert broken addons.
Variable added is: workshop_button_download_map
-- Zworld Death Screen Images link
cfg.workshop_button_download_map="https://steamcommunity.com/sharedfiles/filedetails/?id=108212613"
๐งฑ Improved:
+ Some translation added.
+ When the spectator mode is activated you cannot open the inventory. This avoids to make the mouse disappear. By some means the mouse disappears, the inventory button will make it appear again during the spectator mode user.
v2.1
โ๏ธ Patched:
Patch the currency system if you have chosen the DarkRP currency. With cfg.Money_System set to 1.
Patch the currency system if you have chosen the DarkRP currency. With cfg.Money_System set to 1.
v2.1
Major update
๐ Added:
Before version 2.1, the addon defined a specific weapon selection menu for the whole server.
Since version 2.1, you can enable another save mode that allows players with a certain rank to customize their own weapon selection menu just for them.
The variable cfg.Clientside_Build has been added to the configuration file for this purpose.
cfg.Clientside_Build = 0 --(the addon sets a server-wide weapon selection menu as the original and default)
cfg.Clientside_Build =1 --(This allows for example your VIPs to build their own weapon menu. Others who are no longer VIPs will default to the server menu).
+Add in the wiki the line of information number 22. Who explain about: cfg.Clientside_Build
๐งฑ Optimisation:
Reduction of the file size.
๐ Added:
Before version 2.1, the addon defined a specific weapon selection menu for the whole server.
Since version 2.1, you can enable another save mode that allows players with a certain rank to customize their own weapon selection menu just for them.
The variable cfg.Clientside_Build has been added to the configuration file for this purpose.
cfg.Clientside_Build = 0 --(the addon sets a server-wide weapon selection menu as the original and default)
cfg.Clientside_Build =1 --(This allows for example your VIPs to build their own weapon menu. Others who are no longer VIPs will default to the server menu).
+Add in the wiki the line of information number 22. Who explain about: cfg.Clientside_Build
๐งฑ Optimisation:
Reduction of the file size.
v4.0
๐ Added Player API:
meta:setCJob( job ) = Apply and Save the Job of the character.
meta:setCRPname( Character_Name , save or nil ) = Apply and save the Roleplay name of the character.
meta:SetCAge( Age , save or nil ) = For example in a Hogwarts server you want to force an age in relation to a job.
meta:SetCGenre( F or M , save or nil ) = Defines gender. M or F
meta:SetCModel( model_path , save or nil ) = Defines and save the PLayermodel.
meta:SetCSkin( var , save or nil ) = Define and save the Skin
meta:SetCBodygroup( var , save or nil ) = Define and save the Bodygroup.
meta:SetCColor( var , save or nil ) = Define and save the color selection of the playermodel
โ๏ธ Patched:
Patched <hen you change jobs and die, the player respawns with the playermodel of the database. And not the new one.
meta:setCJob( job ) = Apply and Save the Job of the character.
meta:setCRPname( Character_Name , save or nil ) = Apply and save the Roleplay name of the character.
meta:SetCAge( Age , save or nil ) = For example in a Hogwarts server you want to force an age in relation to a job.
meta:SetCGenre( F or M , save or nil ) = Defines gender. M or F
meta:SetCModel( model_path , save or nil ) = Defines and save the PLayermodel.
meta:SetCSkin( var , save or nil ) = Define and save the Skin
meta:SetCBodygroup( var , save or nil ) = Define and save the Bodygroup.
meta:SetCColor( var , save or nil ) = Define and save the color selection of the playermodel
โ๏ธ Patched:
Patched <hen you change jobs and die, the player respawns with the playermodel of the database. And not the new one.
v4.1
Patch a Lua error in the admin panel when trying to change the style when the inventory has never been opened.
It indicates that one of its 3 variables is nil:
-load_personnel_frame
-load_block_equipments
-load_Information
The error does not exist if you have already opened the inventory once before.
It indicates that one of its 3 variables is nil:
-load_personnel_frame
-load_block_equipments
-load_Information
The error does not exist if you have already opened the inventory once before.
v4.0
๐งฑ Improved:
+ Work on Compatibility with Harry Potters Wands completed.
+ Fixed when weapons sometimes drop into the ground.
+ No physical movement when dropping which allows to have zero impact on the netgraph. It can also avoid collisions and also collision spam.
โ๏ธ Patched:
Patched a error Lua related to: player:DropWeapon( wep )
+ Work on Compatibility with Harry Potters Wands completed.
+ Fixed when weapons sometimes drop into the ground.
+ No physical movement when dropping which allows to have zero impact on the netgraph. It can also avoid collisions and also collision spam.
โ๏ธ Patched:
Patched a error Lua related to: player:DropWeapon( wep )
v3.9
๐งฑ Improved:
From the configuration file you need to find the variable: cfg.Save_Job_PModel and set it to 0.
cfg.Save_Job_PModel = 0 -- If you change jobs, your character model does not move. Save_Job_PModel Prevents DarkRP from replacing the character model and saving when you change jobs. In short, you will change jobs without losing the current model. 1 = Change the playermodel and save it when the job is changed.
From the configuration file you need to find the variable: cfg.Save_Job_PModel and set it to 0.
cfg.Save_Job_PModel = 0 -- If you change jobs, your character model does not move. Save_Job_PModel Prevents DarkRP from replacing the character model and saving when you change jobs. In short, you will change jobs without losing the current model. 1 = Change the playermodel and save it when the job is changed.
v2.0
๐ Added:
Added a variable to disable the option: Your news in the home screen and context menu
cfg.enable_ingame_news=1 --1=ON | 0=OFF
Add preset System for the maps.
Add in the wiki about how work the preset system: Line 101
โก Optimization:
Optimisation that Multiply by 5 the ability to place ghost entities on the map. You can go from 1000 ghost entities, to 5000 ghost entities now.
Added a variable to disable the option: Your news in the home screen and context menu
cfg.enable_ingame_news=1 --1=ON | 0=OFF
Add preset System for the maps.
Add in the wiki about how work the preset system: Line 101
โก Optimization:
Optimisation that Multiply by 5 the ability to place ghost entities on the map. You can go from 1000 ghost entities, to 5000 ghost entities now.
v2.0
๐งฑ Improved:
Major change for more optimization and less requests for the same operation.
The tab is no longer updated on the server side when a skin, bodygroup or colour is selected. The preview is only done on the client side. The command is only sent once when a skin is changed.
โ๏ธ Patched:
Fixes a conflict where only admins were allowed to do certain actions in the public side shop.
Major change for more optimization and less requests for the same operation.
The tab is no longer updated on the server side when a skin, bodygroup or colour is selected. The preview is only done on the client side. The command is only sent once when a skin is changed.
โ๏ธ Patched:
Fixes a conflict where only admins were allowed to do certain actions in the public side shop.
v1.4
๐งฑ Improved:
Optimisation of source code size. Lighter file size and 4 less Lua files. So please remove the old addon when installing.
โ๏ธ Patched:
Fixed a major conflict that could cause skins, colours and bodygroups to be impossible to change.
Correction of some translations
Optimisation of source code size. Lighter file size and 4 less Lua files. So please remove the old addon when installing.
โ๏ธ Patched:
Fixed a major conflict that could cause skins, colours and bodygroups to be impossible to change.
Correction of some translations
v1.0
Initial version
v1.3
โ๏ธ Patch:
Patch Lua error: cl_bodygroups_wardrobes.lua:33: attempt to index field 'OwnerSteamID' (a nil value)
Patch Lua error: cl_bodygroups_wardrobes.lua:33: attempt to index field 'OwnerSteamID' (a nil value)
v1.21
โ๏ธ Patched :
Patch a Lua error from version 1.2.
Patch a Lua error from version 1.2.
v3.9
๐งฑ Improved :
If you forget the StackMax variable in the item whitelist configuration then the stackmax will default to 1 for the item.
If you forget the StackMax variable in the item whitelist configuration then the stackmax will default to 1 for the item.
v1.3
๐งฑ Improved :
This update You can now see the name of objects when you hover over them. Both from the inventory and the trade window. The item pack icons no longer display a grey cube when 3D mode is activated.
This update You can now see the name of objects when you hover over them. Both from the inventory and the trade window. The item pack icons no longer display a grey cube when 3D mode is activated.
v3.1
โ๏ธ Patched:
Patch Lua Error cl_escape_menu.lua:61: attempt to index field 'OwnerSteamID' (a nil value)
Patch Lua Error cl_escape_menu.lua:61: attempt to index field 'OwnerSteamID' (a nil value)
v1.2
๐งฑ Improved:
You know among my systems the principle of spawn entities on the ground and add them to an NPC by detection which allows you not to have to write the class names manually, it avoids syntax errors resulting sometimes to errors which do not have place to exist and those which ignore what is a class to be able to work with more intuitive tools. So by detection there were no more syntax errors to deal with. And it goes faster.
In this update I'm doing even better, I'm adding a new API that allows you to no longer spawn entities on the ground to detect them, but to open the spawnmenu of the item pack. The menu opens and you just have to click on the items in the list. They will be added in the menu of the script opened in the background.
You know among my systems the principle of spawn entities on the ground and add them to an NPC by detection which allows you not to have to write the class names manually, it avoids syntax errors resulting sometimes to errors which do not have place to exist and those which ignore what is a class to be able to work with more intuitive tools. So by detection there were no more syntax errors to deal with. And it goes faster.
In this update I'm doing even better, I'm adding a new API that allows you to no longer spawn entities on the ground to detect them, but to open the spawnmenu of the item pack. The menu opens and you just have to click on the items in the list. They will be added in the menu of the script opened in the background.
v1.6
โ๏ธ Patched:
Patch a confmict with the skin dealer
Patch a confmict with the skin dealer
v1.1
๐ Added:
+ 1 new items added in materials entities: Adhesive tape,
+ 1 new category created: Electronic component. For your craft ideas and other uses.
+ 11 new items added in electronics entities: ,Fuse , Car battery, Circuit, Resistance, Magnetic coil, Chip, Processor, Cable, Condenser, Light bulb, LED.
+ 1 Category Weapons added. These are weapons already on your server and spawnable. This allows you to still have a spawnmenu if you disable the sandbox gamemode.
+ 1 new items added in materials entities: Adhesive tape,
+ 1 new category created: Electronic component. For your craft ideas and other uses.
+ 11 new items added in electronics entities: ,Fuse , Car battery, Circuit, Resistance, Magnetic coil, Chip, Processor, Cable, Condenser, Light bulb, LED.
+ 1 Category Weapons added. These are weapons already on your server and spawnable. This allows you to still have a spawnmenu if you disable the sandbox gamemode.