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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
Creators Stats | |
---|---|
โ๏ธ Scripts created: | 78 scripts |
โญ๏ธ 569 Reviews: | โ โ โ โ โ |
๐ช Averages on 569 Reviews: | 4.98/5 |
๐ Sales: | 11001 |
๐ Updates released: | 1317 updates |
Users Stats | |
๐ Commented scripts: | 168 |
โ๏ธ Coffee offered: | 0 |
๐ Last login: | 1737563801 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 171 |
โฉ๏ธ Forum Reply: | 76 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 64 |
โญ๏ธ 1317 Updates released
All updates published by Norda Scripts - page 17
v1.2
โ๏ธ Patched:
Corrects a conflict when opening the Admin menu from the interface. Although there are two other ways to open the keyboard system administration interface, the button to access it is operational.
Corrects a conflict when opening the Admin menu from the interface. Although there are two other ways to open the keyboard system administration interface, the button to access it is operational.
v1.2
โ๏ธ Patched :
Fixes the problem of remote door opening.
Fixes the problem of remote door opening.
v3.6
๐งฑ Improved :
- cfg.item_no_img was removed from the config file. This allowed to display this image instead of the item images without spawnicones.
+ cfg.Image_Entity_Icon = 1, has been added, it allows to display the spawn icons in priority. If they don't exist, the 3D models will be displayed as a backup. This means that the standard icon for objects without icons is no longer displayed. If disabled it will only display the 3D icons.
+ cfg.Image_Model_Icon = 1, has been added, it allows to generate an icon of the absent item from its model.
โ๏ธ Patched :
The name of the item is displayed in the store summary instead of the item 's class name.
โ ๏ธ If you already have your icons this update is not important for you. Otherwise the items must be replaced in the store to see the 3D icons because in the previous version the model was not a registered option.
- cfg.item_no_img was removed from the config file. This allowed to display this image instead of the item images without spawnicones.
+ cfg.Image_Entity_Icon = 1, has been added, it allows to display the spawn icons in priority. If they don't exist, the 3D models will be displayed as a backup. This means that the standard icon for objects without icons is no longer displayed. If disabled it will only display the 3D icons.
+ cfg.Image_Model_Icon = 1, has been added, it allows to generate an icon of the absent item from its model.
โ๏ธ Patched :
The name of the item is displayed in the store summary instead of the item 's class name.
โ ๏ธ If you already have your icons this update is not important for you. Otherwise the items must be replaced in the store to see the 3D icons because in the previous version the model was not a registered option.
v3.5
๐ Added :
Added the possibility to choose to disable the possibility for the merchant to sell and buy in order to make special merchants for selling and others for buying.
To do this add an empty field in the text configuration area to disable the choice line in the dialog.
+Question 21 Added in the Wiki about this new feature.
Added the possibility to choose to disable the possibility for the merchant to sell and buy in order to make special merchants for selling and others for buying.
To do this add an empty field in the text configuration area to disable the choice line in the dialog.
+Question 21 Added in the Wiki about this new feature.
v3.4
๐งฑ Improved :
Change the UI to show display name rather than the class name.
Yo go to buy the "Repair Kit 100%" it said "Select "vc_pickup_healthkit_100" with money (2,000 $)"
Now : "Select "Repair Kit 100%" with money (2,000 $)".
โ๏ธ Patched :
Corrects a translation mistake.
Change the UI to show display name rather than the class name.
Yo go to buy the "Repair Kit 100%" it said "Select "vc_pickup_healthkit_100" with money (2,000 $)"
Now : "Select "Repair Kit 100%" with money (2,000 $)".
โ๏ธ Patched :
Corrects a translation mistake.
v4.9
๐ Added :
If you use the right click with the tool hand to open the inventory an option allows to choose between two methods. One fully client-side and the other serverside. Sometimes it will be necessary to choose the second option when you have installed or used a gamemode that does not allow the first option to work properly.
cfg.Hand_Right_Clic=2 -- 0 = Drop items | 1 = Open inventory with ClientSide method (optimized) | 2 = Open inventory with Serverside method (If your server configuration don't allow to work with the option #1)
๐งฑ Improved :
The name of the objects is displayed instead of the class name of the weapon or entity. When you look at them on the ground.
If you use the right click with the tool hand to open the inventory an option allows to choose between two methods. One fully client-side and the other serverside. Sometimes it will be necessary to choose the second option when you have installed or used a gamemode that does not allow the first option to work properly.
cfg.Hand_Right_Clic=2 -- 0 = Drop items | 1 = Open inventory with ClientSide method (optimized) | 2 = Open inventory with Serverside method (If your server configuration don't allow to work with the option #1)
๐งฑ Improved :
The name of the objects is displayed instead of the class name of the weapon or entity. When you look at them on the ground.
v1.3
โ๏ธ Patched :
Fixes a conflict with the radiation system
Fixes a conflict with the radiation system
v4.2
๐ Added :
Add in config file the variables cfg.Script_Radiation and cfg.Script_FatigueWhich allows to display the stats of new scripts (fatigue and radiation) if installed.
cfg.Script_Radiation = 1 // : Gmod Radiation System
cfg.Script_Fatigue = 1 // : Gmod Fatigue & sleep System
โ๏ธ Patched:
Fixes the problems that appeared since the new Gmod update.
๐งฑ Improved :
Optimization of the display of the bars in the stats.
Aesthetic improvement of the bars.
Add in config file the variables cfg.Script_Radiation and cfg.Script_FatigueWhich allows to display the stats of new scripts (fatigue and radiation) if installed.
cfg.Script_Radiation = 1 // : Gmod Radiation System
cfg.Script_Fatigue = 1 // : Gmod Fatigue & sleep System
โ๏ธ Patched:
Fixes the problems that appeared since the new Gmod update.
๐งฑ Improved :
Optimization of the display of the bars in the stats.
Aesthetic improvement of the bars.
v4.8
โ๏ธ Patched :
Fixed a problem with the last Gmod update.
๐งฑ Improved :
Optimization of the inventory display.
Fixed a problem with the last Gmod update.
๐งฑ Improved :
Optimization of the inventory display.
v3.8
โ๏ธ Patched:
Patch Lua Error:
[nordahl_safezones_systems] addons/nordahl_safezones_systems/lua/entities/zworld_safezone_square/init.lua:110: attempt to call global 'Immunise' (a nil value)
Patch Lua Error:
[nordahl_safezones_systems] addons/nordahl_safezones_systems/lua/entities/zworld_safezone_square/init.lua:110: attempt to call global 'Immunise' (a nil value)
v1.5
โ๏ธ Patched:
+Fixes the error when you enable options for DarkRP in the configuration file and do not use DarkRP.
+Corrects when the resale of items is limited to 1000 items.
๐งฑ Improved :
+Corrects and improves the pnj economy system.
+I've also improved a few things like the messages of the uninstalled scripts. If you don't have the pocket or the DarkRP you don't need to choose where to place the object. It will automatically go to the available locations.
+Fixes the error when you enable options for DarkRP in the configuration file and do not use DarkRP.
+Corrects when the resale of items is limited to 1000 items.
๐งฑ Improved :
+Corrects and improves the pnj economy system.
+I've also improved a few things like the messages of the uninstalled scripts. If you don't have the pocket or the DarkRP you don't need to choose where to place the object. It will automatically go to the available locations.
v3.7
๐ Added :
Add variable in the config file:
cfg.TimeBeforeFire = 1 --How long a player can shoot with a weapon when he loses his safezone protection. (Defaut 1 Secondes)
๐งฑ Improved :
Optimization of the safezone system and loops.
Add variable in the config file:
cfg.TimeBeforeFire = 1 --How long a player can shoot with a weapon when he loses his safezone protection. (Defaut 1 Secondes)
๐งฑ Improved :
Optimization of the safezone system and loops.
v3.1
๐งฑ Improved :
Remove and replace SetGlobalString.
Reduction of the size of the code.
DRM removed.
Remove and replace SetGlobalString.
Reduction of the size of the code.
DRM removed.
v4.7
๐ Added :
Allows to display the money of the darkrp in the inventory. This allows you to remove it from the HUD and provide a way for your players to still see their money in an interface.
The variable was added in the configuration file.
cfg.DARKRP_Money = 0
โ๏ธ Patched :
Patched this Lua Error:
[norda_inventory_system] addons/norda_inventory_system/lua/autorun/nordahl_cl/cl_norda_inventory_system.lua:1942: attempt to index local 'rcol' (a nil value)
1. load_inv - addons/norda_inventory_system/lua/autorun/nordahl_cl/cl_norda_inventory_system.lua:1942
[norda_inventory_system] addons/norda_inventory_system/lua/autorun/nordahl_cl/cl_norda_inventory_system.lua:2865: bad argument #3 to 'SDClr' (number expected, got no value)
1. SDClr - [C]:-1
Allows to display the money of the darkrp in the inventory. This allows you to remove it from the HUD and provide a way for your players to still see their money in an interface.
The variable was added in the configuration file.
cfg.DARKRP_Money = 0
โ๏ธ Patched :
Patched this Lua Error:
[norda_inventory_system] addons/norda_inventory_system/lua/autorun/nordahl_cl/cl_norda_inventory_system.lua:1942: attempt to index local 'rcol' (a nil value)
1. load_inv - addons/norda_inventory_system/lua/autorun/nordahl_cl/cl_norda_inventory_system.lua:1942
[norda_inventory_system] addons/norda_inventory_system/lua/autorun/nordahl_cl/cl_norda_inventory_system.lua:2865: bad argument #3 to 'SDClr' (number expected, got no value)
1. SDClr - [C]:-1
v3.1
โ๏ธ Patched :
Patch when you cant open the panel with the message "You are not admin"
Patch when you cant open the panel with the message "You are not admin"
v3.3
Now the Gmod Store Builder NPCS sells items but also buys items, since the version 3.3 Gmod Store Builder also becomes a buyer. All you have to do is to physically present the items for sale in front of him. He will propose you his price (the one you will have configured in his configuration menu).
๐ Added :
+Add a New line in the dialog to sell after placing the items to sell in front of him.
+New words have been added in the translation
๐๏ธ Optimisation :
+There are several files and folders that are no longer needed to provide the same result. The goal is to reduce the size of the client-side code provided when the player connects.
Don't forget to completely delete the addon files before installing 3.3.
โ๏ธ Patched :
+ The Lua refresh will no longer create duplicate NPCs.
๐ฎ Variable now useless deleted:
- cfg.Resale_System
- cfg.Purchase_Percentage
๐ Added :
+Add a New line in the dialog to sell after placing the items to sell in front of him.
+New words have been added in the translation
๐๏ธ Optimisation :
+There are several files and folders that are no longer needed to provide the same result. The goal is to reduce the size of the client-side code provided when the player connects.
Don't forget to completely delete the addon files before installing 3.3.
โ๏ธ Patched :
+ The Lua refresh will no longer create duplicate NPCs.
๐ฎ Variable now useless deleted:
- cfg.Resale_System
- cfg.Purchase_Percentage
v1.2
๐ Added :
Add of 4 deployable tent bags.
๐งฑ Improved :
The choices panel closes automatically if you move. No need to click on the cross anymore.
Aesthetic improvement of the tent models
Add of 4 deployable tent bags.
๐งฑ Improved :
The choices panel closes automatically if you move. No need to click on the cross anymore.
Aesthetic improvement of the tent models
v2.4
โ๏ธ Patched Lua Errors :
gamemodes/zworld/gamemode/cl_scoreboard.lua:64: attempt to perform arithmetic on a nil value
1. unknown - gamemodes/zworld/gamemode/cl_scoreboard.lua:64
2. unknown - lua/includes/modules/concommand.lua:54
gamemodes/zworld/gamemode/vtm/vtm_cl.lua:898: attempt to concatenate field 'nom' (a nil value)
1. unknown - gamemodes/zworld/gamemode/vtm/vtm_cl.lua:898
2. unknown - lua/includes/modules/concommand.lua:54
gamemodes/zworld/gamemode/cl_scoreboard.lua:64: attempt to perform arithmetic on a nil value
1. unknown - gamemodes/zworld/gamemode/cl_scoreboard.lua:64
2. unknown - lua/includes/modules/concommand.lua:54
gamemodes/zworld/gamemode/vtm/vtm_cl.lua:898: attempt to concatenate field 'nom' (a nil value)
1. unknown - gamemodes/zworld/gamemode/vtm/vtm_cl.lua:898
2. unknown - lua/includes/modules/concommand.lua:54
v2.7
โ๏ธ Patched :
Fixes the problem with changing the position of the buttons "Buttons Style" when setting the centered position of the text in the button, after a restart of the server or a disconnection and reconnection the positions of the buttons are not saved.
Fixes the problem with changing the position of the buttons "Buttons Style" when setting the centered position of the text in the button, after a restart of the server or a disconnection and reconnection the positions of the buttons are not saved.
v1.1
๐ Added :
+Modification of the role of the variable persist_tent is no longer a boolean variable, it allows to define the number of times that a deployed object remains persistent so that the abandoned tents disappear automatically. Set to 5 reboots max.
+Added a save button for the persistence of the beds you put on the map.
+Added in the configuration file the table of the class of beds that will be persistent (cfg.Sleepents_Persistance_class).
cfg.Sleepents_Persistance_class={
bed_invisible=true,
bed_1=true,
bed_example=true,
}
+The cleanup function can no longer delete deployed beds and tents.
+ You will be able to choose which deployed object is not persistent. With the new variable added in the config file: cfg.Deployed_Persistance_class
cfg.Deployed_Persistance_class={
tent_deployed=true,
slp_bag_deployed=true,
}
Question #20 and #21 added in the wiki of the script.
+Modification of the role of the variable persist_tent is no longer a boolean variable, it allows to define the number of times that a deployed object remains persistent so that the abandoned tents disappear automatically. Set to 5 reboots max.
+Added a save button for the persistence of the beds you put on the map.
+Added in the configuration file the table of the class of beds that will be persistent (cfg.Sleepents_Persistance_class).
cfg.Sleepents_Persistance_class={
bed_invisible=true,
bed_1=true,
bed_example=true,
}
+The cleanup function can no longer delete deployed beds and tents.
+ You will be able to choose which deployed object is not persistent. With the new variable added in the config file: cfg.Deployed_Persistance_class
cfg.Deployed_Persistance_class={
tent_deployed=true,
slp_bag_deployed=true,
}
Question #20 and #21 added in the wiki of the script.
v1.1
๐ Added:
Workshop content added on the GMod workshop on Steam.
Workshop content added on the GMod workshop on Steam.
v1.0
Initial version
v2.3
You can now donate Zcoins via a donation system. The donation system must be able to send commands to your server.
List of commands added:
76561198033784269 = the steamid64 of the user, the mine in this example:
zw_cmd set_role "76561198033784269" rank_id_of_staff_rank
zw_cmd set_vip "76561198033784269" role_id_of_vip_rank
zw_cmd set_ban "76561198033784269" time_index "the_reason"
zw_cmd set_unban "76561198033784269"
zw_cmd set_zcoin "76561198033784269" number_of_zcoin
zw_cmd give_zcoin "76561198033784269" number_of_zcoin
zw_cmd set_whitelist "76561198033784269" (1 or 0)
You can upload only the file sv_management_system.lua instead of uploading everything. The file that has been edited: zworld/gamemode/sv_management_system.lua
List of commands added:
76561198033784269 = the steamid64 of the user, the mine in this example:
zw_cmd set_role "76561198033784269" rank_id_of_staff_rank
zw_cmd set_vip "76561198033784269" role_id_of_vip_rank
zw_cmd set_ban "76561198033784269" time_index "the_reason"
zw_cmd set_unban "76561198033784269"
zw_cmd set_zcoin "76561198033784269" number_of_zcoin
zw_cmd give_zcoin "76561198033784269" number_of_zcoin
zw_cmd set_whitelist "76561198033784269" (1 or 0)
You can upload only the file sv_management_system.lua instead of uploading everything. The file that has been edited: zworld/gamemode/sv_management_system.lua
v4.1
๐ Added:
Added a button in the HUD management that allows to hide the text at the end of the bar. EXP 0/30. Since I can be displayed in the stats of the inventory system. Video: video of gmod leveling system 4.1
Added a button in the HUD management that allows to hide the text at the end of the bar. EXP 0/30. Since I can be displayed in the stats of the inventory system. Video: video of gmod leveling system 4.1
v2.3
โ๏ธ Patched:
For some resolved the Circular HUD was not always centered. This update fixes that.
For some resolved the Circular HUD was not always centered. This update fixes that.
v2.5
โ๏ธ Patch:
Important fixed if you modify your servers without rebooting them with Lua Refresh.
This update patch the npc spawn point duplication problem when you modify the script on a running server and have Lua Refresh enabled.
For those who have made backups the duplicated points will be deleted automatically from the database.
When a point is duplicated and is at the same position as the one you want to modify you will notice that the timer for example does not work as you want. This is because you have modified one of the points.
Important fixed if you modify your servers without rebooting them with Lua Refresh.
This update patch the npc spawn point duplication problem when you modify the script on a running server and have Lua Refresh enabled.
For those who have made backups the duplicated points will be deleted automatically from the database.
When a point is duplicated and is at the same position as the one you want to modify you will notice that the timer for example does not work as you want. This is because you have modified one of the points.
v4.6
๐ Added :
Added variable in config file: Drop_Equipment_Blacklist
cfg.Drop_Equipment_Blacklist, its the blacklist of equipment the user can't drop. With /drop.
Added a drop button in the equipment panel that allows you to drop them without having to hold them in your hands.
Add variable in config file: Hand_Right_Clic
cfg.Hand_Right_Clic=1 -- 0 = Drop items | 1 = Open inventory
๐งฑ Improved :
Add the API in the config file:
meta:GetLastConnection() : The API returns the last connection.
โ๏ธ Patched :
Patched when it displays the last connection in the addon inventory displays 53 years when character system is not installed.
Added variable in config file: Drop_Equipment_Blacklist
cfg.Drop_Equipment_Blacklist, its the blacklist of equipment the user can't drop. With /drop.
Added a drop button in the equipment panel that allows you to drop them without having to hold them in your hands.
Add variable in config file: Hand_Right_Clic
cfg.Hand_Right_Clic=1 -- 0 = Drop items | 1 = Open inventory
๐งฑ Improved :
Add the API in the config file:
meta:GetLastConnection() : The API returns the last connection.
โ๏ธ Patched :
Patched when it displays the last connection in the addon inventory displays 53 years when character system is not installed.
v1.4
โ๏ธ Patched:
Patched Lua ERROR:
[norda_items_trading_addon] */cl_norda_trading_system.lua:421: attempt to call method 'Alive' (a nil value)
Patched Lua ERROR:
[norda_items_trading_addon] */cl_norda_trading_system.lua:421: attempt to call method 'Alive' (a nil value)