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Norda Scripts
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๐ Osgmod Stats
Creators Stats | |
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โ๏ธ Scripts created: | 78 scripts |
โญ๏ธ 569 Reviews: | โ โ โ โ โ |
๐ช Averages on 569 Reviews: | 4.98/5 |
๐ Sales: | 11001 |
๐ Updates released: | 1317 updates |
Users Stats | |
๐ Commented scripts: | 168 |
โ๏ธ Coffee offered: | 0 |
๐ Last login: | 1737563801 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 171 |
โฉ๏ธ Forum Reply: | 76 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 64 |
โญ๏ธ 1317 Updates released
All updates published by Norda Scripts - page 16
v4.3
๐ Added :
Added API to return the character's unique id.
player:GetCharacterID()
๐งฑ Improved :
Optimizing server-side code.
Added API to return the character's unique id.
player:GetCharacterID()
๐งฑ Improved :
Optimizing server-side code.
v2.7
๐ Added:
Added variable to disable automatic spawn of boss. 1 = ON by default, 0 = OFF
cfg.boss_spawn = 1
Added variable to disable automatic spawn of boss. 1 = ON by default, 0 = OFF
cfg.boss_spawn = 1
v1.0
Initial Version
v5.0
๐งฑ Improved :
Compatibility with Gmod Crafting Menu Editor
๐ Added:
Craft button added from inventory.
Now you can add items to the craft menu from the inventory.
Compatibility with Gmod Crafting Menu Editor
๐ Added:
Craft button added from inventory.
Now you can add items to the craft menu from the inventory.
v3.1
Add a shortcut button for manage my new script without command: Gmod Crafting Menu Editor
v1.4
โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Fatigue System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Fatigue System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.1
๐ Huge optimisation:
Source code optimization. Deletes 6 files and 3 folders.
๐งฑ Improved :
Improved safety. You can no longer invest without being near an ATM or banker.
Source code optimization. Deletes 6 files and 3 folders.
๐งฑ Improved :
Improved safety. You can no longer invest without being near an ATM or banker.
v1.4
๐ Added:
+ 1 new category created: Chemistry. For your craft ideas and other uses.
+ 13 Items added in Chemestry Categorie who can be used and renamed for crafts in alchemy, potions and chemistry.
+ Workshop updated.
New Items List: Florence Flask, Volumetric Flasks, Erlenmeyer Flask, Ballon flask, Red Fluid, Orange Fluid, Blue Fluid, Pink Fluid, Green Fluid, Violet Fluid, Black Fluid, Yellow Fluid, White Fluid.
+ 1 new category created: Chemistry. For your craft ideas and other uses.
+ 13 Items added in Chemestry Categorie who can be used and renamed for crafts in alchemy, potions and chemistry.
+ Workshop updated.
New Items List: Florence Flask, Volumetric Flasks, Erlenmeyer Flask, Ballon flask, Red Fluid, Orange Fluid, Blue Fluid, Pink Fluid, Green Fluid, Violet Fluid, Black Fluid, Yellow Fluid, White Fluid.
v1.4
๐งฑ Improved :
Now also works on maps where the doors are prop_dynamic. By example with : rp_arcarea74_v2et
Now also works on maps where the doors are prop_dynamic. By example with : rp_arcarea74_v2et
v2.6
โ๏ธ Patched:
New problems have arisen following the GMod update. All server commands no longer generate a nil when issued from the console, but a NULL at the player's location. As a result, !player no longer filters, since player==NULL.
This update fixes all functionality related to the command: zw_cmd
This meant that zcoins distributed from your online stores, for example, could no longer function properly.
Where to set a rank from the server console.
New problems have arisen following the GMod update. All server commands no longer generate a nil when issued from the console, but a NULL at the player's location. As a result, !player no longer filters, since player==NULL.
This update fixes all functionality related to the command: zw_cmd
This meant that zcoins distributed from your online stores, for example, could no longer function properly.
Where to set a rank from the server console.
v2.5
โ๏ธ Patched the Lua Error:
[ERROR] */zworld_setting_server.lua:32: attempt to call method 'SteamID64' (a nil value)
File edited:
๐ zworld/gamemode/sv_management_system.lua
[ERROR] */zworld_setting_server.lua:32: attempt to call method 'SteamID64' (a nil value)
File edited:
๐ zworld/gamemode/sv_management_system.lua
v1.8
๐ Added:
+Add cfg.items_cat_color in the config file:
cfg.items_cat_color = 1 -- Color of the object categories you have configured with the (Norda Inventory System) will be applied to the object list in the object bank.
cfg.items_cat_color = 0 -- OFF
+Add cfg.mode_item_image in the config file:
cfg.mode_item_image = 1 -- 3D Items Icon
cfg.mode_item_image = 0 -- Image of Spawnmenu for the items
๐งฑ Improved :
The object icon system has been improved. It takes into account more entity types. So 3D objects are now taken into account.
+Add cfg.items_cat_color in the config file:
cfg.items_cat_color = 1 -- Color of the object categories you have configured with the (Norda Inventory System) will be applied to the object list in the object bank.
cfg.items_cat_color = 0 -- OFF
+Add cfg.mode_item_image in the config file:
cfg.mode_item_image = 1 -- 3D Items Icon
cfg.mode_item_image = 0 -- Image of Spawnmenu for the items
๐งฑ Improved :
The object icon system has been improved. It takes into account more entity types. So 3D objects are now taken into account.
v2.1
โ๏ธ Patched :
Fix this Lua Error:
[norda_craft_workshop_creator] */cl_norda_craft_workbench_creator.lua:342: attempt to index local 'cfg2' (a nil value)
1. additm_cl - */cl_norda_craft_workbench_creator.lua:342
Fix this Lua Error:
[norda_craft_workshop_creator] */cl_norda_craft_workbench_creator.lua:342: attempt to index local 'cfg2' (a nil value)
1. additm_cl - */cl_norda_craft_workbench_creator.lua:342
v2.2
โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Mana System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Mana System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.3
โ๏ธ Patched & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Thirst System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Thirst System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.7
โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Hunger System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Hunger System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.6
โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Stamina System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Stamina System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.9
โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Health System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Health System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v4.2
โ๏ธ Patched & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in XP and Leveling System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in XP and Leveling System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v3.9
โ๏ธ Patched:
This update fixes the problem when you can't apply a model different from the base money. This means that cfg.Credit_Model will be dissociated from cfg.Money_Model. In order to assign another money to another type of money such as Credits.
If you use custom models for credits on your server, this update is for you. If you've disabled it because you don't need it, you can ignore it.
This update fixes the problem when you can't apply a model different from the base money. This means that cfg.Credit_Model will be dissociated from cfg.Money_Model. In order to assign another money to another type of money such as Credits.
If you use custom models for credits on your server, this update is for you. If you've disabled it because you don't need it, you can ignore it.
v1.1
โ๏ธ Patched:
Correction of an aesthetic detail. When you open the Admin menu and then the editor mode, the button text turns white. it's a problem if the button has a white background.
Correction of an aesthetic detail. When you open the Admin menu and then the editor mode, the button text turns white. it's a problem if the button has a white background.
v1.5
๐ฎ Removed:
Following an update, the function CheckWPMDL to generate weapons icons no longer works. Delete the local function: CheckWPMDL .
โ๏ธ Patched:
Weapon icons are generated correctly.
Following an update, the function CheckWPMDL to generate weapons icons no longer works. Delete the local function: CheckWPMDL .
โ๏ธ Patched:
Weapon icons are generated correctly.
v1.3
๐งฑ Improved:
Reduce source code size
โ๏ธ Patched:
Fixed icon generation system.
Reduce source code size
โ๏ธ Patched:
Fixed icon generation system.
v2.0
๐ Added:
Object names are displayed on object images when hovered over with the cursor.
๐งฑ Improved:
Optimization of icon generation system.
โ๏ธ Patched:
Fixed icon generation for some weapons.
Object names are displayed on object images when hovered over with the cursor.
๐งฑ Improved:
Optimization of icon generation system.
โ๏ธ Patched:
Fixed icon generation for some weapons.
v1.9
โ๏ธ Patched :
Patched when opening the system from the admin panel and closing the window, the mouse remains displayed.
Patched when opening the system from the admin panel and closing the window, the mouse remains displayed.
v3.0
Add a shortcut button for Gmod Documents Editor system
โฐ Screenshot shortcut button of Gmod Documents Editor system
โฐ Screenshot shortcut button of Gmod Documents Editor system
v1.3
๐ Added :
Compatibility with Gmod Documents Editor system, The dynamic codes of a door linked to a document will be automatically updated thanks to the {{code}} tag placed in the document linked to this door.
๐งฑ Improved:
Keypad display optimization.
Compatibility with Gmod Documents Editor system, The dynamic codes of a door linked to a document will be automatically updated thanks to the {{code}} tag placed in the document linked to this door.
๐งฑ Improved:
Keypad display optimization.
v3.8
โ๏ธ Patched :
When dropping a stack of items from inventory (Gmod Advanced Inventory System). For example, 5 medkits. The quantity of items that fit in the stack of a single entity is taken into account. So if you sell 1 medkit at $1. It will be sold for $5 because there are 5 of them.
When dropping a stack of items from inventory (Gmod Advanced Inventory System). For example, 5 medkits. The quantity of items that fit in the stack of a single entity is taken into account. So if you sell 1 medkit at $1. It will be sold for $5 because there are 5 of them.
v3.7
โ๏ธ Patched :
Lua Error Patch [nordahl_store_builder] */cl_store_builder.lua:138: attempt to concatenate local 'mdl' (a nil value)
Lua Error Patch [nordahl_store_builder] */cl_store_builder.lua:138: attempt to concatenate local 'mdl' (a nil value)