โญ๏ธ 1292 Updates released
All updates published by Norda Scripts - page 15
v4.4
Update released of
Gmod Advanced Character Creator System version 4.4 1689682486 ago ๐ Added :
Added variable cfg.Remove_Char_Afterdeath that automatically deletes the character when it dies. Like in DayZ, for example. If you die, you lose your character. It will be deactivated by default.
cfg.Remove_Char_Afterdeath = 0 -- 1 = The character is deleted on death. 0 = The user does not lose their character on death.
Added the line 24 in the wiki about this new feature.
v1.4
Update released of
Gmod Fatigue mods + Sleep System version 1.4 1686428809 ago โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Fatigue System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v1.4
Update released of
Gmod Items Packs + Spawnmenu included version 1.4 1686234631 ago ๐ Added:
+ 1 new category created: Chemistry. For your craft ideas and other uses.
+ 13 Items added in Chemestry Categorie who can be used and renamed for crafts in alchemy, potions and chemistry.
+ Workshop updated.
New Items List: Florence Flask, Volumetric Flasks, Erlenmeyer Flask, Ballon flask, Red Fluid, Orange Fluid, Blue Fluid, Pink Fluid, Green Fluid, Violet Fluid, Black Fluid, Yellow Fluid, White Fluid.
v2.6
Update released of
Zworld Gamemode, Single Multiplayer & Server, Gmod version 2.6 1685906236 ago โ๏ธ Patched:
New problems have arisen following the GMod update. All server commands no longer generate a nil when issued from the console, but a NULL at the player's location. As a result, !player no longer filters, since player==NULL.
This update fixes all functionality related to the command: zw_cmd
This meant that zcoins distributed from your online stores, for example, could no longer function properly.
Where to set a rank from the server console.
v1.8
Update released of
Gmod Items Banks - Individual storage system version 1.8 1685802935 ago ๐ Added:
+Add cfg.items_cat_color in the config file:
cfg.items_cat_color = 1 -- Color of the object categories you have configured with the (Norda Inventory System) will be applied to the object list in the object bank.
cfg.items_cat_color = 0 -- OFF
+Add cfg.mode_item_image in the config file:
cfg.mode_item_image = 1 -- 3D Items Icon
cfg.mode_item_image = 0 -- Image of Spawnmenu for the items
๐งฑ Improved :
The object icon system has been improved. It takes into account more entity types. So 3D objects are now taken into account.
v2.1
Update released of
Gmod CRAFT Workshop Creator version 2.1 1685798680 ago โ๏ธ Patched :
Fix this Lua Error:
[norda_craft_workshop_creator] */cl_norda_craft_workbench_creator.lua:342: attempt to index local 'cfg2' (a nil value)
1. additm_cl - */cl_norda_craft_workbench_creator.lua:342
v2.2
Update released of
Gmod Mana System + HUD Creator version 2.2 1685798019 ago โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Mana System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.3
Update released of
Gmod Thirst Mod + HUD Builder version 2.3 1685797987 ago โ๏ธ Patched & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Thirst System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.7
Update released of
Gmod Hunger Mod + Customizable HUD version 2.7 1685797943 ago โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Hunger System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.6
Update released of
Gmod Stamina System + Editable HUD version 2.6 1685797869 ago โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Stamina System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v2.9
Update released of
Gmod Health Modules + HUD Editor version 2.9 1685797858 ago โ๏ธ Patch & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
Health System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v4.2
Update released of
Gmod Leveling System version 4.2 1685797838 ago โ๏ธ Patched & Improvement:
Fixed a source of conflict for those not using
Norda Inventory System. Automatic whitelisting of items included in
XP and Leveling System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
v3.9
Update released of
Gmod Store Builder version 3.9 1685694848 ago โ๏ธ Patched:
This update fixes the problem when you can't apply a model different from the base money. This means that cfg.Credit_Model will be dissociated from cfg.Money_Model. In order to assign another money to another type of money such as Credits.
If you use custom models for credits on your server, this update is for you. If you've disabled it because you don't need it, you can ignore it.