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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
Creators Stats | |
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โ๏ธ Scripts created: | 79 scripts |
โญ๏ธ 570 Reviews: | โ โ โ โ โ |
๐ช Averages on 570 Reviews: | 4.98/5 |
๐ Sales: | 11036 |
๐ Updates released: | 1322 updates |
Users Stats | |
๐ Commented scripts: | 168 |
โ๏ธ Coffee offered: | 0 |
๐ Last login: | 1738712998 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 171 |
โฉ๏ธ Forum Reply: | 76 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 64 |
โญ๏ธ 1322 Updates released
All updates published by Norda Scripts - page 13
v2.3
โ๏ธ Patch
Fixes a problem where magic objects entity were not automatically whitelisted for Inventory System despite the cfg.Inventory_autowhitelist variable being set to 1.
Fixes a problem where magic objects entity were not automatically whitelisted for Inventory System despite the cfg.Inventory_autowhitelist variable being set to 1.
v2.8
โ๏ธ Patch
Fixes a problem where foods entity were not automatically whitelisted for Inventory System despite the cfg.Inventory_autowhitelist variable being set to 1.
Fixes a problem where foods entity were not automatically whitelisted for Inventory System despite the cfg.Inventory_autowhitelist variable being set to 1.
v5.6
โ๏ธ Patch
Patch Lua error since Player:Give(weapon_class) no longer returns weapon entities. The error was server side with soem weapons when Player:SetClip1 and Player:SetClip2 is nil. This prevented from receiving the weapons of safeguarding
The premium currency is displayed in the same way as in the Norda character system and server title screen . This maintains an aesthetic logic.
๐ Add new API
+ Replaces the function : meta:SaveInventory() with meta:NSave_Inventory(), so as not to overwrite functions with the same name or be overwritten by another addon using the same function name.
+ meta:NSave_Weapons() -- Force save weapons
+ meta:NSave_Ammo() -- Force save ammunitions
Add variable in the config file:
๐งฑ Improved
Esthetic improvement.
Weapons and ammunition are saved after a purchase from the Gun Shop.
Reduce the number of icons in the pack (the workshop resource has also been updated)
Patch Lua error since Player:Give(weapon_class) no longer returns weapon entities. The error was server side with soem weapons when Player:SetClip1 and Player:SetClip2 is nil. This prevented from receiving the weapons of safeguarding
The premium currency is displayed in the same way as in the Norda character system and server title screen . This maintains an aesthetic logic.
๐ Add new API
+ Replaces the function : meta:SaveInventory() with meta:NSave_Inventory(), so as not to overwrite functions with the same name or be overwritten by another addon using the same function name.
+ meta:NSave_Weapons() -- Force save weapons
+ meta:NSave_Ammo() -- Force save ammunitions
Add variable in the config file:
-- 1 = ON / 0 = OFF
cfg.Attach_Ncredits_Mod = 1
๐งฑ Improved
Esthetic improvement.
Weapons and ammunition are saved after a purchase from the Gun Shop.
Reduce the number of icons in the pack (the workshop resource has also been updated)
v1.9
๐ Added
Esthetic update.
New API support for Norda Inventory system.
๐งฑ Improved
Weapons and ammunition are saved after a purchase from the Gun Shop.
โ๏ธ Patch
Patch Lua error when an object has no price set.
Esthetic update.
New API support for Norda Inventory system.
๐งฑ Improved
Weapons and ammunition are saved after a purchase from the Gun Shop.
โ๏ธ Patch
Patch Lua error when an object has no price set.
v2.8
๐ Added
Display premium credits in a corner of your server's title screen with NCredit - Premium Currency Mod
โก Optimization
Optimizing source code size.
Optimized icon management to avoid duplication with my scripts that use the same icons.
๐ Security
Fixes a major problem with delayed script launches.
Display premium credits in a corner of your server's title screen with NCredit - Premium Currency Mod
โก Optimization
Optimizing source code size.
Optimized icon management to avoid duplication with my scripts that use the same icons.
๐ Security
Fixes a major problem with delayed script launches.
v1.1
๐ Added
Display premium credits in a corner of your server's title screen.
Compatibility with Gmod Server Title Screen Build, The dynamic MOTD system
Display premium credits in a corner of your server's title screen.
Compatibility with Gmod Server Title Screen Build, The dynamic MOTD system
v4.9
โ๏ธ Patch
Fixes a script conflict with: Gmod Key and Lock System + Door Manager
Fixes this lua error only exists if you use the key script:
[norda_lock_and_key_system] addons/norda_lock_and_key_system/lua/autorun/nordahl_cl/cl_norda_keys_system.lua:1252: attempt to index field 'Norda_KeysRing' (a nil value)
Fixes a script conflict with: Gmod Key and Lock System + Door Manager
Fixes this lua error only exists if you use the key script:
[norda_lock_and_key_system] addons/norda_lock_and_key_system/lua/autorun/nordahl_cl/cl_norda_keys_system.lua:1252: attempt to index field 'Norda_KeysRing' (a nil value)
v5.5
๐ Added
inv_item_img adapts the desired object image style of many of my scripts now. When toggling with the ON / OFF switch from the style management interface (Replace item Spawnicones with their 3D model icon or 2D icon icon).
Now autonomously manages this variable according to your aesthetic preferences for all these scripts:
- Gmod Guilds Chest System
- Gmod Craft list builder + Crafting Mod
- Gmod Pocket System without DarkRP
- Gmod Items Shops - NPC Dealer System
- Gmod Items Banks
- Gmod CRAFT Workshop Creator
- Gmod Items Trading and Selling System
- Gmod Pocket System without DarkRP
They have also been updated for automatic support, which saves configuration time.
inv_item_img adapts the desired object image style of many of my scripts now. When toggling with the ON / OFF switch from the style management interface (Replace item Spawnicones with their 3D model icon or 2D icon icon).
Now autonomously manages this variable according to your aesthetic preferences for all these scripts:
- Gmod Guilds Chest System
- Gmod Craft list builder + Crafting Mod
- Gmod Pocket System without DarkRP
- Gmod Items Shops - NPC Dealer System
- Gmod Items Banks
- Gmod CRAFT Workshop Creator
- Gmod Items Trading and Selling System
- Gmod Pocket System without DarkRP
They have also been updated for automatic support, which saves configuration time.
v1.8
๐ Added
Introduced the cfg.mode_item_image variable to the configuration file, providing the possibility to choose between 2D and 3D object icons. Norda Inventory System 5.5+ now autonomously manages this variable based on your aesthetic preferences within the inventory style configuration menu.
Introduced the cfg.mode_item_image variable to the configuration file, providing the possibility to choose between 2D and 3D object icons. Norda Inventory System 5.5+ now autonomously manages this variable based on your aesthetic preferences within the inventory style configuration menu.
v1.5
๐ Added
Introduced the cfg.mode_item_image variable to the configuration file, providing the possibility to choose between 2D and 3D object icons. Norda Inventory System 5.5+ now autonomously manages this variable based on your aesthetic preferences within the inventory style configuration menu.
Introduced the cfg.mode_item_image variable to the configuration file, providing the possibility to choose between 2D and 3D object icons. Norda Inventory System 5.5+ now autonomously manages this variable based on your aesthetic preferences within the inventory style configuration menu.
v2.1
๐งฑ Improved
The configuration file now includes the variable cfg.mode_item_image, allow choice for both 2D and 3D object icons. Since the version 5.5 of Norda inventory system automatically adjusts this variable based on your aesthetic preferences within the inventory style configuration menu.
The configuration file now includes the variable cfg.mode_item_image, allow choice for both 2D and 3D object icons. Since the version 5.5 of Norda inventory system automatically adjusts this variable based on your aesthetic preferences within the inventory style configuration menu.
v1.3
๐งฑ Improved
The configuration file now includes the variable cfg.mode_item_image, allow choice for both 2D and 3D object icons. Since the version 5.5 of Norda inventory system automatically adjusts this variable based on your aesthetic preferences within the inventory style configuration menu.
The configuration file now includes the variable cfg.mode_item_image, allow choice for both 2D and 3D object icons. Since the version 5.5 of Norda inventory system automatically adjusts this variable based on your aesthetic preferences within the inventory style configuration menu.
v1.8
โ๏ธ Patch
Patch Lua Error when you click right on the items (Tool of management to get class name of entities)
Patch Lua error: [norda_items_dealers] addons/norda_items_dealers/lua/autorun/nordahl_cl/cl_items_dealers.lua:273: attempt to index local 'mdl' (a nil value)
๐งฑ Improved
The configuration file now includes the variable cfg.mode_item_image, allow choice for both 2D and 3D object icons. Since the version 5.5 of Norda inventory system automatically adjusts this variable based on your aesthetic preferences within the inventory style configuration menu.
Patch Lua Error when you click right on the items (Tool of management to get class name of entities)
Patch Lua error: [norda_items_dealers] addons/norda_items_dealers/lua/autorun/nordahl_cl/cl_items_dealers.lua:273: attempt to index local 'mdl' (a nil value)
๐งฑ Improved
The configuration file now includes the variable cfg.mode_item_image, allow choice for both 2D and 3D object icons. Since the version 5.5 of Norda inventory system automatically adjusts this variable based on your aesthetic preferences within the inventory style configuration menu.
v1.3
๐ Added
The configuration file now includes the variable cfg.mode_item_image, enabling support for both 2D and 3D object icons. Norda inventory system 5.5+ seamlessly adjusts this variable based on your aesthetic preferences within the inventory style configuration menu.
The configuration file now includes the variable cfg.mode_item_image, enabling support for both 2D and 3D object icons. Norda inventory system 5.5+ seamlessly adjusts this variable based on your aesthetic preferences within the inventory style configuration menu.
cfg.mode_item_image = 0
-- 1 = 3D Items Icon
-- 0 = Image of Spawnmenu for the items
-- 2 = Adapts to your Norda Inventory System settings
v2.3
๐ Added
The cfg.mode_item_image variable is added to the configuration file to support 2D and 3D object icons. Norda inventory system 5.5+ automatically manages this variable according to your aesthetic choices in this inventory style configuration menu.
cfg.mode_item_image = 0
-- 1 = 3D Items Icon
-- 0 = Image of Spawnmenu for the items
-- 2 = Adapts to your Norda Inventory System settings
The cfg.mode_item_image variable is added to the configuration file to support 2D and 3D object icons. Norda inventory system 5.5+ automatically manages this variable according to your aesthetic choices in this inventory style configuration menu.
cfg.mode_item_image = 0
-- 1 = 3D Items Icon
-- 0 = Image of Spawnmenu for the items
-- 2 = Adapts to your Norda Inventory System settings
v2.4
โ๏ธ Patch
WARNING: Scripted entity norda_atm_maker has an invalid base entity!
WARNING: Scripted entity norda_banker_maker has an invalid base entity!
WARNING: Scripted entity norda_atm_maker has an invalid base entity!
WARNING: Scripted entity norda_banker_maker has an invalid base entity!
v5.4
โ Removed
Deleting the variable: inv_wep_img (inv_wep_img = Display the 3D model of the weapon or the spawn menu icon). The functionality of this variable is relegated to the already existing inv_item_img (inv_item_img = Replace the Spawnicones of the items by their 3D model icon).
inv_item_img will be supported with the NPCs Items banks and NPCs Items Store. So that the images of the objects in the menus are the same as those chosen in the inventory system settings.
Deleting the variable: inv_wep_img (inv_wep_img = Display the 3D model of the weapon or the spawn menu icon). The functionality of this variable is relegated to the already existing inv_item_img (inv_item_img = Replace the Spawnicones of the items by their 3D model icon).
inv_item_img will be supported with the NPCs Items banks and NPCs Items Store. So that the images of the objects in the menus are the same as those chosen in the inventory system settings.
v3.3
โ๏ธ Patch
Patch line duplication related to lua Refresh.
โก Optimization
Optimization of source code size.
Reorganization of backups to concentrate everything in one place.
Patch line duplication related to lua Refresh.
โก Optimization
Optimization of source code size.
Reorganization of backups to concentrate everything in one place.
v4.8
โ๏ธ Patch
Patch a major internal conflict.
Patch a major internal conflict.
v4.7
๐งฑ Improved
-Interface optimisation. You can't see the map until you open the character selection menu when you arrive on the server.
-Aesthetic improvement.
๐ Added
-Bring compatibility with the NCredit - Gmod Premium Currency addon and its features.
You can choose the price for unlocking a character slots in premium credit. You will always be able to choose which slots are free, paid (with NCredit), reserved for VIPs and/or Staff.
Screenshot #1: Pointshop slots
Screenshot #2: Character Slot Price with NCredit - Premium Currency
-Interface optimisation. You can't see the map until you open the character selection menu when you arrive on the server.
-Aesthetic improvement.
๐ Added
-Bring compatibility with the NCredit - Gmod Premium Currency addon and its features.
You can choose the price for unlocking a character slots in premium credit. You will always be able to choose which slots are free, paid (with NCredit), reserved for VIPs and/or Staff.
Screenshot #1: Pointshop slots
Screenshot #2: Character Slot Price with NCredit - Premium Currency
v5.3
๐ Added
Adding a button for changing characters from the inventory, work with Gmod Advanced Character Selection System. Following a few requests for a simple way to change character without any commands, I've added the ability to add a button that allows you to simply change character from the inventory. This will take you back to the character selection menu.
Screenshot: Changing Character button from inventory system
Add in the config file the variabel: cfg.Changing_Character_button=1
-- 0 =Disable | 1 = Display the button on the character panel of the inventory if Gmod Character System is installed
Adding a button for changing characters from the inventory, work with Gmod Advanced Character Selection System. Following a few requests for a simple way to change character without any commands, I've added the ability to add a button that allows you to simply change character from the inventory. This will take you back to the character selection menu.
Screenshot: Changing Character button from inventory system
Add in the config file the variabel: cfg.Changing_Character_button=1
-- 0 =Disable | 1 = Display the button on the character panel of the inventory if Gmod Character System is installed
v3.6
๐ Added
Added a button to change character from the F4 menu if Gmod Advanced Character Selection System is installed.
This ensures that the trigger is the user. Rather than running hooks in the background, it also means that you can forget which commands to use. The user is also informed that they can change character whenever they like. That makes it intuitive. Screenshots of the product updated about it.
โก Optimization
Slight optimisation of the addon.
Added a button to change character from the F4 menu if Gmod Advanced Character Selection System is installed.
This ensures that the trigger is the user. Rather than running hooks in the background, it also means that you can forget which commands to use. The user is also informed that they can change character whenever they like. That makes it intuitive. Screenshots of the product updated about it.
โก Optimization
Slight optimisation of the addon.
v3.7
๐งฑ Improved
Aesthetic improvements to the server administration interface.
Aesthetic improvements to the server administration interface.
v2.7
๐ Added
Major aesthetic improvement,
Added compatibility with the new Gmod premium currency.
Users don't need to select a currency when only one is configured. This is more practical.
โก Optimization
Small Optimisation of the size of data downloads. Values such as 0 become nil. And is interpreted as 0 on the client side.
Reduction in the size of the source code of the Skin Shop.
Major aesthetic improvement,
Added compatibility with the new Gmod premium currency.
Users don't need to select a currency when only one is configured. This is more practical.
โก Optimization
Small Optimisation of the size of data downloads. Values such as 0 become nil. And is interpreted as 0 on the client side.
Reduction in the size of the source code of the Skin Shop.
v5.2
๐ Added
Improved symbiosis with : Gmod Money System The edited symbol and custom logo of the basic monay are also displayed in the inventory.
Some aesthetic improvements to Derma.
Compatibility prepared with NCredit - Gmod Premium Currency
Improved symbiosis with : Gmod Money System The edited symbol and custom logo of the basic monay are also displayed in the inventory.
Some aesthetic improvements to Derma.
Compatibility prepared with NCredit - Gmod Premium Currency
v3.0
๐งฑ Improved
The standard currency configured on this script, the currency symbol and the custom icon are displayed in the standard currency slot of all my other scripts that work with money.
Compatibility with: NCredit - Gmod Premium Currency
The standard currency configured on this script, the currency symbol and the custom icon are displayed in the standard currency slot of all my other scripts that work with money.
Compatibility with: NCredit - Gmod Premium Currency
v1.2
โ๏ธ Patch
- Fixed some minor Lua errors.
- Patch Lua error (Entity not valid) when you buy and store item in the DarkRP Pocket.
๐ Added
- Work on Compatibility with NCredit - Gmod Premium Currency: If you have configured different currencies for getting a job they will be displayed. Right-click to choose the currency in which to buy a job. This can be the premium currency or the standard currency.
๐งฑ Improved
- Added currency selection menu for multiple currencies.
- Improved visual interface.
- Fixed some minor Lua errors.
- Patch Lua error (Entity not valid) when you buy and store item in the DarkRP Pocket.
๐ Added
- Work on Compatibility with NCredit - Gmod Premium Currency: If you have configured different currencies for getting a job they will be displayed. Right-click to choose the currency in which to buy a job. This can be the premium currency or the standard currency.
๐งฑ Improved
- Added currency selection menu for multiple currencies.
- Improved visual interface.