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Norda Scripts
76561198033784269๐จ Creator
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๐ Osgmod Stats
Creators Stats | |
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โ๏ธ Scripts created: | 77 scripts |
โญ๏ธ 568 Reviews: | โ โ โ โ โ |
๐ช Averages on 568 Reviews: | 4.98/5 |
๐ Sales: | 10983 |
๐ Updates released: | 1307 updates |
Users Stats | |
๐ Commented scripts: | 168 |
โ๏ธ Coffee offered: | 0 |
๐ Last login: | 1736055184 |
๐พ Joined: | 1432600035 |
Forums Stats | |
๐ Forum Posts: | 171 |
โฉ๏ธ Forum Reply: | 76 |
โค๏ธ Reactions Given: | 25 |
๐ณ Reactions Received: | 64 |
โญ๏ธ 1307 Updates released
All updates published by Norda Scripts - page 10
v2.7
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.5
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.5
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v3.2
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v3.7
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v1.4
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v2.9
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v4.1
โก Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
โ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
v3
โ๏ธ Patch
Corrects the problem of starving to death when you have deactivated that hunger can kill in the hunger modes menu.
Corrects the problem of starving to death when you have deactivated that hunger can kill in the hunger modes menu.
v2.6
โ๏ธ Patch
Fixed the problem when you die of thirst when you have unchecked that thirst can kill in the management menu.
Fixed the problem when you die of thirst when you have unchecked that thirst can kill in the management menu.
v2.0
๐ Added
Major aesthetic improvements to interfaces and reduced code size.
โก Optimization
Optimization of workshop file size: 44.014 KB > 24.514 KB (Materials in workshop updated)
โ๏ธ Patch
The latest Gmod updates have broken ToVector's functionality. A solution was found to compensate this useful function. This makes camera mode 5 usable again.
Major aesthetic improvements to interfaces and reduced code size.
โก Optimization
Optimization of workshop file size: 44.014 KB > 24.514 KB (Materials in workshop updated)
โ๏ธ Patch
The latest Gmod updates have broken ToVector's functionality. A solution was found to compensate this useful function. This makes camera mode 5 usable again.
v3.4
โ๏ธ Patch
Fix Lua Error: [norda_hud_health_modules] /sv_norda_hud_health_modules.lua:245: attempt to perform arithmetic on global 'speed' (a nil value)
Fix Lua Error: [norda_hud_health_modules] /sv_norda_hud_health_modules.lua:245: attempt to perform arithmetic on global 'speed' (a nil value)
v3.2
๐ Add
Add in the config file: zworld_setting_server.lua
-- Admin Tool (AdminEyes)
cfg.tool_ia_max = 800 -- Maximum AI limit that can be spawned with the admin tool
โก Optimization
Optimization by removing a permanent HUDPaint hook.
Optimized Zworld Context Menu.
โ๏ธ Patch
Fixed buggy Context Menu.
๐งฑ Improved
Improved C Menu icon resolution.
Improved the vehicle HUD, It no longer overlaps the hand icon at bottom right., and slightly modified the graphics to make it prettier and less greedy.
Add in the config file: zworld_setting_server.lua
-- Admin Tool (AdminEyes)
cfg.tool_ia_max = 800 -- Maximum AI limit that can be spawned with the admin tool
โก Optimization
Optimization by removing a permanent HUDPaint hook.
Optimized Zworld Context Menu.
โ๏ธ Patch
Fixed buggy Context Menu.
๐งฑ Improved
Improved C Menu icon resolution.
Improved the vehicle HUD, It no longer overlaps the hand icon at bottom right., and slightly modified the graphics to make it prettier and less greedy.
v2.7
โ๏ธ Patch
Patch Lua error: [nordahl_discord_logs_system] /discord_log_system_sv.lua:220
Patch Lua error: [nordahl_discord_logs_system] /discord_log_system_sv.lua:220
v2.6
๐งฑ Improved
The Arc mod of the selection menu remains fixed, even if the selection part remains in the same position.
The Arc mod of the selection menu remains fixed, even if the selection part remains in the same position.
v5.6
๐ Added
Add a variable in the configuration file to delete the information / Name / Age / Gender / Job / Creation date space:
cfg.Show_Characters_Information=1 -- 1 = ON / 0 = OFF
Add a variable to disable separation labels / Progress / Status / Alignments:
cfg.Show_separation_label_statistics=1 -- 1 = ON / 0 = OFF
Add a variable in the configuration file to delete the information / Name / Age / Gender / Job / Creation date space:
cfg.Show_Characters_Information=1 -- 1 = ON / 0 = OFF
Add a variable to disable separation labels / Progress / Status / Alignments:
cfg.Show_separation_label_statistics=1 -- 1 = ON / 0 = OFF
v6.2
โ๏ธ Patch
Disables display of rank in inventory when NRank is not installed.
Disables display of rank in inventory when NRank is not installed.
v2.5
๐ Added
Added 24 new designs.
โก Optimization
Texture resolution increased. (Less blurred display)
Optimization of source code size.
Resource pack size reduced by 30% (Workshop before: 321 KB, after: 217 KB)
Added 24 new designs.
โก Optimization
Texture resolution increased. (Less blurred display)
Optimization of source code size.
Resource pack size reduced by 30% (Workshop before: 321 KB, after: 217 KB)
v6.1
๐ Added
Added the ability to disable the /drop command in the inventory system.
cfg.DropCommand = 1 -- /drop command 1 = ON, 0 = OFF.
Added the ability to disable the /drop command in the inventory system.
cfg.DropCommand = 1 -- /drop command 1 = ON, 0 = OFF.
v2.8
๐ Added
Add in the config file the ability to add and remove items from the scoreboard
-----CUSTOMISATION-----
cfg.Button_F4 = 1 --Open from Scoreboard: F4 menu
cfg.Button_Support = 1 --Use ticket support system from the scoreboard with Report Tickets System:Report Tickets System
cfg.Button_Website = 1 --Display the button to go to your website in the scoreboard
cfg.Button_donate = 1 --Display your donation button
cfg.Button_discord = 1 --Show the button to join your Discord server or copy the link.
cfg.Button_steamgroup = 1 --Display the button to go to your Steam Group Page.
cfg.Show_rank = 1 --Display Usergroup of users from : Nor Admin Mod - Gmod Administration system
cfg.Show_jobs = 1 --Show user job in the scoreboard (DarkRP or NJOBS SYSTEM CREATOR)
cfg.Show_salary = 0 --Show Salary (DarkRP)
cfg.Show_kill = 0 --Show user kills
cfg.Show_death = 0 --Show user deaths
cfg.Show_karma = 1 --Display Reputation of users in the scoreboard from : Gmod Karma + Reputation System
cfg.Show_nrank = 1 --Display Rank of users in the scoreboard : NRank - Advanced Rank System
cfg.Show_level = 1 --Display Users level in the scoreboard from : Gmod Leveling System
cfg.Show_ping = 1 --Show user ping
๐งฑ Improved
Major aesthetic update and optimization (Source code size + Workshop Features)
Add in the config file the ability to add and remove items from the scoreboard
-----CUSTOMISATION-----
cfg.Button_F4 = 1 --Open from Scoreboard: F4 menu
cfg.Button_Support = 1 --Use ticket support system from the scoreboard with Report Tickets System:Report Tickets System
cfg.Button_Website = 1 --Display the button to go to your website in the scoreboard
cfg.Button_donate = 1 --Display your donation button
cfg.Button_discord = 1 --Show the button to join your Discord server or copy the link.
cfg.Button_steamgroup = 1 --Display the button to go to your Steam Group Page.
cfg.Show_rank = 1 --Display Usergroup of users from : Nor Admin Mod - Gmod Administration system
cfg.Show_jobs = 1 --Show user job in the scoreboard (DarkRP or NJOBS SYSTEM CREATOR)
cfg.Show_salary = 0 --Show Salary (DarkRP)
cfg.Show_kill = 0 --Show user kills
cfg.Show_death = 0 --Show user deaths
cfg.Show_karma = 1 --Display Reputation of users in the scoreboard from : Gmod Karma + Reputation System
cfg.Show_nrank = 1 --Display Rank of users in the scoreboard : NRank - Advanced Rank System
cfg.Show_level = 1 --Display Users level in the scoreboard from : Gmod Leveling System
cfg.Show_ping = 1 --Show user ping
๐งฑ Improved
Major aesthetic update and optimization (Source code size + Workshop Features)
v5.5
๐งฐ Lua Error fix
Corrects the lua error when you deactivate the rarity color of items in the inventory: [norda_character_creator_system] */draw.lua:183: attempt to compare nil with number
Corrects the lua error when you deactivate the rarity color of items in the inventory: [norda_character_creator_system] */draw.lua:183: attempt to compare nil with number
v5.4
๐ Added
Add Support for the karma system and character reputation.
Add Support for NRank advanced rank system (The next script).
๐งฑ Improved
Major aesthetic update.
Add Support for the karma system and character reputation.
Add Support for NRank advanced rank system (The next script).
๐งฑ Improved
Major aesthetic update.
v3.9
โ๏ธ Fixes Lua errors:
[nor_admin_mod] */sv_nor_admin_mod.lua:648: attempt to compare number with nil value
[nor_admin_mod] */sv_nor_admin_mod.lua:648: attempt to compare number with nil value
v2.4
๐งฑ Improved
Major aesthetic improvement
๐ Added
Compatibility with my next Advanced Rank system (The rank crests will be displayed next to the nickname in the chat.)
Added the ability to disable unwanted chat types to unload the list of buttons on the left. (See line 20 in the wiki)
Added the ability to have only the icons on the buttons and not the text. (See line 21 in the wiki)
Added when you use the chat command /roll or /dice, a dice icon appears in the chat window. This differentiates between handwritten messages and the real role-playing dice system.
โ๏ธ Patch Lua Error
[nordahl_chat_system] .../cl_norchat.lua:1220: attempt to call method 'Update' (a nil value)
โก Optimization
Optimization of source code size and reduction of workshop materials.
Major aesthetic improvement
๐ Added
Compatibility with my next Advanced Rank system (The rank crests will be displayed next to the nickname in the chat.)
Added the ability to disable unwanted chat types to unload the list of buttons on the left. (See line 20 in the wiki)
Added the ability to have only the icons on the buttons and not the text. (See line 21 in the wiki)
Added when you use the chat command /roll or /dice, a dice icon appears in the chat window. This differentiates between handwritten messages and the real role-playing dice system.
โ๏ธ Patch Lua Error
[nordahl_chat_system] .../cl_norchat.lua:1220: attempt to call method 'Update' (a nil value)
โก Optimization
Optimization of source code size and reduction of workshop materials.
v6.0
๐ Added
Added content for compatibility with NRank advanced rank system (The next script).
๐งฑ Improved
Replacement of hooks noted as obsolete on the official Gmod wiki which will be removed in future Gmod updates.
โก Optimization
Major optimization of server-side and client-side administration systems.
Reduction in the size of resource files (workshop side).
Major aesthetic improvements.
Added content for compatibility with NRank advanced rank system (The next script).
๐งฑ Improved
Replacement of hooks noted as obsolete on the official Gmod wiki which will be removed in future Gmod updates.
โก Optimization
Major optimization of server-side and client-side administration systems.
Reduction in the size of resource files (workshop side).
Major aesthetic improvements.
v1.6
๐ Added
New feature: HUD ammunition management
We've introduced a new option to control the maximum number of bullets displayed on the HUD (Heads-Up Display). From now on, if the number of bullets exceeds the configured limit, the bullet display will be adjusted according to a multiple of this limit.
For example, suppose you set a limit of 50 bullets displayed on the HUD. If your weapon has 200 bullets, each bullet displayed will then represent a multiple of this limit, in this case, one bullet displayed will be equivalent to 4 live bullets. This feature has been designed to avoid overloading the HUD display, especially for weapons with a very high ammunition capacity.
Add in the config file:
๐งฑ Improved
Replacement of hooks noted as obsolete on the official Gmod wiki which will be removed in future Gmod updates.
โก Optimization
Major optimization of server-side and client-side administration systems.
Reduction in the size of resource files (workshop).
Major aesthetic improvements.
New feature: HUD ammunition management
We've introduced a new option to control the maximum number of bullets displayed on the HUD (Heads-Up Display). From now on, if the number of bullets exceeds the configured limit, the bullet display will be adjusted according to a multiple of this limit.
For example, suppose you set a limit of 50 bullets displayed on the HUD. If your weapon has 200 bullets, each bullet displayed will then represent a multiple of this limit, in this case, one bullet displayed will be equivalent to 4 live bullets. This feature has been designed to avoid overloading the HUD display, especially for weapons with a very high ammunition capacity.
Add in the config file:
cfg.bulletdraw_max
๐งฑ Improved
Replacement of hooks noted as obsolete on the official Gmod wiki which will be removed in future Gmod updates.
โก Optimization
Major optimization of server-side and client-side administration systems.
Reduction in the size of resource files (workshop).
Major aesthetic improvements.
v3.1
โ๏ธ Patch
Corrects voice chat display. It was written "nil" instead of Karma status (Neutral, Friendly, Bandit).
Corrects voice chat display. It was written "nil" instead of Karma status (Neutral, Friendly, Bandit).
v1.3
๐งฑ Improved
Replacement of hooks noted as obsolete on the official Gmod wiki which will be removed in future Gmod updates.
โก Optimization
Major optimization of server-side and client-side administration systems.
Reduction in the size of resource files (workshop).
Major aesthetic improvements.
Replacement of hooks noted as obsolete on the official Gmod wiki which will be removed in future Gmod updates.
โก Optimization
Major optimization of server-side and client-side administration systems.
Reduction in the size of resource files (workshop).
Major aesthetic improvements.
v4.5
๐งฑ Improved
Replacement of hooks noted as obsolete on the official Gmod wiki which will be removed in future Gmod updates.
โก Optimization
Major optimization of server-side and client-side administration systems.
Reduction in the size of resource files (workshop).
Major aesthetic improvements.
Replacement of hooks noted as obsolete on the official Gmod wiki which will be removed in future Gmod updates.
โก Optimization
Major optimization of server-side and client-side administration systems.
Reduction in the size of resource files (workshop).
Major aesthetic improvements.