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Norda Scripts
76561198033784269π¨ Creator
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π Osgmod Stats
| Creators Stats | |
|---|---|
| βοΈ Scripts created: | 85 scripts |
| βοΈ Reviews (603) | β β β β β 4.98/5 |
| π Sales: | 11962 |
| π Updates released: | 1528 updates |
Users Stats | |
| π Last login: | 1773794960 |
| πΎ Joined: | 1432600035 |
Forums Stats | |
| π Forum Posts: | 175 |
| β©οΈ Forum Reply: | 80 |
| β€οΈ Reactions Given: | 25 |
| π³ Reactions Received: | 65 |
βοΈ 1528 Updates released
All updates published by Norda Scripts - page 1
Published Updates by Norda Scripts (Gmod addons) - Page 1
v3.0
π Added
Added the Player:SwitchView() meta-function: Allows scripts to switch the camera perspective programmatically. This API was added to facilitate integration with external systems and third-party add-ons that require control over the player's view.
Player:SwitchView() added to the global script API list: API Docs
Added the Player:SwitchView() meta-function: Allows scripts to switch the camera perspective programmatically. This API was added to facilitate integration with external systems and third-party add-ons that require control over the player's view.
Player:SwitchView() added to the global script API list: API Docs
v4.3
βοΈ Patch
Fixed an issue affecting bullet hit detection on NPCs and NextBots that appeared after recent Garry's Mod updates. In some cases, bullet trails could collide incorrectly with shell ejection effects, preventing entities from being detected correctly after the first shot.
You don't have to update everything. Here are the files I edited:
- shared.lua
- vtm/wps_cl.lua
Fixed an issue affecting bullet hit detection on NPCs and NextBots that appeared after recent Garry's Mod updates. In some cases, bullet trails could collide incorrectly with shell ejection effects, preventing entities from being detected correctly after the first shot.
You don't have to update everything. Here are the files I edited:
- shared.lua
- vtm/wps_cl.lua
v2.0
β‘ Optimization
Refactoring of the synchronization system when players connect.
The amount of data transmitted during join has been reduced by approximately 75%, dividing the initial bandwidth usage by 4.
Optimization of data format and reduction of payloads sent to the client.
Result:
- Faster synchronization time
- Less network load during join
- Reduced impact on servers
π Added
- It is possible to convert props placed on the map with the new mod added to the tool: Props To Ghost. The props must have a model present in the library.
- The SWEP GhostEntity now includes a switch button that allows you to change tools instantly.
This makes it easier to transition between visual decoration and other advanced map building systems
π Tool concerned :
π NPCSpawn Framework
π NPlayerSpawn
π NRestrict
π NSafeZone
π NSoundscape Creator
π GhostEntity
Refactoring of the synchronization system when players connect.
The amount of data transmitted during join has been reduced by approximately 75%, dividing the initial bandwidth usage by 4.
Optimization of data format and reduction of payloads sent to the client.
Result:
- Faster synchronization time
- Less network load during join
- Reduced impact on servers
π Added
- It is possible to convert props placed on the map with the new mod added to the tool: Props To Ghost. The props must have a model present in the library.
- The SWEP GhostEntity now includes a switch button that allows you to change tools instantly.
This makes it easier to transition between visual decoration and other advanced map building systems
π Tool concerned :
π NPCSpawn Framework
π NPlayerSpawn
π NRestrict
π NSafeZone
π NSoundscape Creator
π GhostEntity
v1.6
π Added
SWEP now includes a button that allows you to switch tools on the fly. The transition is seamless, ideal when structuring player spawn points and associated areas.
π Tool concerned :
π NPCSpawn Framework
π NPlayerSpawn
π NRestrict
π NSafeZone
π NSoundscape Creator
π GhostEntity
SWEP now includes a button that allows you to switch tools on the fly. The transition is seamless, ideal when structuring player spawn points and associated areas.
π Tool concerned :
π NPCSpawn Framework
π NPlayerSpawn
π NRestrict
π NSafeZone
π NSoundscape Creator
π GhostEntity
v1.9
π Added
Addition of a switch button in SWEP NRestrict.
Allows you to quickly chain restriction configurations with other tools in the suite, without manually navigating through the menu.
π Tool concerned :
π NPCSpawn Framework
π NPlayerSpawn
π NRestrict
π NSafeZone
π NSoundscape Creator
π GhostEntity
Addition of a switch button in SWEP NRestrict.
Allows you to quickly chain restriction configurations with other tools in the suite, without manually navigating through the menu.
π Tool concerned :
π NPCSpawn Framework
π NPlayerSpawn
π NRestrict
π NSafeZone
π NSoundscape Creator
π GhostEntity
v1.8
π Added
SWEP NSafeZone now features a tool change button.
This feature simplifies safe zone management by allowing you to quickly switch to other compatible construction systems.
π Tool concerned :
π NPCSpawn Framework
π NPlayerSpawn
π NRestrict
π NSafeZone
π NSoundscape Creator
π GhostEntity
SWEP NSafeZone now features a tool change button.
This feature simplifies safe zone management by allowing you to quickly switch to other compatible construction systems.
π Tool concerned :
π NPCSpawn Framework
π NPlayerSpawn
π NRestrict
π NSafeZone
π NSoundscape Creator
π GhostEntity
v1.5
π Added
Addition of a switch button in SWEP NSoundscape Creator.
Allows you to instantly switch to other tools in the suite to synchronize soundscapes, zones, and map elements without interrupting your workflow.
π Tool concerned :
π NPCSpawn Framework
π NPlayerSpawn
π NRestrict
π NSafeZone
π NSoundscape Creator
π GhostEntity
Addition of a switch button in SWEP NSoundscape Creator.
Allows you to instantly switch to other tools in the suite to synchronize soundscapes, zones, and map elements without interrupting your workflow.
π Tool concerned :
π NPCSpawn Framework
π NPlayerSpawn
π NRestrict
π NSafeZone
π NSoundscape Creator
π GhostEntity
v1.1
π Added
Addition of a switch button directly integrated into SWEP NPCSpawn.
Allows you to instantly switch to other compatible tools without going back to the tools menu.
Designed to speed up the configuration of spawn areas and maintain a continuous editing flow.
π Tool concerned :
π NPCSpawn Framework
π NPlayerSpawn
π NRestrict
π NSafeZone
π NSoundscape Creator
π GhostEntity
Addition of a switch button directly integrated into SWEP NPCSpawn.
Allows you to instantly switch to other compatible tools without going back to the tools menu.
Designed to speed up the configuration of spawn areas and maintain a continuous editing flow.
π Tool concerned :
π NPCSpawn Framework
π NPlayerSpawn
π NRestrict
π NSafeZone
π NSoundscape Creator
π GhostEntity
v3.0
β‘ Optimization
1. Major Update - Core & Network Refactor.
2. Complete rework of internal job handling.
3. Heavy reduction of network payload size.
4. Improved server-side performance and stability.
5. Optimized data synchronization between server and client.
No deletion of existing data is necessary.
1. Major Update - Core & Network Refactor.
2. Complete rework of internal job handling.
3. Heavy reduction of network payload size.
4. Improved server-side performance and stability.
5. Optimized data synchronization between server and client.
No deletion of existing data is necessary.
v7.2
π§± Improved
When creating a character, the selected profession is automatically sent to NJob, if it is installed.
The character's initial profession status is stored in NJob to ensure full compatibility and perfect synchronization.
When creating a character, the selected profession is automatically sent to NJob, if it is installed.
The character's initial profession status is stored in NJob to ensure full compatibility and perfect synchronization.
v1.0
Initial version
v1.8
βοΈ Patch
Fix Lua Error when DarkRP or NJob is absent:
[norda_nrestrict] /cl_norda_nrestrict.lua:1150: attempt to index global 'RPExtraTeams' (a nil value)
Fix Lua Error when DarkRP or NJob is absent:
[norda_nrestrict] /cl_norda_nrestrict.lua:1150: attempt to index global 'RPExtraTeams' (a nil value)
v2.7
βοΈ Patch
Fixes a bug that appeared since the last gmod update. The texture of the maps has changed from IMaterial to ITexture. This change has been taken into account in NWeather, which fixes the issue.
π Added
Added global server-side API that allows you to know whether it is day or night.
Fixes a bug that appeared since the last gmod update. The texture of the maps has changed from IMaterial to ITexture. This change has been taken into account in NWeather, which fixes the issue.
π Added
Added global server-side API that allows you to know whether it is day or night.
v2.6
π Added
Thermal behavior system with configurable offsets.
Seasonal shelter temperature modifiers.
New configuration entries for temperature balancing.
Updated wiki (line 44, 45, 46) to reflect new thermal behavior mechanics and configuration options.
Thermal behavior system with configurable offsets.
Seasonal shelter temperature modifiers.
New configuration entries for temperature balancing.
Updated wiki (line 44, 45, 46) to reflect new thermal behavior mechanics and configuration options.
v1.9
π Security
Modification of the SWEP reserve for administrators, with restricted access.
Modification of the SWEP reserve for administrators, with restricted access.
v1.5
π Added
Added in the config file: cfg.Admin_GROUP_ACCESS This allows you to define which rank can edit and access the settings for player spawn points on the map.
Example:
cfg.Admin_GROUP_ACCESS = {
["superadmin"]=true,
["admin"]=true
}
Added in the config file: cfg.Admin_GROUP_ACCESS This allows you to define which rank can edit and access the settings for player spawn points on the map.
Example:
cfg.Admin_GROUP_ACCESS = {
["superadmin"]=true,
["admin"]=true
}
v2.1
βοΈ Patch
Fixes the two Lua errors below when the product is not activated and you try to use the Geizer counter and iodine pills.
[norda_radioactivity_system] addons/norda_radioactivity_system/lua/autorun/nordahl_cl/cl_norda_radioactivity_system.lua:1562: attempt to perform arithmetic on field 'swep_x' (a nil value)
[norda_radioactivity_system] addons/norda_radioactivity_system/lua/autorun/nordahl_cl/cl_norda_radioactivity_system.lua:501: attempt to perform arithmetic on local 'v2' (a nil value)
Fixes the two Lua errors below when the product is not activated and you try to use the Geizer counter and iodine pills.
[norda_radioactivity_system] addons/norda_radioactivity_system/lua/autorun/nordahl_cl/cl_norda_radioactivity_system.lua:1562: attempt to perform arithmetic on field 'swep_x' (a nil value)
[norda_radioactivity_system] addons/norda_radioactivity_system/lua/autorun/nordahl_cl/cl_norda_radioactivity_system.lua:501: attempt to perform arithmetic on local 'v2' (a nil value)
v2.5
π§± Improved
Update the Global: NWeather_IsDay()
Update the Global: NWeather_IsDay()
v8.7
π Added
Added a new player:SetInventorySlot(slot) API allowing third-party character systems to force the inventory used by a player via a character slot.
Add line 64 in the wiki about the API: player:SetInventorySlot(slot)
Added a new player:SetInventorySlot(slot) API allowing third-party character systems to force the inventory used by a player via a character slot.
Add line 64 in the wiki about the API: player:SetInventorySlot(slot)
v2.4
βοΈ Patch
When the βDefault start time of day after a reboot. 0 = OFFβ option is set to OFF, the time should not reset to 00:00 after a reboot but should continue running. This has now been corrected. If it is 8:30 AM when the system reboots, it will remain at 8:30 AM after the reboot.
When the βDefault start time of day after a reboot. 0 = OFFβ option is set to OFF, the time should not reset to 00:00 after a reboot but should continue running. This has now been corrected. If it is 8:30 AM when the system reboots, it will remain at 8:30 AM after the reboot.
v2.3
βοΈ Patch
Fixed a Lua error related to certain non-existent materials on certain maps:
[norda_nweather] cl_norda_nweather.lua:1602: attempt to call method 'GetName' (a nil value)
The problem was that my function was trying to extract the name of a texture from a text variable on which GetName() does not exist. The fix now prevents this error from occurring.
Fixed a Lua error related to certain non-existent materials on certain maps:
[norda_nweather] cl_norda_nweather.lua:1602: attempt to call method 'GetName' (a nil value)
The problem was that my function was trying to extract the name of a texture from a text variable on which GetName() does not exist. The fix now prevents this error from occurring.
v2.2
π§± Improved
A filter for util.Traceline to ignore collisions with the client playermodel, NWeather is now compatible with Helix.
A filter for util.Traceline to ignore collisions with the client playermodel, NWeather is now compatible with Helix.
v1.5
π Added
New option added (remember to reset the settings to make it appear). It allows you to ensure that the NLR zone is deleted after you have applied the penalty you have set. By default, it will be set to OFF.
βοΈ Patch
When the NLR zone is located in a corner of the map, you can no longer be pushed off the map.
New option added (remember to reset the settings to make it appear). It allows you to ensure that the NLR zone is deleted after you have applied the penalty you have set. By default, it will be set to OFF.
βοΈ Patch
When the NLR zone is located in a corner of the map, you can no longer be pushed off the map.
v2.4
βοΈ Patch
The I and O keys are deleted to close the menu.
The I and O keys are deleted to close the menu.
v2.2
βοΈ Patch
The I and O keys are deleted to close the menu.
The I and O keys are deleted to close the menu.
v1.4
βοΈ Patch
The I and O keys are deleted to close the menu.
The I and O keys are deleted to close the menu.
v1.4
βοΈ Patch
The I and O keys are deleted to close the menu.
The I and O keys are deleted to close the menu.
v1.8
βοΈ Patch
The I and O keys are deleted to close the menu.
The I and O keys are deleted to close the menu.
v1.7
βοΈ Patch
The I and O keys are deleted to close the menu.
The I and O keys are deleted to close the menu.
v1.7
βοΈ Patch
The I and O keys are deleted to close the menu.
The I and O keys are deleted to close the menu.