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Norda Scripts
76561198033784269🎨 Creator
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📈 Osgmod Stats
Creators Stats | |
---|---|
⚗️ Scripts created: | 81 scripts |
⭐️ 580 Reviews: | ★★★★★ |
💪 Averages on 580 Reviews: | 4.98/5 |
🛒 Sales: | 11271 |
🚀 Updates released: | 1386 updates |
Users Stats | |
📖 Commented scripts: | 170 |
☕️ Coffee offered: | 0 |
🕒 Last login: | 1746495147 |
💾 Joined: | 1432600035 |
Forums Stats | |
📖 Forum Posts: | 173 |
↩️ Forum Reply: | 80 |
❤️ Reactions Given: | 25 |
📳 Reactions Received: | 65 |
⭐️ 1386 Updates released
All updates published by Norda Scripts - page 1

v1.5
🚀 Added
3 new options added: The first new option allows you to disable NWeather's soundscape. Sometimes you may prefer to have your own soundscape.
✅ New option: Delete native soundscape and light entities (Reset the settings to show them: Blue button top right / Reset NWeather Setting)
Added an option to automatically delete soundscape (trigger_soundscape, env_soundscape, etc.) and light (light, light_spot, light_dynamic, light_environment) entities present on maps.
🎯 Objective:
Optimize server performance by reducing the number of active entities and unnecessary logic.
Avoid visual and sound conflicts with the addon's custom dynamic systems (client-side soundscape and dynamic weather/light via NWeather).
Improve visual and sound consistency by removing static map effects that contradict the dynamic effects generated by the addon.
This option can be deactivated at any time according to the needs of the map or the administrators.
3 new options added: The first new option allows you to disable NWeather's soundscape. Sometimes you may prefer to have your own soundscape.
✅ New option: Delete native soundscape and light entities (Reset the settings to show them: Blue button top right / Reset NWeather Setting)
Added an option to automatically delete soundscape (trigger_soundscape, env_soundscape, etc.) and light (light, light_spot, light_dynamic, light_environment) entities present on maps.
🎯 Objective:
Optimize server performance by reducing the number of active entities and unnecessary logic.
Avoid visual and sound conflicts with the addon's custom dynamic systems (client-side soundscape and dynamic weather/light via NWeather).
Improve visual and sound consistency by removing static map effects that contradict the dynamic effects generated by the addon.
This option can be deactivated at any time according to the needs of the map or the administrators.

v3.0
🧱 Improved
Replaces the variable defining the version by the use of a tag, which automatically indicates the version at download time. This avoids visual inconsistencies between the displayed version and the one actually downloaded. This is an old script (2015), the version had to be changed manually in the file. This could now be forgotten. For example, you have version 2.9 and are visually observing version 2.7.
Replaces the variable defining the version by the use of a tag, which automatically indicates the version at download time. This avoids visual inconsistencies between the displayed version and the one actually downloaded. This is an old script (2015), the version had to be changed manually in the file. This could now be forgotten. For example, you have version 2.9 and are visually observing version 2.7.

v1.4
🧱 Improved
Handles temperature differences when under shelter.
Handles temperature differences when under shelter.

v1.3
✔️ Patch
Removed snow display inside buildings.
Fixed the glare of the sun appearing through the ground at night with Gmod default post processing.
Fixed a Lua error related to the calendar menu, which was causing problems in 64-bit versions.
Corrected a Lua error that could occur when manually adding custom textures to the client file.
⚡ Optimization
Improved moon rendering at night for more realistic visuals.
Optimized weather calculations to further reduce client-side CPU usage.
Optimization of visual effects (FX), notably by preventing snow from appearing in off-map areas, thus lightening the load on the GPU.
Removed snow display inside buildings.
Fixed the glare of the sun appearing through the ground at night with Gmod default post processing.
Fixed a Lua error related to the calendar menu, which was causing problems in 64-bit versions.
Corrected a Lua error that could occur when manually adding custom textures to the client file.
⚡ Optimization
Improved moon rendering at night for more realistic visuals.
Optimized weather calculations to further reduce client-side CPU usage.
Optimization of visual effects (FX), notably by preventing snow from appearing in off-map areas, thus lightening the load on the GPU.

v1.6

v1.2
⚡ Optimization
Optimization of the map's dynamic brightness system.
Optimization of the map's dynamic brightness system.

v1.4
🚀 New feature
Support for automatic import from the old Job Whitelist system - DarkRP via the export_to_norda_whitelistjob2 command.
Support for automatic import from the old Job Whitelist system - DarkRP via the export_to_norda_whitelistjob2 command.

v6.0
🚀 Added
Export command added: export_to_norda_whitelistjob2
This command automatically transfers all whitelist data to my new whitelist job system: WJob - Gmod Whitelisting Job System 2, if also installed.
Once the export is complete (a few seconds), a message will appear in the console indicating that the server will restart in 5 seconds.
✅ Once the migration has been successfully completed, you can safely delete the old addon.
Export command added: export_to_norda_whitelistjob2
This command automatically transfers all whitelist data to my new whitelist job system: WJob - Gmod Whitelisting Job System 2, if also installed.
Once the export is complete (a few seconds), a message will appear in the console indicating that the server will restart in 5 seconds.
✅ Once the migration has been successfully completed, you can safely delete the old addon.

v1.7
🧱 Improved
A limit indicator has been added to pages being edited, because when the limit is exceeded, the file is not saved. The counter indicates this, and the save button turns red when the maximum limit is exceeded.
A limit indicator has been added to pages being edited, because when the limit is exceeded, the file is not saved. The counter indicates this, and the save button turns red when the maximum limit is exceeded.

v7.8
✔️ Patch
Patch weapon drop stored in inventory at time of death.
Patch weapon drop stored in inventory at time of death.

v2.9
✔️ Patch
The Offline mode, which allows you to make the entity invisible, returns after a reboot. The entity now remains invisible if you have defined it as such.
The Offline mode, which allows you to make the entity invisible, returns after a reboot. The entity now remains invisible if you have defined it as such.

v2.3
🚀 Added
Added ESP to the admin button to view the position of all collectable points. Useful for managing and viewing resource distribution in the environment, and for removing them.
Added ESP to the admin button to view the position of all collectable points. Useful for managing and viewing resource distribution in the environment, and for removing them.

v2.2
✔️ Patch
Fix the moment when the collision reactivates after the collect point respawns, once its removal is triggered during collection.
Fix the moment when the collision reactivates after the collect point respawns, once its removal is triggered during collection.

v1.1
✔️ Patch
[norda_nweather] ...cl_norda_nweather.lua:2079: Tried to use a NULL entity!
[norda_nweather] ...cl_norda_nweather.lua:1379: Tried to use a NULL entity!
GetBrushSurfaces - [C]:-1
[norda_nweather] ...cl_norda_nweather.lua:2079: Tried to use a NULL entity!
[norda_nweather] ...cl_norda_nweather.lua:1379: Tried to use a NULL entity!
GetBrushSurfaces - [C]:-1

v1.0
Initial version

v1.6
🧰 Lua Error fix
Fix Lua Error : [norda_documents_editor_system] .../cl_norda_documents_collectible.lua:259: bad argument #3 to 'SDClr' (number expected, got no value)
Fix Lua Error : [norda_documents_editor_system] .../cl_norda_documents_collectible.lua:800: bad argument #3 to 'DrawTextEntryText' (table expected, got nil)
Fix Lua Error : [norda_documents_editor_system] .../cl_norda_documents_collectible.lua:259: bad argument #3 to 'SDClr' (number expected, got no value)
Fix Lua Error : [norda_documents_editor_system] .../cl_norda_documents_collectible.lua:800: bad argument #3 to 'DrawTextEntryText' (table expected, got nil)

v2.3
✔️ Patch
Correction and optimization of the lock system used to configure and activate the job category key. This system restricts access either to a job category (via the job category key), or to a specific job (via the job key).
🧱 Improved
Improved security for server-side checking.
Correction and optimization of the lock system used to configure and activate the job category key. This system restricts access either to a job category (via the job category key), or to a specific job (via the job key).
🧱 Improved
Improved security for server-side checking.

v1.3
🚀 Added
Implementation of a job access expiry system. You can define the duration of access to a job via the whitelist. After this time, the reader will no longer be able to access the job.
🧱 Improved
Aesthetic enhancement of the UI. DarkUI will no longer be able to make things ugly.
Implementation of a job access expiry system. You can define the duration of access to a job via the whitelist. After this time, the reader will no longer be able to access the job.
🧱 Improved
Aesthetic enhancement of the UI. DarkUI will no longer be able to make things ugly.

v2.3
🚀 Added
Defined items such as drinks, food, potions or healing items can be consumed directly from the Gmod Advanced Inventory System.
Defined items such as drinks, food, potions or healing items can be consumed directly from the Gmod Advanced Inventory System.

v7.7
🚀 Added
Defined items in Gmod Items Packs such as drinks, food, potions or healing items can be consumed directly from the inventory.
🧱 Improved
Major aesthetic improvement
Defined items in Gmod Items Packs such as drinks, food, potions or healing items can be consumed directly from the inventory.
🧱 Improved
Major aesthetic improvement

v1.7
🧱 Improved
DarkUI Compatibility: The interface manages its style independently of Gmod's Derma. DarkUI no longer interferes negatively with UI styling.
DarkUI Compatibility: The interface manages its style independently of Gmod's Derma. DarkUI no longer interferes negatively with UI styling.

v1.2
✔️ Patch
Fixed a conflict with some conditions and my Gmod addon - Character System, when you are added to a job whitelist, this was not applied in real time, no need to log out and log back in to work around the problem when this happens.
Fixed a conflict with some conditions and my Gmod addon - Character System, when you are added to a job whitelist, this was not applied in real time, no need to log out and log back in to work around the problem when this happens.

v4.2
🧱 Improved
In the job section, job categories can be reduced.
In the job section, job categories can be reduced.

v7.6
⚡ Optimization
Client-side file size reduced by 8%.
97 -> 89 kB
Client-side file size reduced by 8%.
97 -> 89 kB

v1.3
⚡ Optimization
Client-side file size reduced by 18%.
44 -> 36 kB
Client-side file size reduced by 18%.
44 -> 36 kB

v1.5
⚡ Optimization
Client-side file size reduced by 23.5%.
34 -> 26 kB
Client-side file size reduced by 23.5%.
34 -> 26 kB

v1.3
⚡ Optimization
Client-side file size reduced by 14%.
35 -> 27 kB
Client-side file size reduced by 14%.
35 -> 27 kB

v2.2
⚡ Optimization
Client-side file size reduced by 11%.
70 -> 62 kB
Client-side file size reduced by 11%.
70 -> 62 kB

v2.1
⚡ Optimization
Client-side file size reduced by 16%.
50 -> 42 kB
Client-side file size reduced by 16%.
50 -> 42 kB

v2.2
⚡ Optimization
Client-side file size reduced by 14%.
46 -> 38 kB
Client-side file size reduced by 14%.
46 -> 38 kB