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Norda Scripts
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π Osgmod Stats
Creators Stats | |
---|---|
βοΈ Scripts created: | 79 scripts |
βοΈ 568 Reviews: | β β β β β |
πͺ Averages on 568 Reviews: | 4.98/5 |
π Sales: | 10945 |
π Updates released: | 1305 updates |
Users Stats | |
π Commented scripts: | 168 |
βοΈ Coffee offered: | 0 |
π Last login: | 1734779860 |
πΎ Joined: | 1432600035 |
Forums Stats | |
π Forum Posts: | 169 |
β©οΈ Forum Reply: | 76 |
β€οΈ Reactions Given: | 25 |
π³ Reactions Received: | 63 |
βοΈ 1305 Updates released
All updates published by Norda Scripts - page 1
v1.0
Initial version
v7.4
πͺ Add VIP Features
Choosing an additional inventory slot name for VIP members of your server.
The system has been completely overhauled in terms of the different slot management methods to include this advantage in real time.
A quick reminder:
/* -----MaximumInventory Systems-----
0 = Set max inventory limit defined by: cfg.MaxInv_max + VIP Slots
1 = Max inventory_slot increases with user level: cfg.begin_inv_slots + LVL * cfg.MaxInventory_gain_per_levelup + VIP Slots
2 = User must buy or find item to increase max inventory: cfg.begin_inv_slots + Items Collected to upgrade inventory max + VIP Slots
*/
cfg.MaxInventory_system = 0
π Added
Adds hook to force client update of max inventory.
hook.Add("MaxInventory_Update","MaxInventory_Update",player)
Although my systems handle this automatically, you may find this hook useful.
Choosing an additional inventory slot name for VIP members of your server.
The system has been completely overhauled in terms of the different slot management methods to include this advantage in real time.
A quick reminder:
/* -----MaximumInventory Systems-----
0 = Set max inventory limit defined by: cfg.MaxInv_max + VIP Slots
1 = Max inventory_slot increases with user level: cfg.begin_inv_slots + LVL * cfg.MaxInventory_gain_per_levelup + VIP Slots
2 = User must buy or find item to increase max inventory: cfg.begin_inv_slots + Items Collected to upgrade inventory max + VIP Slots
*/
cfg.MaxInventory_system = 0
π Added
Adds hook to force client update of max inventory.
hook.Add("MaxInventory_Update","MaxInventory_Update",player)
Although my systems handle this automatically, you may find this hook useful.
v5.4
β‘ Optimization
Optimization update: One-time role assignment on arrival on the server. Before this version, the system assigned the user role by default, then the vip role if the user was a vip, or one of the staff roles if the user was a staff member.
Optimization update: One-time role assignment on arrival on the server. Before this version, the system assigned the user role by default, then the vip role if the user was a vip, or one of the staff roles if the user was a staff member.
v3.1
βοΈ Patch
Fixed a minor cosmetic issue: when increasing the visibility of the writing area, the cat type name was no longer visible.
Fixed a minor cosmetic issue: when increasing the visibility of the writing area, the cat type name was no longer visible.
v3.8
π Added
Added 2 variables that hide the armor bar when it's full and the life bar when it's full too.
Don't forget to reset the HUD setting to show the new options.
Video demonstration: How to make the life or armor bar disappear when full on Gmod
Added 2 variables that hide the armor bar when it's full and the life bar when it's full too.
Don't forget to reset the HUD setting to show the new options.
Video demonstration: How to make the life or armor bar disappear when full on Gmod
v3.9
βοΈ Patch
When the cfg.zworld_lock_map_Button is set to 1 in the configuration, when you open a container with shift+e, you get stuck on the
inventory menu (impossible to quit, you have to disconnect from the server).
π Files edited
cl_init.lua
cl_furnitures.lua
When the cfg.zworld_lock_map_Button is set to 1 in the configuration, when you open a container with shift+e, you get stuck on the
inventory menu (impossible to quit, you have to disconnect from the server).
π Files edited
cl_init.lua
cl_furnitures.lua
v1.6
𧱠Improved
Enhanced spawn function
Enhanced spawn function
v3.8
βοΈ Patch
Lua error: [ERROR] /vtm_cl.lua:783: attempt to index global 'cfg' (a nil value)
Lua error: [ERROR] /wps_cl.lua:6207: attempt to index global 'cfg' (a nil value)
π Files edited
1. zworld/gamemode/vtm_cl.lua
2. zworld/gamemode/wps_cl.lua
Lua error: [ERROR] /vtm_cl.lua:783: attempt to index global 'cfg' (a nil value)
Lua error: [ERROR] /wps_cl.lua:6207: attempt to index global 'cfg' (a nil value)
π Files edited
1. zworld/gamemode/vtm_cl.lua
2. zworld/gamemode/wps_cl.lua
v3.7
π Added
Added mines that explode when stepped on or shot at.
Mine craft added (Grenade + Trap materials + Adhesive tape + Screwdriver)
βοΈ Patch
Patch Viewmodel of the MP5 and Famas
Patch explosion of the propan Gas. Now the player can die from it.
𧱠Improved
The default name John is removed, and you can't enter a blank name, to reduce the number of people named John Doe or who don't have a name.
Added mines that explode when stepped on or shot at.
Mine craft added (Grenade + Trap materials + Adhesive tape + Screwdriver)
βοΈ Patch
Patch Viewmodel of the MP5 and Famas
Patch explosion of the propan Gas. Now the player can die from it.
𧱠Improved
The default name John is removed, and you can't enter a blank name, to reduce the number of people named John Doe or who don't have a name.
v1.9
π Added
Add mod to Touch to teleport. This mod enables automatic teleportation of the player when he touches the teleportation point. Instead of pressing USE.
Add mod to Touch to teleport. This mod enables automatic teleportation of the player when he touches the teleportation point. Instead of pressing USE.
v3.6
βοΈ Patch
Solves access problem with SAM Admin system.
Optimization of the rights system.
Solves access problem with SAM Admin system.
Optimization of the rights system.
v1.8
βοΈ Patch
Corrects when on some gmod servers fish entities don't spawn on the ground with their texture (pink and black texture glitch).
Corrects when on some gmod servers fish entities don't spawn on the ground with their texture (pink and black texture glitch).
v1.7
π Configuration file
Added selection of currency system in the config file:
-- 0 = Use my Gmod Money System + HUD Maker : Gmod Money System + HUD Maker
-- 1 = DarkRP money
cfg.Money_System=0
Line #25 added in the wiki about it.
Added selection of currency system in the config file:
-- 0 = Use my Gmod Money System + HUD Maker : Gmod Money System + HUD Maker
-- 1 = DarkRP money
cfg.Money_System=0
Line #25 added in the wiki about it.
v1.6
βοΈ Patch
Fix the invisible weapon bug in Gmod, the problem with LookupAttachment(βanim_attachment_rhβ) returning 0 means that the βanim_attachment_rhβ attachment doesn't exist on the model you're using. This is a common problem with some custom playermodels that don't have the same attachment points or that haven't been configured correctly.
Fix the invisible weapon bug in Gmod, the problem with LookupAttachment(βanim_attachment_rhβ) returning 0 means that the βanim_attachment_rhβ attachment doesn't exist on the model you're using. This is a common problem with some custom playermodels that don't have the same attachment points or that haven't been configured correctly.
v5.2
π Added
Add all management shortcuts in the user management menu.
Shortcut button for WJob - Gmod Whitelisting Job System 2
Add all management shortcuts in the user management menu.
Shortcut button for WJob - Gmod Whitelisting Job System 2
v1.0
Initial version
v3.3
π Added
2 stamina display styles added to the HUD (screenshot). One is a semi-circle on the left, the second is a semi-circle on the right. This allows the stamina to be placed around circular avatars on the HUD. As a result, the script now offers 21 different display styles.
2 stamina display styles added to the HUD (screenshot). One is a semi-circle on the left, the second is a semi-circle on the right. This allows the stamina to be placed around circular avatars on the HUD. As a result, the script now offers 21 different display styles.
v1.5
βοΈ Patch
Fixed the issue with the bait shop where it was possible to make purchases with a balance lower than the price.
Fixed the issue with the bait shop where it was possible to make purchases with a balance lower than the price.
v2.1
π§° Lua Error fix
[norda_nrank_system] sv_norda_nrank_mod.lua:520: attempt to call method 'GiveJobyRank' (a nil value)
[norda_nrank_system] sv_norda_nrank_mod.lua:520: attempt to call method 'GiveJobyRank' (a nil value)
v1.9
π Added
New option that lets you choose whether the wardrobes propose the playermodels you've defined or simply the playermodels of the jobs occupied by the user. Easily switchable options. Knowing that each wardrobe can offer unique choices, this option was requested by a customer.
Video : https://youtu.be/7xqFZgMM9E0
New option that lets you choose whether the wardrobes propose the playermodels you've defined or simply the playermodels of the jobs occupied by the user. Easily switchable options. Knowing that each wardrobe can offer unique choices, this option was requested by a customer.
Video : https://youtu.be/7xqFZgMM9E0
v3.4
𧱠Improved
If an NPC or Nextbot class is invalid, and does not appear in list.Get, this will not cause a Lua error, and will inform in the console the class of the entity that may be uninstalled, broken or badly coded.
If an NPC or Nextbot class is invalid, and does not appear in list.Get, this will not cause a Lua error, and will inform in the console the class of the entity that may be uninstalled, broken or badly coded.
v6.7
π Added
cfg.Character_change=10 -- 0 = OFF, >0 = ON : Can change the character without disconnect (The number is also the time in seconds to leave a character. By default 10 seconds)
𧱠Improved
When DarkRP is replaced by NJob - Gmod Job Creator System and the option is set to cfg.Models_List_System=2 (DarkRP Model Per Job), this also loads the playermodel list for NJob jobs.
β‘ Optimization
Reduce source code size and number of files.
Spawn optimization on NJob. Unlike DarkRP, NJob doesn't need to obtain a job's team ID for each spawn.
cfg.Character_change=10 -- 0 = OFF, >0 = ON : Can change the character without disconnect (The number is also the time in seconds to leave a character. By default 10 seconds)
𧱠Improved
When DarkRP is replaced by NJob - Gmod Job Creator System and the option is set to cfg.Models_List_System=2 (DarkRP Model Per Job), this also loads the playermodel list for NJob jobs.
β‘ Optimization
Reduce source code size and number of files.
Spawn optimization on NJob. Unlike DarkRP, NJob doesn't need to obtain a job's team ID for each spawn.
v6.6
π§° Lua Error fix
fix [norda_njob_creator] sv_norda_njob_mod.lua:322: bad argument #1 to 'pairs' (table expected, got string)
fix [norda_njob_creator] sv_norda_njob_mod.lua:322: bad argument #1 to 'pairs' (table expected, got string)
v6.5
π§° Lua Error fix
fix [norda_fishing_system] cl_norda_fishing_system.lua:1422: attempt to index field 'Norda_NFishKits' (a nil value)
fix [norda_fishing_system] cl_norda_fishing_system.lua:1422: attempt to index field 'Norda_NFishKits' (a nil value)
v1.9
βοΈ Patch
Corrects the system for modifying the colors of HUD elements.
Corrects the system for modifying the colors of HUD elements.
v3.6
βοΈ Patch
Patch the engine, maintenance and trunk menus of vehicles.
π File edited
cl_furnitures.lua
Patch the engine, maintenance and trunk menus of vehicles.
π File edited
cl_furnitures.lua
v1.9
β‘ Optimization
Huge optimization of CPU and bandwidth usage.
NJob is more optimized on the Character System than with jobs defined by DarkRP. NJob can effectively replace DarkRP in the Norda Character System
𧱠Improved
The notification on NJob no longer appears to say that you've changed jobs by spawned with a character.
Huge optimization of CPU and bandwidth usage.
NJob is more optimized on the Character System than with jobs defined by DarkRP. NJob can effectively replace DarkRP in the Norda Character System
𧱠Improved
The notification on NJob no longer appears to say that you've changed jobs by spawned with a character.
v6.4
βοΈ Patch
Patch the job name displayed in the character selection menu.
β‘ Optimization
Job management optimization.
Patch the job name displayed in the character selection menu.
β‘ Optimization
Job management optimization.