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Norda Scripts
76561198033784269π¨ Creator
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π Osgmod Stats
Creators Stats | |
---|---|
βοΈ Scripts created: | 84 scripts |
βοΈ 592 Reviews: | β β β β β 4.98/5 |
π Sales: | 11727 |
π Updates released: | 1505 updates |
Users Stats | |
π Last login: | 1757536789 |
πΎ Joined: | 1432600035 |
Forums Stats | |
π Forum Posts: | 177 |
β©οΈ Forum Reply: | 80 |
β€οΈ Reactions Given: | 25 |
π³ Reactions Received: | 65 |
βοΈ 1505 Updates released
All updates published by Norda Scripts - page 1
Published Updates by Norda Scripts (Gmod addons) - Page 1

v2.4
βοΈ Patch
The I and O keys are deleted to close the menu.
The I and O keys are deleted to close the menu.

v2.2
βοΈ Patch
The I and O keys are deleted to close the menu.
The I and O keys are deleted to close the menu.

v1.4
βοΈ Patch
The I and O keys are deleted to close the menu.
The I and O keys are deleted to close the menu.

v1.4
βοΈ Patch
The I and O keys are deleted to close the menu.
The I and O keys are deleted to close the menu.

v1.8
βοΈ Patch
The I and O keys are deleted to close the menu.
The I and O keys are deleted to close the menu.

v1.7
βοΈ Patch
The I and O keys are deleted to close the menu.
The I and O keys are deleted to close the menu.

v1.7
βοΈ Patch
The I and O keys are deleted to close the menu.
The I and O keys are deleted to close the menu.

v2.1
π Added
Introduced the API "NWeather_IsDay()" for easier integrations. It returns true during daytime and false during nighttime. (Line 43 added to the NWeather Wiki on this)
π§± Improved
Enhanced "NWeather_GetWeather()" to include nighttime icons. (Sun icon now turns into a moon at night).
Introduced the API "NWeather_IsDay()" for easier integrations. It returns true during daytime and false during nighttime. (Line 43 added to the NWeather Wiki on this)
π§± Improved
Enhanced "NWeather_GetWeather()" to include nighttime icons. (Sun icon now turns into a moon at night).

v8.6
π Added
Integrate the key and lock system and the ability to use keys directly from the inventory. demonstration video
Allows you to define when using an object whether it is a consumable, thereby avoiding subtraction when using a screwdriver, for example. By adding the variable: consumable=0 to the usable objects defined in cfg.Items_Use_Functions (Wiki updated about it.)
Integrate the key and lock system and the ability to use keys directly from the inventory. demonstration video
Allows you to define when using an object whether it is a consumable, thereby avoiding subtraction when using a screwdriver, for example. By adding the variable: consumable=0 to the usable objects defined in cfg.Items_Use_Functions (Wiki updated about it.)

v2.7
π Added
Adds the option to choose between using storage in the script's keyring or in my inventory system, and therefore to use keys from the inventory to directly open or close locked doors as in this demonstration video
π Configuration file
cfg.store_key_in_inventory=1 --0 = Store in keyring SWEP, 1 = Store in Inventory system compatible: Gmod Inventory System
Adds the option to choose between using storage in the script's keyring or in my inventory system, and therefore to use keys from the inventory to directly open or close locked doors as in this demonstration video
π Configuration file
cfg.store_key_in_inventory=1 --0 = Store in keyring SWEP, 1 = Store in Inventory system compatible: Gmod Inventory System

v3.4
π§± Improved
Hide the chat customization buttons for users who are not admins. Some owners are afraid that they might edit the server's chat style, even though this is not possible since they cannot edit anything on the server side.
Hide the chat customization buttons for users who are not admins. Some owners are afraid that they might edit the server's chat style, even though this is not possible since they cannot edit anything on the server side.

v1.7
βοΈ Patch
Fixes a performance issue related to enabling client entity physics.
Fixes a performance issue related to enabling client entity physics.

v1.6
π Added
Added cfg.Player_DisableCompensation: Disables βplayer movement compensationβ to prevent mini-jumps or shaking when the player walks on ghost entities with client-side collision. Default value: 0 (compensation enabled).
Set to 1 to allow climbing on ghost entities without experiencing micro-jumps. Question 13 added to the wiki on this feature.
π§± Improved
Resolved ghost entity shadow issues: client entities no longer display unwanted shadows.
Added cfg.Player_DisableCompensation: Disables βplayer movement compensationβ to prevent mini-jumps or shaking when the player walks on ghost entities with client-side collision. Default value: 0 (compensation enabled).
Set to 1 to allow climbing on ghost entities without experiencing micro-jumps. Question 13 added to the wiki on this feature.
π§± Improved
Resolved ghost entity shadow issues: client entities no longer display unwanted shadows.

v8.5
βοΈ Patch
- Fixed a minor server-side Lua error when a server uses both the Gmod Multi Character System and GMod Server Home Screen System. The error occurred when the user joined the server, clicked "Continue" on the title screen, and then clicked "Disconnect".
- Fixed a minor server-side Lua error when a server uses both the Gmod Multi Character System and GMod Server Home Screen System. The error occurred when the user joined the server, clicked "Continue" on the title screen, and then clicked "Disconnect".

v4.6
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.

v3.6
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.

v1.8
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.

v1.5
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.

v2.2
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.

v2.9
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.

v5.4
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.

v2.1
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.

v2.2
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.

v2.4
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.

v3.2
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.

v2.0
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.

v4.5
βοΈ Patch
Corrects areas where the custom font is not applied.
Corrects areas where the custom font is not applied.

v2.7
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.

v1.6
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.

v2.4
π Added
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.
cfg.Custom_Fonts="Trebuchet24"
Previously, the font for this script was set to Trebuchet24 by default, but you can now change it from the configuration file.