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Norda Scripts
76561198033784269π¨ Creator
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π Osgmod Stats
Creators Stats | |
---|---|
βοΈ Scripts created: | 85 scripts |
βοΈ 591 Reviews: | β β β β β 4.98/5 |
π Sales: | 11601 |
π Updates released: | 1458 updates |
Users Stats | |
π Last login: | 1754034415 |
πΎ Joined: | 1432600035 |
Forums Stats | |
π Forum Posts: | 175 |
β©οΈ Forum Reply: | 80 |
β€οΈ Reactions Given: | 25 |
π³ Reactions Received: | 65 |
βοΈ 1458 Updates released
All updates published by Norda Scripts - page 1
Published Updates by Norda Scripts (Gmod addons) - Page 1

v6.2
π§± Improved
- Added compatibility with Norda Character System for respawning.
- When you have Norda Deathscreen System and respawn while the Deathscreen menu is open, it closes automatically. The player reappears at the location where they died and can resume the game without waiting.
- Added compatibility with Norda Character System for respawning.
- When you have Norda Deathscreen System and respawn while the Deathscreen menu is open, it closes automatically. The player reappears at the location where they died and can resume the game without waiting.

v2.9
β‘ Optimization
Optimization of bone management when changing playermodels. Added a check to prevent camera errors when the target bone cannot be found, with automatic reselection of the corresponding bone on the new model.
Optimization of bone management when changing playermodels. Added a check to prevent camera errors when the target bone cannot be found, with automatic reselection of the corresponding bone on the new model.

v2.3
π§± Improved
+ Alignment of the hook system with significant modifications to the door locking systems via the Norda keys system.
+ Alignment of the hook system with significant modifications to the door locking systems via the Norda keys system.

v2.1
π§± Improved
+ Alignment of the hook system with significant modifications to the door locking systems via the Norda key system.
+ Similarly, double doors are viewed as a single system.
+ Improved management of Area Portals with double doors.
+ Alignment of the hook system with significant modifications to the door locking systems via the Norda key system.
+ Similarly, double doors are viewed as a single system.
+ Improved management of Area Portals with double doors.

v2.6
βοΈ Patch
Patch when a lock is removed from a door in the database and it does not unlock immediately.
β‘ Optimization
Centralization when there are two linked doors. This allows one entry to be removed from the backup for double doors. The two doors are viewed as a single system.
Patch when a lock is removed from a door in the database and it does not unlock immediately.
β‘ Optimization
Centralization when there are two linked doors. This allows one entry to be removed from the backup for double doors. The two doors are viewed as a single system.

v2.7
π§± Improved
The menu is automatically removed if the player is resurrected. For the revive addons.
The respawn command now uses the Norda Character system when installed, replacing the Deathscreen system instead of running both simultaneously.
β‘ Optimization
Optimization of idle script.
Removal of variable cfg.DScreenDeletionOnResuscitation.
The menu is automatically removed if the player is resurrected. For the revive addons.
The respawn command now uses the Norda Character system when installed, replacing the Deathscreen system instead of running both simultaneously.
β‘ Optimization
Optimization of idle script.
Removal of variable cfg.DScreenDeletionOnResuscitation.

v1.9
β‘ Optimization
Automatic detection of areas without skyboxes to limit rain and snow generation, thereby reducing CPU/GPU impact.
Automatic detection of areas without skyboxes to limit rain and snow generation, thereby reducing CPU/GPU impact.

v2.9
βοΈ Patch
Fixed when purchased items are not transferred to the inventory.
Fixed when free items are still checked for money, causing an error when there is no monetary system.
Fixed when purchased items are not transferred to the inventory.
Fixed when free items are still checked for money, causing an error when there is no monetary system.

v2.8
π Added Compatibility with features
It is possible to log who changed jobs with Gmod Discord Logging System.
It is possible to log who changed jobs with Gmod Discord Logging System.

v1.5
π Added Compatibility with features
It is possible to log on a Discord channel, player additions to the whitelist, whitelist renewals, and whitelist deletions with Gmod Discord Logging System.
It is possible to log on a Discord channel, player additions to the whitelist, whitelist renewals, and whitelist deletions with Gmod Discord Logging System.

v3.2
π Added
Compatibility with features WJob - Gmod Whitelisting Job System 2
It is possible to log on a Discord channel, player additions to the whitelist, whitelist renewals, and whitelist deletions.
Compatibility with features NJob - Standalone Gmod Job System with Jobs Creator and Jobs Editor
It is possible to log who changed jobs.
β οΈDon't forget to reset the Discord logging system for major additions. (You will find the command in question 15 of the script.)
Compatibility with features WJob - Gmod Whitelisting Job System 2
It is possible to log on a Discord channel, player additions to the whitelist, whitelist renewals, and whitelist deletions.
Compatibility with features NJob - Standalone Gmod Job System with Jobs Creator and Jobs Editor
It is possible to log who changed jobs.
β οΈDon't forget to reset the Discord logging system for major additions. (You will find the command in question 15 of the script.)

v2.8
π Added
Adds the Crossair option, which allows the crosshair to be hidden when the user right-clicks (IN_ATTACK2) to hide the crosshair, for example when aiming.
Adds the Crossair option, which allows the crosshair to be hidden when the user right-clicks (IN_ATTACK2) to hide the crosshair, for example when aiming.

v2.7
π― Added
Added an option to disable the crosshair when the user is in a vehicle.
Added granular control of the crosshair depending on the camera mode:
- Enable crosshair in camera mode 1
- Enable crosshair in camera mode 2
- Enable crosshair in camera mode 3
- Enable crosshair in camera mode 4
- Enable crosshair in camera mode 5
βοΈ Patch
Fixes a Lua error when the script launches before the player is initialized.
β‘ Optimization
Reduces the size of variable names sent to the client to minimize network footprint.
Added an option to disable the crosshair when the user is in a vehicle.
Added granular control of the crosshair depending on the camera mode:
- Enable crosshair in camera mode 1
- Enable crosshair in camera mode 2
- Enable crosshair in camera mode 3
- Enable crosshair in camera mode 4
- Enable crosshair in camera mode 5
βοΈ Patch
Fixes a Lua error when the script launches before the player is initialized.
β‘ Optimization
Reduces the size of variable names sent to the client to minimize network footprint.

v1.9
π§± Improved
Protection against global material conflicts (some add-ons modify the Material(βpp/motionblurβ) material, for example)
Protection against global material conflicts (some add-ons modify the Material(βpp/motionblurβ) material, for example)

v8.3
π§± Improved
Massive objects without physical properties can be stored in the inventory.
Corrects when large objects were also considered too far away.
Massive objects without physical properties can be stored in the inventory.
Corrects when large objects were also considered too far away.

v3.8
βοΈ Patch
Fixes when the money system is not seen by other addons that use the DarkRP API.
Fixes when the money system is not seen by other addons that use the DarkRP API.

v2.1
π Configuration file
Added the ability to disable the ChatCommand /report. (it Remove the hook PlayerSay)
β‘ Optimization
Reduction in code size.
π§° Lua Error fix
[nordahl_report_tickets_system] .../ticket_system_sv.lua:106: bad argument #1 to 'pairs' (table expected, got nil)
[nordahl_report_tickets_system] .../ticket_system_cl.lua:1325: attempt to perform arithmetic on a nil value
Added the ability to disable the ChatCommand /report. (it Remove the hook PlayerSay)
β‘ Optimization
Reduction in code size.
π§° Lua Error fix
[nordahl_report_tickets_system] .../ticket_system_sv.lua:106: bad argument #1 to 'pairs' (table expected, got nil)
[nordahl_report_tickets_system] .../ticket_system_cl.lua:1325: attempt to perform arithmetic on a nil value

v2.0
π§± Improved
- Add a blur effect to the background when the menu is open.
- Optimization of the backup method.
βοΈ Patch
Patch conflict with the DarkUI skin from the workshop.
Fixes the Lua error when the wardrobe is in busy job skin display mode and the user has no job (Unassigned Job).
- Add a blur effect to the background when the menu is open.
- Optimization of the backup method.
βοΈ Patch
Patch conflict with the DarkUI skin from the workshop.
Fixes the Lua error when the wardrobe is in busy job skin display mode and the user has no job (Unassigned Job).

v2.7
π§± Improved
The order in which playermodels are added is respected in the Gmod wardrobe system and in the Norda F4 menu.
βοΈ Patch
When selecting a job skin in the wardrobe, the selected skin was not applied, creating a discrepancy in NJob.
π Security
Some details regarding security have been verified and edited.
The order in which playermodels are added is respected in the Gmod wardrobe system and in the Norda F4 menu.
βοΈ Patch
When selecting a job skin in the wardrobe, the selected skin was not applied, creating a discrepancy in NJob.
π Security
Some details regarding security have been verified and edited.

v2.6
π Added
CustomCheckFailMsg management added: When the player doesn't match the conditions you've defined, instead of saying βYou can't have this jobβ, you can define the reason in real time for denying access to the job, without rebooting.
Example:
CustomCheckFailMsg = "You do not have the required rank: First Class"
Wiki updated about this.
CustomCheckFailMsg management added: When the player doesn't match the conditions you've defined, instead of saying βYou can't have this jobβ, you can define the reason in real time for denying access to the job, without rebooting.
Example:
CustomCheckFailMsg = "You do not have the required rank: First Class"
Wiki updated about this.

v6.1
βοΈ Patch
Fix when the can_tpb variable message is displayed when a line of connected players is clicked.
Fix when the can_tpb variable message is displayed when a line of connected players is clicked.

v2.0
βοΈ Patch
Correction of setting rights preventing users from using goto or bring on themselves.
The owner of a ticket cannot delete it. Only the staff can permanently delete it.
β‘ Optimization
Optimizing the rights system.
Correction of setting rights preventing users from using goto or bring on themselves.
The owner of a ticket cannot delete it. Only the staff can permanently delete it.
β‘ Optimization
Optimizing the rights system.

v2.5
βοΈ Patch
Corrects when doors can get stuck.
Corrects when doors can get stuck.

v2.5
π§± Improved
When you enter an empty customcheck field and manually added variables, this deletes the field.
When you enter an empty customcheck field and manually added variables, this deletes the field.

v2.6
π§± Improved
When the EF_NODRAW (32) Prevents the entity from drawing and networking. is activated, the badge is hidden. For example, Nor Admin Mod's cloaking system, when the admin goes invisible.
When the EF_NODRAW (32) Prevents the entity from drawing and networking. is activated, the badge is hidden. For example, Nor Admin Mod's cloaking system, when the admin goes invisible.

v2.5
βοΈ Patch
Fix API: player:GetNRankLvL()
π§± Improved
When you activate cloacking with Nor Admin Mod, the rank display on the head also becomes invisible.
Fix API: player:GetNRankLvL()
π§± Improved
When you activate cloacking with Nor Admin Mod, the rank display on the head also becomes invisible.

v2.4
βοΈ Patch
Corrects client-side customCheck update.
β‘ Optimization
Optimization of client-side customCheck generation.
Corrects client-side customCheck update.
β‘ Optimization
Optimization of client-side customCheck generation.

v6.0
π Added
- Added custom NAdmin_warn hook: Implemented NAdmin_warn hook with id 3916_warn_1, to intercept and process administrative warn events.
hook.Add("NAdmin_warn", "3916_warn_1",function(user_admin, user_warned, reason, complet_msg) end)
- user_admin: administrator behind the warn.
- user_warned: warn player.
- reason: reason for warn.
- complet_msg: complete message generated.
β Saved warn log
Example of warn logged with: complet_msg
Admin: Norda | GMod Addon Creator (76561198033784269) Warn Bot01 (90071996842377216). Reason: Test
- Added custom NAdmin_warn hook: Implemented NAdmin_warn hook with id 3916_warn_1, to intercept and process administrative warn events.
hook.Add("NAdmin_warn", "3916_warn_1",function(user_admin, user_warned, reason, complet_msg) end)
- user_admin: administrator behind the warn.
- user_warned: warn player.
- reason: reason for warn.
- complet_msg: complete message generated.
β Saved warn log
Example of warn logged with: complet_msg
Admin: Norda | GMod Addon Creator (76561198033784269) Warn Bot01 (90071996842377216). Reason: Test

v8.2
βοΈ Patch
Corrects the inventory access limit in relation to Jobs or job category.
Corrects the inventory access limit in relation to Jobs or job category.

v2.0
π§± Improved
Improved door management for more precise and reactive handling of states (opening, locking, etc.).
Correction of unidirectional opening behavior on bidirectional doors by implementing a system that adapts opening according to the player's position
Enhanced control of internal flags for improved dynamic management.
Improved door management for more precise and reactive handling of states (opening, locking, etc.).
Correction of unidirectional opening behavior on bidirectional doors by implementing a system that adapts opening according to the player's position
Enhanced control of internal flags for improved dynamic management.