🔨 Changelog
Changelog of Gmod Fatigue mods + Sleep System
All updates to the "Gmod Fatigue mods + Sleep System" addon listed here.
📅 Version 2.2 Released 1741506474 ago
⚡ Optimization
Client-side file size reduced by 14%.
58 -> 50 kB
📅 Version 2.1 Released 1721353983 ago
🧱 Improved
Changes to a character's fatigue stats no longer affect the player when using another character. Updates are now applied only to the character currently in play. With Gmod Addon Advanced Character Creator System
Sleep system items are now spawnable again from the Gmod spawnmenu.
📅 Version 2.0 Released 1717808523 ago
🚀 Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.
When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.
🧱 Improved
Major aesthetic improvements and code optimization.
📅 Version 1.9 Released 1711027112 ago
⚡ Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
❌ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
📅 Version 1.8 Released 1708071024 ago
✔️ Add
Added a button to reset database fatigue values.
🧱 Improved
Replacement of hooks noted as obsolete on the official Gmod wiki which will be removed in future Gmod updates.
⚡ Optimization
Major optimization of server-side and client-side administration systems.
Reduction in the size of resource files (workshop).
Major aesthetic improvements.
📅 Version 1.7 Released 1702588996 ago
✔️ Patch
Patch Lua Error: [norda_fatigue_sleep_system] */sv_norda_fatigue_sleep_system.lua:356: attempt to concatenate a nil value.
Patch the fatigue immunity system according to certain jobs.
🧱 Improved
Aesthetic enhancement of admin interface.
📅 Version 1.6 Released 1690017998 ago
✔️ Patched:
Fixes the tent storage glitch that doesn't work on some gamemodes.
📅 Version 1.5 Released 1689947058 ago
✔️ Patched:
Patch the Lua error when a font is missing.
Patch when the mouse pointer does not disappear after closing the interface.
📅 Version 1.4 Released 1686428809 ago
✔️ Patch & Improvement:
Fixed a source of conflict for those not using Norda Inventory System. Automatic whitelisting of items included in Fatigue System creates a trace that makes it look like my inventory is installed on the other systems of my other scripts. This poses a problem when the inventory was not installed, for example the crafting system will propose to display icons according to the settings made in the inventory system to provide the same style of item icons.
📅 Version 1.3 Released 1684550578 ago
✔️ Patched :
Fixes a conflict with the radiation system
📅 Version 1.2 Released 1683891540 ago
🚀 Added :
Add of 4 deployable tent bags.
🧱 Improved :
The choices panel closes automatically if you move. No need to click on the cross anymore.
Aesthetic improvement of the tent models
📅 Version 1.1 Released 1683811275 ago
🚀 Added :
+Modification of the role of the variable persist_tent is no longer a boolean variable, it allows to define the number of times that a deployed object remains persistent so that the abandoned tents disappear automatically. Set to 5 reboots max.
+Added a save button for the persistence of the beds you put on the map.
+Added in the configuration file the table of the class of beds that will be persistent (cfg.Sleepents_Persistance_class).
cfg.Sleepents_Persistance_class={
bed_invisible=true,
bed_1=true,
bed_example=true,
}
+The cleanup function can no longer delete deployed beds and tents.
+ You will be able to choose which deployed object is not persistent. With the new variable added in the config file: cfg.Deployed_Persistance_class
cfg.Deployed_Persistance_class={
tent_deployed=true,
slp_bag_deployed=true,
}
Question #20 and #21 added in the wiki of the script.
📅 Version 1.0 Released 1682436730 ago
Initial version
Gmod Addon
📥 Download 2.2
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Creator: Norda Scripts
Sales | 37 |
Published | 1 year |
Last update | |
Version | version 2.2 |
DRM | Yes |
Categories | Gmod addons |
Requierements | Garry's Mod Server |
Languages | 🇬🇧 🇫🇷 |
DarkRP Jobs VGUI HUD Gameplay Management Allgamemode |