πŸ”¨ Changelog

Changelog of Gmod Radioactivity System + Radiation Zone

All updates to the "Gmod Radioactivity System + Radiation Zone" addon listed here.

πŸ“… Version 2 Released 1741505331 ago

⚑ Optimization
Client-side file size reduced by 14%.
56 -> 48kB
πŸ“… Version 1.9 Released 1721353530 ago

🧱 Improved
Changes to a character's radiation stats no longer affect the player when using another character. Updates are now applied only to the character currently in play. With Gmod Addon Advanced Character Creator System

Radiation system items are now spawnable again from the Gmod spawnmenu.
πŸ“… Version 1.8 Released 1717806922 ago

πŸš€ Added
Linking the management menu with all the other scripts makes it possible to switch menus quickly. The new linking system makes it possible to remove icons from the Workshop. This reduces the number of resource downloads via the workshop.

When you want to add jobs, you no longer have to write them manually. They are automatically detected, and you add them by clicking in the list of detected jobs (DarkRP or NJob System in my next script), which not only speeds things up, but also avoids synthesizer errors.

🧱 Improved
Major aesthetic improvements and code optimization.
πŸ“… Version 1.7 Released 1717456849 ago

πŸš€ Add
Add API:
player:GetRadiation_Immun() -- Returns the player's cumulative radiation protection percentage: rank + job + playermodel. (Server)
player:SetRadiation_Immun(value) -- Allows setting the user's radiation protection rate directly (the values of rank, job, and playermodel are taken into account). (Server)

Add radiation protection level for playermodels from the config file:
cfg.PlayerModels_Rad_Immunity = {
[β€œmodels/player/alyx.mdl”] = 50, -- Example 1: User with alyx.mdl has 50% radiation protection
[β€œmodels/player/rick.mdl”] = 20, -- Example 2: Rick has 20% radiation protection
[β€œmodels/player/norda.mdl”] = 5, -- Example 3: Norda.mdl has 5% radiation protection
}

⚑ Optimization
Workshop size optimisation:
Before: 164 KB
After: 82 KB
πŸ“… Version 1.6 Released 1711026625 ago

⚑ Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.

Reduction in client-side code size.

❌ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
πŸ“… Version 1.5 Released 1708071064 ago

🧱 Improved
Replacement of hooks noted as obsolete on the official Gmod wiki which will be removed in future Gmod updates.

⚑ Optimization
Major optimization of server-side and client-side administration systems.
Reduction in the size of resource files (workshop).
Major aesthetic improvements.
πŸ“… Version 1.4 Released 1694035144 ago

πŸš€ Added:
Added the ability to move the Geiger counter on the HUD from the customization menu.
Reducing networked query size.
πŸ“… Version 1.3 Released 1693997634 ago

πŸš€ Added:
Animation of the Geiger counter on the HUD when left- or right-clicked. User names are displayed discreetly. This allows you to differentiate between scanning yourself and other users.
πŸ“… Version 1.2 Released 1693927386 ago

🧱 Improved:
Source code optimization.
Code size reduction.
πŸ“… Version 1.1 Released 1681762245 ago

🧱 Improved :
When you want to make the areas invisible. The variables of this one remain displayed. Now this one disappears from the HUD.

βœ”οΈ Patched :
Fixed when deleting areas in order from smallest to largest those above disappear.
πŸ“… Version 1.0 Released 1681507610 ago

Initial version
Gmod Addon


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Creator: Norda Scripts

Sales57
Published1 year
Last update
Versionversion 2
DRMYes
CategoriesGmod addons
RequierementsGarry's Mod Server
LanguagesπŸ‡¬πŸ‡§ πŸ‡«πŸ‡·
DarkRP Jobs HUD Entities Optimisation Gameplay Management Allgamemode