🔨 Changelog

Changelog of Gmod Items Packs + Spawnmenu included

All updates to the "Gmod Items Packs + Spawnmenu included" addon listed here.

📅 Version 2.3 Released 1742523690 ago

🚀 Added
Defined items such as drinks, food, potions or healing items can be consumed directly from the Gmod Advanced Inventory System.
📅 Version 2.2 Released 1736649407 ago

[b]🚀 Added
Add entities (Items, Weapons) efficiently in NDesc RP description for item character, car, vehicle, npc.
📅 Version 2.1 Released 1721237301 ago

⚡ Optimization
Huge optimization on the network side. The entities you create with itempack are even more optimized. Quantity does not stress your server's netgraph. Can be observed with the console command: net_graph 3

✔️ Patch
Corrects when 3D models are not displayed (this happens when no base is used)
📅 Version 2.0 Released 1718973661 ago

🚀 Added
Add a filter system to quickly find objects or entities in a category by keyword. Useful when you have a lot of weapon packs installed.
📅 Version 1.9 Released 1718411782 ago

⚡ Optimization
Optimization of client-side source code.
📅 Version 1.8 Released 1717808939 ago

⚡ Optimization
Corrects the client-side mini-freeze when opening the menu for the first time.
📅 Version 1.7 Released 1711026884 ago

⚡ Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.

Reduction in client-side code size.

❌ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
📅 Version 1.6 Released 1706820796 ago

🚀 Added
Added support for object skins and bodygroups.
Line 10 and 11 added to this topic in the script wiki.
📅 Version 1.5 Released 1690565091 ago

🚀 Added:
Added a new material (The Paper Clip Entity) for crafting basic hooks for lockpicking or anything else you can think of.
📅 Version 1.4 Released 1686234631 ago

🚀 Added:
+ 1 new category created: Chemistry. For your craft ideas and other uses.
+ 13 Items added in Chemestry Categorie who can be used and renamed for crafts in alchemy, potions and chemistry.
+ Workshop updated.

New Items List: Florence Flask, Volumetric Flasks, Erlenmeyer Flask, Ballon flask, Red Fluid, Orange Fluid, Blue Fluid, Pink Fluid, Green Fluid, Violet Fluid, Black Fluid, Yellow Fluid, White Fluid.
📅 Version 1.3 Released 1680272418 ago

🧱 Improved:
Major improvement and compability with my all other scripts: Furnitures System, Collecting ressources System, Destructible Ressource System, Items Dealer.
It simplifies the addition of items in my different systems.
📅 Version 1.21 Released 1678741341 ago

✔️ Patched :
Patch a Lua error from version 1.2.
📅 Version 1.2 Released 1678444049 ago

🧱 Improved:
You know among my systems the principle of spawn entities on the ground and add them to an NPC by detection which allows you not to have to write the class names manually, it avoids syntax errors resulting sometimes to errors which do not have place to exist and those which ignore what is a class to be able to work with more intuitive tools. So by detection there were no more syntax errors to deal with. And it goes faster.

In this update I'm doing even better, I'm adding a new API that allows you to no longer spawn entities on the ground to detect them, but to open the spawnmenu of the item pack. The menu opens and you just have to click on the items in the list. They will be added in the menu of the script opened in the background.
📅 Version 1.1 Released 1678380072 ago

🚀 Added:
+ 1 new items added in materials entities: Adhesive tape,
+ 1 new category created: Electronic component. For your craft ideas and other uses.
+ 11 new items added in electronics entities: ,Fuse , Car battery, Circuit, Resistance, Magnetic coil, Chip, Processor, Cable, Condenser, Light bulb, LED.
+ 1 Category Weapons added. These are weapons already on your server and spawnable. This allows you to still have a spawnmenu if you disable the sandbox gamemode.
📅 Version 1.0 Released 1670639257 ago

Initial version
Gmod Addon


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Creator: Norda Scripts

Sales77
Published2 years
Last update
Versionversion 2.3
DRMNo DRM
CategoriesGmod addons
RequierementsGarry's Mod Server
Languages🇬🇧 🇫🇷 🇩🇪 🇪🇸 🇷🇺
Entities Gameplay