Gmod Items Packs + Spawnmenu included - Script
πΊ Video in progressPack of pre-designed and easily editable entities. They are mainly 2D with a simple image but you can replace the 2D image with a 3D model. Any of the entities can appear on the ground. I designed this script to work on my last 8 scripts, because I needed a quick and easy way to add items during my tests and to give concrete examples of situations. Many of you have asked me to publish the list of my items in one package, these items allowed me to design the lootable furniture system, the lootable destructible system, the mining system, the harvesting system, my inventory system, recently my crafting system, and the player exchange system. Here it is, Gmod Items Pack is an item pack that contains over 108 different items currently as 2D models that you can replace with your own 3D models if you already have them. All the configuration is in one file and it is designed to be easy to add new objects to your server from a single image. It also contains a minimalist spawnmenu system built in. This allows you to copy the class of entities and spawn them with a single click.
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Description of Gmod Items Packs + Spawnmenu included
Summary:- π Description of the Gmod Items Packs addon
- π« Integrated Spawmenu without needing the Sandbox gamemode
- 𧩠Suggestions of scripts in which its objects will have other roles
- π List of object categories
- π¦ List of objects in the current version sorted by category
π 1. Description of the Gmod Items Packs addon
I designed this script to work on my last 8 scripts, because I needed a quick and easy way to add items during my tests and to give concrete examples of situations. Many of you have asked me to publish the list of my items in one package, these items allowed me to design the lootable furniture system, the lootable destructible system, the mining system, the harvesting system, my inventory system, recently my crafting system, and the player exchange system. Here it is, Gmod Items Pack is an item pack that contains over 108 different items currently as 2D models that you can replace with your own 3D models if you already have them. All the configuration is in one file and it is designed to be easy to add new objects to your server from a single image. It also contains a minimalist spawnmenu system built in. This allows you to copy the class of entities and spawn them with a single click.
π« 2. Integrated Spawmenu without needing the Sandbox gamemode
The Spawnmenu is just a bonus content when I open a server without gamemode, that is without sandbox I will need a spawnmenu, my admin system already allows spawn of entities related to server management but I was missing a spawnmenu for objects, so here it is. I'm sure you'll need it as well. Sandbox gamemode weight = 133 files, 15 folders, 896kb. Weight of the Items Pack file and its 108 objects = 3 files, 2 folders, 20kb.
𧩠3. Suggestions of scripts in which its objects will have other roles
You will have the ability to:
- Drop items by killing an NPC with NPC Death Loot Manager
- Go through furniture to loot items with Gmod Loot Furniture Designer
- Mine minerals and metals with Destructible Resource Container System, Mining, Looting
- Pick mushrooms, collect fruits and gather plants with Gmod Resources Collecting System
- Trade or sell them to other players with Gmod Items Trading and Selling System
- Store them in an inventory and find them in your inventory at your next session with Gmod Advanced Inventory System
- To craft items by adding them in craft combinations with Gmod CRAFT Workshop Creator
- Add them to recipes and cook them Gmod CRAFT Workshop Creator
- Build weapons and ammunition by combining elements to get weapons and ammunition with Gmod CRAFT Workshop Creator
- To melt metals or other metal resources to get basic material that will be used for other craft with Gmod CRAFT Workshop Creator
- Create and place merchant NPCs on the map who can sell their items with Gmod Store Builder
It's not bad at all. The next scripts will allow you to sell to NPCS to make money, to fish, to build defences or barricades, and a quest system will make your items more and more versatile.
π 4. List of object categories
In the current version Gmod Items Packs contains 9 Object categories.
Categorie Fruits: Production, harvesting, cooking, merchants.
Categorie Insect: For fishing, cooking, survivalism.
Categorie Materials: For crafting, building, repairing.
Categorie Plants: For the care, the craft of medical object, the kitchen as an ingredient.
Categorie Cook: For the tools of the cook for the craft, the kitchen.
Categorie Foods: For the finished products of the recipes, reload the hunger bar, the result of crafts.
Categorie Minerals: For mining, magic, merchants, craft, creation of magic items, jewelry.
Categorie Tools: For construction, repair, crafting, bushcraft.
Categorie Medicals: For the management of health-related matters.
Chemistry category (Potion or alchemy): For your craft ideas, it includes various vials and fluids in different colors.
π¦ 5. List of objects in the current version sorted by category
Fruits: Raspberry, Banana, Orange, Strawberry, Blackberry, Watermelon, Grapes, Apricot, Blueberry.
Insectes: Maggot, Fly, Worm, butterfly, Spider, Cockroach, Ladybird.
MatΓ©riaux: Plank, CoilSpring, Wood, Bolt, Ingot metal, Gold nugget, Empty Jar Size S, Fire wood, Screw, Bark, Bolt screw, Empty Jar Size M, Ingot silver, Charcoal, Watch, Brick, Nail, Stone, Bolt with Screw, Plate, Ingot gold.
Plantes: Common Sage, Basil, amanites, Grasses, Resemary, Peppermint, Cepe, Bolet 2, Chervil, Bolet 1, Wheat, Coriander.
Cuisine: Small pot, Butcher Knife, Frying pan.
Nourriture: Pea, Eggplant, Milk Bottle, Wheat flour, Raw egg, Black Pepper, Corn, Butter, Cat Meat, Olive Oil, Canned Tuna, Colza Oil, Garlic, Cheese, Onion, Salt, Cooked Tuna, Cooked Cat, Spinach, Cookie, Canned Food, Chilipepper, Sugar, Naughty cat, Carrot, Bread, Cooked Chicken, Biscuit, Small Water Bottle, Rosemary Seasoning, Cooked Beaf, Broccoli, Wine Bottle, Small Empty Bottle, Cooked egg, Raw Chicken.
MinΓ©raux: Diamond, Metal, Amber, Amethyst, Topaz, Emerald, Rubis, Quartz, Rose quartz.
Outils: Watch, Hammer, Spanners, wrench, Axe, Canopener, Fishingrod, Screwdriver, Saw.
MΓ©dicals: Health Kit, Health Vial.
Chemistry (Potion or alchemy): Florence Flask, Volumetric Flasks, Erlenmeyer Flask, Ballon flask, Red Fluid, Orange Fluid, Blue Fluid, Pink Fluid, Green Fluid, Violet Fluid, Black Fluid, Yellow Fluid, White Fluid.
Path: garrysmod/addons/norda_items_pack
- The AddWorkshop function is automatically added to the script server file and can be deactivated from the configuration file. : resource.AddWorkshop( 2899052934 )
- To add gmod workshop resources to your collection : Gmod Items Packs + Spawnmenu included [Content Only] | Gmod Workshop
Or the shortcut button in my admin system.
For example to add a new craft material: Brick.
brick={Name="Brick",Cat="Materials",Sound="npc/zombie/foot_slide2.wav",StackMax=20,storable=1,Size2D=18,Color_fx=sky},
The name of class "brick" must be unique otherwise it will be overwritten by the next one with the same name.
Name = Defines the name of the object that will be displayed in the menus. Attention it is not the class name which must be unique.
Cat = Define the category of the object in my inventory system and in the spawnmenu.
Sound = Define the noise when you pick up the object.
StackMax = means that we can stack 20 per slot in the inventory.
Size2D = defines the size of the Model2D.
Color_fx = defines the background color of the object if you have a color code to define the different levels of rarity of an object.
They should be in PNG format and just have the name of the class of the object. For the Brick for example it will be: brick
Only one image and it will be the 2D model of the object, the Material of the object but it is the same image that will be used in the spawnmenu of Gmod and the Spawnmenu of the itempack.
I use the size 96px and 128px to have less pixel to display.
brick= {Name="Brick",Model="props/brick.mdl",Cat="Materials",Sound="npc/zombie/foot_slide2.wav",StackMax=20,storable=1,Size2D=18,Color_fx=sky},
Otherwise you can use this command after a reboot: norda_3944_cfg_check if everything is ok then you will see this message: Gmod Items Packs + Spawnmenu included = OK
If there is any syntax error it will tell you [Unknown command].
item_test_skin={
Name="item test",
Cat="Materials",
Model="models/combine_soldier_prisonguard.mdl",
Skin=1,
Sound="npc/zombie/foot_slide2.wav",
StackMax=20,
storable=1,
Size2D=12,
Color_fx=white},
item_test_skin={
Name="item test",
Cat="Materials",
Model="models/combine_soldier_prisonguard.mdl",
Bodygroups="123",
Sound="npc/zombie/foot_slide2.wav",
StackMax=20,
storable=1,
Size2D=12,
Color_fx=white},
Tip to avoid the leak of Gmod Items Packs + Spawnmenu included installed on your Garry's Mod server: How avoid the Leak of your Gmod scripts
How Install an addon on Gmod? : How install an addon on Gmod
How Publish an addon on the Gmod workshop? : Documentation how create a content pack to publish on the workshop?
Creator: Norda Scripts
Sales | 74 |
Published | 2 years |
Last update | |
Version | version 2.1 |
DRM | No DRM |
Categories | Gmod addons |
Requierements | Garry's Mod Server |
Languages | π¬π§ π«π· π©πͺ πͺπΈ π·πΊ |
Entities Gameplay |