Gmod Advanced View Creator + Crosshair maker - Script
Looking for a better third person view? Different type of view easily switchable? A dynamic FPS view? A fixed camera system with fixed angles like in the good old Resident Evil or Silent Hill?
A better Crosshair for your Gmod that suits your needs? And that all this is modular at will to perfect the idea of what your project should be and offer something unique to your users? All this is customizable in this Gmod addon: "Advanced View Creator + Crosshair maker"
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Description of Gmod Advanced View Creator + Crosshair maker
Summary:- π Description
- π¦ Contents
- π₯ The different types of cameras you will find there
- π¨ Customizable Crosshair including 33 skins
- π§ Options from the interface
- π The Mechanisms of the third person view
- πΉοΈ Commands
- ποΈ The default Bind modifiable from the configuration file
- β What type of need can "Gmod View Creator + Crosshair maker" answer?
π Description
With this very complete camera and crosshair system you can easily imitate camera systems of many games by playing with the variables available for your Gmod server to have your Gamemode close to the idea of what you would do with a game if it had been developed by you. With the many variables you remain the master and are able to obtain a unique rendering.
Always with the aim of making your servers more unique and giving a taste of quality to your users and also with the aim of making them forget that they are on Gmod by offering your own vision, this customizable view system is in every sense, that is to say, a choice between 5 camera or view modes, you will be able to choose if the user can switch between the different view modes or simply choose one among the activated modes or simply force a unique type of view on your Gmod servers.
The customization of the view systems includes:
A Setting of the camera position in relation to the player's location, angle, distance, smoothing level for extremely smooth camera movements, or choose cinematic style, or fixed camera with angles calculated in real time for a Resident Evil camera type, immediate old scool effect. The thirdperson view system has a collision detection allowing the camera not to go through walls as in most TPS camera systems spoiling the experience and sometimes offering opportunities to exploit loopholes to see through walls which spoils the realism and the part of the players who are victims. A customization system for Crosshair is included to break the habits of the user who always sees the same things on the servers.
Compatible with SharpeYe since the version 1.7.
π¦ Contents
A customizable view system.
A crosshair customization system to disable or replace the default crosshair of Gmod which is the original one of Half Life 2.
A legal aimbot system, that is to say targeting Npcs or Nextbot for automatic aiming. Useful if on your server you force the fixed or dynamic angle view, or if you have disabled the Crosshair on your Gmod.
Like the Npcs above, an automatic Player Targeting System. If you have a PvP oriented setup and are using a fixed camera system enable the option from the interface.
An advanced and intuitive option management panel.
A module with predefined options that can be activated and deactivated at the touch of a button.
A minimalist sql backup system.
33 Type of Crosshair
π₯ The different types of cameras you will find there
View Mode 1 = FPS view (First Person View Shoter), what we all know is the original view mode slightly dynamized when moving.
View Mode 2 = FPS view based on the eye of the playermodel which makes it very dynamic by seeing his hands and legs when the player looks down, the viewmodel of the weapons are not displayed, you see the worldmodel in this condition.
View Mode 3 = TPS view (Third Person View Shooter), is a third person view. This means that you then see your person from the outside, many configuration options allows you to choose the camera position, angle, distance, the level of smoothing is configurable, perfect for those who need to make video trailer sessions to present your server before promoting their servers on the networks.
View Mode 4 = Adventure mode, is also a third person view, the difference with mode 3 is that the camera angle moves with the movement of your mouse, you will be able to configure a button so that when the player presses it the camera is repositioned in the dowry of the user, useful for platform games or to enjoy the view of his character from all its angles
View Mode 5 = Fixed angle of view, is a camera like Resident Evil old scool. You see your character from outside and when the character leaves the screen the position is renewed and the angle of view too. The camera remains fixed and randomly when changing view it will slightly rotate like a surveillance camera, cinematic effect guaranteed (see in the video)
π¨ Customizable Crosshair including 33 skins
You will be able to deactivate the crosshair of Gmod to activate the one of this system. Thus, among 33 available crosshairs, there is a slot reserved for your own crosshair in order to offer something always more unique. You can customize the type of crosshair, the color and the level of transparency of your crosshair.
π§ Options from the interface
From the interface you can enable and disable the following options:
camera_switch_system = Players can switch between the camera types allowed: ON | OFF
camera_mode_1 = Allow First Person Camera: ON | OFF
camera_mode_2 = Allow Dynamic FPS Camera: ON | OFF
camera_mode_3 = Enable Third Person Camera: ON | OFF
camera_mode_4 = Enable Platform Game Camera: ON | OFF
camera_mode_5 = Enable Fixed Position and Angle Camera: ON | OFF
aimbot_ai = Camera Mode 5: Automatically aim a NPCs and Nextbot when camera mode 5 is active: ON | OFF
aimbot_ply = Camera Mode 5: Automatically aim at players when the camera at fixed position and angle is activated: ON | OFF
corner_camera= See beyond the corner when you are crouched against the wall: ON | OFF[/lfn]
death_view = Realistic death. The view becomes dynamic when the user dies: ON | OFF
draw_health_npc = The color of the Crosshair shows the health of the targeted npc: ON | OFF
draw_health_ply = The color of the Crosshair shows the health of the targeted player: ON | OFF
π The Mechanisms of the third person view
Nothing worse than a game with a fragile and annoying camera system allowing others to exploit a fail, like seeing through walls.
Advanced View Creator + Crosshair maker has something you won't find in thirdperson view on gmod. Its surface detection system allows the view not to enter the props or walls, this prevents the camera from entering the walls. The distance of the camera is automatically calculated when it is close to a wall and thus gets closer to the player without entering into it, this is clean and presentable for the players, but also to avoid users to exploit the flaw of the camera to see through walls on Gmod.
Corner camera system in third person view:
When the player stands at a corner of a wall, when he crouches the camera rotates to show what is behind. This option can be disabled from the interface.
πΉοΈ Commands
To open the interface :
In the chat : !view or !camera
In the console : view or camera
ποΈ The default Bind modifiable from the configuration file
Shortcut to switch between cameras : "+zoom" or "slot8
To automatically aim at an NPC : "crouch" and "+attack2
To automatically aim at another player : "+attack2".
To align the character in the camera's angle of view in platform mode : The Sprint key (IN_SPEED)
The Zoom key of Half Life 2 on GMod is disabled. It becomes the key to switch between the different cameras.
β What type of need can "Gmod View Creator + Crosshair maker" answer?
If you have all these questions in mind, this script brings its solution:
How to put a third person view on Gmod?
How to change the crosshair on Garry's Mod?
How to disable crosshair on gmod?
How to put a view mode switch system on Gmod?
How to replace the third person view on gmod without activating sv_cheats 1?
Have a dynamic camera when my person is running.
How to have a rotating camera on Gmod?
How to have a cinematic camera like in the old Resident Evil or Silent Hill.
Path: garrysmod/addons/norda_view_maker_and_crosshair
- The AddWorkshop function is automatically added to the script server file and can be deactivated from the configuration file. : resource.AddWorkshop( 2749078318 )
- To add gmod workshop resources to your collection : Gmod Advanced View Creator + Crosshair maker [Content Only] | Gmod Workshop
In the chat : !view or !camera
In the console : view or camera
You will be able to change the position of the camera in height, horizontal and distance. The bottom slider will allow you to modify the degree of fluidity.
2. FPS Dynamic view without viewmodel for the weapons. That is, you see the worldmodel of the weapons, your hands, your legs and your body.
3. TPS View Third person view. With different editable variables to adapt it to your wish.
4. TPS view Third person view with camera rotating with mouse movement. Press the sprint key to add the player's angle with the camera angle.
5. Cinematic view with fixed camera and fixed angle. A little taste of Resident Evil Old scool or Silent Hill.
The automatic aiming will be activated according to the keys that you have set in the configuration file.
The automatic aiming will be activated according to the authorized keys that you have configured in the script configuration file.
Light green when the target's life is above 75.
Yellow > 50
Orange > 25
Red > 0
You can deactivate it from the management panel.
cfg.headbobbing_cam_3 = 0 // 1 = Enable headbobbing in camera 3, 0 = OFF
Tip to avoid the leak of Gmod Advanced View Creator + Crosshair maker installed on your Garry's Mod server: How avoid the Leak of your Gmod scripts
How Install an addon on Gmod? : How install an addon on Gmod
How Publish an addon on the Gmod workshop? : Documentation how create a content pack to publish on the workshop?
Creator: Norda Scripts
Sales | 48 |
Published | 2 years |
Last update | |
Version | version 2.2 |
DRM | Yes |
Categories | Gmod addons |
Requierements | Garry's Mod Server |
Languages | π¬π§ π«π· π©πͺ π·πΊ πͺπΈ |
DarkRP Optimisation Gameplay Management Allgamemode |