🔨 Changelog
Changelog of Gmod NPC Death Loot Manager
All updates to the "Gmod NPC Death Loot Manager" addon listed here.
📅 Version 1.6 Released 1740393631 ago
🚀 Added
The variable cfg.loot_autoremover and cfg.loot_freeze has been added.
cfg.loot_autoremover=180 -- Allows you to select the time in seconds during which the loot will be automatically deleted. 180 = for example, so that the loot disappears 3 minutes after the NPC's death. cfg.loot_autoremover=0 (OFF)
cfg.loot_freeze=1 -- Loots have no physics, which avoids collisions if your items come from depots where they were not originally designed to be optimized on the ground and physically. The aim is to optimize bandwidth and CPU usage of your server.
🧱 Improved
NPCs are automatically deleted once added by detection.
⚡ Optimization
Reducing the size of clientside code.
Video showcase of the v1.6: https://youtu.be/We0pJGwsIHQ (Video showcase of the v1.6 of Gmod NPC Loot Configurator free update 1.6 - Gmod Addon)
📅 Version 1.5 Released 1718227939 ago
🚀 Added
Add items that NPCs can drop from the spawnmenu in Gmod Items Packs + Spawnmenu included instead of spawning and adding them one by one. This is more efficient.
🧱 Improved
Major aesthetic improvements and code optimization.
Loots dropped by NPCs fall neatly to the surface around him.
⚡ Optimization
Reducing the size of workshop resource packs
📅 Version 1.4 Released 1711026384 ago
⚡ Client-side Optimization
I've implemented a brand new translation system aimed at enhancing performance and reducing overall size. Now, initialization occurs only once, regardless of the number of installed scripts. Previously, each of my scripts would initialize individually on the client-side, which, with a total of 51 scripts, could lead to slowdowns. With this update, a single initialization will handle all 51 scripts and future ones, optimizing both the client and the overall experience.
Reduction in client-side code size.
❌ Removed
Removed certain icons such as flags, reducing the size of the workshop ressources download.
📅 Version 1.3 Released 1674694402 ago
✔️ Patched :
Patch the activation message.
If you don't have any worries, you can ignore this update, it is a correction of the folder names.
📅 Version 1.2 Released 1674574765 ago
✔️ Patched :
Fixes a important conflict with the furniture system. If you dont have Gmod Loot Furniture Designer it is not imperative for you.
📅 Version 1.1 Released 1623025265 ago
🚀 Added :
Add the variable cfg.loot_onkiller
0 = The loot appears at the death of the npcs at the position of the npcs. (By default)
1 = The loot appears at the position of the player who killed the npcs.
Description : In the configuration file find the variable: cfg.loot_onkiller and set it to 1. This will activate the loot spawn near the player. If the entity is set to be automatically picked up then the loot falls directly into the inventory of the player who killed the Npcs.
📅 Version 1.0 Released 1619996564 ago
Initial version
Gmod Addon
📥 Download 1.6
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Creator: Norda Scripts
Sales | 113 |
Published | 3 years |
Last update | |
Version | version 1.6 |
DRM | Yes |
Categories | Gmod addons |
Requierements | Garry's Mod Server |
Languages | 🇬🇧 🇫🇷 🇩🇪 🇬🇪 🇮🇹 🇯🇵 🇰🇷 🇳🇴 🇷🇺 🇪🇸 🇸🇪 |
DarkRP Entities Gameplay Management Allgamemode NPC Standalone |